Skill (Shuffle)

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Power of 5 redirects here. For the Special Ability "Power of Five" inPokémon Battle Trozei, seeList of Special Abilities in Pokémon Battle Trozei.
Gulpin's skill Poison, at skill level 5.

Skills (Japanese:能力Skill) are a characteristic that each Pokémon has inPokémon Shuffle, similar toAbilities in thecore series games. Every species of Pokémon has at least one possible skill, and can only have one skill equipped at a time. Pokémon that have multiple skills may only switch their current skill when a Skill Swapperenhancement is used on it. Skills only have a chance of activating on the first match in a combo.

When a PokémonMega Evolves, its regular skill is replaced by itsMega Effect instead.

Skill Level

A Skill Booster S/M/L
A personal- ized Skill Booster

From Versions 1.3.10 (3DS)/1.6.4 (Mobile) onwards, all skills are able to be leveled up, with a maximum level of 5. Depending on the skill, each level either increases the skill's chance to activate, or increases the skill's damage multiplier when activated.

Skills are leveled up by filling the Skill Gauge. Theenhancements Skill Booster S, M, and L can be used on any Pokémon to add 3, 10, or 30 points (respectively) to their Skill Gauge. These enhancements can be obtained from:

A personalized Skill Booster can also add 1 point to a specific Pokémon's Skill Gauge. These are onlydropped by Pokémon in specific stages (if that Pokémon has previously been caught), and are immediately applied to that Pokémon after the battle, if the stage is cleared.

ItemSkill points grantedNotes
Personalized Skill Booster1 point
Skill Booster S3 pointsCan be used from the bag while editing the active team.
Skill Booster M10 pointsCan be used from the bag while editing the active team.
Skill Booster L30 pointsCan be used from the bag while editing the active team.

The table below describes the groups that Pokémon fall into, according to the total number of points they require to reach each Skill Level.

Total skill points per level
Skill points
to max
50546170
(type A)
70
(type B)
100
(type A)
100
(type B)
120150200
Level 1
Level 2323252551510
Level 31098915920304550
Level 42527233040304070100100
Level 55054617070100100120150200

The table below lists the amount of skill points needed to reach the next level:

Skill points to next level
Skill points
to max
50546170
(type A)
70
(type B)
100
(type A)
100
(type B)
120150200
Level 1323252551510
Level 2775710715253040
Level 315181521252120405550
Level 4252738403070605050100
Level 5

Skill activation mechanics

A skill can only activate on the first match of a combo. To activate another skill, the current combo must end, which occurs when all icons on the board have settled.

Tie-breakers
  • If two different Pokémon are matched by a move, then the Pokémon whose icon the player "grabbed" to make the move will be used for skill activation.
Shape-based skills

For skills that require their activation matches to have a specific shape, namely Cross Attack(+), L-Boost, and T-Boost, the first two matches of the combo receive the damage bonus.

  • When a match of this shape is made, the line of largest size will be used for skill activation. If the lines are of equal size, then the horizontal line will be used.
  • For the Mega Evolution gauge, the intersecting icon of the shape is counted twice.
Type-based skills

For skills that boost the damage of a specific type (such as Poison Pact), they will only activate if the player's team has at least one Pokémon of the corresponding type (in this case Poison).

  • Non-support Pokémon that spawn among falling icons as if they were supports, count towards this requirement.
  • Non-support Pokémon thatdo not spawn among falling icons, but instead appear only in initial board layouts or as disruptions, do not count towards fulfilling this requirement.
Multiple effects

If a skill has multiple effects, then the skill will only activate if all of its effects are able to activate - in other words, activation is treated as all-or-nothing.

  • For example: Block Shot removes two blocks and increases damage. Therefore, it will only activate if at least one block is present on the board to be removed. If no blocks are present, then no blocks can be removed, so Block Shot will not activate - which also means its extra damage will not be dealt.
Status conditions
Main article:Status condition → Pokémon Shuffle

This all-or-nothing rule also applies to skills that inflict status conditions, though with additional restrictions:

  • Certain types are immune to certain status conditions. If a skill would inflict a status that the foe is immune to, then that skill will never activate.
  • The foe can only have one status condition at a time. Skills that would inflict a status will never activate as long as any current status persists.
  • The skills Mind Zap and Prank will not activate if the foe has a status condition.

Further, a foe's current status condition will tick down its duration after a move is made, but before the second hit onwards of the move's resulting combo. This can result in the status effect being active for the first match of the combo, but being inactive for the subsequent matches in the same combo.

  • This can lead to decreased damage - for instance, if Sleep Combo is triggered on the last move that an enemy is asleep, then only the first match of the combo receives the increased damage, as the foe will be awake from the second match onwards.

Order of operations

Once any tie-breaker has been applied for a move, effects occur as follows:

Before first match
  • Unbreakable-blocks that have reached their 5-turn expiration will disappear. Adjacent breakable-rocks will also disappear, as will any barriers on the disappearing blocks or rocks.
First match
  • The first match (as determined by tie-breaker, if needed) will attempt to activate its skill, using the current board and enemy state.
    • Note that since some disruptions may have disappeared before this, some skills that depend on disruptions might not be able to activate. (example: Block Shot, but the last blocks on the board just expired).
    • If the first match's skill removes Pokémon icons that would have been used for the second match, then the second match is cancelled.
  • If the first match was of a Mega-Evolved Pokémon, then its Mega Effect will trigger.
    • If a shape-match of Mega-Evolved icons was made, then the second match is cancelled.
    • If the Mega Effect removes Pokémon icons that would have been used for the second match, then the second match is cancelled.
  • The first match removes barriers, black clouds, and rocks, if applicable.
    • If barriers removed would cause icons for the second match to not be grounded, and the second match is not shape-based, then the second match is cancelled.
  • Damage (with applicable boosts) is dealt.
  • The disruption countdown on the foe will tick down 1 turn.
    • This tick-down will not occur if the first match triggered the Mega Evolution animation, or if the foe has an incapacitating status effect (Sleep, Freeze, Paralysis, or Disruption Delay).
    • Since an incapacitating status can be inflicted earlier in the same turn, it is therefore possible to endlessly prevent the disruption counter from ticking down, assuming a status effect is re-applied the turn after it wears off.
  • If the foe already had a status effect before this turn, then that status effect's duration will tick down 1 turn.
Second match
  • If a shape-match of Pokémon icons was made, and the first match triggered the Mega Evolution animation, then the second match will trigger the Mega Effect.
  • If a shape-match skill was triggered, the damage boost will be applied to this match's damage.

The third match onwards deals damage according to applicable boosts (type effectiveness, match size, combo-damage skills, combo count, enemy status effect, Attack Power ↑ item).

After the combo ends, any applicable disruptions from the enemy will occur.

  • In timed stages, the enemy will not wait for the combo to end, and will disrupt as soon as a move decrements their countdown to 0.

List of skills

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs JP names for several skills: Beast Power, Psyburst, Extinction, Fascinate, Sand Sport, Shadow Shock, Power Hug, Conduction, Hyper Drain, Big Eater, "Up, Up, Up", Hammering Streak, Rock Shot α, Destruction, Eliminate, Barrier Break, Barrier Shot Ω, Hide and Seek, Rockify+, Poison Rush, 5 Up, Blockify+

The following list of skills is sorted by the order used within the game in the Search function of the Pokémon List.

The chance column shows the chance of the skill activating when three, four, or five icons are matched (respectively) at Skill Level 1. Should a match of six occur (generally as a result of a disruption), the game treats it the same as a match of five for the skill's activation chance (which includes the activation of Power of 5 and Power of 5+). If a skill has a damage multiplier listed in the effect column, and that Skill's Level bonus also changes the damage multiplier, the Skill Level bonus replaces the effect column's multiplier (with the exceptions of Damage Streak, Non-Stop+, Swat, and Brute Force).

For a sortable list of which Pokémon use each skill, please seethe full Pokémon list.

Index no.Name
(Japanese)
Description/NotesEffectChance
(3-/4-/5 or more-match)
Skill
points
to max
Skill Level bonus
76Cheer
おうえん
Increases the chance that the next match's skill is triggered.
  • The activation chance for the next match's skill is raised 5%.
  • A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect.
  • Can be triggered in consecutive turns.
  • Does not raise the chance of skills that have a 0% activation rate.
Other
  • 60%
  • 100%
  • 100%
050Chance:
  • +10%
  • +15%
  • +20%
  • +40%
159Super Cheer
スーパーおうえん
Guarantees that the next match's skill is triggered.
  • A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect.
  • Can be triggered in consecutive turns.
  • Does not raise the chance of skills that have a 0% activation rate.
Other
  • 10%
  • 40%
  • 70%
150Chance:
  • +10%
  • +15%
  • +20%
  • +30%
45Mega Boost
メガパワー
Fills the Mega Gauge of a Pokémon of the same type.
  • Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.
  • For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.
Mega Gauge +3
  • 50%
  • 100%
  • 100%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +40%
51Mega Boost+
メガパワー+
Fills the Mega Gauge of the same type of Pokémon more.
  • Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.
  • For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.
Mega Gauge +6
  • 50%
  • 100%
  • 100%
120Chance:
  • +5%
  • +10%
  • +20%
  • +30%
52Mega Boost++
ハイメガパワー
Fills the Mega Gauge of same type of Pokémon even more.
  • Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.
  • For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.
Mega Gauge +9
  • 10%
  • 20%
  • 60%
120Chance:
  • +5%
  • +10%
  • +20%
  • +40%
1Opportunist
きゅうしょをつく
Rarely increases damage.*Damage ×1.5
  • 5%
  • 10%
  • 10%
050Damage:
  • ×2.1
  • ×2.7
  • ×3
  • ×5.1
2Heavy Hitter
パワーパンチ
Sometimes increases damage.*Damage ×1.5
  • 20%
  • 50%
  • 80%
070
(type B)
Damage:
  • ×2.25
  • ×3
  • ×3.3
  • ×4.05
46Hyper Punch
ハイパーパンチ
Sometimes deals even more damage.*Damage ×3
  • 10%
  • 50%
  • 50%
070
(type A)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
3Dragon Talon
ドラゴンのつめ
Sometimes increases damage.*Damage ×1.5
  • 40%
  • 70%
  • 100%
070
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
67Nosedive
きゅうこうか
Sometimes deals a lot more damage.*Damage ×5
  • 15%
  • 40%
  • 70%
120Chance:
  • +10%
  • +15%
  • +20%
  • +30%
71Super Bolt
スーパーボルト
Rarely deals a ton of damage.*Damage ×10
  • 10%
  • 20%
  • 50%
100
(type A)
Damage:
  • ×11
  • ×12
  • ×13
  • ×15
118Unity Power
きずなのちから
Sometimes deals a lot more damage.*Damage ×5
  • 25%
  • 40%
  • 80%
100
(type B)
Damage:
  • ×6
  • ×7.5
  • ×9
  • ×12
121Try Hard
ほんきをだす
Rarely deals a ton of damage.*Damage ×10
  • 10%
  • 20%
  • 50%
200Damage:
  • ×12
  • ×15
  • ×18
  • ×25
120Beast PowerSometimes deals a lot more damage.Damage ×7
  • 17%
  • 53%
  • 73%
61Damage:
  • ×7.7
  • ×8.4
  • ×9.1
  • ×9.8
86PsyburstSometimes deals a lot more damage.
  • Replaces the unused skill Flashover (かえん) as of 3DS version 1.5.2.
Damage ×5
  • 50%
  • 50%
  • 50%
120Damage:
  • ×6
  • ×7.5
  • ×9.5
  • ×12
111Three Force
スリーフォース
Increases damage when you make a match of three.Damage ×2
  • 100%
  • 0%
  • 0%
070
(type A)
Damage:
  • ×2.4
  • ×3
  • ×4
  • ×5
4Power of 4
4つのちから
Increases damage when you make a match of four.Damage ×1.5
  • 0%
  • 100%
  • 0%
120Damage:
  • ×2.25
  • ×2.7
  • ×3.15
  • ×3.6
47Power of 4+
4つのちから+
Deals even more damage when you make a match of four.Damage ×3
  • 0%
  • 80%
  • 0%
120Damage:
  • ×3.3
  • ×3.6
  • ×3.9
  • ×4.5
1194 Up
4アップ
Increases damage when you make a match of four. Skill Level will go up more easily!*Damage ×1.5
  • 0%
  • 100%
  • 0%
054Damage:
  • ×2.25
  • ×2.7
  • ×3
  • ×3.3
115Super Arrow
スーパーアロー
Rarely deals a ton of damage when you make a match of four.*
  • The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.
Damage ×8
  • 0%
  • 30%
  • 0%
120Chance:
  • +5%
  • +10%
  • +15%
  • +20%
116Super Tackle
スーパータックル
Rarely deals a ton of damage when you make a match of four.*
  • The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.
Damage ×8
  • 0%
  • 30%
  • 0%
120Chance:
  • +5%
  • +10%
  • +15%
  • +20%
117Super Voice
スーパーボイス
Rarely deals a ton of damage when you make a match of four.*
  • The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.
Damage ×8
  • 0%
  • 30%
  • 0%
120Chance:
  • +5%
  • +10%
  • +15%
  • +20%
112Full Power
フルパワー
Rarely deals a ton of damage when you make a match of four.*
  • The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.
Damage ×10
  • 0%
  • 10%
  • 0%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
113Demolish
ふんさい
Sometimes deals a ton of damage when you make a match of four.*
  • The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.
Damage ×9
  • 0%
  • 80%
  • 0%
61Chance:
  • +2%
  • +4%
  • +6%
  • +9%
5Power of 5
5つのちから
Increases damage when you make a match of five.*Damage ×1.5
  • 0%
  • 0%
  • 100%
120Damage:
  • ×2.25
  • ×2.7
  • ×3.15
  • ×3.6
48Power of 5+
5つのちから+
Deals even more damage when you make a match of five.*Damage ×3
  • 0%
  • 0%
  • 80%
120Damage:
  • ×3.3
  • ×3.6
  • ×4.2
  • ×5.1
114ExtinctionRarely deals a ton of damage when you make a match of five.
  • The activation rates for matches of 3 or 4 are always 0%, and will not increase with skill level.
Damage ×16
  • 0%
  • 0%
  • 35%
120Chance:
  • +10%
  • +15%
  • +20%
  • +35%
73Cross Attack
+アタック
Increases damage when making a + shaped match.*
  • The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.
  • Called +-Boost (+アタック) prior to v1.4.46 (3DS) and v1.10.1 (Mobile)
Damage ×3
  • 100%
  • 100%
  • 100%
100
(type A)
Damage:
  • ×3.3
  • ×3.6
  • ×4.2
  • ×4.5
74L-Boost
Lアタック
Increases damage when making an L-shaped match.*
  • The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.
Damage ×3
  • 100%
  • 100%
  • 100%
100
(type A)
Damage:
  • ×3.3
  • ×3.6
  • ×4.2
  • ×4.5
75T-Boost
Tアタック
Increases damage when making a T-shaped match.*
  • The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.
Damage ×3
  • 100%
  • 100%
  • 100%
100
(type A)
Damage:
  • ×3.3
  • ×3.6
  • ×4.2
  • ×4.5
110Cross Attack+
+アタック+
Deals even more damage when making a + shaped match.*
  • The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.
Damage ×4
  • 80%
  • 90%
  • 100%
120Damage:
  • ×4.4
  • ×4.8
  • ×6
  • ×12
9Risk-Taker
アップダウン
Damage may randomly be increased or decreased.
  • Damage is a randomly chosen number betweenBaseDamage/3 andBaseDamage×3, rounded down. This is then multiplied by the Skill Level bonus.
  • As of 3DS v1.5, it is described incorrectly in-game as "Increases damage randomly."
Damage ×1/3-3
  • 50%
  • 70%
  • 100%
070
(type A)
Damage:
  • ×1.5
  • ×1.8
  • ×2
  • ×2.5
40Burn
やけどさせる
Leaves the foeburned.Damage ×1.5
  • 5%
  • 55%
  • 80%
120Chance:
  • +5%
  • +10%
  • +15%
  • +20%
153Burn+
やけどさせる+
Rarely leaves the foeburned for an even longer period of timeDamage ×1.5
  • 5%
  • 25%
  • 50%
120Chance:
  • +15%
  • +25%
  • +40%
  • +50%
41Spookify
こわがらせる
Leaves the foespooked.Damage ×1.5
  • 5%
  • 45%
  • 80%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
144Spookify+
こわがらせる+
Sometimes leaves foe spooked foreven longer when you make a match of four or more.Damage ×1.5
  • 0%
  • 45%
  • 80%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
42Freeze
こおらせる
Leaves the foefrozen.Damage ×1.2
  • 5%
  • 35%
  • 70%
100
(type B)
Chance:
  • +10%
  • +12%
  • +15%
  • +20%
143Freeze+
こおらせる+
Sometimes leaves the foefrozen for a long timewhen you make a match of four or more.Damage ×1.2
  • 0%
  • 35%
  • 70%
120Chance:
  • +10%
  • +15%
  • +25%
  • +30%
150Nap Time
ねむけをさそう
Leaves the foeasleep.Damage ×1.2
  • 30%
  • 60%
  • 90%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
43Sleep Charm
ねむらせる
Leaves the foeasleep.Damage ×1.2
  • 5%
  • 30%
  • 80%
100
(type B)
Chance:
  • +10%
  • +15%
  • +18%
  • +25%
152Lightning
ライトニング
Leaves the foeparalyzed for a short period of time.Other
  • 40%
  • 70%
  • 90%
070
(type A)
Damage:
  • ×1.2
  • ×1.5
  • ×2
  • ×2.5
44Paralyze
まひさせる
Leaves the foeparalyzed.Other
  • 10%
  • 30%
  • 80%
070
(type A)
Chance:
  • +5%
  • +8%
  • +10%
  • +15%
66Shock Attack
ショックこうげき
Leaves the foeparalyzed for a longer period of time.Other
  • 20%
  • 30%
  • 80%
100
(type B)
Chance:
  • +5%
  • +7%
  • +10%
  • +15%
92Dragon Shriek
ドラコンのさけび
Leaves the foeparalyzed for a longer period of time.Other
  • 20%
  • 40%
  • 80%
100
(type B)
Damage:
  • ×1.2
  • ×1.4
  • ×1.6
  • ×2
151Paralyze+
まひさせる+
Rarely leaves the foeparalyzed for an even longer period of time.Other
  • 1%
  • 15%
  • 65%
070
(type A)
Chance:
  • +4%
  • +6%
  • +8%
  • +10%
84Poison
どくにする
Leaves the foepoisoned.Damage ×1.5*
  • 10%
  • 40%
  • 70%
100
(type B)
Chance:
  • +5%
  • +10%
  • +20%
  • +30%
37Astonish
おどろかす
Can delay your opponent's disruptions for a turn.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • As of 3DS v1.5, it is described less-clearly in-game as 'Delays your opponent's disruptions.'
Other
  • 20%
  • 30%
  • 100%
070
(type A)
Damage:
  • ×1.1
  • ×1.2
  • ×1.4
  • ×1.5
88Constrict
からみつく
Can delay your opponent's disruptions for two turns.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • As of 3DS v1.5, it is described less-clearly in-game as 'Delays your opponent's disruptions even more.'
Damage ×2
  • 20%
  • 50%
  • 90%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
36Chill
さむけ
Can delay your opponent's disruptions for a turn.
  • Can only activate if a disruption countdown is visible.
  • As of 3DS v1.5, it is described less-clearly in-game as 'Delays your opponent's disruptions.'
Other
  • 20%
  • 30%
  • 100%
070
(type A)
Chance:
  • +10%
  • +20%
  • +25%
  • +30%
38Flap
はばたく
Can delay your opponent's disruptions for a turn.*
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • Only affects Ground  Pokémon in Pokémon Shuffle (3DS) prior to v1.3, and Pokémon Shuffle Mobile prior to v1.6.
  • As of 3DS v1.5, it is described less-clearly in-game as 'Delays your opponent's disruptions.'
Other
  • 20%
  • 30%
  • 100%
100
(type B)
Damage:
  • ×1.1
  • ×1.2
  • ×1.4
  • ×1.5
87Whirlpool
うずしお
Can delay your opponent's disruptions for a turn.
  • Can only activate if a disruption countdown is visible.
  • As of 3DS v1.5, it is described less-clearly in-game as 'Delays your opponent's disruptions.'
Other
  • 30%
  • 60%
  • 90%
070
(type A)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
145FascinateCan delay your opponent's disruptions for two turns.
  • Can only activate if a disruption countdown is visible.
  • It is described less-clearly in-game as 'Delays your opponent's disruptions.'
Other
  • 30%
  • 30%
  • 30%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +30%
156Sand SportCan delay your opponent's disruptions for three turns.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • It is described less-clearly in-game as 'Delays your opponent's disruptions even more.'
Other
  • 20%
  • 40%
  • 80%
100
(type B)
Damage:
  • ×1.5
  • ×2
  • ×3
  • ×4
26Prank
いたずら
Sometimes changes when a foe will next disrupt your play.
  • Changes the countdown to a random number between 1 and its maximum.
  • As of 3DS v1.4 and Mobile v1.10, cannot activate if the enemy Pokémon is afflicted with a status condition or Disruption Delay.
Other
  • 20%
  • 40%
  • 100%
050Chance:
  • +10%
  • +20%
  • +30%
  • +40%
39Mind Zap
わすれさせる
Can reset your opponent's disruption counter to maximum.
  • Changes the countdown to its original value.
  • As of 3DS v1.4 and Mobile v1.10, cannot activate if the enemy Pokémon is afflicted with a status condition or Disruption Delay.
  • As of 3DS v1.5, it is described incorrectly in-game as 'Delays your opponent's disruptions.'
Other
  • 10%
  • 40%
  • 100%
100
(type B)
Chance:
  • +5%
  • +10%
  • +20%
  • +25%
154Possession
ひょうい
Can reset your opponent's disruption counter to maximum.
  • It is described incorrectly in-game as 'Can delay your opponent's disruptions for a turn.'
  • As of 3DS v1.5, it is described incorrectly in-game as 'Delays your opponent's disruptions.'
Other
  • 40%
  • 40%
  • 40%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +33%
155Calm Down
なごませる
Can reset your opponent's disruption counter to maximum.
  • It is described incorrectly in-game as 'Can delay your opponent's disruptions for a turn.'
  • As of 3DS v1.5, it is described incorrectly in-game as 'Delays your opponent's disruptions.'
Other
  • 20%
  • 40%
  • 70%
100
(type B)
Chance:
  • +5%
  • +7%
  • +10%
  • +15%
20Quake
ゆさぶる
Sometimes increases damage and leaves opponentparalyzedfor a short period of time..Damage ×1.2
  • 20%
  • 35%
  • 60%
070
(type A)
Chance:
  • +10%
  • +20%
  • +30%
  • +40%
149Daunt
ひるませる
Can delay your opponent's disruptions for a turn and also increases damage.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • As of 3DS v1.5, it is described less-clearly in-game as 'Delays your opponent's disruptions and increases damage.'
Damage ×1.2
  • 70%
  • 70%
  • 70%
070
(type A)
Damage:
  • ×1.44
  • ×1.8
  • ×2.16
  • ×2.4
147Crushing Step
ふみつける
Can delay your opponent's disruptions for a turn and also increases damage.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • As of 3DS v1.5, it is described less-clearly in-game as 'Delays your opponent's disruptions and increases damage.'
Damage ×2
  • 30%
  • 40%
  • 50%
100
(type B)
Damage:
  • ×2.4
  • ×3
  • ×4
  • ×5
146Shadow ShockDelays your opponent's disruptions for two turns and deals even more damage.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • It is described less-clearly in-game as 'Delays your opponent's disruptions and deals even more damage.'
Damage ×3
  • 15%
  • 50%
  • 100%
120Damage:
  • ×4.5
  • ×6
  • ×9
  • ×10.5
148Power HugDelays your opponent's disruptions for two turns and deals a lot more damage.
  • Can only activate if a disruption countdown is visible.
  • If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.
  • It is described less-clearly in-game as 'Delays your opponent's disruptions and deals a lot more damage.'
Damage ×5
  • 30%
  • 50%
  • 80%
50Damage:
  • ×6
  • ×7.5
  • ×9
  • ×10
6Last-Ditch Effort
さいごのちから
Increases damage when things are looking desperate.
  • Activates only during last 4 turns or last 10 seconds.
Damage ×5
  • 50%
  • 100%
  • 100%
100
(type B)
Damage:
  • ×6
  • ×7.5
  • ×10
  • ×15
10Swarm
むしのしらせ
Increases damage when things are looking desperate.
  • Activates only during last 4 turns or last 10 seconds.
Damage ×5
  • 60%
  • 80%
  • 100%
070
(type A)
Chance:
  • +10%
  • +20%
  • +30%
  • +40%
11Steely Resolve
はがねのこころ
Increases damage when things are looking desperate.
  • Activates only during last 4 turns or last 10 seconds.
Damage ×4
  • 60%
  • 80%
  • 100%
100
(type B)
Damage:
  • ×4.4
  • ×4.8
  • ×10
  • ×14
123Hyper Bolt
ハイパーボルト
Deals a lot more damage when things are looking desperate.
  • Activates only during last 4 turns or last 10 seconds.
Damage ×7
  • 70%
  • 70%
  • 70%
120Damage:
  • ×8.4
  • ×9.1
  • ×10.5
  • ×14
89Final Effort
ラストワン
Deals a ton of damage when there are no more moves left.
  • Activates only during the final turn or last 3 seconds.
Damage ×9
  • 70%
  • 80%
  • 100%
070
(type A)
Damage:
  • ×18
  • ×22.5
  • ×27
  • ×36
12Pyre
おくりび
Increases damage done by any Fire  types inthe combo.Damage ×2
  • 50%
  • 100%
  • 100%
120Chance:
  • +10%
  • +20%
  • +30%
  • +40%
14Pummel
そうこうげき
Increases damage done by any Fighting  types inthe combo.Damage ×2
  • 15%
  • 50%
  • 100%
120Chance:
  • +20%
  • +25%
  • +40%
  • +50%
13Dancing Dragons
ドラゴンコンボ
Increases damage done by any Dragon  types inthe combo.Damage ×2
  • 60%
  • 100%
  • 100%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
15Pixie Power
フェアリーパワー
Increases damage done by any Fairy  types inthe combo.Damage ×2
  • 15%
  • 40%
  • 80%
100
(type B)
Chance:
  • +20%
  • +30%
  • +40%
  • +60%
16Sinister Power
ダークパワー
Increases damage done by any Dark  types inthe combo.Damage ×2
  • 15%
  • 40%
  • 80%
100
(type B)
Chance:
  • +20%
  • +30%
  • +40%
  • +60%
81Ice Dance
こおりのまい
Increases damage done by Ice  types in the combo.Damage ×1.8
  • 30%
  • 50%
  • 70%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
82Ground Forces
グランドコンボ
Increases damage done by Ground  types in the combo.Damage ×2
  • 20%
  • 60%
  • 80%
100
(type B)
Chance:
  • +15%
  • +20%
  • +25%
  • +30%
99Big Wave
ビッグウェーブ
Increases damage done by any Water  types inthe combo.Damage ×2
  • 30%
  • 60%
  • 90%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
100ConductionIncreases damage done by any Electric  types in the combo.Damage ×2
  • 20%
  • 60%
  • 90%
120Chance:
  • +10%
  • +20%
  • +30%
  • +40%
101Metal Combo
メタルコンボ
Increases damage done by any Steel  types inthe combo.Damage ×2
  • 5%
  • 100%
  • 100%
150Chance:
  • +10%
  • +15%
  • +25%
  • +45%
102Phantom Combo
ファントムコンボ
Increases damage done by any Ghost  types inthe combo.Damage ×2
  • 5%
  • 100%
  • 100%
150Chance:
  • +10%
  • +15%
  • +25%
  • +45%
105Leaf Combo
リーフコンボ
Increases damage done by any Grass  types inthe combo.Damage ×2
  • 30%
  • 60%
  • 90%
120Chance:
  • +10%
  • +15%
  • +20%
  • +30%
106Rock Combo
ロックコンボ
Increases damage done by any Rock  types inthe combo.Damage ×2
  • 30%
  • 60%
  • 90%
120Chance:
  • +10%
  • +15%
  • +20%
  • +30%
107Bug Combo
バグズコンボ
Increases damage done by any Bug  types inthe combo.Damage ×2
  • 30%
  • 60%
  • 90%
120Chance:
  • +10%
  • +15%
  • +20%
  • +30%
68Sky Blast
スカイコンボ
Increases damage done by any Flying  types inthe combo.Damage ×2
  • 10%
  • 60%
  • 90%
120Chance:
  • +5%
  • +10%
  • +15%
  • +20%
80Poison Pact
ポイズンコンボ
Increases damage done by Poison  types in the combo.Damage ×2
  • 40%
  • 60%
  • 80%
120Chance:
  • +10%
  • +20%
  • +30%
  • +50%
103Shadow Dance
シャドーダンス
Deals even more damage done by Ghost  types in the combo when you make a match of five.*
  • The activation rates for matches of 3 or 4 are always 0%, and will not increase with skill level.
Damage ×3
  • 0%
  • 0%
  • 70%
54Chance:
  • +5%
  • +10%
  • +20%
  • +30%
108Psychic Combo
サイココンボ
Increases damage done by any Psychic  types inthe combo.Damage ×2
  • 10%
  • 60%
  • 90%
120Chance:
  • +10%
  • +15%
  • +20%
  • +30%
104Typeless Combo
タイプレスコンボ
Increases damage done by any types inthe combo.Damage ×2.5
  • 40%
  • 40%
  • 40%
150Chance:
  • +10%
  • +15%
  • +20%
  • +35%
050Double Normal
ノーマルコンボ
Increases damage done by any Normal  types in a combo.*Damage ×4
  • 20%
  • 60%
  • 80%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
77Paralysis Combo
まひコンボ
Increases damage done by combos if the foe isparalyzed.
  • It will also activate if the foe is stunned due to the skills Astonish, Chill, Constrict, Crushing Step, Daunt, Fascinate, Flap, Power Hug, Sand Sport, Shadow Shock, or Whirlpool.
  • However, it will not activate if the foe is afflicted by Disruption Delay.
  • In the case of effects that stun for only one move (astonish, chill, crushing step, daunt, flap, whirlpool), only the initial match of the combo deals extra damage, as the stunned status is removed after the first match.
Damage ×1.5
  • 40%
  • 60%
  • 100%
070
(type A)
Chance:
  • +20%
  • +25%
  • +30%
  • +40%
78Sleep Combo
ねむりコンボ
Increases damage done by combos if the foe isasleep.Damage ×1.5
  • 40%
  • 60%
  • 100%
100
(type B)
Chance:
  • +20%
  • +25%
  • +30%
  • +40%
79Relentless
たたみかける
Increases damage done by combos if foe has any status condition.
  • It will also activate if the enemy is afflicted by Disruption Delay.
  • Note: This skill is bugged. Only the damage of the initial hit when the skill is activated is increased. The damage of the resulting combo is not increased.
Damage ×1.2
  • 70%
  • 80%
  • 100%
100
(type B)
Damage:
  • ×1.44
  • ×1.56
  • ×1.8
  • ×2.04
17Crowd Control
むれをなす
Increases damage when there are more <Pokémon> in the puzzle area.*
  • Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +50×P
  • 20%
  • 60%
  • 80%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +40%
131Crowd Control+
むれをなす+
Deals even more damage when there are more <Pokémon> in the puzzle area.*
  • Damage is increased by +100 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +100×P
  • 15%
  • 40%
  • 80%
100
(type B)
Chance:
  • +10%
  • +25%
  • +30%
  • +40%
18Counterattack
はんげき
Deals even more damage the more disruptions there are.*
  • Damage is increased by +20 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +20×D
  • 25%
  • 75%
  • 100%
100
(type A)
Damage:
  • +30×D
  • +35×D
  • +40×D
  • +50×D
130Counterattack+
はんげき+
Deals even more damage the more disruptions there are.*
  • Damage is increased by +100 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +100×D
  • 25%
  • 50%
  • 70%
120Chance:
  • +10%
  • +15%
  • +20%
  • +30%
49Crowd Power
あつまるちから
Increases damage when there are more <Pokémon> in the puzzle area.*
  • Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +50×P
  • 25%
  • 70%
  • 90%
100
(type B)
Damage:
  • +60×P
  • +70×P
  • +80×P
  • +100×P
83Flash Mob
だんけつ
Increases damage when there are more Pokémon with the same type in the puzzle area.*
  • Damage is increased by +30 times the number of Pokémon of the same type not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.
Damage +30×P'
  • 5%
  • 40%
  • 60%
070
(type A)
Chance:
  • +20%
  • +30%
  • +40%
  • +60%
19Vitality Drain
パワードレイン
Does more damage when the opponent has more HP left.
  • Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • As of 3DS v1.5, it is described less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
Other
  • 15%
  • 30%
  • 60%
050Chance:
  • +5%
  • +10%
  • +20%
  • +30%
128Hyper DrainDoes more damage when the opponent has more HP left.
  • Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • It is described less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
  • The activation rate for a match of 3 is always 0%, and will not increase with skill level.
Other
  • 0%
  • 60%
  • 100%
70
(type A)
Chance:
  • +10%
  • +20%
  • +25%
  • +30%
69Poisonous Mist
どくのきり
Does more damage when the opponent has more HP left.
  • Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • As of 3DS v1.5, it is described less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
Other
  • 25%
  • 45%
  • 30%
050Chance:
  • +10%
  • +15%
  • +20%
  • +25%
70Downpour
おおあめ
Does more damage when the opponent has more HP left.
  • Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • As of 3DS v1.5, it is described less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
Other
  • 25%
  • 45%
  • 30%
050Chance:
  • +10%
  • +15%
  • +20%
  • +25%
129Absorb
すいとる
Does more damage when the opponent has more HP left.
  • Damage is 5% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • As of 3DS v1.5, it is described less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
Other
  • 60%
  • 70%
  • 100%
050Chance:
  • +5%
  • +10%
  • +15%
  • +20%
127Big EaterDoes more damage when the opponent has more HP left.
  • Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).
  • On stages without an HP bar, it always deals 0 damage.
  • This damage is unaffected by the Pokémon's attack power and any damage multipliers.
  • It is described less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'
Other
  • 40%
  • 70%
  • 90%
120Chance:
  • +3%
  • +5%
  • +7%
  • +9%
7Hitting Streak
れんげき
Increases damage when it is triggered in a row.*
  • Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to 2× the base damage (at 4 or more consecutive activations).
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×1.2-2*
  • 60%
  • 100%
  • 100%
100
(type B)
Chance:
  • +10%
  • +15%
  • +20%
  • +30%
126Hitting Streak+
れんげき+
Deals even more damage the more times in a row it is triggered.
  • Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to 10× the base damage (at 6 or more consecutive activations).
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×1.5-10*
  • 60%
  • 60%
  • 60%
120Chance:
  • +5%
  • +10%
  • +15%
  • +20%
8Damage Streak
ノンストップ
Increases damage when it is triggered in a row.*
  • Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to 2× the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus.
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×1.2-2*
  • 60%
  • 100%
  • 100%
100
(type B)
Damage:
  • ×1.1
  • ×1.3
  • ×1.5
  • ×2
124Non Stop+
ノンストップ+
Deals even more damage the more times in a row it is triggered.
  • Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to 10× the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus.
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×2-10*
  • 20%
  • 40%
  • 60%
120Damage:
  • ×1.1
  • ×1.3
  • ×1.5
  • ×2
85Toxic Stress
どくがさね
Increases damage when it is triggered in a row.*
  • Damage is multiplied by 1.5, 2 and 3 to the first, second and third-and-more times it has been triggered respectively.
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×1.5-3*
  • 50%
  • 100%
  • 100%
100
(type B)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
125Up, Up, UpDeals even more damage the more times in a row it is triggered.
  • Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to 20× the base damage (at 5 or more consecutive activations).
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×2-20*
  • 20%
  • 50%
  • 100%
200Chance:
  • +20%
  • +30%
  • +40%
  • +50%
163Hammering StreakIncreases damage when it is triggered in a row.
  • Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to 3× the base damage (at 3 or more consecutive activations). This is then multiplied by the Skill Level bonus.
  • Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.
Damage ×1.5-3*
  • 100%
  • 100%
  • 100%
120Damage:
  • ×1.5
  • ×2
  • ×2.5
  • ×3
22Swat
たたきおとす
Increases damage against Flying , Bug , or Fairy  types.
  •  Psychic -type attacks against Flying , Bug , or Fairy -type Pokémon are super effective for the entire combo.
  • Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.
Damage ×2
  • 20%
  • 40%
  • 100%
070
(type A)
Damage:
  • ×1.1
  • ×1.2
  • ×1.4
  • ×1.6
23Brute Force
ちからおし
Increases damage for attacks that are not very effective.
  • All Pokémon attacks that would be not very effective have normal effectiveness for the entire combo.
  • Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.
Damage ×2
  • 50%
  • 100%
  • 100%
070
(type A)
Damage:
  • ×2
  • ×2.5
  • ×3
  • ×4
30Rock Break
いわをけす
Destroys one breakable-rock disruption without fail.Other
  • 100%
  • 100%
  • 100%
050Damage:
  • ×1.5
  • ×1.7
  • ×1.8
  • ×2
54Rock Break+
いわをけす+
Sometimes destroys three breakable-rock disruptions.Other
  • 50%
  • 100%
  • 100%
120Chance:
  • +10%
  • +15%
  • +20%
  • +30%
55Rock Break++
いわをけす++
Sometimes destroys five breakable-rock disruptions.Other
  • 40%
  • 100%
  • 100%
120Chance:
  • +5%
  • +10%
  • +15%
  • +20%
132Rock Shot
いわはじき
Erases two breakable-rock disruptions and increases damage.*Damage ×2
  • 60%
  • 100%
  • 100%
120Damage:
  • ×3
  • ×4
  • ×6
  • ×8
160Rock Shot αErases seven breakable-rock disruptions and increases damage.Damage ×2
  • 50%
  • 100%
  • 100%
200Damage:
  • ×4
  • ×6
  • ×8
  • ×10
31Cloud Clear
くもばらい
Clears away one black-cloud disruption without fail.Other
  • 100%
  • 100%
  • 100%
050Damage:
  • ×1.5
  • ×1.7
  • ×1.8
  • ×2
56Cloud Clear+
くもばらい+
Sometimes clears away three black-cloud disruptions.Other
  • 50%
  • 100%
  • 100%
120Chance:
  • +10%
  • +15%
  • +20%
  • +30%
57Cloud Clear++
くもばらい++
Sometimes clears away five black-cloud disruptions.Other
  • 40%
  • 100%
  • 100%
120Chance:
  • +5%
  • +10%
  • +15%
  • +20%
135Cloud Shot
くもはじき
Clears away two black-cloud disruptions and increases damage.Damage ×2
  • 60%
  • 100%
  • 100%
120Damage:
  • ×3
  • ×4
  • ×6
  • ×8
32Block Smash
ブロックくずし
Clears one unbreakable-block disruption without fail.Other
  • 100%
  • 100%
  • 100%
050Damage:
  • ×1.5
  • ×1.7
  • ×1.8
  • ×2
58Block Smash+
ブロックくずし+
Sometimes clears three unbreakable-block disruptions.Other
  • 50%
  • 100%
  • 100%
120Chance:
  • +10%
  • +15%
  • +20%
  • +30%
59Block Smash++
ブロックブレイク
Sometimes clears five unbreakable-block disruptions.Other
  • 40%
  • 100%
  • 100%
120Chance:
  • +5%
  • +10%
  • +15%
  • +20%
140Block Off
ブロックオフ
Rarely clears 10 unbreakable-block disruptions.*Other
  • 20%
  • 30%
  • 60%
120Chance:
  • +10%
  • +20%
  • +30%
  • +40%
142Block Shot
ブロックはじき
Erases two unbreakable-block disruptions and increases damage.Damage ×2
  • 60%
  • 100%
  • 100%
120Damage:
  • ×3
  • ×4
  • ×6
  • ×8
141DestructionErases one unbreakable-block disruption and deals a lot more damage.Damage ×5
  • 80%
  • 90%
  • 100%
200Damage:
  • ×6
  • ×7
  • ×8
  • ×9
33Eject
ふりはらう
Removes one non-Support Pokémon icon without fail.
  • Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.
Other
  • 100%
  • 100%
  • 100%
070
(type A)
Damage:
  • ×1.5
  • ×1.7
  • ×1.8
  • ×2
60Eject+
ふりはらう+
Sometimes removes three non-Support Pokémon icons.
  • Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.
Other
  • 50%
  • 100%
  • 100%
120Chance:
  • +10%
  • +15%
  • +20%
  • +30%
61Eject++
ふりはらう++
Sometimes removes five non-Support Pokémon icons.
  • Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.
Other
  • 40%
  • 100%
  • 100%
120Chance:
  • +5%
  • +10%
  • +15%
  • +20%
91Dragon Sweep
ドラコンのしっぽ
Sometimes removes two non-Support Pokémon.Other
  • 80%
  • 80%
  • 80%
100
(type B)
Damage:
  • ×2
  • ×2.2
  • ×2.5
  • ×3
139EliminateRarely removes all non-Support Pokémon.Other
  • 35%
  • 45%
  • 65%
120Chance:
  • +5%
  • +7%
  • +10%
  • +13%
138Shot Out
はじきだす
Erases two non-Support Pokémon and increases damage.Damage ×2
  • 60%
  • 100%
  • 100%
120Damage:
  • ×3
  • ×4
  • ×6
  • ×8
34Barrier Bash
バリアけし
Removes one barrier-type disruption without fail.
  • The icon inside the barrier remains.
Other
  • 100%
  • 100%
  • 100%
070
(type A)
Damage:
  • ×1.2
  • ×1.5
  • ×1.7
  • ×2
62Barrier Bash+
バリアけし+
Sometimes removes three barrier-type disruptions.
  • The icons inside the barriers remain.
Other
  • 50%
  • 100%
  • 100%
120Chance:
  • +10%
  • +15%
  • +20%
  • +30%
63Barrier Bash++
バリアけし++
Sometimes removes five barrier-type disruptions.
  • The icons inside the barriers remain.
Other
  • 40%
  • 100%
  • 100%
120Chance:
  • +5%
  • +10%
  • +15%
  • +20%
137Barrier BreakRarely removes all barrier-type disruptions.
  • The icons inside the barriers remain.
Other
  • 20%
  • 40%
  • 70%
120Chance:
  • +10%
  • +20%
  • +25%
  • +40%
136Barrier Shot
バリアはじき
Removes two barrier-type disruptions and increases damage.
  • The icons inside the barriers remain.
  • Prior to v1.5 (3DS), it was described incorrectly in-game as 'Removes two barrier-type disruptions without fail.'
Damage ×2
  • 60%
  • 100%
  • 100%
120Damage:
  • ×3
  • ×4
  • ×6
  • ×8
161Barrier Shot ΩErases seven barrier-type disruptions and increases damage.
  • The icons inside the barriers remain.
Damage ×2
  • 50%
  • 100%
  • 100%
200Damage:
  • ×4
  • ×6
  • ×8
  • ×10
24Quirky
きまぐれ
Sometimes erases one extra matching Pokémon elsewhere.Other
  • 30%
  • 50%
  • 100%
050Chance:
  • +30%
  • +40%
  • +50%
  • +70%
25Quirky+
きまぐれ+
Sometimes erases two extra matching Pokémon elsewhere.Other
  • 25%
  • 35%
  • 100%
070
(type A)
Chance:
  • +10%
  • +20%
  • +40%
  • +65%
133Quirky++
きまぐれ++
Rarely erases five extra matching Pokémon elsewhere.Other
  • 10%
  • 25%
  • 100%
120Chance:
  • +15%
  • +25%
  • +45%
  • +75%
134Blindside
やみうち
Sometimes erases two extra matching Pokémon elsewhere.Other
  • 60%
  • 100%
  • 100%
100
(type B)
Damage:
  • ×2
  • ×2.5
  • ×3
  • ×4
162Hide and SeekSometimes erases seven extra matching Pokémon elsewhere.Other
  • 40%
  • 50%
  • 60%
150Chance:
  • +10%
  • +20%
  • +30%
  • +40%
27Stabilize
オジャマけし
Sometimes erases one of the foe's disruptions on the board.
  • Erases 1 breakable-rock, unbreakable-block, black-cloud, barrier, or Coin.
Other
  • 30%
  • 50%
  • 100%
070
(type A)
Chance:
  • +10%
  • +20%
  • +50%
  • +70%
28Stabilize+
オジャマけし+
Sometimes erases two of the foe's disruptions on the board.
  • Erases 2 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.
Other
  • 20%
  • 50%
  • 80%
100
(type B)
Chance:
  • +10%
  • +20%
  • +40%
  • +50%
53Stabilize++
オジャマけし++
Occasionally erases five of the foe's disruptions on the board.
  • Erases 5 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.
Other
  • 25%
  • 50%
  • 100%
120Chance:
  • +10%
  • +15%
  • +20%
  • +25%
35Swap
いれかえ
Sometimes replaces a disruption with this Pokémon.
  • Replaces 1 breakable-rock, unbreakable-block, or Coin. Barrier and black-cloud disruptions are not destroyed if the target is underneath one.
Other
  • 30%
  • 50%
  • 100%
050Chance:
  • +20%
  • +30%
  • +50%
  • +70%
64Swap+
いれかえ+
Sometimes replaces three disruptions with this Pokémon.
  • Replaces 3 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.
Other
  • 25%
  • 50%
  • 100%
120Chance:
  • +10%
  • +20%
  • +30%
  • +35%
65Swap++
いれかえ++
Sometimes replaces five disruptions with this Pokémon.
  • Replaces 5 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.
Other
  • 20%
  • 50%
  • 100%
120Chance:
  • +5%
  • +10%
  • +20%
  • +30%
98Transform
へんしん
Changes up to 3 <Pokémon> into another Support Pokémon.Other
  • 50%
  • 100%
  • 100%
100
(type B)
Chance:
  • +5%
  • +10%
  • +20%
  • +30%
94Rockify
いわにする
Sometimes turns two non-Support Pokémon into rocks.
  • Prior to v1.5 (3DS), it was described incorrectly in-game as "Occasionally turns one non-Support Pokémon into a rock.
Other
  • 60%
  • 80%
  • 100%
070
(type A)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%
157Rockify+Sometimes turns up to 10 non-Support Pokémon into rocks.Other
  • 25%
  • 40%
  • 70%
120Chance:
  • +10%
  • +20%
  • +30%
  • +40%
95Blockify
ブロックにする
Sometimes turns two non-Support Pokémon into blocks.
  • Prior to v1.5 (3DS), it was described incorrectly in-game as "Occasionally turns one non-Support Pokémon into a block.
Other
  • 60%
  • 80%
  • 100%
070
(type A)
Chance:
  • +5%
  • +10%
  • +15%
  • +20%

Unused skills

These skills exist with the game data, but are not currently used by any Pokémon. Fearless and Disrupt Buster were listed in the search function of the Pokémon List prior to version 1.2.0 of Pokémon Shuffle (3DS). The other unused skills were introduced in or after version 1.2.0.

Index no.Name
(Japanese)
Description/NotesEffectChance
(3-/4-/5
or more-match)
Skill points
to max
Skill Level
bonus
21Fearless
こわいものしらず
Increases damage in the combo if the opponent is Ghost type.
  • Attacks against Ghost -type Pokémon are super effective.
Other
  • 10%
  • 50%
  • 100%
070
(type A)
Damage:
  • ×1.2
  • ×1.4
  • ×1.5
  • ×2
29Disrupt Buster
オジャマブレイク
Rarely erases all of the foe's disruptions.Other
  • 1%
  • 5%
  • 10%
200Chance:
  • +5%
  • +10%
  • +15%
  • +30%
72Good Luck
こううん
Makes it more likely to receive items when set as a SupportPokémon.Drop rate ×1.2

N/A

200Drop rate:
  • ×1.22
  • ×1.25
  • ×1.28
  • ×1.3
90Fury of 5
いちげき
Deals even more damage when you make a match of five.Damage ×4
  • 0%
  • 0%
  • 90%
200Damage:
  • ×6
  • ×8
  • ×12
  • ×16
93Goad
おこらせる
Sometimes forces the foe to trigger its disruption immediately.Other
  • 5%
  • 30%
  • 80%
200Chance:
  • +5%
  • +10%
  • +15%
  • +20%
96Prospector
はっくつ
Changes one rock into a Coin.Other
  • 3%
  • 10%
  • 30%
200Chance:
  • +2%
  • +5%
  • +10%
  • +15%
97Alchemist
れんきん
Changes one block into a Coin.Other
  • 3%
  • 10%
  • 30%
200Chance:
  • +2%
  • +5%
  • +10%
  • +15%
109Poison RushIncreases damage done by combos if the foe is poisoned.Damage ×2
  • 60%
  • 70%
  • 100%
70
(type A)
Chance:
  • +10%
  • +20%
  • +30%
  • +40%
1225 UpIncreases damage when you make a match of five. Skill Level will go up more easily!Damage ×1.5
  • 0%
  • 0%
  • 100%
54Damage:
  • ×2.25
  • ×2.7
  • ×3
  • ×3.3
158Blockify+Sometimes turns up to 10 non-Support Pokémon into blocks.Other
  • 25%
  • 40%
  • 70%
120Chance:
  • +10%
  • +20%
  • +30%
  • +40%

Mega Effect list

Main article:Mega Evolution (Shuffle)

Version history

Several skills have had their effects changed over time:

VersionRelease dateChanges
1.3.0 (3DS)May 26, 2015 (3DS)The skill "Block Bash" has been renamed to "Block Smash".
1.3.0 (3DS)
1.6.0 (Mobile)
March 23, 2016 (3DS)
April 26, 2016 (Mobile)
  • Increases the activation rate of some skills:
  • Decreases the activation rate of some skills:
  • The skillFlap now works on all types, instead of only Ground.
  • The skillsEject,Eject+, andEject++ can now remove Pokémon that fall into the Puzzle Area like Support Pokémon.
  • It fixes a glitch that caused matches shaped like an "L" or upside-down "T" to activate skills twice.
  • Ditto no longer works as a "wild card" when matching Pokémon icons. This was done in response to players hacking in the Pokémon to get high scores in Competitive Stages.
1.3.10 (3DS)
1.6.4 (Mobile)
May 17, 2016Adds the skill gauge, allowing all skills to be leveled up to increase their activation rate or damage dealt (but not both).
1.4.0 (3DS)
1.10.0 (Mobile)
March 8, 2017 (3DS)
April 4, 2017
The skills "Mind Zap" and "Prank" can no longer activate if the enemy Pokémon is afflicted by a Disruption Delay or has a status effect such as Burn or Sleep.
1.4.1 (3DS)March 8, 2017 (3DS)Introduces a glitch where the skill "Poison Pact" would only activate if the enemy Pokémon is Poisoned.
1.4.4 (3DS)March 15, 2017 (3DS)Fixes the "Poison Pact" glitch.
1.4.6 (3DS)
1.10.0 (Mobile)
April 4, 2017 (3DS)
April 5, 2017 (Mobile)
Increases the damage dealt when activating some skills:

Increases the effect growth of some skills:

  • Cross Attack: 2.2×/2.4×/2.8×/3× → 3.3×/3.6×/4.2×/4.5×
  • L-Boost: 2.2×/2.4×/2.8×/3× → 3.3×/3.6×/4.2×/4.5×
  • T-Boost: 2.2×/2.4×/2.8×/3× → 3.3×/3.6×/4.2×/4.5×
  • Last-Ditch Effort: 2.4×/3×/4×/6× → 6×/7.5×/10×/15×
  • Steely Resolve: 2.2×/2.4×/5×/7× → 4.4×/4.8×/10×/14×
  • Final Effort: 3.6×/4.2×/6×/10.2× → 8.4×/9.8×/14×/23.8×

Increases the activation rate of some skills:

Introduces a bug whereby the skill "Brute Force" would increase the damage of all types' attacks, rather than only types which are Not Very Effective against the current enemy Pokémon.

The skill "+-Boost" has been renamed to "Cross Attack".

1.4.7 (3DS)
1.10.2 (Mobile)
April 7, 2017Fixes the "Brute Force" glitch by reverting the skill to its state before 1.4.6. This removes the skill's erroneous activation on types other than those Not Very Effective on the enemy, but also reverts the damage boost the skill received in 1.4.6 (meaning it is back to 2×).

Decreases the activation rate of some skills:

1.4.14 (3DS)
1.10.9 (Mobile)
May 30, 2017Decreases the effect growth of some skills:
1.4.26 (3DS)
1.11.3 (Mobile)
October 10, 2017Increases the damage dealt when activating some skills:

Increases the effect growth of some skills:

1.4.34 (3DS)
1.11.13 (Mobile)
December 12, 2017Increases the activation rates of some skills:

Increases the base attack power, activation chance, and effect growth of the skillFinal Effort:

  • attack power: 7× → 9×
  • activation rate: 60%/80%/100% → 70%/80%/100%
  • effect growth: 8.4× / 9.8× / 14× / 23.8× → 18× / 22.5× / 27× / 36×
1.4.36 (3DS)December 26, 2017 (3DS)Decreases the effect growth of some skills:
  • Big Eater: +10% / +20% / +25% / +30% → +3% / +5% / +7% / +9%

Notably, Guzzlord is the only user of this skill, and this change was applied just before players could obtain it.

Trivia

  • Theofficial website had images showingManaphy using Stabilize. The equivalent images on theJapanese site show it using its actual skill, Swap+.
  • Demolish (exclusive to Buzzwole) and Beast Power (exclusive to Ultra Beasts) are the only two skills that require a total of 61 skill points to max.
  • In the English version, the naming of the skill "Non Stop+" does not correspond to its lesser version, "Damage Streak". This issue only occurs in English, as all other languages maintain naming consistency between the two skills.
  • The skill "Typeless Combo" is named to have no type in English and Japanese, but in French and Spanish it is the opposite, where it is named to have all types.
  • Of the skills that cost 200 skill points to max (ignoring unused skills):
    • Up, Up, Up is the only skill not exclusive to one Pokémon.
    • Try Hard is the only skill that requires a Skill Swapper. Additionally, all of the other skills are held by Pokémon that cannot use Skill Swappers.
  • The highest-possible single-hit damage is 1,447,194, from using a 10%-of-HP drain skill against level 999 of the Latiosescalation battle.
    • Ignoring drain skills, the highest damage would be 81,000, from Infernape or Litwick (125 attack power) activating the skill Final Effort (36×) with a match of 6 (3×) against a foe that takes supereffective damage (2×) and that is Burned or Spooked (1.5×), with the Attack Power ↑ item active (2×).

In other languages

LanguageTitle
FrenchTalent
GermanFähigkeit
ItalianAbilità
Korean능력Skill
SpanishCapacidad

Specific skills

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Some names of other languages
English EnglishJapanese KanaJapanese RōmajiFrench FrenchGerman GermanItalian ItalianSpanish SpanishKorean HangulKorean Romanized
4 Up4アップYon UpLink 4 ↑Tetraimpulso
AbsorbすいとるSuitoruVol-VieAbsorbenergía
AstonishおどろかすOdorokasuÉtonnementErstaunerSgomentoImpresionar
Barrier BashバリアけしBarrier KeshiAnti-BarrièreBarrierenbrecherFrangibarrieraQuitabarreras
Barrier Bash+バリアけし+Barrier Keshi+Anti-Barrière +Barrierenbrecher+SuperfrangibarrieraQuitabarreras +
Barrier Bash++バリアけし++Barrier Keshi++Anti-Barrière ++Barrierenbrecher++Quitabarreras ++
Barrier BreakAnnihil'BarrièreRevientabarreras
Barrier ShotバリアはじきBarrier HajikiRenvoie-BarrièreAnulabarreras
Barrier Shot ΩバリアはじきΩBarrier Hajiki ΩRenvoie-Barrière ΩAnulabarreras Ω
Beast PowerForce ChimèreUltrafuerza
Big EaterおおぐいŌkuiIngestionTragón
Big WaveビッグウェーブBig WaveTsunamiOleada
BlindsideやみうちYamiuchiFrappe NocturneAtaque Umbrío
Block OffブロックオフBlock OffPulvéri-BlocDecatombe
Block ShotブロックはじきBlock HajikiRenvoie-BlocZafabloques
Block Smash*ブロックくずしBlock KuzushiCasse-BlocBlockbrecherAbbattibloccoRompebloques블럭무너뜨리기Block Muneotteurigi
Block Smash+ブロックくずし+Block Kuzushi+Casse-Bloc +Blockbrecher+SuperabbattibloccoRompebloques +
Block Smash++ブロックブレイクBlock BreakCasse-Bloc XBlockbrecher++Rompebloques ++
BlockifyブロックにするBlock ni SuruCréa-BlocBlockfabrikBloqueo
Brute ForceちからおしChikara OshiAssautKraftpaketForza brutaFuerza Bruta
Bug ComboバグズコンボBugs ComboCombo InsecteCombo Insecto
BurnやけどさせるYakedosaseruIncandescenceAnkokelnBruciaturaAbrasivo
Burn+やけどさせる+Yakedosaseru+Incandescence +Abrasivo +
Calm DownなごませるNagomaseruApaisementSerenidad
CheerおうえんŌenSoutienAnfeuernVítores
ChillさむけSamukeRefroidissementSchüttelfrostBrividoEnfriar
Cloud ClearくもばらいKumo BaraiChasse-NuageWolkenbrecherSpazzanubiQuitanubes
Cloud Clear+くもばらい+Kumo Barai+Chasse-Nuage +Wolkenbrecher+SuperspazzanubiQuitanubes +
Cloud Clear++くもばらい++Kumo Barai++Chasse-Nuage ++Wolkenbrecher++Quitanubes ++
Cloud ShotくもはじきKumohajikiRenvoie-NuageDisipanubes
ConductionでんどうDendōInductionConducción
ConstrictからみつくKaramitsukuCompressionUmklammernRestricción
CounterattackはんげきHan GekiRiposteKontertrefferContrattaccoContraataque
Counterattack+はんげき+Han Geki+Riposte +Kontertreffer+Contraataque +
Cross Attack+アタック+ AttackPuissance CroixKreuz-AngriffAtaque Cruz
Cross Attack++アタック++ Attack+Puissance Croix +Ataque Cruz +
Crowd ControlむれをなすMure o NasuHordeTeamgeistAttacco in gruppoPoder Horda
Crowd Control+むれをなす+Mure o Nasu+Horde +Poder horda +
Crowd PowerあつまるちからAtsumaru ChikaraSynergieAnsammlungskraftFuerza Grupo
Crushing StepふみつけるFumitsukeruÉcrasementPisada
Damage StreakノンストップNonstopObstinationNonstopValangaProgresivo
Dancing DragonsドラゴンコンボDragon ComboCombo DragonDrachensturmCombo del DragoCombo Dragón
DauntひるませるHirumaseruPeurAmenazante
DemolishふんさいFunsaiPulvérisationDesintegrador
DestructionはかいHagaiDémolitionDestrucción
Double NormalノーマルコンボNormal ComboCombo NormalNormal-SerieDoppio normaleCombo Normal
DownpourおおあめŌamePluie TorrentielleRegengussChaparrón
Dragon ShriekドラゴンのさけびDragon no SakebiCri DraconiqueAlarido Dragón
Dragon TalonドラゴンのつめDragon no TsumeGriffe de DragonDrachenkralleArtigli del DragoZarpa Dragón
Dragon SweepドラゴンのしっぽDragon no ShippoDraco-FouetCola Dragón
EjectふりはらうFuriharauÉjectionAbschüttelnEspulsioneExpulsión
Eject+ふりはらう+Furiharau+Éjection +Abschütteln+SupersspulsioneExpulsión +
Eject++ふりはらう++Furiharau++Éjection ++Abschütteln++Expulsión ++
EliminateはいじょHaijoÉliminationSupresión
ExtinctionだんぜつDanzetsuIncisionIncisión
FascinateみりょうMiryouFascinationDonaire
Final EffortラストワンLast OneCoup FinalColofón
FlapはばたくHabatakuTire-d'AilesFlatternBattito d'aliAleteo
Flash MobだんけつDanketsuRalliementUnión
FreezeこおらせるKōraseruGlaciationEinfrierenGeloCongelante
Freeze+こおらせる+Kōraseru+Glaciation +Einfrieren+SupergeloCongelante +
Full PowerフルパワーFull PowerPleine PuissanceOmnifuerza
Ground ForcesグランドコンボGround ComboCombo TerrestreBoden-SerieCombo Tierra
Hammering StreakリレーラッシュRelay LashAssaut en sérieRáfaga Frenética
Heavy HitterパワーパンチPower PunchPoing ÉcrasantKrafthiebSuperpugnoUltragolpe
Hide and SeekかくれんぼKakurenboCache-cacheEscondite
Hitting StreakれんげきRen GekiAttaque en SérieMehrfachschlagRafficaRáfaga
Hitting Streak+れんげき+Ren Geki+Attaque en Série +Mehrfachschlag +Raffica +Ráfaga +
Hyper BoltハイパーボルトHyper BoltMégavoltageHipervoltio
Hyper DrainハイパードレインHyper DrainHyper-SangsueHiperdrenaje
Hyper PunchハイパーパンチHyper PunchHyper PoingHyperhiebHiperpuño
Ice DanceこおりのまいKōri no MaiCombo GlacialDanza Glacial
Last-Ditch EffortさいごのちからSaigo no ChikaraDernières ForcesLetzte KraftUltima risorsaÚltimo Esfuerzo
L-BoostLアタックL AttackPuissance LL-AngriffAtaque L
Leaf ComboリーフコンボLeaf ComboCombo VégétalCombo Hoja
LightningライトニングLightningÉlectro-SurfGalvánico
Mega BoostメガパワーMega PowerMéga-PuissanceMega-KraftMegapotereMegafuerza메가파워Mega Power
Mega Boost+メガパワー+Mega Power+Méga-Puissance +Mega-Kraft+SupermegapotereMegafuerza +
Mega Boost++ハイメガパワーHigh Mega PowerMéga-Puissance XMega-Kraft++Megafuerza ++
Metal ComboメタルコンボMetal ComboCombo MétalliqueCombo Metal
Mind ZapわすれさせるWasuresaseruOubliZurücksetzerRipristinoDespiste
Nap TimeねむけをさそうNemuke o SasōMarchand de SableSoporífero
Non Stop+ノンストップ+Nonstop+Obstination +Progresivo +
NosediveきゅうこうかKyūkōkaAttaque en PiquéSturzangriffCaída en Picado
OpportunistきゅうしょをつくKyūsho o TsukuCoup CritiqueVolltrefferplusColpo di fortunaCertero급소찌르기Geupso Jjireugi
Paralysis ComboまひコンボMahi ComboPara-ComboParalyse-SerieCombo Parálisis
ParalyzeまひさせるMahisaseruParalyseurParalysierenStopParalizante
Paralyze+まひさせる+Mahisaseru+Paralyseur +Paralizante +
Phantom ComboファントムコンボPhantom ComboCombo SpectralCombo Espectro
Pixie PowerフェアリーパワーFairy PowerForce FéériqueFeenkraftPotere FatatoPoder Feérico
PoisonどくにするDoku ni SuruEmpoisonnementEnvenenamiento
Poison PactポイズンコンボPoison ComboCombo ToxiqueCombo Veneno
Poisonous MistどくのきりDoku no KiriBrouillard ToxiqueGiftschwadenNiebla Tóxica
PossessionひょういHyōiPossessionPosesión
Power HugパワーハグPower HugGros CâlinAbrazote
Power of 44つのちからYottsu no ChikaraForce 4ViererkraftForza 4Fuerza 44개의힘4-gae-ui Him
Power of 4+4つのちから+Yottsu no Chikara+Force 4 +Viererkraft+Superforza 4Fuerza 4 +
Power of 55つのちからItsutsu no ChikaraForce 5FünferkraftForza 5Fuerza 5
Power of 5+5つのちから+Itsutsu no Chikara+Force 5 +Fünferkraft+Superforza 5Fuerza 5 +
PrankいたずらItazuraChenapanSchabernackBurlaTravieso
PsyburstサイコバーストPsychoburstExplosion PsyExplosión Psíquica
Psychic ComboサイココンボPsycho ComboCombo PsychiqueCombo Psique
PummelそうこうげきSōkō GekiCombo CostaudFrontalangriffColpo poderosoBeligerante송화Songhwa
PyreおくりびOkuribiBûcherLeuchtfeuerArdorePírico
QuakeゆさぶるYusaburuSecousseAufrüttlerTerremotoTemblor
QuirkyきまぐれKimagureVolatileWillkürCapriccioAntojo
Quirky+きまぐれ+Kimagure+Volatile +Willkür+SupercapriccioAntojo +
Quirky++きまぐれ++Kimagure++Volatile ++Willkür+Antojo ++
RelentlessたたみかけるTatamikakeruAcharnementPiesackenEnsañamiento
Risk-TakerアップダウンUp-DownHasardAuf und AbAlti e bassiOscilante
Rock BreakいわをけすIwa o KesuEfface-RocFelsbrecherFrantumarocceQuiebrarrocas
Rock Break+いわをけす+Iwa o Kesu+Efface-Roc +Felsbrecher+Quiebrarrocas +
Rock Break++いわをけす++Iwa o Kesu++Efface-Roc ++Felsbrecher++Quiebrarrocas ++
Rock ComboロックコンボRock ComboCombo RocheCombo Piedra
Rock ShotいわはじきIwa HajikiRenvoie-RocDemolerrocas
Rock Shot αいわはじきαIwa Hajiki αRenvoie-Roc αDemolerrocas α
RockifyいわにするIwa ni SuruCréa-RocFelsfabrikEnroque
Rockify+いわにする+Iwa ni Suru+Créa-Roc +Enroque +
Sand SportLance-SableArenal
Shadow DanceシャドーダンスShadow DanceDanse FantômeDanza Sombría
Shadow ShockChoc ObscurShock Sombrío
Shock AttackショックこうげきShock KōgekiAttaque ChocSchockangriffAtaque Shock
Shot OutはじきだすHajikidasuRenvoiEyección
Sinister PowerダークパワーDark PowerForce TénébreuseUnheilskraftPotere oscuroFuerza Siniestra
Sky BlastスカイコンボSky ComboCombo AérienFlug-SerieCombo Aéreo
Sleep CharmねむらせるNemuraseruEnsommeillementEinlullenSognidoroAdormilante
Sleep ComboねむりコンボNemuri ComboDodo-ComboSchlaf-SerieCombo Sueño
SpookifyこわがらせるKowagaraseruTerreurVerängstigenSpaventoPavoroso
Spookify+こわがらせる+Kowagaraseru+Terreur +Verängstigen+SuperspaventoPavoroso +
StabilizeオジャマけしOjama KeshiAnti-EntraveStörbrecherDemolizioneQuitainterferencia
Stabilize+オジャマけし+Ojama Keshi+Anti-Entrave +Störbrecher+SuperdemolizioneQuitainterferencia +
Stabilize++オジャマけし++Ojama Keshi++Anti-Entrave ++Störbrecher++Quitainterferencia X
Steely ResolveはがねのこころHagane no KokoroCœur d'AcierStahlherzCuore d’acciaioEspíritu Férreo
Super ArrowスーパーアローSuper ArrowSuper FlècheSuperflecha
Super BoltスーパーボルトSuper BoltSurvoltageSuperblitzSupervoltio
Super CheerスーパーおうえんSuper ŌenSuper SoutienOvación
Super TackleスーパータックルSuper TackleSuper PlaquageSuperenvite
Super VoiceスーパーボイスSuper VoiceSuper ChantSupervoz
SwapいれかえIrekaeSubstitutionAustauschSostituzioneTrueque
Swap+いれかえ+Irekae+Substitution +Austausch+SupersostituzioneTrueque +
Swap++いれかえ++Irekae++Substitution ++Austausch++Trueque ++
SwarmむしのしらせMushi no ShiraseEssaimHexaplagaAiutinsettoEnjambre
SwatたたきおとすTatakiotosuMise à TerreAbsturzAtterramentoDemoledor
T-BoostTアタックT AttackPuissance TT-AngriffAtaque T
Three ForceスリーフォースThree ForceForce 3Mejora 3
Toxic StressどくがさねDokugasaneVeninReserva Tóxica
TransformへんしんHenshinMétamorphoseTransformación
Try HardほんきをだすHonki o DasuGare à toiArrojo
Typeless ComboタイプレスコンボTypeless ComboCombo Tout TypeCombo Omnitipo
Unity PowerきずなのちからKizuna no ChikaraForce SynergétiqueSintonía
Up, Up, UpみぎかたあがりMigikata AgariExpansionAuge
Vitality DrainパワードレインPower DrainCombativitéAuslaugenRodiforzaRobaenergía
WhirlpoolうずしおUzushioTourbillonWirbelnTorbellino

Unused skills

English EnglishJapanese KanaJapanese RōmajiFrench FrenchGerman GermanItalian ItalianSpanish SpanishKorean HangulKorean Romanized
FearlessこわいものしらずKowai Mono ShirazuIntrépideFurchtlosigkeitTemerario
Disrupt BusterオジャマブレイクOjama BreakBris'EntraveStörbeseitigerDespeje
Good LuckこううんKōun
FlashoverかえんKaen
Fury of 5いちげきIchigeki
GoadおこらせるOkoraseru
ProspectorはっくつHakkutsu
AlchemistれんきんRenkin
This article is part ofProject Sidegames, aBulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.