| Gen | Move | Type | Contest | Power | Accuracy | PP | Range | Description |
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| I | Acid Armor | Poison | Tough | 000— | 000—% | 2020(max 32) | | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
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| IV | Acupressure | Normal | Tough | 000— | 000—% | 3030(max 48) | | The user applies pressure to stress points, sharply boosting one of its or its allies' stats. |
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| V | After You | Normal | Cute | 000— | 000—% | 1515(max 24) | | The user helps the target and makes it use its move right after the user. |
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| I | Agility | Psychic | Cool | 000— | 000—% | 3030(max 48) | | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
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| V | Ally Switch | Psychic | Clever | 000— | 000—% | 1515(max 24) | | The user teleports using a strange power and switches places with one of its allies. |
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| I | Amnesia | Psychic | Cute | 000— | 000—% | 2020(max 32) | | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
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| IV | Aqua Ring | Water | Beautiful | 000— | 000—% | 2020(max 32) | | The user envelops itself in a veil made of water. It regains some HP every turn. |
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| III | Aromatherapy | Grass | Clever | 000— | 000—% | 055(max 8) | | The user releases a soothing scent that heals all status conditions affecting the user's party. |
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| VI | Aromatic Mist | Fairy | Beautiful | 000— | 000—% | 2020(max 32) | | The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma. |
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| III | Assist | Normal | Cute | 000— | 000—% | 2020(max 32) | | The user hurriedly and randomly uses a move among those known by ally Pokémon. |
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| II | Attract | Normal | Cute | 000— | 100100% | 1515(max 24) | | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
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| VII | Aurora Veil | Ice | | 000— | 000—% | 2020(max 32) | | This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. |
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| V | Autotomize | Steel | Beautiful | 000— | 000—% | 1515(max 24) | | The user sheds part of its body to make itself lighter and sharply raise its Speed stat. |
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| VI | Baby-Doll Eyes | Fairy | Cute | 000— | 100100% | 3030(max 48) | | The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. |
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| VII | Baneful Bunker | Poison | | 000— | 000—% | 1010(max 16) | | In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact. |
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| I | Barrier | Psychic | Cool | 000— | 000—% | 2020(max 32) | | The user throws up a sturdy wall that sharply raises its Defense stat. |
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| II | Baton Pass | Normal | Cute | 000— | 000—% | 4040(max 64) | | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
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| II | Belly Drum | Normal | Cute | 000— | 000—% | 1010(max 16) | | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
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| V | Bestow | Normal | Cute | 000— | 000—% | 1515(max 24) | | The user passes its held item to the target when the target isn't holding an item. |
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| III | Block | Normal | Cute | 000— | 000—% | 055(max 8) | | The user blocks the target's way with arms spread wide to prevent escape. |
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| III | Bulk Up | Fighting | Cool | 000— | 000—% | 2020(max 32) | | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
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| IX | Burning Bulwark | Fire | | 000— | 000—% | 1010(max 16) | | The user’s intensely hot fur protects it from attacks and also burns any attacker that makes direct contact with it. |
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| III | Calm Mind | Psychic | Clever | 000— | 000—% | 2020(max 32) | | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
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| III | Camouflage | Normal | Clever | 000— | 000—% | 2020(max 32) | | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
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| IV | Captivate | Normal | Cute | 000— | 100100% | 2020(max 32) | | If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
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| VI | Celebrate | Normal | Cute | 000— | 000—% | 4040(max 64) | | The Pokémon congratulates you on your special day! |
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| III | Charge | Electric | Clever | 000— | 000—% | 2020(max 32) | | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
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| II | Charm | Fairy | Cute | 000— | 100100% | 2020(max 32) | | The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. |
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| IX | Chilly Reception | Ice | | 000— | 000—% | 1010(max 16) | | The user tells a chillingly bad joke before switching places with a party Pokémon in waiting. This summons a snowstorm lasting five turns. |
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| VIII | Clangorous Soul | Dragon | | 000— | 100100% | 055(max 8) | | The user raises all its stats by using some of its HP. |
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| VIII | Coaching | Fighting | | 000— | 000—% | 1010(max 16) | | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
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| V | Coil | Poison | Tough | 000— | 000—% | 2020(max 32) | | The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. |
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| VI | Confide | Normal | Cute | 000— | 000—% | 2020(max 32) | | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
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| I | Confuse Ray | Ghost | Clever | 000— | 100100% | 1010(max 16) | | The target is exposed to a sinister ray that triggers confusion. |
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| I | Conversion | Normal | Beautiful | 000— | 000—% | 3030(max 48) | | The user changes its type to become the same type as the move at the top of the list of moves it knows. |
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| II | Conversion 2 | Normal | Beautiful | 000— | 000—% | 3030(max 48) | | The user changes its type to make itself resistant to the type of the attack the opponent used last. |
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| IV | Copycat | Normal | Cute | 000— | 000—% | 2020(max 32) | | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
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| VIII | Corrosive Gas | Poison | | 000— | 100100% | 1010(max 16) | | The user surrounds everything around it with highly acidic gas and melts away items they hold. |
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| III | Cosmic Power | Psychic | Beautiful | 000— | 000—% | 2020(max 32) | | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
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| V | Cotton Guard | Grass | Cute | 000— | 000—% | 1010(max 16) | | The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat. |
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| II | Cotton Spore | Grass | Beautiful | 000— | 100100% | 4040(max 64) | | The user releases cotton-like spores that cling to the opposing Pokémon, which harshly lowers their Speed stat. |
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| VIII | Court Change | Normal | | 000— | 000—% | 1010(max 16) | | With its mysterious power, the user swaps the effects on either side of the field. |
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| VI | Crafty Shield | Fairy | Clever | 000— | 000—% | 1010(max 16) | | The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage. |
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| II | Curse | Ghost | Tough | 000— | 000—% | 1010(max 16) | | A move that works differently for the Ghost type than for all other types. |
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| IV | Dark Void | Dark | Clever | 000— | 05050% | 1010(max 16) | | Opposing Pokémon are dragged into a world of total darkness that makes them sleep. |
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| VIII | Decorate | Fairy | | 000— | 000—% | 1515(max 24) | | The user sharply raises the target's Attack and Sp. Atk stats by decorating the target. |
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| IV | Defend Order | Bug | Clever | 000— | 000—% | 1010(max 16) | | The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. |
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| I | Defense Curl | Normal | Cute | 000— | 000—% | 4040(max 64) | | The user curls up to conceal weak spots and raise its Defense stat. |
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| IV | Defog | Flying | Cool | 000— | 000—% | 1515(max 24) | | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
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| II | Destiny Bond | Ghost | Clever | 000— | 000—% | 055(max 8) | | After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession. |
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| II | Detect | Fighting | Cool | 000— | 000—% | 055(max 8) | | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
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| I | Disable | Normal | Clever | 000— | 100100% | 2020(max 32) | | For four turns, this move prevents the target from using the move it last used. |
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| IX | Doodle | Normal | | 000— | 100100% | 1010(max 16) | | The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target. |
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| I | Double Team | Normal | Cool | 000— | 000—% | 1515(max 24) | | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
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| IX | Dragon Cheer | Dragon | | 000— | 000—% | 1515(max 24) | | The user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
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| III | Dragon Dance | Dragon | Cool | 000— | 000—% | 2020(max 32) | | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
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| VI | Eerie Impulse | Electric | Clever | 000— | 100100% | 1515(max 24) | | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
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| VI | Electric Terrain | Electric | Clever | 000— | 000—% | 1010(max 16) | | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
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| VI | Electrify | Electric | Clever | 000— | 000—% | 2020(max 32) | | If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. |
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| IV | Embargo | Dark | Clever | 000— | 100100% | 1515(max 24) | | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
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| II | Encore | Normal | Cute | 000— | 100100% | 055(max 8) | | The user compels the target to keep using the move it encored for three turns. |
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| II | Endure | Normal | Tough | 000— | 000—% | 1010(max 16) | | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
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| V | Entrainment | Normal | Cute | 000— | 100100% | 1515(max 24) | | The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. |
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| VII | Extreme Evoboost | Normal | | 000— | 000—% | 011(max 1) | | After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply. |
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| VI | Fairy Lock | Fairy | Clever | 000— | 000—% | 1010(max 16) | | By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn. |
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| III | Fake Tears | Dark | Cute | 000— | 100100% | 2020(max 32) | | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
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| III | Feather Dance | Flying | Beautiful | 000— | 100100% | 1515(max 24) | | The user covers the target's body with a mass of down that harshly lowers its Attack stat. |
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| IX | Fillet Away | Normal | | 000— | 000—% | 1010(max 16) | | The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP. |
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| I | Flash | Normal | Beautiful | 000— | 100100% | 2020(max 32) | | The user flashes a bright light that cuts the target's accuracy. |
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| III | Flatter | Dark | Clever | 000— | 100100% | 1515(max 24) | | Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat. |
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| VII | Floral Healing | Fairy | | 000— | 000—% | 1010(max 16) | | The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. |
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| VI | Flower Shield | Fairy | Beautiful | 000— | 000—% | 1010(max 16) | | The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power. |
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| I | Focus Energy | Normal | Cool | 000— | 000—% | 3030(max 48) | | The user takes a deep breath and focuses so that critical hits land more easily. |
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| III | Follow Me | Normal | Cute | 000— | 000—% | 2020(max 32) | | The user draws attention to itself, making all targets take aim only at the user. |
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| II | Foresight | Normal | Clever | 000— | 000—% | 4040(max 64) | | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
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| VI | Forest's Curse | Grass | Clever | 000— | 100100% | 2020(max 32) | | The user puts a forest curse on the target. The target is now Grass type as well. |
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| IV | Gastro Acid | Poison | Tough | 000— | 100100% | 1010(max 16) | | The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. |
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| VII | Gear Up | Steel | | 000— | 000—% | 2020(max 32) | | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. |
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| VI | Geomancy | Fairy | Beautiful | 000— | 000—% | 1010(max 16) | | The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn. |
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| I | Glare | Normal | Tough | 000— | 100100% | 3030(max 48) | | The user intimidates the target with the pattern on its belly to cause paralysis. |
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| III | Grass Whistle | Grass | Clever | 000— | 05555% | 1515(max 24) | | The user plays a pleasant melody that lulls the target into a deep sleep. |
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| VI | Grassy Terrain | Grass | Beautiful | 000— | 000—% | 1010(max 16) | | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves. |
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| IV | Gravity | Psychic | Clever | 000— | 000—% | 055(max 8) | | Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used. |
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| I | Growl | Normal | Cute | 000— | 100100% | 4040(max 64) | | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat. |
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| I | Growth | Normal | Beautiful | 000— | 000—% | 2020(max 32) | | The user's body grows all at once, raising the Attack and Sp. Atk stats. |
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| III | Grudge | Ghost | Tough | 000— | 000—% | 055(max 8) | | If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. |
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| V | Guard Split | Psychic | Clever | 000— | 000—% | 1010(max 16) | | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
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| IV | Guard Swap | Psychic | Clever | 000— | 000—% | 1010(max 16) | | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
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| III | Hail | Ice | Beautiful | 000— | 000—% | 1010(max 16) | | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
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| VI | Happy Hour | Normal | Cute | 000— | 000—% | 3030(max 48) | | Using Happy Hour doubles the amount of prize money received after battle. |
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| I | Harden | Normal | Tough | 000— | 000—% | 3030(max 48) | | The user stiffens all the muscles in its body to raise its Defense stat. |
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| I | Haze | Ice | Beautiful | 000— | 000—% | 3030(max 48) | | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
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| II | Heal Bell | Normal | Beautiful | 000— | 000—% | 055(max 8) | | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
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| IV | Heal Block | Psychic | Clever | 000— | 100100% | 1515(max 24) | | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
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| IV | Heal Order | Bug | Clever | 000— | 000—% | 1010(max 16) | | The user calls out its underlings to heal it. The user regains up to half of its max HP. |
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| V | Heal Pulse | Psychic | Beautiful | 000— | 000—% | 1010(max 16) | | The user emits a healing pulse that restores the target's HP by up to half of its max HP. |
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| IV | Healing Wish | Psychic | Beautiful | 000— | 000—% | 1010(max 16) | | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
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| IV | Heart Swap | Psychic | Clever | 000— | 000—% | 1010(max 16) | | The user employs its psychic power to switch stat changes with the target. |
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| III | Helping Hand | Normal | Clever | 000— | 000—% | 2020(max 32) | | The user assists an ally by boosting the power of that ally's attack. |
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| VI | Hold Hands | Normal | Cute | 000— | 000—% | 4040(max 64) | | The user and an ally hold hands. This makes them very happy. |
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| V | Hone Claws | Dark | Cute | 000— | 000—% | 1515(max 24) | | The user sharpens its claws to boost its Attack stat and accuracy. |
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| III | Howl | Normal | Cool | 000— | 000—% | 4040(max 64) | | The user howls loudly to raise its spirit, which raises its Attack stat. |
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| I | Hypnosis | Psychic | Clever | 000— | 06060% | 2020(max 32) | | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
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| III | Imprison | Psychic | Clever | 000— | 000—% | 1010(max 16) | | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
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| III | Ingrain | Grass | Clever | 000— | 000—% | 2020(max 32) | | The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. |
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| VII | Instruct | Psychic | | 000— | 000—% | 1515(max 24) | | The user instructs the target to use the target's last move again. |
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| VI | Ion Deluge | Electric | Beautiful | 000— | 000—% | 2525(max 40) | | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
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| III | Iron Defense | Steel | Tough | 000— | 000—% | 1515(max 24) | | The user hardens its body's surface like iron, sharply raising its Defense stat. |
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| VIII | Jungle Healing | Grass | | 000— | 000—% | 1010(max 16) | | The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle. |
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| I | Kinesis | Psychic | Clever | 000— | 08080% | 1515(max 24) | | The user distracts the target by bending a spoon. This lowers the target's accuracy. |
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| VI | King's Shield | Steel | Cool | 000— | 000—% | 1010(max 16) | | The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact. |
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| VII | Laser Focus | Normal | | 000— | 000—% | 3030(max 48) | | The user concentrates intensely. The attack on the next turn always results in a critical hit. |
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| I | Leech Seed | Grass | Clever | 000— | 09090% | 1010(max 16) | | A seed is planted on the target. It steals some HP from the target every turn. |
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| I | Leer | Normal | Cool | 000— | 100100% | 3030(max 48) | | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
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| VIII | Life Dew | Water | | 000— | 000—% | 1010(max 16) | | The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle. |
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| I | Light Screen | Psychic | Beautiful | 000— | 000—% | 3030(max 48) | | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
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| II | Lock-On | Normal | Clever | 000— | 000—% | 055(max 8) | | The user takes sure aim at the target. This ensures the next attack does not miss the target. |
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| I | Lovely Kiss | Normal | Beautiful | 000— | 07575% | 1010(max 16) | | With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. |
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| IV | Lucky Chant | Normal | Cute | 000— | 000—% | 3030(max 48) | | The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns. |
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| VIII | Lunar Blessing | Psychic | | 000— | 000—% | 055(max 8) | | The user receives a blessing from the crescent moon, restoring HP and curing status conditions for itself and its ally Pokémon currently in the battle. |
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| IV | Lunar Dance | Psychic | Beautiful | 000— | 000—% | 1010(max 16) | | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. |
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| III | Magic Coat | Psychic | Beautiful | 000— | 000—% | 1515(max 24) | | Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
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| VIII | Magic Powder | Psychic | | 000— | 100100% | 2020(max 32) | | The user scatters a cloud of magic powder that changes the target to Psychic type. |
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| V | Magic Room | Psychic | Clever | 000— | 000—% | 1010(max 16) | | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
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| IV | Magnet Rise | Electric | Clever | 000— | 000—% | 1010(max 16) | | The user levitates using electrically generated magnetism for five turns. |
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| VI | Magnetic Flux | Electric | Clever | 000— | 000—% | 2020(max 32) | | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
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| VI | Mat Block | Fighting | Cool | 000— | 000—% | 1010(max 16) | | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. |
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| VIII | Max Guard | Normal | | 000— | 000—% | 011(max 1) | | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
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| IV | Me First | Normal | Clever | 000— | 000—% | 2020(max 32) | | The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first. |
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| II | Mean Look | Normal | Beautiful | 000— | 000—% | 055(max 8) | | The user pins the target with a dark, arresting look. The target becomes unable to flee. |
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| I | Meditate | Psychic | Beautiful | 000— | 000—% | 4040(max 64) | | The user meditates to awaken the power deep within its body and raise its Attack stat. |
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| III | Memento | Dark | Tough | 000— | 100100% | 1010(max 16) | | The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats. |
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| III | Metal Sound | Steel | Clever | 000— | 08585% | 4040(max 64) | | A horrible sound like scraping metal harshly lowers the target's Sp. Def stat. |
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| I | Metronome | Normal | Cute | 000— | 000—% | 1010(max 16) | | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
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| II | Milk Drink | Normal | Cute | 000— | 000—% | 1010(max 16) | | The user restores its own HP by up to half of its max HP. |
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| I | Mimic | Normal | Cute | 000— | 000—% | 1010(max 16) | | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
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| II | Mind Reader | Normal | Clever | 000— | 000—% | 055(max 8) | | The user senses the target's movements with its mind to ensure its next attack does not miss the target. |
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| I | Minimize | Normal | Cute | 000— | 000—% | 1010(max 16) | | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
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| IV | Miracle Eye | Psychic | Clever | 000— | 000—% | 4040(max 64) | | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. |
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| I | Mirror Move | Flying | Clever | 000— | 000—% | 2020(max 32) | | The user counters the target by mimicking the target's last move. |
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| I | Mist | Ice | Beautiful | 000— | 000—% | 3030(max 48) | | The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. |
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| VI | Misty Terrain | Fairy | Beautiful | 000— | 000—% | 1010(max 16) | | This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. |
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| II | Moonlight | Fairy | Beautiful | 000— | 000—% | 055(max 8) | | The user restores its own HP. The amount of HP regained varies with the weather. |
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| II | Morning Sun | Normal | Beautiful | 000— | 000—% | 055(max 8) | | The user restores its own HP. The amount of HP regained varies with the weather. |
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| III | Mud Sport | Ground | Cute | 000— | 000—% | 1515(max 24) | | The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns. |
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| IV | Nasty Plot | Dark | Clever | 000— | 000—% | 2020(max 32) | | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
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| III | Nature Power | Normal | Beautiful | 000— | 000—% | 2020(max 32) | | This attack makes use of nature's power. Its effects vary depending on the user's environment. |
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| II | Nightmare | Ghost | Clever | 000— | 100100% | 1515(max 24) | | A sleeping target sees a nightmare that inflicts some damage every turn. |
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| VIII | No Retreat | Fighting | | 000— | 000—% | 055(max 8) | | This move raises all the user's stats but prevents the user from switching out or fleeing. |
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| VI | Noble Roar | Normal | Tough | 000— | 100100% | 3030(max 48) | | Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats. |
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| VIII | Obstruct | Dark | | 000— | 000—% | 1010(max 16) | | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat. |
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| VIII | Octolock | Fighting | | 000— | 100100% | 1515(max 24) | | The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. |
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| III | Odor Sleuth | Normal | Clever | 000— | 000—% | 4040(max 64) | | Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
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| II | Pain Split | Normal | Clever | 000— | 000—% | 2020(max 32) | | The user adds its HP to the target's HP, then equally shares the combined HP with the target. |
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| VI | Parting Shot | Dark | Cool | 000— | 100100% | 2020(max 32) | | With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon. |
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| II | Perish Song | Normal | Beautiful | 000— | 000—% | 055(max 8) | | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
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| VI | Play Nice | Normal | Cute | 000— | 000—% | 2020(max 32) | | The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat. |
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| I | Poison Gas | Poison | Clever | 000— | 09090% | 4040(max 64) | | A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those hit. |
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| I | Poison Powder | Poison | Clever | 000— | 07575% | 3535(max 56) | | The user scatters a cloud of poisonous dust that poisons the target. |
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| VI | Powder | Bug | Clever | 000— | 100100% | 2020(max 32) | | The user covers the target in a combustible powder. If the target uses a Fire-type move, the powder explodes and damages the target. |
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| VIII | Power Shift | Normal | | 000— | 000—% | 1010(max 16) | | The user swaps its Attack and Defense stats. |
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| V | Power Split | Psychic | Clever | 000— | 000—% | 1010(max 16) | | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
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| IV | Power Swap | Psychic | Clever | 000— | 000—% | 1010(max 16) | | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
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| IV | Power Trick | Psychic | Clever | 000— | 000—% | 1010(max 16) | | The user employs its psychic power to switch its Attack stat with its Defense stat. |
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| II | Protect | Normal | Cute | 000— | 000—% | 1010(max 16) | | Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
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| II | Psych Up | Normal | Clever | 000— | 000—% | 1010(max 16) | | The user hypnotizes itself into copying any stat change made by the target. |
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| VII | Psychic Terrain | Psychic | | 000— | 000—% | 1010(max 16) | | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
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| IV | Psycho Shift | Psychic | Clever | 000— | 100100% | 1010(max 16) | | Using its psychic power of suggestion, the user transfers its status conditions to the target. |
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| VII | Purify | Poison | | 000— | 000—% | 2020(max 32) | | The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. |
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| V | Quash | Dark | Clever | 000— | 100100% | 1515(max 24) | | The user suppresses the target and makes its move go last. |
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| V | Quick Guard | Fighting | Cool | 000— | 000—% | 1515(max 24) | | The user protects itself and its allies from priority moves. |
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| V | Quiver Dance | Bug | Beautiful | 000— | 000—% | 2020(max 32) | | The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats. |
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| V | Rage Powder | Bug | Clever | 000— | 000—% | 2020(max 32) | | The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. |
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| II | Rain Dance | Water | Beautiful | 000— | 000—% | 055(max 8) | | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
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| I | Recover | Normal | Clever | 000— | 000—% | 1010(max 16) | | Restoring its own cells, the user restores its own HP by half of its max HP. |
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| III | Recycle | Normal | Clever | 000— | 000—% | 1010(max 16) | | The user recycles a held item that has been used in battle so it can be used again. |
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| I | Reflect | Psychic | Clever | 000— | 000—% | 2020(max 32) | | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
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| V | Reflect Type | Normal | Clever | 000— | 000—% | 1515(max 24) | | The user reflects the target's type, making it the same type as the target. |
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| III | Refresh | Normal | Cute | 000— | 000—% | 2020(max 32) | | The user rests to cure itself of poisoning, a burn, or paralysis. |
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| I | Rest | Psychic | Cute | 000— | 000—% | 1010(max 16) | | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
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| IX | Revival Blessing | Normal | | 000— | 000—% | 011(max 1) | | The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP. |
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| I | Roar | Normal | Cool | 000— | 000—% | 2020(max 32) | | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
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| IV | Rock Polish | Rock | Tough | 000— | 000—% | 2020(max 32) | | The user polishes its body to reduce drag. This can sharply raise the Speed stat. |
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| III | Role Play | Psychic | Cute | 000— | 000—% | 1010(max 16) | | The user mimics the target completely, copying the target's natural Ability. |
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| IV | Roost | Flying | Clever | 000— | 000—% | 1010(max 16) | | The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
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| VI | Rototiller | Ground | Tough | 000— | 000—% | 1010(max 16) | | Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass-type Pokémon. |
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| II | Safeguard | Normal | Beautiful | 000— | 000—% | 2525(max 40) | | The user creates a protective field that prevents status conditions for five turns. |
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| I | Sand Attack | Ground | Cute | 000— | 100100% | 1515(max 24) | | Sand is hurled in the target's face, reducing the target's accuracy. |
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| II | Sandstorm | Rock | Tough | 000— | 000—% | 1010(max 16) | | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
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| II | Scary Face | Normal | Tough | 000— | 100100% | 1010(max 16) | | The user frightens the target with a scary face to harshly lower its Speed stat. |
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| I | Screech | Normal | Clever | 000— | 08585% | 4040(max 64) | | An earsplitting screech harshly lowers the target's Defense stat. |
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| I | Sharpen | Normal | Cute | 000— | 000—% | 3030(max 48) | | The user makes its edges more jagged, which raises its Attack stat. |
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| IX | Shed Tail | Normal | | 000— | 000—% | 1010(max 16) | | The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting. |
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| V | Shell Smash | Normal | Tough | 000— | 000—% | 1515(max 24) | | The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats. |
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| VIII | Shelter | Steel | | 000— | 000—% | 1010(max 16) | | The user makes its skin as hard as an iron shield, sharply boosting its Defense stat. |
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| V | Shift Gear | Steel | Clever | 000— | 000—% | 1010(max 16) | | The user rotates its gears, raising its Attack stat and sharply raising its Speed stat. |
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| VII | Shore Up | Ground | | 000— | 000—% | 1010(max 16) | | The user regains up to half of its max HP. It restores more HP in a sandstorm. |
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| IX | Silk Trap | Bug | | 000— | 000—% | 1010(max 16) | | The user spins a silken trap, protecting itself from damage while lowering the Speed stat of any attacker that makes direct contact. |
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| V | Simple Beam | Normal | Cute | 000— | 100100% | 1515(max 24) | | The user's mysterious psychic wave changes the target's Ability to Simple. |
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| I | Sing | Normal | Cute | 000— | 05555% | 1515(max 24) | | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
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| II | Sketch | Normal | Clever | 000— | 000—% | 011(max 1) | | It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. |
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| III | Skill Swap | Psychic | Clever | 000— | 000—% | 1010(max 16) | | The user employs its psychic power to exchange Abilities with the target. |
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| III | Slack Off | Normal | Cute | 000— | 000—% | 1010(max 16) | | The user slacks off, restoring its own HP by up to half of its max HP. |
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| I | Sleep Powder | Grass | Clever | 000— | 07575% | 1515(max 24) | | The user scatters a big cloud of sleep-inducing dust around the target. |
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| II | Sleep Talk | Normal | Cute | 000— | 000—% | 1010(max 16) | | While it is asleep, the user randomly uses one of the moves it knows. |
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| I | Smokescreen | Normal | Clever | 000— | 100100% | 2020(max 32) | | The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
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| III | Snatch | Dark | Clever | 000— | 000—% | 1010(max 16) | | The user steals the effects of any attempts to use a healing or stat-changing move. |
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| IX | Snowscape | Ice | | 000— | 000—% | 1010(max 16) | | The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types. |
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| V | Soak | Water | Cute | 000— | 100100% | 2020(max 32) | | The user shoots a torrent of water at the target and changes the target's type to Water. |
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| I | Soft-Boiled | Normal | Cute | 000— | 000—% | 1010(max 16) | | The user restores its own HP by up to half of its max HP. |
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| VII | Speed Swap | Psychic | | 000— | 000—% | 1010(max 16) | | The user exchanges Speed stats with the target. |
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| IX | Spicy Extract | Grass | | 000— | 000—% | 1515(max 24) | | The user emits an incredibly spicy extract, sharply boosting the target's Attack stat and harshly lowering the target's Defense stat. |
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| II | Spider Web | Bug | Clever | 000— | 000—% | 1010(max 16) | | The user ensnares the target with thin, gooey silk so it can't flee from battle. |
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| II | Spikes | Ground | Clever | 000— | 000—% | 2020(max 32) | | The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. |
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| VI | Spiky Shield | Grass | Tough | 000— | 000—% | 1010(max 16) | | In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact. |
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| II | Spite | Ghost | Tough | 000— | 100100% | 1010(max 16) | | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
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| I | Splash | Normal | Cute | 000— | 000—% | 4040(max 64) | | The user just flops and splashes around to no effect at all... |
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| I | Spore | Grass | Beautiful | 000— | 100100% | 1515(max 24) | | The user scatters bursts of spores that induce sleep. |
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| VII | Spotlight | Normal | | 000— | 000—% | 1515(max 24) | | The user shines a spotlight on the target so that only the target will be attacked during the turn. |
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| IV | Stealth Rock | Rock | Cool | 000— | 000—% | 2020(max 32) | | The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle. |
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| VI | Sticky Web | Bug | Tough | 000— | 000—% | 2020(max 32) | | The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle. |
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| III | Stockpile | Normal | Tough | 000— | 000—% | 2020(max 32) | | The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times. |
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| VII | Strength Sap | Grass | | 000— | 100100% | 1010(max 16) | | The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. |
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| I | String Shot | Bug | Clever | 000— | 09595% | 4040(max 64) | | The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat. |
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| VIII | Stuff Cheeks | Normal | | 000— | 000—% | 1010(max 16) | | The user eats its held Berry, then sharply raises its Defense stat. |
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| I | Stun Spore | Grass | Clever | 000— | 07575% | 3030(max 48) | | The user scatters a cloud of numbing powder that paralyzes the target. |
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| I | Substitute | Normal | Cute | 000— | 000—% | 1010(max 16) | | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
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| II | Sunny Day | Fire | Beautiful | 000— | 000—% | 055(max 8) | | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
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| I | Supersonic | Normal | Clever | 000— | 05555% | 2020(max 32) | | The user generates odd sound waves from its body that confuse the target. |
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| II | Swagger | Normal | Cute | 000— | 08585% | 1515(max 24) | | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
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| III | Swallow | Normal | Tough | 000— | 000—% | 1010(max 16) | | The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. |
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| II | Sweet Kiss | Fairy | Cute | 000— | 07575% | 1010(max 16) | | The user kisses the target with a sweet, angelic cuteness that causes confusion. |
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| II | Sweet Scent | Normal | Cute | 000— | 100100% | 2020(max 32) | | A sweet scent that harshly lowers opposing Pokémon's evasiveness. |
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| IV | Switcheroo | Dark | Clever | 000— | 100100% | 1010(max 16) | | The user trades held items with the target faster than the eye can follow. |
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| I | Swords Dance | Normal | Beautiful | 000— | 000—% | 2020(max 32) | | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
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| II | Synthesis | Grass | Clever | 000— | 000—% | 055(max 8) | | The user restores its own HP. The amount of HP regained varies with the weather. |
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| III | Tail Glow | Bug | Beautiful | 000— | 000—% | 2020(max 32) | | The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. |
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| I | Tail Whip | Normal | Cute | 000— | 100100% | 3030(max 48) | | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. |
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| IV | Tailwind | Flying | Cool | 000— | 000—% | 1515(max 24) | | The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. |
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| VIII | Take Heart | Psychic | | 000— | 000—% | 1010(max 16) | | The user lifts its spirits, curing its own status conditions and boosting its Sp. Atk and Sp. Def stats. |
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| VIII | Tar Shot | Rock | | 000— | 100100% | 1515(max 24) | | The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves. |
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| III | Taunt | Dark | Clever | 000— | 100100% | 2020(max 32) | | The target is taunted into a rage that allows it to use only attack moves for three turns. |
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| VII | Tearful Look | Normal | | 000— | 000—% | 2020(max 32) | | The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. |
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| VIII | Teatime | Normal | | 000— | 000—% | 1010(max 16) | | The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry. |
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| III | Teeter Dance | Normal | Cute | 000— | 100100% | 2020(max 32) | | The user performs a wobbly dance that confuses the Pokémon around it. |
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| V | Telekinesis | Psychic | Clever | 000— | 000—% | 1515(max 24) | | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
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| I | Teleport | Psychic | Cool | 000— | 000—% | 2020(max 32) | | Use it to flee from any wild Pokémon. |
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| I | Thunder Wave | Electric | Cool | 000— | 09090% | 2020(max 32) | | The user launches a weak jolt of electricity that paralyzes the target. |
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| III | Tickle | Normal | Cute | 000— | 100100% | 2020(max 32) | | The user tickles the target into laughing, reducing its Attack and Defense stats. |
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| IX | Tidy Up | Normal | | 000— | 000—% | 1010(max 16) | | The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats. |
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| VI | Topsy-Turvy | Dark | Clever | 000— | 000—% | 2020(max 32) | | All stat changes affecting the target turn topsy-turvy and become the opposite of what they were. |
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| III | Torment | Dark | Tough | 000— | 100100% | 1515(max 24) | | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
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| I | Toxic | Poison | Clever | 000— | 09090% | 1010(max 16) | | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
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| IV | Toxic Spikes | Poison | Clever | 000— | 000—% | 2020(max 32) | | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
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| VII | Toxic Thread | Poison | | 000— | 100100% | 2020(max 32) | | The user shoots poisonous threads to poison the target and lower the target's Speed stat. |
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| I | Transform | Normal | Clever | 000— | 000—% | 1010(max 16) | | The user transforms into a copy of the target right down to having the same move set. |
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| III | Trick | Psychic | Clever | 000— | 100100% | 1010(max 16) | | The user catches the target off guard and swaps its held item with its own. |
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| IV | Trick Room | Psychic | Clever | 000— | 000—% | 055(max 8) | | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
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| VI | Trick-or-Treat | Ghost | Cute | 000— | 100100% | 2020(max 32) | | The user takes the target trick-or-treating. This adds Ghost type to the target's type. |
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| VI | Venom Drench | Poison | Clever | 000— | 100100% | 2020(max 32) | | Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target. |
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| VIII | Victory Dance | Fighting | | 000— | 000—% | 2020(max 32) | | The user performs an intense dance to usher in victory, boosting its Attack, Defense, and Speed stats. |
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| III | Water Sport | Water | Cute | 000— | 000—% | 1515(max 24) | | The user soaks the battlefield with water. This weakens Fire-type moves for five turns. |
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| I | Whirlwind | Normal | Clever | 000— | 000—% | 2020(max 32) | | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
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| V | Wide Guard | Rock | Tough | 000— | 000—% | 1010(max 16) | | The user and its allies are protected from wide-ranging attacks for one turn. |
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| III | Will-O-Wisp | Fire | Beautiful | 000— | 08585% | 1515(max 24) | | The user shoots a sinister, bluish-white flame at the target to inflict a burn. |
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| III | Wish | Normal | Cute | 000— | 000—% | 1010(max 16) | | One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP. |
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| I | Withdraw | Water | Cute | 000— | 000—% | 4040(max 64) | | The user withdraws its body into its hard shell, raising its Defense stat. |
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| V | Wonder Room | Psychic | Clever | 000— | 000—% | 1010(max 16) | | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
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| V | Work Up | Normal | Tough | 000— | 000—% | 3030(max 48) | | The user is roused, and its Attack and Sp. Atk stats increase. |
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| IV | Worry Seed | Grass | Clever | 000— | 100100% | 1010(max 16) | | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
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| III | Yawn | Normal | Cute | 000— | 000—% | 1010(max 16) | | The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |
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| All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left. |
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