Stat
- If you were looking for the Pokémon information screen formerly known as "stats", seeSummary.
Astat (Japanese:能力ability) refers to any of several parameters pertaining toPokémon that can affectturn order,move success, anddamage output during abattle. With exception to theHP stat, a Pokémon's stat can also be temporarily raised or lowered in stages during battle through variouseffects. In a large subset of these parameters,stats also refer to their measured values attributed to individual Pokémon, and they are generally raised by increasing theirlevel or byevolving. While each species of Pokémon share the same set ofbase stats that determine the actual stats of a Pokémon at a given level, other properties add to the variation of stats within the species, most notably beingindividual values,effort values, andNature.
The name is short forstatistic orstatus; in some cases, it has also been namedability,rating,effect, orparameter.
Terminology
Stat
The word "stat" (or "stats") is not used inGeneration I with this meaning. The word "statistic" (or "statistics") is not used in anycore series game with this meaning.
The word "stat" is used in several places fromGeneration II onwards. Some examples:
- The move descriptions ofHaze,Psych Up, andMist use "stat" or "stats" fromGeneration II onwards, except in someGeneration III games.
- In the text displayed whenHaze is used in Generation II: "All stat changes were eliminated!"
- In the text displayed whenPsych Up is used in Generation II: "<user> copied the stat changes of <target>!"
- TheTrainer Tips fromRoute 36 inGeneration II: "Pokémon stats vary--even within the samespecies. Their stats may be similar at first. However, differences will become pronounced as thePokémon grow."
- According toPryce in Generation II, the Glacier Badge raises the "Special stats ofPokémon".
- Some dialogue inPokémon FireRed and LeafGreen uses "stat", replacing "ability" from the Generation I dialogue. For instance, an NPC inLavender Town'sPoké Mart and two NPCs at the fifth floor of theCeladon Department Store talk about items that raise the Pokémon's stats (as opposed to "abilities" in Generation I).
The word "status" is used on theTrainer Tips signboard explainingGuard Spec. inCeladon City inPokémon FireRed, LeafGreen,HeartGold, and SoulSilver, in the description ofSnatch in Pokémon FireRed and LeafGreen and Generation IV, and in the description ofClear Smog in Generation V.
Rating
In Generation II, sometimes the word "rating" is used.
- InGrowth's description fromPokémon Gold, Silver, andCrystal.
- InPsychic's description fromPokémon Stadium andStadium 2.
Effect
InPokémon Ruby, Sapphire, andEmerald, as well asPokémon Colosseum andXD, the movePsych Up simply copies the target's stat changes. However, the move description states that it copies the foe's "effect(s)".
Ability
From Generations I to III, sometimes the word "ability" is used.
- In theGeneration I games:
- Mr. Psychic says when deliveringTM29 (Psychic): "It may lower the target'sSpecial abilities."
- An NPC inLavender Town'sPoké Mart mentions "items that raise the abilities ofPokémon during a battle", referring to items such asX Attack andX Defense.
- Two NPCs at the fifth floor of theCeladon Department Store mention "Pokémon ability enhancers", referring to items such asCarbos andCalcium.
- Blaine, as well as the man who explains badges inCerulean City, mention that the Volcano Badge increases a Pokémon's "Special abilities".
- In thePokémon Stadium manual, it is said "Compare the Abilities of Captured Pokémon!", referring to their stats.
- InGeneration II, the string for multiple stats being at +6 already uses the wordAbility.
- TheGeneration III descriptions ofClear Body,Whtie Smoke,Mist, andMemento mention "ability" or "abilities", referring to stats.
- InPokémon Emerald, this term is used by thePokémon Breeder at theBattle Frontier. For instance: "If you ever become as seasoned as me, you'll see the abilities ofPokémon at a glance."
Parameter
- The list of stats is named "Parameters" (Japanese: パラメータ) at the Pokémon'ssummary inPokémon Gold and Silver Spaceworld '97 demo.
List of stats
Permanent stats
HP
- Main article:HP
TheHP stat (Japanese:HP, symbolH), short forHit Points (Japanese:ヒットポイントHit Point), determines how muchdamage a Pokémon can receive beforefainting. InPokémon GO, it is also calledStamina.
Attack
TheAttack stat (Japanese:攻撃能力attack ability, symbolA), or informallyPhysical Attack, partly determines how much damage a Pokémon deals when using aphysical move. For more information on how Attack affects damage, seeDamage → Damage calculation.
Defense
TheDefense stat (Japanese:防御能力defense ability, symbolB), or informallyPhysical Defense, partly determines how much damage a Pokémon receives when it is hit with aphysical move. For more information on how Defense affects damage, seeDamage → Damage calculation.
Special
TheSpecial stat (Japanese:とくしゅのうりょくspecial ability) is a stat that exists only inGeneration I.
The Special stat accounted for what is currently known as Special Attack and Special Defense, determining how much damage a Pokémon both receives and deals whenspecial moves are used. As a result, a Pokémon could not be both strong with and weak against a Special attack, or vice versa, in the same way a Pokémon might have high Attack but low Defense. WithGeneration II, the Special stat was split into Special Attack and Special Defense, meaning Pokémon could have differentbase stat values for both, and those stats were both displayed on a Pokémon's stat screen; however,individual values andeffort values remained unsplit, so that there was only a Special individual value and Special effort values, which affected both the Special Attack and Special Defense stats. Furthermore,Calcium increased both stats. InGeneration III, IVs and EVs were finally given both Special Attack and Special Defense values as well, and the Calcium now worked on only Special Attack while the Zinc was introduced for the Special Defense.
Special Attack
TheSpecial Attack stat (Japanese:特攻能力special attack ability, symbolC), orSp. Atk andSpcl. AtkGSCStad2 for short, partly determines how much damage a Pokémon deals when using aspecial move. For more information on how Special Attack affects damage, seeDamage → Damage calculation.
Special Defense
TheSpecial Defense stat (Japanese:特防能力special defense ability, symbolD), orSp. Def andSpcl. DefGSCStad2 for short, partly determines how much damage a Pokémon receives when it is hit with aspecial move. For more information on how Special Defense affects damage, seeDamage → Damage calculation.
Speed
TheSpeed stat (Japanese:素早さ能力agility, symbolS) determines the order of Pokémon that can act in battle. If Pokémon are moving with the samepriority, Pokémon with higher Speed at the start of any turn will generally make amove before ones with lower Speed; in the case that two Pokémon have the same Speed, one of them will randomly go first. Prior toGeneration VIII, in-battle changes to a Pokémon's Speed stat did not start affecting turn order until the following turn; however, inGeneration VII, ifMega Evolution orUltra Burst caused changes to the base Speed stat or to anAbility that affected Speed or priority, those changes took effect immediately for the upcoming turn. In Generation VIII, all speed changes take effect immediately; after every individual move, the next Pokémon to move is the fastest Pokémon that hasn't yet made its move that turn.
InPokémon Legends: Z-A, where real-time combat is utilized, a higher Speed stat shortens thecooldown of moves, to a minimum of 3 seconds.
In-battle stats
Evasion
Theevasion rate (Japanese:回避率evasion rate), orevasiveness, of a Pokémon determines its probability of avoiding other Pokémon's moves. The initial value at the start of any battle is 100%. If a Pokémon's evasiveness is reduced below 100% with a move such asSweet Scent orDefog, other Pokémon will have a better chance of their moves hitting. If evasiveness is increased above 100% with a move such asDouble Team, other Pokémon will have a harder time connecting their moves.
Accuracy
Theaccuracy rate (Japanese:命中率accuracy rate) oraccuracy of a Pokémon determines its probability of hitting another Pokémon. The initial value at the start of any battle is 100%. Along with accuracy-raising moves and items, inPokémon XD, the player can also raise a Pokémon's accuracy by one stage by using the call action, as long as the Pokémon is notasleep or inReverse Mode (in which case removing the condition takes precedence over raising accuracy).
Movement speed
Movement speed, introduced in and exclusive toPokémon Legends: Z-A, determines how fast a Pokémon can travel on the map. Moves that modify Speed in other games, along with paralysis, would instead modify movement speed in Legends: Z-A. Counterintuitively, movement speed does not interact with the Speed stat at all, which is only used to reduce cooldown time. A Pokémon's base movement speed is solely determined by itsspecies, unaffected by level,EVs, and other such values.
Determination of stats
Base stat values
A Pokémon'sbase stat values will most often have the greatest influence over their specific stats at any level. Disregarding individual values, effort values, andNature, a level 100 Pokémon's stats in Attack, Defense, Speed, Special Attack, and Special Defense will be exactly 5 more than double its base stat values in each, while the HP stat will be 110 plus double the base stat value (except in the case ofShedinja, whose HP is always 1).
For a list of Pokémon by their base stat values, see thelist of Pokémon by base stats.
Level
- Main article:Level
When a Pokémon grows a level, its stats will increase. For each level gained (ignoring Nature), stats will increase by 1/50 the base stat value, and 1/100 the combined individual value and effort value. This means that it is impossible, through leveling up, for a Pokémon to everlose points in a stat unless itevolves into a Pokémon with a lower base stat value for that specific stat or an EV-reducing Berry is used. It is also impossible for any Pokémon other thanShedinja not to gain HP upon leveling up without using a Pomeg Berry (Pokémon Emerald onward) as no evolutionary line has members with a lower base HP than the pre-evolved forms.
Nature
- Main article:Nature
Most Natures enhance the growth of one stat, while hindering the growth of another. After all other calculations are finished, the stat that the Nature enhances will be 110% of what it would be without the Nature, and the stat hindered will be 90% of its normal value. The Nature boost or reduction is internally calculated by multiplying the stat after 5 is added to it by 110 if the Nature boosts the stat, 100 if the Nature doesn't affect the stat, or 90 if the Nature lowers the stat, then dividing the result by 100 and truncating the decimal.
Individual values
- Main article:Individual values
Individual values cause two Pokémon of the same species to have different stats. Between generations there are different manners of determining them.
Effort values
- Main article:Effort values
Effort values are what cause a trained Pokémon to have higher stats than an untrained counterpart of the same level. For every 4 EVs gained, a level 100 Pokémon will have 1 extra point in its stats. Variance of stats caused by EVs reaches a maximum of 63 points at level 100, as a Pokémon can gain a maximum of 252 EVs in a single stat.
Go Power
- Main article:Go Power
Go Power are a mechanic introduced inPokémon: Let's Go, Pikachu! and Let's Go, Eevee!, replacingEVs as the means of further raising a Pokémon's stats. A Pokémon's stat will have 1 extra point for every value of Go Power gained regardless of level, and each stat is capped at 200 values of Go Power.
Formula
- See also:Damage → Damage calculation
Generations I and II
Example
Consider a Level 81 Pikachu with the following IVs and EVs:
| HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total | |
|---|---|---|---|---|---|---|---|
| Base stat | 35 | 55 | 30 | 50 | 40[1] | 90 | 300 |
| IV | 7[2] | 8 | 13 | 9[3] | 5 | 42 | |
| EV | 22850 | 23140 | 17280 | 19625 | 24795 | 107690 | |
Its HP can be calculated as follows:
Its Special Attack and Special Defense stats simply rely on the Special EV and IV.
Its Speed can be calculated as follows:
In the end, this Pikachu's stats are:
| HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | |
|---|---|---|---|---|---|---|
| Base stat | 35 | 55 | 30 | 50 | 40 | 90 |
| IV | 7 | 8 | 13 | 9 | 5 | |
| EV | 22850 | 23140 | 17280 | 19625 | 24795 | |
| Total | 189 | 137 | 101 | 128 | 112 | 190 |
Generation III onward
These formulas mean that, aside fromShedinja's HP (which is always 1), the lowest a stat can ever possibly be is 4 (or, for the HP stat, 11).
Example
Consider a Level 78Garchomp with the following IVs and EVs and anAdamantnature:
| HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | Total | |
|---|---|---|---|---|---|---|---|
| Base stat | 108 | 130 | 95 | 80 | 85 | 102 | 600 |
| IV | 24 | 12 | 30 | 16 | 23 | 5 | 110 |
| EV | 74 | 190 | 91 | 48 | 84 | 23 | 510 |
Its HP can be calculated as follows:
The Adamant nature raises Attack and lowers Special Attack. This means that when calculating the Attack stat,Nature = 1.1, and when calculating the Special Attack stat,Nature = 0.9. So this Garchomp's Attack stat will be:
And its Special Attack stat will be:
Its Speed stat, on the other hand, has noNature multiplier, so it is calculated as:
In the end, this Garchomp's stats are as follows:
| HP | Attack | Defense | Sp.Atk | Sp.Def | Speed | |
|---|---|---|---|---|---|---|
| Base stat | 108 | 130 | 95 | 80 | 85 | 102 |
| IV | 24 | 12 | 30 | 16 | 23 | 5 |
| EV | 74 | 190 | 91 | 48 | 84 | 23 |
| Total | 289 | 278 | 193 | 135 | 171 | 171 |
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
In Let's Go, Pikachu! and Let's Go, Eevee!, effort values have been replaced withGo Power, which are flat stat boosts added to the total after all other calculations have been made. Additionally, all non-HP stats can receive a slight boost that scales withfriendship. Stats are now updated simultaneously with any changes to the variables, rather than after a Pokémon has leveled up.
The Go Power bonus can range anywhere between 0 and 200 for all stats, and a Pokémon can have all six stats maxed out to 200 values of Go Power each. The friendship multiplier can range between 1 and 1.1, scaling directly with the Pokémon's level of friendship.
Pokémon Legends: Arceus
In Pokémon Legends: Arceus, a Pokémon's stats are calculated usingeffort levels, replacing the mechanics aroundEVs andIVs. IVs are still present, but that is only used to determine a Pokémon's starting effort level in each stat, up to three effort levels; beyond this, IVs have no effect on stats.
where:
- Base is the Pokémon species' base value for that stat
- Level is the Pokémon's level
- Nature is 0.9 if the Pokémon has a hindering Nature, 1.1 if it has a helpful Nature, and 1 otherwise.
- ELB is the effort level bonus, directly added to the Pokémon's stat. The result is rounded to the nearest integer.
- Multiplier is the effort level multiplier, which is determined from the effort level as follows:
Effort Level Multiplier 0 0 1 2 2 3 3 4 4 7 5 8 6 9 7 14 8 15 9 16 10 25
In battle
In battle, additionalmodifiers can further alter the effective value of a stat. This is not reflected in visible stats, but instead is only accounted for whendamage is done.
Accuracy and evasion
Accuracy and evasion are not visible anywhere as explicit stats, but they influence the probability of a move hitting. The nuances of this calculation differ between games.Some moves ignore accuracy checks.
Generations I and II
Whether a move hits depends on the formula:
, where:
- T is the computed threshold value that will determine whether the move will hit, always at least 1 and at most 255,
- Accuracymove is the move'saccuracy, a value from 0 to 255,
- Accuracyuser is the accuracystage multiplier of the user,
- Evasiontarget is the evasion stage multiplier of the target, and
- BrightPowder is 20 if the user isholdingBrightPowder (in Generation II) or 0 otherwise.
The game then selects a random numberr from 0 to 255 and compares it toT to determine whether the move hits.
In Generation I, ifr is less thanT, the move hits. This results in a bug where no move can be guaranteed to hit (excludingBide andSwift) since even ifT is 255, ifr is also 255, the move will miss.
In Generation II, ifT is 255 or ifr is less thanT, the move hits. This eliminates the bug from Generation I.
Generations III onward
Whether a move hits depends on the formula:
, where:
- T is the computed threshold value that will determine whether the move will hit,
- Accuracymove is the move'saccuracy, a value from 1 to 100,
- StageMultiplier is the equivalent accuracystage multiplier of the user after the target's evasion stage is subtracted from the user's accuracy stage, both possibly modified by Ability or move effects such asSimple orForesight (to no less than -6 and no more than 6 after the subtraction), and
- Other encompasses all multipliers from other accuracy or evasion modifiers from Ability effects,fog, move effects, and item effects (as can be seen inthis table), serially applied.
The game then selects a random numberr from 1 to 100 and compares it toT to determine whether the move hits. Ifr is less than or equal toT, the move hits.
Combat Power
Combat Power (Japanese:コンバットパワーCombat Power, formerly総合的な強さTotal Power[1]), orCP (Japanese:CP), is a value first introduced inPokémon GO and carried over toPokémon: Let's Go, Pikachu! and Let's Go, Eevee!, used to roughly summarize a Pokémon's overall potential in battle. In Let's Go, Pikachu! and Let's Go, Eevee!, it's based on the total of all a Pokémon's stats andAVs. Note that CP is not an actual statistic but rather a visual indicator of a Pokémon's overall strength, so it does not have any direct effect in battles.
The CP of any Pokémon in Let's Go, Pikachu! and Let's Go, Eevee! is always capped at 10,000; even if a Pokémon's stat continues to grow after that, the CP will still show as 10,000.
The lowest possible CP is 2. This is possible if a level 1Caterpie transferred from Pokémon GO has minimumfriendship, 0 IVs and 0 values of Go Power in every stat.
Stat modifiers
- Main article:Stat modifier
When a stat is used in a calculation in battle, a number of modifiers may be applied during the calculation. During a battle, a Pokémon's effective stats may be raised or lowered by certainmoves,Abilities, andheld items. Some attacks may only have a chance of raising or lowering stats, while certain Abilities and held items may require a triggering event to activate any stat modifications.
Icons
The following icons are used inPokémon HOME.
| HP | Attack | Defense |
| Speed | Special Attack | Special Defense |
In other games
Mystery Dungeon series
- Main article:Stat (Mystery Dungeon)
In thePokémon Mystery Dungeon series, Pokémon have HP, Attack, Defense, Special Attack, Special Defense, andSpeedSMDRTDX stats, just like in the core games. However, these games also have a few stats not seen in the core games.
Pokémon Conquest
- Main article:Stat (Conquest)
InPokémon Conquest, Pokémon have HP, Range, Attack, Defense, and Speed stats, as well as a non-numeric Energy stat, and a derived stat called Strength.
Pokémon GO
- Main article:Stat (GO)
Pokémon inPokémon GO haveHP,Attack, andDefense stats, as well as a derived stat,CP. Pokémon GO makes no distinction between physical or special damage like the core games do; instead, allattacks simply use Attack and Defense to calculate damage. Of the four stats in Pokémon GO, however, only HP and CP are directly visible.
Pokémon: Magikarp Jump
Jump Power
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: JP required per level |
| This section is missing one or more images. Please feel free to add any missing images to this section. Needed images can beuploaded to the Bulbagarden Archives. |
Jump Power (Japanese:はねる力Jump Power), orJP (Japanese:CP), is a stat that indicates aMagikarp's ability to jump inPokémon: Magikarp Jump. Jump Power is also used in place ofexperience to determine when a Magikarp levels up. JP can still be earned even after reaching the maximum level of 100, with the absolute maximum JP capped at 12,900,605,640,709[2] (shortened to 12.9T).
As the Jump Power becomes larger and larger, it will be measured with the help ofSI prefixes.
| prefix | JP represented |
|---|---|
| T (tera) | 1,000,000,000,000 |
| G (giga) | 1,000,000,000 |
| M (mega) | 1,000,000 |
| k (kilo) | 1,000 |
In animation
Pokémon the Series

Stats inPokémon the Series appear to leave out the Special and Physical concept. It is more dependent on attack power and the amount ofdamage inflicted instead of Attack and Special Attack, and endurance rather than Special Defense and Defense.
Pokémon the Series: The Beginning
In thedub ofFire and Ice,Misty mentioned thatPete Pebbleman'sCloyster is losing HP asAsh's Kingler kept hitting it withCrabhammer. In the original Japanese version, Misty talked about Cloyster taking damage instead.
Pokémon the Series: Gold and Silver
InWired For Battle!, HP was shown onShingo's laptop where Blade'sQuick Attack loweredHeracross's HP by half.
Pokémon the Series: Ruby and Sapphire
InEight Ain't Enough,Juan'sWhiscash usedTickle onAsh's Swellow which lowered Swellow's defensive strength.
InShocks and Bonds,Johnny'sAggron usedHarden, a Defense-boosting move, which defended itself againstTyson'sSceptile'sSolar Beam, a special move.
Pokémon the Series: Diamond and Pearl
InPedal to the Mettle!,Paul'sWeavile usedSwords Dance, an Attack-boosting move, which boostedBlizzard, a special move, as well asIce Shard andMetal Claw.
Pokémon the Series: Black & White
InBattling For The Love of Bug-Types!,Burgh'sWhirlipede usedIron Defense to defend itself againstAsh's Sewaddle'sBug Bite.
InMission: Defeat Your Rival!,Bianca'sEscavalier used Iron Defense several times to maximize its Defense.
Pokémon the Series: XY
Pokémon will occasionally glow red after their attack strength has changed, as exhibited byKorrina's Lucario inMega Revelations!, or blue after their defensive strength has been changed, as shown byAlain'sMegaCharizard X inMega Evolution Special II,Ramos'sJumpluff inThe Green, Green Grass Types of Home!, andAsh's Pikachu inA Riveting Rivalry!.
Pokémon the Series: Sun & Moon
This series generally retains the added visual aids fromPokémon the Series: XY, as seen as whenKiawe's Turtonator usedShell Smash inA Crowning Moment of Truth! and whenGladion's Lycanroc usedSwords Dance inShowdown on Poni Island!. However, inThat's Some Spicy Island Research!,Hapu's Mudsdale glowed red while increasing its defense withStamina.
Pokémon Journeys: The Series
InBeyond Chivalry… Aiming to be a Leek Master!,Rinto'sGallade activatedJustified, boosting his Attack.
InCurtain Up! Fight the Fights!,Leon'sRillaboom had its Speed boosted by its use ofMax Airstream. InWhittle While You Work!,Cynthia'sTogekiss also boosted its Speed via Max Airstream. InParing Pokémon While Parrying!, Leon's Rillaboom lowered the Speed ofDragonite by usingDrum Beating.
Pokémon Horizons: The Series
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: More examples fromPokémon Horizons: The Series |
InCharge! Galar Mine!,Amethio's Ceruledge activated itsHidden Ability,Weak Armor, increasing its speed.
InEncounters at the Crystal Pool,Perrin'sLeafeon usedSwords Dance to increase its attack power.
InThe Three Explorers,Diana'sArcanine activated its Hidden Ability, Justified, increasing its attack power.
InOver the Top!,Geeta's twoGlimmora usedRock Polish to boost their speed. In the same episode, they usedMemento to harshly lower the attack power ofRoy's Crocalor andDot's Quaxwell, forcingLiko,Roy, andDot to shift their battle strategy in theirTriple Battle to rely onLiko's Floragato.
Gallery
| This gallery is missing one or more images. Please feel free to add any missing images to this gallery. Needed images can beuploaded to the Bulbagarden Archives. Reason: Missing Violet and Kitakami (different colors of the top and bottom bars), Bank, and spin-offs |
![]() | ![]() | ![]() | |
| Generation I | Stadium | Generation II (Japanese) | Generation II (Korean) |
|---|---|---|---|
![]() | |||
| Generation II (International) | Stadium 2 | RS | Colo |
| FRLG | XD | E | DPPt |
| HGSS | BW | B2 | W2 |
| XY | ORAS | SM | USUM |
| LGPE | SwSh | BDSP | LA |
| S | V | Teal Mask | Indigo Disk |
| Z-A | Box RS | ||
| HOME (Switch) | HOME (Mobile) |
In other languages
Stat
| Language | Title | |
|---|---|---|
| Chinese | Cantonese | 能力Nàhnglihk |
| Mandarin | 能力Nénglì | |
| Dutch | Statistiek | |
| French | Stat | |
| German | Statuswert | |
| Indonesian | Statistik | |
| Italian | Statistica | |
| Korean | 능력Neungnyeok | |
| Malaysian | Stat Keupayaan | |
| Portuguese | Brazil | Atributo Status* Condição* |
| Portugal | Estatística | |
| Spanish | Característica | |
| Thai | ค่าพลังKhaplang | |
| Vietnamese | Khả năng | |
Hit Points
| Attack
| Defense
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Special Attack
| Special Defense
| Speed
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Special
| Accuracy
| Evasiveness
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Combat Power
| Jump Power
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References
Related articles
- Base stats
- List of Pokémon by base stats in Generation I
- List of Pokémon by base stats in Generations II-V
- List of Pokémon by base stats in Generation VI
- List of Pokémon by base stats in Generation VII
- List of Pokémon by base stats in Generation VIII
- List of Pokémon by base stats in Generation IX
- List of fully evolved Pokémon by base stats
- List of Pokémon with unique base stat totals
| This game mechanic article is part ofProject Games, aBulbapedia project that aims to write comprehensive articles on thePokémon games. |




