Stantler (Pokémon)/Generation VII learnset

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Byleveling up

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Level  Move  Type  Cat.  Pwr.  Acc.  PP
011Me FirstNormalStatus000000——%20
011TackleNormalPhysical04040100100%35
033LeerNormalStatus0000100100%30
077AstonishGhostPhysical03030100100%15
1010HypnosisPsychicStatus000006060%20
1313StompNormalPhysical06565100100%20
1616Sand AttackGroundStatus0000100100%15
2121Take DownNormalPhysical0909008585%20
2323Confuse RayGhostStatus0000100100%10
2727Calm MindPsychicStatus000000——%20
3333Role PlayPsychicStatus000000——%10
3838Zen HeadbuttPsychicPhysical0808009090%15
4343Jump KickFightingPhysical10010009595%10
4949ImprisonPsychicStatus000000——%10
5050CaptivateNormalStatus0000100100%20
5555Me FirstNormalStatus000000——%20
  • Bold indicates a move that getsSTAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an Evolution of Stantler
  • Click on the generation numbers at the top to see level-up moves from other generations

ByTM

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
  TM  Move  Type  Cat.  Pwr.  Acc.  PP 
TM01TM01Work UpNormalStatus000000—}}—%30
TM03TM03PsyshockPsychicSpecial08080100}}100%10
TM04TM04Calm MindPsychicStatus000000—}}—%20
TM05TM05RoarNormalStatus000000—}}—%20
TM06TM06ToxicPoisonStatus0000090}}90%10
TM10TM10Hidden PowerNormalSpecial06060100}}100%15
TM11TM11Sunny DayFireStatus000000—}}—%5
TM16TM16Light ScreenPsychicStatus000000—}}—%30
TM17TM17ProtectNormalStatus000000—}}—%10
TM18TM18Rain DanceWaterStatus000000—}}—%5
TM21TM21FrustrationNormalPhysical0000100}}100%20
TM22TM22Solar BeamGrassSpecial120120100}}100%10
TM24TM24ThunderboltElectricSpecial09090100}}100%15
TM25TM25ThunderElectricSpecial110110070}}70%10
TM26TM26EarthquakeGroundPhysical100100100}}100%10
TM27TM27ReturnNormalPhysical0000100}}100%20
TM29TM29PsychicPsychicSpecial09090100}}100%10
TM30TM30Shadow BallGhostSpecial08080100}}100%15
TM32TM32Double TeamNormalStatus000000—}}—%15
TM33TM33ReflectPsychicStatus000000—}}—%20
TM42TM42FacadeNormalPhysical07070100}}100%20
TM44TM44RestPsychicStatus000000—}}—%10
TM45TM45AttractNormalStatus0000100}}100%15
TM46TM46ThiefDarkPhysical06060100}}100%25
TM48TM48RoundNormalSpecial06060100}}100%15
TM53TM53Energy BallGrassSpecial09090100}}100%10
TM57TM57Charge BeamElectricSpecial05050090}}90%10
TM68TM68Giga ImpactNormalPhysical150150090}}90%5
TM73TM73Thunder WaveElectricStatus0000090}}90%20
TM77TM77Psych UpNormalStatus000000—}}—%10
TM78TM78BulldozeGroundPhysical06060100}}100%20
TM85TM85Dream EaterPsychicSpecial100100100}}100%15
TM87TM87SwaggerNormalStatus0000085}}85%15
TM88TM88Sleep TalkNormalStatus000000—}}—%10
TM90TM90SubstituteNormalStatus000000—}}—%10
TM92TM92Trick RoomPsychicStatus000000—}}—%5
TM93TM93Wild ChargeElectricPhysical09090100}}100%15
XTM100TM100ConfideNormalStatus000000—}}—%20
  • Bold indicates a move that getsSTAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an Evolution of Stantler
  • Click on the generation numbers at the top to see TM moves from other generations

Bybreeding

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent  Move  Type  Cat.  Pwr.  Acc.  PP 
RattataRattataRaticateRaticateEkansArbokMeowthMeowthPersianPersianGrowlitheArcanineEeveeFlareonSnubbullGranbullHoundourHoundoomPoochyenaMightyenaLoudredExploudMawileElectrikeManectricSeviperAbsolShinxLuxioLuxrayStunkySkuntankHippopotasHippowdonGlaceonPatratWatchogLillipupHerdierStoutlandPansagePansearPanpourSandileKrokorokKrookodileChespinQuilladinChesnaughtFurfrouLittenTorracatIncineroarYungoosGumshoosRockruffLycanrocLycanroc
BiteDarkPhysical60100%25
PsyduckGolduck
DisableNormalStatus100%20
Nidoran♂NidorinoNidokingJolteonCombuskenBlazikenDeerlingSawsbuckBunnelbyDiggersbyLittenTorracatIncineroarMudbrayMudsdale
Double KickFightingPhysical30100%30
VulpixVulpixNuzleaf
ExtrasensoryPsychicSpecial80100%20
GolduckSentretFurretStantlerAbsolLucario
Me FirstNormalStatus—%20
NidokingRapidashRhyhornRhydonRhyperiorSamurottSawsbuckBouffalant
MegahornBugPhysical12085%10
WooperQuagsireSwinubPiloswineZigzagoonLinooneMamoswineDrilburExcadrillMudbrayMudsdale
Mud SportGroundStatus—%15
PrimeapeTaurosDunsparceSnubbullGranbullSandileKrokorokKrookodileDarumakaDarmanitanBouffalant
RageNormalPhysical20100%20
Dunsparce
SpiteGhostStatus100%10
NidokingMankeyPrimeapeTaurosTeddiursaUrsaringPiloswineSpindaMamoswineBlitzleZebstrikaSandileKrokorokDarumakaDarmanitanCubchooBearticBouffalantLittenTorracatIncineroarYungoosGumshoosStuffulBewearPassimianKomala
ThrashNormalPhysical120100%10
PsyduckGolduckTaurosGirafarigSpoinkGrumpigMunnaOranguru
Zen HeadbuttPsychicPhysical8090%15
  • Moves marked with an asterisk (*) must bechain bred onto Stantler in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Stantler in that game.
  • Bold indicates a move that getsSTAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an Evolution of Stantler
  • Click on the generation numbers at the top to see Egg moves from other generations

Bytutoring

Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game  Move  Type  Cat.  Pwr.  Acc.  PP 
SMUSUMBounceFlyingPhysical8585%5
SMUSUMGravityPsychicStatus—%5
SMUSUMIron TailSteelPhysical10075%15
SMUSUMLast ResortNormalPhysical140100%5
SMUSUMMagic RoomPsychicStatus—%10
SMUSUMRole PlayPsychicStatus—%10
SMUSUMShock WaveElectricSpecial60—%20
SMUSUMSignal BeamBugSpecial75100%15
SMUSUMSkill SwapPsychicStatus—%10
SMUSUMSnoreNormalSpecial50100%15
SMUSUMSpiteGhostStatus100%10
SMUSUMThroat ChopDarkPhysical80100%15
SMUSUMUproarNormalSpecial90100%10
SMUSUMZen HeadbuttPsychicPhysical8090%15
  • A black or white abbreviation in a colored box indicates that Stantler can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Stantler cannot be tutored the move in that game
  • Bold indicates a move that getsSTAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an Evolution of Stantler
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Bytransfer from another generation

Generation VII
Other generations:
IV - V - VI - VIII - IX
 Gen.  Move  Type  Cat.  Pwr.  Acc.  PP 
IIIIIIVVVIBody SlamNormalPhysical08585100}}100%15
IIIIIIVVVICurseGhostStatus000000—}}—%10
IIIIIIVVVIDetectFightingStatus000000—}}—%5
IIIIIIVVVIDouble-EdgeNormalPhysical120120100}}100%15
IIIIIIVVVIEndureNormalStatus000000—}}—%10
IIIIIIVVVIFlashNormalStatus0000100}}100%20
IIIIIIVVVIHeadbuttNormalPhysical07070100}}100%15
IIIIIIVVVIMimicNormalStatus000000—}}—%10
IIIIIIVVVIMud-SlapGroundSpecial02020100}}100%10
IIIIIIVVVINatural GiftNormalPhysical0000100}}100%15
IIIIIIVVVINightmareGhostStatus0000100}}100%15
IIIIIIVVVIRetaliateNormalPhysical07070100}}100%5
IIIIIIVVVISecret PowerNormalPhysical07070100}}100%20
IIIIIIVVVISucker PunchDarkPhysical07070100}}100%5
IIIIIIVVVISwiftNormalSpecial0606000—}}—%20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that getsSTAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an Evolution of Stantler
  • Click on the generation numbers at the top to see transfer-only moves for other generations