Remoraid (Pokémon)/Generation II learnset

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Byleveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level  Move  Type  Power  Accuracy  PP 
011Water GunWater04040100}}100%25
1111Lock-OnNormal0000100}}100%5
2222PsybeamPsychic06565100}}100%20
2222Aurora BeamIce06565100}}100%20
2222BubbleBeamWater06565100}}100%20
3333Focus EnergyNormal000000—}}—%30
4444Ice BeamIce09595100}}100%10
5555Hyper BeamNormal150150090}}90%5
  • Bold indicates a move that getsSTAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see level-up moves from other generations

ByTM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM  Move  Type  Power  Accuracy  PP 
TM03Curse???—%10
TM06ToxicPoison85%10
TM10Hidden PowerNormal100%15
TM13SnoreNormal40100%15
TM15Hyper BeamNormal15090%5
TM17ProtectNormal—%10
TM18Rain DanceWater—%5
TM20EndureNormal—%10
TM21FrustrationNormal100%20
TM27ReturnNormal100%20
TM31Mud-SlapGround20100%10
TM32Double TeamNormal—%15
TM34SwaggerNormal90%15
TM35Sleep TalkNormal—%10
TM39SwiftNormal60—%20
TM40Defense CurlNormal—%40
TM44RestPsychic—%10
TM45AttractNormal100%15
TM46ThiefDark40100%10
HM03SurfWater95100%15
HM06WhirlpoolWater1570%15
  • Bold indicates a move that getsSTAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see TM moves from other generations

Bybreeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father  Move  Type  Power  Accuracy  PP 
SeelDewgongRemoraidOctillery
Aurora BeamIce65100%20
WooperQuagsire
HazeIce—%30
Octillery
OctazookaWater6585%10
PsyduckGolduckTotodileCroconawFeraligatr
ScreechNormal85%40
GoldeenSeakingChinchouLanturnMantine
SupersonicNormal55%20
  • Moves marked with an asterisk (*) must bechain bred onto Remoraid in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Remoraid in that game.
  • Bold indicates a move that getsSTAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see Egg moves from other generations

Bytutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game  Move  Type  Power  Accuracy  PP 
CFlamethrowerFire95100%15
CIce BeamIce95100%10
  • A black abbreviation in a colored box indicates that Remoraid can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Remoraid cannot be tutored the move in that game
  • Bold indicates a move that getsSTAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Byevents

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Event  Move  Type  Power  Accuracy  PP 
New York City Pokémon CenterAmnesiaPsychic—%20
New York City Pokémon CenterMistIce—%30
  • A superscript level indicates that Remoraid can learn this move normally in Generation II at that level
  • Bold indicates a move that getsSTAB when used by Remoraid
  • Italic indicates a move that gets STAB only when used by an Evolution of Remoraid
  • Click on the generation numbers at the top to see event moves from other generations