Status condition (Mystery Dungeon)
- Decoy redirects here. ForGiovanni's imposters, seeTeam GO Rocket Grunt (Trainer class).
| This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Information from BSL games and RTDX. |
Status conditions are a game mechanic in theMystery Dungeon series that have both similarities and differences tostatus conditions in thecore series. Whereas in the core series, a Pokémon can only be afflicted with one majorstatus condition and a number of volatile minor status ailments, the Mystery Dungeon series allows Pokémon to be afflicted by multiple status conditions.
Status conditions can be caused by a variety of ways, such as from the effects of moves (such as the Sky Attack status, which is a self-inflicted condition due to the use ofSky Attack), IQ skills (such as the Pierce status from Pierce Thrower), and items (such as Mobile from theMobile Orb).
Availability
| Status | RB | TDS | BSL | GtI | SMD | RTDX |
|---|---|---|---|---|---|---|
| Sleep | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Sleepless | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Nightmare | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Yawning | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Napping | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Burned | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Frozen | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Poisoned | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Badly Poisoned | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Paralysis | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Half SpeedRBTDS SlowGtI+ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Double SpeedRBTDS QuickGtI+ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Leg HoldRB Shadow HoldTDS StuckGtI+ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Petrified | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Ingrain | ✓ | ✓ | ✓ | ✓ | ✓ | |
| Wrapped | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
| Wrap | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
| ConstrictionRBTDS BoundGtI+ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Clamp | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
| Whirlpool | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
| Fire Spin | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
| Sand Tomb | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
| Infestation | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
| Magma Storm | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
| Mobile | ✓ | ✓ | ✓ | ✓ | ✓ | |
| Slip | ✗ | ✓S | ✗ | ✗ | ✗ | ✗ |
| Magnet Rise | ✗ | ✓ | ✓ | ✗ | ✓ | ✓ |
| Telekinesis | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
| Grounded | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
| CringeRBTDSGtI FlinchSMDRTDX | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Confused | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Infatuated | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| PausedRBTDS LethargicGtI+ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Recoil | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
| Cowering | ✓ | ✓ | ✗ | ✗ | ✗ | |
| Puppet | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
| Whiffer | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
| Muzzled | ✓ | ✓ | ✗ | ✗ | ✗ | |
| Truant | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
| Taunted | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Encore | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Doubled Attack | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
| Sealed | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
| Decoy | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Discord | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
| Terrified | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Snatch | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ |
| Powder | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
| Charging | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ |
| Enraged | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Round | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
| Autotomize | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
| StockpilingRBSGtI+ Stockpiling powerTD | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Rainbow | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
| Sea of Fire | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
| Swamp | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
| Throat Chop | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ |
| Awakened | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
| Berserk | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
| Trained | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
| Bide | ✓ | ✓ | ✓ | ✓ | ✓ | |
| SolarbeamRB SolarBeamTDSGtI Solar BeamSMD+ | ✓ | ✓ | ✓ | ✓ | ✓ | |
| Sky Attack | ✓ | ✓ | ✗ | ✓ | ✓ | |
| Razor Wind | ✓ | ✓ | ✗ | ✓ | ✓ | |
| Focus Punch | ✓ | ✓ | ✓ | ✓ | ✓ | |
| Skull Bash | ✓ | ✓ | ✗ | ✓ | ✓ | |
| Flying | ✓ | ✓ | ✓ | ✓ | ✓ | |
| Bouncing | ✓ | ✓ | ✓ | ✓ | ✓ | |
| DivingRBTDS DiveSMDRTDX | ✓ | ✓ | ✗ | ✓ | ✓ | |
| Digging | ✓ | ✓ | ✓ | ✓ | ✓ | |
| Phantom Force | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
| Shadow Force | ✗ | ✓ | ✗ | ✓ | ✗ | |
| Ice Burn | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ |
| Freeze Shock | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ |
| Geomancy | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
| Future Sight | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
| Doom Desire | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
| Sky Drop | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
| Suspended | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
| Explosion | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
| Self-Destruct | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
| Power Charge | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ |
| Reflect | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Aurora Veil | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ |
| Light Screen | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Safeguard | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Mist | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Lucky Chant | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Magic Coat | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ |
| Protect | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Quick Guard | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
| Wide Guard | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
| Mat Block | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
| King's Shield | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
| Spiky Shield | ✗ | ✗ | ✗ | ✗ | ✓ | ✓ |
| Crafty Shield | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
| Counter | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Mirror Coat | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Metal Burst | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Mini Counter | ✓ | ✓ | ✗ | ✗ | ✗ | |
| Enduring | ✓ | ✓ | ✓ | ✓ | ✓ | |
| Mirror Move | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
| Vital Throw | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
| Grudge | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Healthy | ✗ | ✗ | ✓ | ✓ | ✓ | |
| Sure Shot | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Set Damage | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
| Focus Energy | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Laser Focus | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ |
| Encouraged | ✗ | ✗ | ✓ | ✓ | ✓ | |
| Electrify | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
| Long Toss | ✓ | ✓ | ✗ | ✗ | ✗ | |
| Pierce | ✓ | ✓ | ✓ | ✓ | ✗ | |
| Embargo | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Cursed | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Leech Seed | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Wish | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ |
| Aqua Ring | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Destiny Bond | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Perish Song | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Heal Block | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Blinker | ✓ | ✓ | ✓ | ✓ | ✓ | |
| Cross-Eyed | ✓ | ✓ | ✗ | ✗ | ✗ | |
| Invisible | ✓ | ✓ | ✓ | ✗ | ✗ | |
| Eyedrops | ✓ | ✓ | ✓ | ✓ | ✓ | |
| Dropeye | ✗ | ✓S | ✗ | ✗ | ✗ | ✗ |
| Power EarsRBTDSGtI RadarSMD | ✓ | ✓ | ✓ | ✓ | ✗ | |
| Scanning | ✓ | ✓ | ✓ | ✓ | ✗ | |
| Identifying | ✓ | ✓ | ✗ | ✗ | ✗ | |
| Stair Spotter | ✓ | ✓ | ✗ | ✗ | ||
| Exposed | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Miracle Eye | ✓ | ✓ | ✓ | ✗ | ✓ | ✓ |
| Gastro Acid | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Substitute | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ |
| TransformedRBTDS TransformSMDRTDX | ✓ | ✓ | ✓ | ✓ | ✓ | |
| Conversion 2 | ✓ | ✓ | ✓ | ✗ | ✗ | ✗ |
| Famished | ✓ | ✓ | ✗ | ✗ | ✗ | |
| Hungry Pal | ✓ | ✓ | ✗ | ✗ | ✗ | |
| Low HP | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Weakened | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Powered UpTDS BoostedGtI+ | ✗ | ✓ | ✓ | ✓ | ✓ | ✓ |
| Inviting | ✗ | ✗ | ✗ | ✗ | ✗ | ✓ |
Bad status conditions
Bad status conditions, referred to asstatus problems prior toGates to Infinity, are status conditions with an adverse effect. These will trigger effects such asGuts andMarvel Scale. A Pokémon must have at least one bad status condition in order for healing to take effect. A Pokémon can be healed by:
- Items:Health Orb,Heal Seed,berries
- Moves:Aromatherapy,Heal Bell,Refresh,Rest,Healing Wish,Lunar Dance,Psycho Shift
- Abilities:Natural Cure (renamed Natural Recovery in Super Mystery Dungeon only) will have a bad status condition for at most 5 turns (even for those that are indefinite in duration),Shed Skin,Hydration in rain,Healer
- Depending on the game, the Self-CurerIQ skill will reduce the duration of a negative status, the PreventionTeam Skill protects allies from having the same negative status, and variousemeras such as Berry Power and Status Immunity can protect the wearer from negatives statuses
In Super Mystery Dungeon, teammates may autonomously heal allies from certain bad status conditions, such as Sleep, Paralysis, and Stuck. InPokémon Mystery Dungeon: Rescue Team DX, teammates can prompt the use of a status-curing berry or Heal Seed.
In Gates to Infinity,gigantic Pokémon bosses are immune to status conditions. In Super Mystery Dungeon onward, bosses will cure status conditions after 0-2 turns. They also do not run out ofPP, and are unaffected by moves such asEndeavor,Super Fang,Pain Split,Spite,Grudge,Perish Song, andOne-hit knockout moves.
Status conditions
Sleep-related conditions
There are 5 sleep-related conditions in this category, though only Sleep, Yawning, and Nightmare are considered bad status conditions. A Pokémon with theEarly Bird Ability will have the duration of Sleep, Napping, and Nightmare statuses halved. Pokémon that haveInsomnia ability will be immune to these status conditions.
| Name | Bad status condition | Description | Duration | Caused by |
|---|---|---|---|---|
| Sleep | ✓ | The Pokémon cannot move, use items or attack. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that already has a Sleep, Nightmare, or Napping status condition cannot be inflicted with this status. There is a random chance that a Pokémon with this status may wake up when attacked. | 3-6 turnsRBTDS 6 turnsGtISMD 8 turnsRTDX | Moves which induce sleep (excluding Rest),Effect Spore,Slumber Orb,Sleep Seed,Slumber Wand, certainexclusive itemsTDS,Slumber Trap, Lullaby and Sleep Paybackemera |
| Sleepless | ✗ | Prevents the Pokémon from being inflicted with any other sleep-related condition. | Entire floor | Uproar,Worry SeedTDS,Chesto Berry |
| Nightmare | ✓ | Causes the Pokémon to sleep and lose 8 HPRBTDS / 10 HPSMDRTDX when the status wears off. The status can override the Sleep and Napping status. | 4-7 turnsRBTDS 10 turnsSMD | Nightmare,exclusive item (Eclipse Robe)TDS |
| Yawning | ✓ | The Pokémon will get the Sleep status when this status ends. | 3 turns | Yawn,TruantSMDRTDX |
| Napping | ✗ | Causes the Pokémon to sleep. This condition's duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden). Unlike regular sleep, a Pokémon with this condition does not have a chance to wake up when attacked. (Note that the other effect of Rest, the healing of all HP after this status wears off, isnot caused by this status.) | 2-3 turnsRBTDS 6 turnsGtI 5 turnsSMD | Rest |
Major status conditions
This category is named as it draws its parallels with the core series. All the conditions in this category are considered bad status conditions. Aside from using healing items, moving up (or down) a dungeon floor will cure these conditions. If a Pokémon is inflicted with a major status condition while already being inflicted with one, the new major status condition will replace the old condition.
| Name | Bad status condition | Description | Duration | Caused by |
|---|---|---|---|---|
| Burned | ✓ | InRed Rescue Team and Blue Rescue Team, andExplorers of Time, Darkness andSky, the Pokémon loses 5 HPRB/6 HPTDS at the end of its next turn, and every 20 turns after that. The Pokémon also deals 20% less damage. InGates to Infinity andPokémon Super Mystery Dungeon, the Pokémon loses 4 HPGtI/12 HPSMD at the end of every 15 turns. InRescue Team DX, the Pokémon has a random small chance of losing 20 HP each turn. The Pokémon's Attack is lowered. Prior to Gates to Infinity, Pokémon could not be burned while standing on water tiles. | Entire floor Status also disappears by stepping on a water tile* | Moves which inflict burn,Flame Body,Grimy FoodRBTDS, certainexclusive itemsTDS,lava tiles |
| Frozen | ✓ | The Pokémon cannot move, use items or attack, and will also not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Prior toGates to Infinity, Pokémon can immediately act upon unthawing. Pokémon on lava tiles cannot be frozenRBTDS, andharsh sunlight will prevent itSMDRTDX. Frozen Pokémon can be defrosted if aFire attack orScald is used against it, if it is forced onto a lava tile, or aBlast Seed is used on itRBTDS. InRescue Team DX, frozen Pokémon can be damaged normally, and this may dispel the status. | 4-5 turnsRB 1-3 turnsTDSSMD 3 turnsGtI | Moves which can freeze, certainexclusive itemsTDS |
| Poisoned | ✓ | InRed Rescue Team and Blue Rescue Team, andExplorers of Time, Darkness andSky, the Pokémon loses 4 HPRB/2 HPTDS at the end of its next turn, and every 10RB/20TDS turns after that. InGates to Infinity andPokémon Super Mystery Dungeon, the Pokémon loses 4 HP at the end of every 15 turns. InRescue Team DX, the Pokémon has a random small chance of losing 40 HP each turn. Poisoned Pokémon cannot naturally regenerate HP. | Entire floor | Moves which poison,Effect Spore,Poison Touch,Grimy Food, certainexclusive itemsTDS,Poison Trap |
| Badly Poisoned | ✓ | InRed Rescue Team and Blue Rescue Team, andExplorers of Time, Darkness andSky, the Pokémon loses 6 HP at the end of its next turn, and every 2 turns after that. InGates to Infinity andPokémon Super Mystery Dungeon, the Pokémon loses 6 HP at the end of every 10 turns. InRescue Team DX, the Pokémon has a random small chance of losing 60 HP each turn. Badly Poisoned Pokémon cannot naturally regenerate HP. | Entire floor | Moves which badly poison |
| Paralysis | ✓ | The Pokémon'sTravel Speed is reduced, and cannot use attacks (regular or special) orWonder Orbs. Thrown items can still be used. As ofSuper Mystery Dungeon,Electric-type Pokémon cannot become paralyzed. InRescue Team DX, paralysis may wear off when damage is taken. | 2-3 turnsRBTDS 3 turnsGtISMD 30 turnsRTDX | Moves which paralyze,DisableRBTDS,Static,Effect Spore,Grimy Food, certainexclusive itemsTDS,stepping on aStunfisk |
Status conditions affecting mobility
This category includes conditions that limit a Pokémon's mobility. Paralsis and Frozen status conditions affects mobility too, but is actually parallel to the main series games, which is why it is in the "Major status conditions" list instead of this one.
| Name | Bad status condition | Description | Duration | Caused by |
|---|---|---|---|---|
| Half Speed SlowGtI-RTDX | ✓ | The Pokémon'sTravel Speed is reduced, causing it to only move every other turn. Turn duration is from the afflicted's perspective. Pokémon other than the leader can also only attack every other turn. | 3-4 turnsRBTDS 3 turnsGtISMD 5 turnsRTDX Slow Start: 7 turnsTDS 5 turnsSMD Curse: 1 turnGtI | Any moves that lowerspeed in the core series lower Travel Speed, Paralysis status condition,Slow Start,Slow Orb,Slow Wand,Slow Trap, randomly caused byTrick RoomTDS |
| Double Speed QuickGtI-RTDX | ✗ | The Pokémon's Travel Speed is increased, allowing it to move an additional time per turn. Effect is cumulative up to three times and can be layered with Half Speed/Slow; each layer has its own duration. | 4-5 turnsRBTDS 6 turnsGtISMD 5 turnsRTDX Speed Boost: Entire FloorTDS 5 turnsSMDRTDX | Any moves that increasespeed in the core series boost Travel Speed,Motor Drive,Speed Boost,Steadfast,Quick Feet,Quick Orb, randomly caused byTrick RoomTDS |
| Leg HoldRB Shadow HoldTDS StuckGtI+ | ✓ | The Pokémon cannot move (but may attack), and cannot switch places with the team leader. In Super Mystery Dungeon,Ghost-type Pokémon cannot become stuck. | 2-5 turnsRBTDS 7 turnsGtI-RTDX Status also disappears if the Pokémon is blown or warped away | Block,Mean Look,Spider Web,Fairy Lock,Lasso Orb,Grimy Food, certainexclusive itemsTDS |
| Petrified | ✓ | The Pokémon is unable to do anything, and cannot move. If in the middle of a linked move, the rest of the linked move is skipped. | Until the Pokémon is affected by an item or move. 21-30 turnsRB 11-19 turnsTDS 18-22 turnsGtI 17-20 turnsSMD for the team leader. Status also disappears if ally Pokémon talk to themTDS or push/swap positions with themSMDRTDX. | Stun Seed,Foe-Hold Orb, Petrify Orb, Stayaway Orb,Petrify Power emera,Petrify Wand,Stayaway Wand |
| Ingrain | ✗ | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. InRed Rescue Team and Blue Rescue Team,Explorers of Time, Darkness andSky, the Pokémon gains 10 HP at the end of the second turn, and every five turns after that. InGates to Infinity, the Pokémon gains 15 HP at the end of every second turn. InPokémon Super Mystery Dungeon, the Pokémon gains 15 HP at the end of every turn. The status also prevents the Pokémon from being blown away. | 16-30 turnsRBTDS 7 turnsGtI 3 turnsSMD Status also disappears if the Pokémon is warped away | Ingrain |
| Wrapped | ✓ | The Pokémon cannot take any actions, and cannot switch places with the team leader. The Pokémon will lose 6 HP at the end of the turn and every 2 turns thereafter. | 0-5 turns | WrapRBTDS |
| Wrap | ✓ | The Pokémon cannot take any actions, and cannot switch places with the team leader. If part of alinked move, the rest of the linked move is skipped. | 0-5 turns | Self-inflicted from usingWrapRBTDS |
| ConstrictionRBTDS BoundGtI+ | ✓ | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP every two turns prior to Gates to Infinity and 3 HP at the end of every 2 turns since. | 4-6RBTDS/6GtI+ turns Status also disappears if the Pokémon is warped or blown away | Binding moves (except Wrap)RBTDS*,WrapGtI-RTDX,BindGtI-RTDXexclusive item (Nether Veil)TDS |
| Clamp | ✓ | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 3 HP at the end of every 2 turns. | 6 turns Status also disappears if the Pokémon is blown away or warped | ClampSMDRTDX |
| Whirlpool | ✓ | WhirlpoolSMDRTDX | ||
| Fire Spin | ✓ | Fire SpinGtI-RTDX | ||
| Sand Tomb | ✓ | Sand TombGtI-RTDX | ||
| Infestation | ✓ | InfestationSMDRTDX | ||
| Magma Storm | ✓ | The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 10 HP at the end of every 2 turns. | 6 turns Status also disappears if the Pokémon is blown away or warped | Magma StormSMD |
| Mobile | ✗ | The Pokémon is capable of crossing any terrain type and passing through walls. | Entire floor | Mobile Orb |
| Slip | ✗ | Allows the Pokémon to walk on water. This status wears off when the Pokémon moves to the next floor. | Entire floor | Slip Seed |
| Magnet Rise | ✗ | The user is unaffected byGround-type moves and can travel over lava, water and air tiles. | 3-5 turnsTDS 10 turnsSMDRTDX | Magnet Rise |
| Telekinesis | ✓ | The Pokémon is raised into the air and will not be able to move from its spot. The Pokémon's evasiveness goes down, but will also be immune to Ground-type moves. | 7 turns Status also disappears if the Pokémon is blown or warped away | Telekinesis |
| Grounded | ✓ | The Pokémon is knocked to the ground, which means Ground-type moves can hit it. Also the Pokémon is unable to move in the air (e.g. cannot move over water tiles). | 10 turns Status also disappears if the Pokémon usesFly orBounce | Smack Down |
Status conditions affecting move execution or move effects
This category affects the way moves are executed or the effects of moves.
| Name | Bad status condition | Description | Duration | Caused by |
|---|---|---|---|---|
| CringeRBTDSGtI FlinchSMDRTDX | ✓ | The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. | 1 turn | Move which can flinch,Quash, certainexclusive itemsTDS |
| Confused | ✓ | The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes, unless the Pokémon has the NontraitorIQ skillRBTDS, the Self-ControlTeam SkillGtI, or is holding alooplet with the Self ControlemeraSMD. For example, if the Pokémon uses moves such asSweet Scent orEarth Power, teammates will be affected, and moves likeAgility will also benefit the opposing side. The Pokémon may not switch places with the team leader.* | 7-12 turnsRBTDS 8 turnsGtI-RTDX | Moves which can confuse,Totter Orb,Totter Seed,Grimy FoodGtI+, Dizzying Payback and Dizzing Stareemera,Spin Trap, certainexclusive itemsTDS, orstepping on a disguisedDittoSMDRTDX |
| Infatuated | ✓ | InRed Rescue Team and Blue Rescue Team, andExplorers of Time, Darkness andSky, the Pokémon is unable to do anything. If in the middle of a linked move, the rest of the linked move is skipped. SinceGates to Infinity, the Pokémon has a one in two chance of being unable to use a move. Unlike the core series games, infatuation is not cured if the Pokémon causing the infatuation faints. | 5-6 turnsRBTDS 6 turnsGtISMD | Attract,Cute Charm,Decoy Seed, certainexclusive itemsTDS |
| PausedRBTDS LethargicGtI+ | ✓ | The Pokémon cannot take any actions, but this status does not interrupt the execution of a linked move. | 5-12 turnsRBTDS 1 turn withTruant or after usingmoves that require rechargingRBTDS* 5 turnsGtISMD | Foe-Seal Orb,TruantRBTDS*,moves that require rechargingRBTDS*,ImprisonRBTDS* |
| Recoil | ✓ | The Pokémon cannot take any actions. | 1 turn | Moves that require rechargingGtI-RTDX |
| Cowering | ✓ | The Pokémon will turn in the opposite direction before attacking with a regular attack, a special attack, or an orb. Allies are treated as foes unless the Pokémon has the NontraitorIQ skill. | 11-12 turns | Shocker Orb |
| Puppet | ✓ | The Pokémon will randomly attack its allies or use items. The player cannot switch to the Pokémon affected with this status. If the leader has Puppet status, the player won't be able to do anything until it wears off. | Until the Sleep status wears off | WhenHypnosis is used on a Pokémon with the Sleep status conditionSMDRTDX* |
| Whiffer | ✓ | The Pokémon's attacks will always miss (or almost always missTDS). Moves such asAgility will only land on the user. | 2-6 turns | SmokescreenRBTDS* |
| Muzzled | ✓ | Moves that require the use of the mouth will fail. The Pokémon may also not eat or drink items. | 11 turns | Silence Orb |
| Truant | ✓ | The Pokémon can't use attacks or moves but can use items. | 1 turn | TruantSMDRTDX |
| Taunted | ✓ | The Pokémon will only be able to use moves or orbsRBTDS that cause damage. | 10-12 turnsRBTDS 11 turnsGtI-RTDX | Taunt |
| Encore | ✓ | The Pokémon is stuck with using only one move. In the case of linked moves, only the moveEncore was used against will work. Other moves (includingcloned moves) will fail. The Pokémon can still freely use items or use its regular attack | 6-11 turnsRBTDS 11 turnsGtI-RTDX | Encore |
| Doubled Attack | ✗ | The Pokémon uses a move twice in a single turn while depleting only 1PP.* | As long as the Ability is active | ChlorophyllRBTDS,Swift SwimRBTDS,UnburdenRBTDS |
| Sealed | ✓ | Prevents use of sealed moves. While Seal Trap causes moves to be sealed beforeGates to Infinity, this is not recognized as a status problem by the game (although it still can be cured by status-curing moves, such asRefresh). The sealed status can be cured with aMax ElixirSMD. | Entire floor | DisableGtI-RTDX,TormentGtI-RTDX,Seal TrapGtI-RTDX |
| Decoy | ✓ | The Pokémon with this status will be preferentially attacked by allies and enemies. This status disappears if a new decoy appears. The decoy is still able to move in any direction, but CPU-controlled decoys move randomly. Moves that target multiple enemies, such asOminous Wind (but not moves likeMagnitude which target both allies and enemies), will target only the decoy if possible. | 21-50 turnsRBTDS 6 turnsSMDRTDX | Decoy Orb,SubstituteRBTDS,Follow MeRBTDS,Rage Powder,IlluminateSMDRTDX |
| Discord | ✓ | The player can't use anAlliance or switch the leader. | 21 turns | Discord Trap* |
| Terrified | ✓ | The Pokémon can only move, and is incapable of using moves, picking up or using items, looking around or moving to the next floor using stairs. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. Since Gates to Infinity, it also prevents changing the leader. If in the middle of a linked move, the rest of the linked moves are skipped. | 9+ turnsTDS 1 turnGtI 11 turnsSMDRTDX | Foe-Fear Orb,Stench,Run AwayRBTDSGtI, dungeon tactic "Get Away From Here"RBTDS, usingHypnosis on a sleeping opponentSMDRTDX* |
| Snatch | ✗ | Enables Pokémon to steal enhancing status moves from enemy Pokémon. | 4-5 turnsRBTDS 6 turnsSMD | Snatch,Snatch Orb. |
| Powder | ✓ | AFire-type move used once by a Pokémon affected by the Powder status will fail, and the Pokémon will also take damage when the move fails. | 11 turns Status also disappears when a Fire-type move is used by the affected Pokémon | PowderSMD |
| Charging | ✗ | Electric-type moves deal double damage while this status is in effect. | 1 turn | Charge |
| Enraged | ✗ | Attack is increased by 1 stage whenever the Pokémon takes damage. | 5-10 turnsRBTDS 100 turnsGtI 11 turnsSMD | Rage |
| Round | ✗ | The Pokémon is currently using Round. If a teammate in the same room used Round in the same turn, the power of the move is increased for the turn by 50%. | 1 turn | RoundSMDRTDX* |
| Autotomize | ✗ | The Pokémon gets lighter. The Pokémon will be stronger against moves that do more damage when the target is heavy, such asLow Kick, but weaker against moves that do more damage when it is light, such asHeat Crash. | Entire floor | Autotomize |
| StockpilingRBSGtI+ Stockpiling powerTD | ✗ | The Pokémon is stockpiled by one or more. The Pokémon can be stockpiled up to 3 times. This can allow forSpit Up orSwallow to be used. | Entire floor | Stockpile |
| Rainbow | ✗ | Increases the probability of secondary effects taking place. | 5 turns | WhenWater Pledge andFire Pledge are used together in anAllianceSMD WhenWater Pledge andFire Pledge are used in the same turnRTDX |
| Sea of Fire | ✓ | A sea of fire damages all opponent non-Fire-type Pokémon in the room | 5 turns | WhenGrass Pledge andFire Pledge are used together in anAllianceSMD WhenGrass Pledge andFire Pledge are used in the same turnRTDX |
| Swamp | ✓ | The Speed stat of all opponent Pokémon in the room are reduced, reducing their chance of moves to hit and increasing their chance of getting hit.SMD Needs testingRTDX | 5 turns | WhenGrass Pledge andWater Pledge are used together in anAlliance WhenGrass Pledge andWater Pledge are used in the same turnRTDX |
| Throat Chop | ✓ | Prevents the afflicted Pokémon from usingsound-based moves. | Entire floor | Throat Chop |
| Awakened | ✗ | The Pokémon becomes stronger and will take no damage from the front. It will also triggerMega Evolution if the Pokémon can Mega Evolve.SMD The Pokémon gains a boosted damage modifier, and linked moves bypass negative type matchups and always critical hit (unless the target usedLucky Chant, is holding a Lucky Ribbon, or has the AbilityShell Armor) In addition, eligible Pokémon will Mega Evolve.RTDX | Until the emera loses its effect (shown by a gauge), or when thelooplet is unequippedSMD Until the awakened Pokémon is inflicted with a bad status condition or faintsRTDX | AwakeningemeraSMD Empowerment SeedRTDX |
| Berserk | ✓ | The Pokémon will move in a random direction and attack randomly, including allies and dungeon walls. If the leader is affected by this status condition, the leader cannot be switched until the condition ends. | 8 turns | Caused when the gauge on an Awakeningemera maxes out on a Mega-Evolved Pokémon. Does not occur with regular Awakened Pokémon that do not Mega Evolve. |
| Trained | ✗ | Moves grow faster when they are used. | Entire floor | Training Switch,Training Seed |
Move-based status conditions
Status conditions in this category are self-inflicted from the use of particular moves.
| Name | Bad status condition | Description | Duration | Caused by |
|---|---|---|---|---|
| Bide | ✗ | The Pokémon is currently chargingBide orRevenge. On the last turn, the Pokémon will unleash an attack that deals increased damage to the opposing Pokémon (2×RBTDS or 1.5×GtISMD) that it received from attacks while under this status condition. If no damage has been done to the Pokémon while under this condition, no damage will be dealt. | 4 turnsRBTDS 3 turnsGtI-RTDX | Bide,Revenge |
| SolarbeamRB SolarBeamTDSGtI Solar BeamSMDRTDX | ✗ | The Pokémon is currently charging aSolar Beam attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon. | 1 turn | Solar Beam |
| Sky Attack | ✗ | The Pokémon is currently charging aSky Attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in a straight path. | 1 turn | Sky Attack |
| Razor Wind | ✗ | The Pokémon is currently charging aRazor Wind attack. On the second turn, an attack is unleashed, dealing large amount of damage to any opposing Pokémon in the room. | 1 turn | Razor Wind |
| Focus Punch | ✗ | The Pokémon is currently charging aFocus Punch attack. The status disappears if the Pokémon takes damage. | 1 turn | Focus Punch |
| Skull Bash | ✗ | The Pokémon is currently charging aSkull Bash attack.Defense is increased by 1 stage while this status is active. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Skull Bash |
| Flying | ✗ | The Pokémon is currently charging aFly attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Fly |
| Bouncing | ✗ | The Pokémon is currently charging aBounce attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Bounce |
| DivingRBTDS DiveSMDRTDX | ✗ | The Pokémon is currently charging aDive attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Prior toPokémon Super Mystery Dungeon, Dive could only be used in a body of water. | 1 turn | Dive |
| Digging | ✗ | The Pokémon is currently charging aDig attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. Dig can only be used in ground. | 1 turn | Dig |
| Phantom Force | ✗ | The Pokémon is currently usingPhantom Force (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Phantom Force |
| Shadow Force | ✗ | The Pokémon is currently usingShadow Force (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Shadow Force |
| Ice Burn | ✗ | The Pokémon is currently usingIce Burn. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Ice Burn |
| Freeze Shock | ✗ | The Pokémon is currently usingFreeze Shock. On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Freeze Shock |
| Geomancy | ✗ | The Pokémon is currently usingGeomancy. On the second turn, the move is completed, boosting the Sp. Atk, Sp. Def, and Travel Speed of the user and teammates in the same room. | 1 turn | Geomancy |
| Future Sight | ✗ | The Pokémon is currently charging aFuture Sight attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user. | 1 turn | Future SightGtISMD |
| Doom Desire | ✗ | The Pokémon is currently charging aDoom Desire attack. On the second turn, an attack is unleashed, dealing large amount of damage to the opposing Pokémon that is in front of the user. | 1 turn | Doom DesireSMD |
| Sky Drop | ✗ | The Pokémon is currently usingSky Drop attack (and is not in view). On the second turn, an attack is unleashed, dealing damage to the opposing Pokémon. | 1 turn | Sky Drop |
| Suspended | ✗ | The Pokémon is suspended in the air as the target of the opponent'sSky Drop. It cannot take any actions and will take damage from Sky Drop on the next turn. | 1 turn | Sky Drop |
| Explosion | ✗ | If the Pokémon takes damage, it will explode, affecting an area 2-tiles wide around the user. The Pokémon will lose half of its current health.Fire-types will take half as much damage. An explosion will not occur if the floor is defused. | 1 turn | ExplosionSMD |
| Self-Destruct | ✗ | If the Pokémon takes damage, it will explode, affecting an area 1-tile wide around the user. The Pokémon will lose half of its current health.Fire-types will take half as much damage. An explosion will not occur if the floor is defused. | 1 turn | Self-DestructSMD |
| Power Charge | ✗ | Boss-only status inPokémon Mystery Dungeon: Gates to Infinity. The moves that take two turns to execute use this status (exceptFly, which uses a duplicate of Flying). | 1 turn | Hydro Pump,Flamethrower,Ice Beam,Dragon Breath,Aeroblast,Sacred Fire,Glaciate,Freeze Shock,Ice Burn (gigantic Pokémon)GtI |
Shield status conditions
Status conditions in this category largely protect the user and are indicated by a shield icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category, although some conditions will still replace others (e.g. Counter will replace Mirror Coat, Endure will replace Protect).
| Name | Bad status condition | Description | Duration | Caused by |
|---|---|---|---|---|
| Reflect | ✗ | The Pokémon takes 50% less damage from physical attacks. | 11-12 turnsRBTDS 21 turnsGtI-RTDX | Reflect |
| Light Screen | ✗ | The Pokémon takes 50% less damage from special attacks. | 11-12 turnsRBTDS 21 turnsGtI-RTDX | Light Screen |
| Aurora Veil | ✗ | The Pokémon takes less damage from physical and special attacks. | 21 turns | Aurora Veil |
| Safeguard | ✗ | This Pokémon is protected from having bad status conditions inflicted against it. | 16-20 turnsRBTDS 21 turnsGtI-RTDX | Safeguard |
| Mist | ✗ | The Pokémon cannot have its stat stages or stat multipliers reduced, except for moves that lower their own stats. | 11-14 turnsRBTDS 21 turnsGtI-RTDX | Mist |
| Lucky Chant | ✗ | Prevents the Pokémon from taking any critical hits. | 8-15 turnsTDS 21 turnsGtI-RTDX | Lucky Chant |
| Magic Coat | ✗ | Certain non-damaging attacks directed at this Pokémon are returned to its user instead. | 11-12 turnsRBTDS 6 turnsSMD | Magic Coat |
| Protect | ✗ | The Pokémon will not be affected by opponents moves and move effects, but it can take damage from thrown items or explosions. | 3-6 turnsRBTDS 1 turnsGtI-RTDX 2 turns with theAll Protect Orb for each team member in the dungeon*GtI-RTDX | Protect,Detect,All Protect Orb |
| Quick Guard | ✗ | The Pokémon is protected from faraway Pokémon's moves and attacks. The Pokémon can still take damage from items or explosions. | 1 turn | Quick Guard |
| Wide Guard | ✗ | The Pokémon is protected from wide-ranging moves, but can take damage from thrown items or explosions. | 1 turn | Wide Guard |
| Mat Block | ✗ | The Pokémon will take no damage from attacks or moves, but can take damage from thrown items or explosions. | 1 turn | Mat Block |
| King's Shield | ✗ | The Pokémon takes no damage from attacks or moves. When the Pokémon evades a contact move from an opponent, the opponent's Attack will decrease.Aegislash will also change into its Shield Forme if it was in its Blade Forme. | 1 turn | King's Shield |
| Spiky Shield | ✗ | The Pokémon takes no damage from attacks or moves. Any contact moves from the enemy will deal damage back to the enemy equal to 10% of their max HP. | 1 turn | Spiky Shield |
| Crafty Shield | ✗ | The Pokémon is protected from status moves. | 1 turn | Crafty Shield |
| Counter | ✗ | Any damage dealt to the Pokémon from physical moves (including the regular A button attack) will be dealt back to the opponent equal to the damage received. InExplorers of Time and Darkness, although moves are assigned as Physical or Special, Counter will return damage from move types assigned as physical prior to thePhysical/Special split. Cannot be inflicted on a Pokémon already with the Counter or Mini Counter status. | 7-12 turnsRBTDS 6 turnsGtI-RTDX | Counter,Payback,PursuitRBTDS |
| Mirror Coat | ✗ | Any damage dealt to the Pokémon from special moves will be dealt back to the opponent equal to the damage received. InExplorers of Time and Darkness, although moves are assigned as Physical or Special, will return damage from move types assigned as physical prior to thePhysical/Special split. | 11-12 turnsRBTDS 6 turnsGtI-RTDX | Mirror Coat |
| Metal Burst | ✗ | In Explorers, the user will counter half of the damage it takes from a move to all adjacent enemies. In Gates to Infinity onwards, the counter instead reflects 3/4 of the damage received will be dealt back to its user | 8-11 turnsTDS 6 turnsGtI-RTDX | Metal Burst |
| Mini Counter | ✗ | 1/4 of damage dealt by all physical attacks will be reflected back at the foe. It cannot be inflicted on a Pokémon already with the Counter or Mini-Counter status. | 7-12 turns | Rebound Orb |
| Enduring | ✗ | The Pokémon will survive any attack that would KO it with 1 HP remaining. | 4-5 turnsRBTDS 1 turnGtI-RTDX | Endure |
| Mirror Move | ✗ | If a move is used on the Pokémon, the Pokémon will not take damage and will instead use the same move on the attacker. Mirror Move does not return regular attacks, nor will it return moves if the user is not on an adjacent tile to the user of Mirror Move. | 2-5 turns | Mirror MoveRBTDS |
| Vital Throw | ✗ | If the Pokémon that usedVital Throw is struck and the striker is next to it, the striker will be thrown onto a nearby random tile. | 18 turns | Vital ThrowRBTDS |
| Grudge | ✗ | Prior toPokémon Super Mystery Dungeon, if the affected Pokémon is knocked out, the move that knocked it out will have all itsPP depleted. If the Pokémon is knocked out by a standard attack, the PP of the last used move will be depleted. As the effect is blocked by reviving, this makes Grudge ineffective on team leader. In Super Mystery Dungeon, if the affected Pokémon is attacked, the PP of the attacker's move will be depleted to 0. | Entire floorRBTDSGtI 3 turnsSMD | Grudge,Grudge Trap |
| Healthy | ✗ | Existing bad status conditions are removed, lowered stats are reset, and the Pokémon is protected from all bad status conditions or their stats being reduced. | Entire floor | Health Orb |
Sword status conditions
These status conditions are indicated by a sword icon on top of the affected Pokémon. Prior to Super Mystery Dungeon, gaining a new status condition from this category will replace the previous status. In Super Mystery Dungeon, Pokémon are able to be affected by multiple conditions from this category.
| Name | Bad status condition | Description | Duration | Caused by |
|---|---|---|---|---|
| Sure Shot | ✗ | The Pokémon's attacks will always hit | 10-12 turnsRBTDS 3 turnsGtISMD | Mind Reader,Lock-On |
| Set Damage | ✗ | The Pokémon is readying to deal a set amount of typeless damage of 35 HP damageRB, or 30 HP damageTDS. This is the same amount of set damage as a Pokémon's regular attack | 2-4 turns | Future SightRBTDS,Doom DesireRBTDS |
| Focus Energy | ✗ | The Pokémon's attacks will score acritical hit (unless they are blocked byLucky Chant orShell Armor)RBTDS or increasing the critical hit ratio up to 80%GtISMD. | 2-4 turnsRBTDS 3 turnsGtISMD | Focus Energy,All-Hit Orb |
| Laser Focus | ✗ | The Pokémon's moves will always be a critical hit. | 1 turn | Laser Focus |
| Encouraged | ✗ | The Pokémon's moves and attacks will always hit, and their critical-hit rate is boosted. The more teammates are on the floor, the longer the encouraged status will last. | 4 turns when there are no other teammates; 10 turns with one teammate; 12 turns with two teammates; and 14 turns with 3+ teammatesGtI 10 turns when there are no other teammates; 15 turns with one teammate; 20 turns with two teammates; and 25 turns with 3+ teammatesSMD | Encourage Seed |
| Electrify | ✗ | All moves becomeElectric-type. | 21 turns | Electrify |
Status conditions affecting use of items
This category of statuses affects how items are used.
| Name | Bad status condition | Description | Duration | Caused by |
|---|---|---|---|---|
| Long Toss | ✗ | Items tossed by the Pokémon other thanrocks will have a range of 99 tiles instead of the regular 10. | Entire floor | Longtoss Orb, certainexclusive itemsTDS |
| Pierce | ✗ | Items tossed by the Pokémon other than rocks will pass through obstacles. | Entire floor | Pierce Orb |
| Embargo | ✓ | The Pokémon cannot use, eat, or throw any items. This does not affect held items in Explorers. | 5-8 turnsTDS 6 turnsGtISMD | Embargo |
HP-related status conditions
These status conditions involve taking away or even regaining HP.
| Name | Bad status condition | Description | Duration | Caused by |
|---|---|---|---|---|
| Cursed | ✓ | The Pokémon loses 1/4 of its maximum HP at the end of the next turn and every 10 turns thereafterRBTDS, or at the end of every turnGtISMD. Since Gates to Infinity, if Curse is used while the Pokémon is already Cursed, the status duration is reset. The status continues to affect the Pokémon even after the one that used the attack is defeated. | 4-5 turnsRBTDS 2 turnsGtISMD | Curse by aGhost-type Pokémon |
| Leech Seed | ✓ | At the end of every second turn, 10 HPRBTDS or 5 HPGtI-RTDX damage will be dealt to the affected Pokémon, and 10 HPRBTDS or 5 HPGtI-RTDX will be returned to the Pokémon that inflicted it. The status wears off if the Pokémon that used Leech Seed is defeated.Grass-type Pokémon cannot become affected by Leech Seed. | 11-12 turnsRBTDS 6 turnsGtI-RTDX | Leech Seed |
| Wish | ✗ | In Red Rescue Team and Blue Rescue Team, and Explorers of Time, Darkness and Sky, this status increases natural HP recovery to 3.3% of the Pokémon's maximum HP each turn. | 11-12 turnsRBTDS | Wish |
| In Super Mystery Dungeon, The Pokémon gains the Wish status on the first turn. At the end of the second turn, the Pokémon recovers 75% of max HP, and heals all adjacent allies by the same amount. | 1 turnSMDRTDX | |||
| Aqua Ring | ✗ | The Pokémon gains 8 HP every 4 turnsTDS, or 6 HP every 2 turnsGtISMD. | 9-16 turnsTDS 6 turnsGtI-RTDX | Aqua Ring |
| Destiny Bond | ✗ | Any damage the Pokémon takes from attacks or moves is dealt to the attacker. | 11 turnsRBTDS 6 turnsGtISMD | Destiny Bond |
| Perish Song | ✓ | At the end of 3 turns, the Pokémon loses all HP, unless it is cured with aHeal Seed or has Protect status at this time. | 4 turns | Perish Song, certainexclusive itemsTDS |
| Heal Block | ✓ | The Pokémon cannot restore HP at all. | 5-7 turnsTDS 6 turnsGtISMD | Heal Block |
Visibility-related status conditions
This category affects the visibility of a Pokémon or dungeon. Many of these status conditions are indicated by an eye icon on top of the affected Pokémon.
| Name | Bad status condition | Description | Duration | Caused by |
|---|---|---|---|---|
| Blinker | ✓ | The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies (except inGates to Infinity) and will be unable to switch leaders. A non-player character will move in a random direction until it cannot move further before attacking. | 6 turns | Blinker Seed,Grimy FoodGtI+, certainexclusive itemsTDS,OctazookaSMDRTDX |
| Cross-Eyed | ✓ | All other Pokémon, including friends and foes, and items on the floor will be replaced by substitutes, making targeting a foe more difficult, while making it easier to accidentally attack a friend. | 11 turns | X-Eye Seed |
| Invisible | ✗ | The Pokémon cannot be seen by anyone, except for Pokémon that have Eyedrop status. | 11-15 turns | Vanish Seed,Invisify Orb,exclusive item (Heart Brooch)TDS |
| Eyedrops | ✗ | The Pokémon is able to see all hidden traps and all invisible Pokémon. | Entire floor | Eyedrop Seed |
| Dropeye | ✓ | Makes it hard to see the surroundings, even when in a room. This status lasts a certain number of turns. | 20-25 turns | Dropeye Seed |
| Power EarsRBTDSGtI RadarSMD | ✗ | If the Pokémon is the team leader, the location of all other Pokémon are visible on the map. | Entire floor | Radar OrbRB-SMD* |
| Scanning | ✗ | If the Pokémon is the team leader, the location of all items are visible on the map. | Entire floor | Scanner OrbRB-SMD* |
| Identifying | ✗ | If the Pokémon is the team leader, it can identify whether other Pokémon on the floor are holding items or not. | Entire floor | Identify Orb |
| Stair Spotter | ✗ | The location of the stairs is visible on the map. | Entire floor | Stairs OrbRBTDS |
| Exposed | ✓ | Normal- andFighting-type moves made against this Pokémon will have normal effectiveness againstGhost-types affected by this condition. | Entire floor | Foresight,Odor Sleuth |
| Miracle Eye | ✓ | Psychic-type moves made against this Pokémon will have normal effectiveness againstDark-types affected by this condition. | Entire floor | Miracle Eye |
Miscellaneous status conditions
| Name | Bad status condition | Description | Duration | Caused by |
|---|---|---|---|---|
| Gastro Acid | ✓ | The Pokémon's Ability is suppressed. | 4-10 turnsTDS 21 turnsGtISMD | Gastro Acid |
| Substitute | ✗ | The Pokémon will not be targeted by enemies, but will not be able to use any moves, items, or stairs. It also will not restore its HP naturally. | 11 turns | SubstituteGtI-RTDX |
| TransformedRBTDS TransformSMDRTDX | ✗ | The Pokémon has transformed. In Super Mystery Dungeon and later, if an enemy transforms into a team member, it will make other team members in the roomconfused. | Entire floor | Transform |
| Conversion 2 | ✗ | When an attack hits a Pokémon with this status, it randomly changes the Pokémon's type to one that it either resists or is immune to. | 11 turns | Conversion 2RBTDS |
| Famished | ✓ | The Pokémon will lose HP over time when theBelly is low.* | Until the Belly is refilled | When the Belly is empty |
| Hungry Pal | ✓ | If the Pokémon is not the team leader, they will deal 1 damage and be unable to move until they consume afood item,Gummi,Seed, orBerry. | Until exiting the dungeon | Hunger Seed,Diet Ribbon,Heal Ribbon (eventually) |
| Low HP | X | Makes the interface flash as a warning and activates abilities likeBlaze. | Until HP is restored | Falling below 25% HP |
| Weakened | X | Pseudostatus that informs the player that the Pokémon has lowered stats. | Until the stat decreases are removed. | Moves, items and traps that decrease stats other than Travel Speed, likeGrowl,Vile Seed orMud Trap |
| Powered UpTDS BoostedGtI+ | X | Pseudostatus that informs the player that the Pokémon has heightened stats.* | Until the stat increases are removed. | Moves and items that increase stats other than Travel Speed, likeCalm Mind orViolent Seed |
| Inviting | ✗ | Increases the chances of recruiting a Pokémon during the adventure. | Entire floor | Inviting Orb |
Appearances
| Status | MDRB | MDTDS | BSL | MDGtI | SMD |
|---|---|---|---|---|---|
| AsleepRBTDS SleepGtISMD | ![]() | ![]() | |||
| Frozen | ![]() | ![]() | |||
| Burned | ![]() | ![]() | |||
| Poisoned | ![]() | ![]() | |||
| Badly Poisoned | ![]() | ![]() | |||
| Paralysis | ![]() | ![]() | |||
| Confusion | ![]() |
Related articles
| This article is part ofProject Sidegames, aBulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |













