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- Bold indicates a move that getsSTAB when used by Remoraid
- Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
- Click on the generation numbers at the top to see level-up moves from other generations
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| Father | Move | Type | Power | Accuracy | PP |
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| Aurora Beam | Ice | 65 | 100% | 20 |
| Haze | Ice | — | —% | 30 |
| Octazooka | Water | 65 | 85% | 10 |
| Screech | Normal | — | 85% | 40 |
| Supersonic | Normal | — | 55% | 20 |
- Moves marked with an asterisk (*) must bechain bred onto Remoraid in Generation II
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
- Bold indicates a move that getsSTAB when used by Remoraid
- Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
- Click on the generation numbers at the top to see Egg moves from other generations
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| Game | Move | Type | Power | Accuracy | PP |
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| C | Flamethrower | Fire | 95 | 100% | 15 |
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| C | Ice Beam | Ice | 95 | 100% | 10 |
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- A black abbreviation in a colored box indicates that Remoraid can be tutored the move in that game
- A colored abbreviation in a white box indicates that Remoraid cannot be tutored the move in that game
- Bold indicates a move that getsSTAB when used by Remoraid
- Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
- Click on the generation numbers at the top to see Move Tutor moves from other generations
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