Range

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Selecting a target in a Double Battle inPokémon Sword and Shield
Selecting a target in a Triple Battle inPokémon X and Y

Therange oreffective range[1] (Japanese:範囲(はんい)range, also referred to as効果(こうか)範囲(はんい)range of effect,[1][2]有効範囲(ゆうこうはんい)effective range,[3][1]効果範囲(こうかはんい)effect range,[4] or効果対象(こうかたいしょう)effect target[5]) of amove is the number and types of targets a given move can have an effect on. The mechanic was introduced inGeneration III along withDouble Battles.

Mechanics

In a Single Battle, most moves, such asTackle andGrowl, affect the opponent. Several moves, primarilystatus moves likeDefense Curl, affect the user. A few moves affect all Pokémon in battle, includingHaze andPerish Song. Some moves do not affect the Pokémon on the field directly, but instead affect the field itself, meaning that the effects of the move will still continue even if the user isswitched out of battle. These moves can affect the entire field (e.g.Rain Dance), the opponent's side of the field (e.g.Stealth Rock), or the user's side of the field (e.g.Light Screen). A few moves likeCurse have ranges that vary due to their particular effect.

In aDouble Battle and other battle formats featuring additional Pokémon, there can be one or more allies and/or one or more opponents. As such, the player will be asked to select which Pokémon to target after selecting a move. Most moves can target either a single opponent or ally, and the player can choose which of them to target. Some moves do not target a single Pokémon, but instead affect multiple Pokémon at the same time. These moves can target opponents and allies (e.g.Earthquake) or opponents only (e.g.Swift). A few moves such asThrash do not allow the player to choose which opponent to target, and will instead target a random opponent if multiple opponents are present. A few moves likeHelping Hand target an ally, and will fail if used in a Single Battle or when no ally is present.

In aTriple Battle, most moves can only hit Pokémon that are adjacent to the user. All five of the other Pokémon are adjacent if the user is in the middle position, and only the three surrounding Pokémon are adjacent if the user is in the left or right position.Long-range moves can affect faraway Pokémon on the opposite side of the field, even if they are not adjacent to the user.

In other battle formats:

  • In aHorde Encounter, the other five Pokémon are treated as adjacent opponents to the player's Pokémon. Moves that target a single ally will fail, even if used by one of the five opponents.
  • In aBattle Royal, moves that target multiple opponents or the opponent's side of the field will target all three opponents. Moves that target the user's side of the field will only affect the user's Pokémon, and moves that target an ally instead target a selected opponent.
  • InSupport Play, moves that target a single ally or opponent cannot be used against the other ally Pokémon. Moves that target allies and multiple opponents will still affect the other ally Pokémon, however.
  • In aMax Raid Battle orTera Raid Battle, the other Trainers' Pokémon are treated as adjacent allies and theDynamax/Terastallized Pokémon is treated as the opponent.

Thedamage of moves that have more than one target when the move is executed is reduced. SinceGeneration IV, it is reduced by 25%, except in Battle Royals, where it is reduced by 50% instead. In Generation III, only the damage of moves that target both opponents is reduced by 50% instead.

Long-range moves

Along-range move (Japanese:遠隔(えんかく)long-range) is a move that can hit any Pokémon on the battlefield, including the opponent or ally on the opposite side of the field in aTriple Battle. Internally, this is determined by a separate bit flag in the move data structure. In addition to moves that affect the field and moves that target all Pokémon in battle, all single-target damage-dealingFlying-type moves,Flying Press, and all single-targetaura and pulse moves are considered long-range moves as ofGeneration VI.

List of ranges

In the charts below, anorange cell indicates that the move can target any one of the highlighted cells by choice, while ared cell indicates that the move targets all of the highlighted cells.

NameRangeDescriptionExamples
Normal
OpponentOpponentOpponent
SelfAllyAlly
The move affects a selected adjacent target.Tackle,Charm
OpponentOpponentOpponent
SelfAllyAlly
Long-range
Gust,Heal Pulse
1 Other
OpponentOpponentOpponent
SelfAllyAlly
The move affects an adjacent opposing Pokémon.Me First,Max Strike,Doodle
Self
OpponentOpponentOpponent
SelfAllyAlly
The move targets the user.Recover,Defense Curl
1 Ally
OpponentOpponentOpponent
SelfAllyAlly
The move affects an adjacent ally Pokémon. It has no effect in a Single Battle.Helping Hand
Self/Ally
OpponentOpponentOpponent
SelfAllyAlly
The move can target the user or an adjacent ally.Acupressure
Your Party
OpponentOpponentOpponent
SelfAllyAlly
The move affects the user's entireparty, including Pokémon that aren't currently on the battlefield, as well as any allies.Heal Bell,Aromatherapy
All Allies
(Except Self)
OpponentOpponentOpponent
SelfAllyAlly
The move affects all allies simultaneously, except for the user. It has no effect in a Single Battle.Coaching
1 Random
OpponentOpponentOpponent
SelfAllyAlly
The move affects one of the adjacent opposing Pokémon at random. It affects the opposing Pokémon in a Single Battle.Thrash,Petal Dance
Many Others
OpponentOpponentOpponent
SelfAllyAlly
The move affects multiple adjacent opposing Pokémon simultaneously.Growl,Blizzard,Swift
All Others
OpponentOpponentOpponent
SelfAllyAlly
The move affects all surrounding Pokémon simultaneously.Earthquake,Explosion
All
OpponentOpponentOpponent
SelfAllyAlly
The move affects all Pokémon on the battlefield at the time the move is used.Perish Song,Rototiller
Both Sides
OpponentOpponentOpponent
SelfAllyAlly
The move affects the entire battlefield and all Pokémon on it.Haze,Rain Dance
Other Side
OpponentOpponentOpponent
SelfAllyAlly
The move affects the opponent's side of the battlefield.Spikes,Stealth Rock
Your Side
OpponentOpponentOpponent
SelfAllyAlly
The move affects the user's side of the battlefield.Mist,Light Screen
Varies
OpponentOpponentOpponent
SelfAllyAlly
The move is influenced by things such as the opposing Pokémon using a move or the user'stype, so the effect and range are not fixed.Counter,Curse

List of moves by range

Generation V onwards

In the internal data of theGeneration V games onwards, moves can have one of 14 ranges depending on a byte value in the move data structure. InPokédex 3D,Pokédex 3D Pro, and the official guidebooks for these games, these are combined into a total of 12 categories. In the official guidebook forSword and Shield published byThe Pokémon Company International, the "Adjacent" category is split into "All Others" and "All", for a total of 13 categories. In the official guidebook forScarlet and VioletThe Hidden Treasure of Area Zero published by OVERLAP, a parenthetical note distinguishes moves that affect all allies and those that affect all allies except the user.

ValueName[6]RangeMoves
0Normal
通常(つうじょう)
OpponentOpponentOpponent
SelfAllyAlly
(All moves not listed below)
OpponentOpponentOpponent
SelfAllyAlly
Long-range
1Self/Ally
自分(じぶん)味方(みかた)(ぴき)
OpponentOpponentOpponent
SelfAllyAlly
Acupressure
21 Ally
味方(みかた)(ぴき)
OpponentOpponentOpponent
SelfAllyAlly
3Varies[7]
特殊(とくしゅ)
OpponentOpponentOpponent
SelfAllyAlly
Normal[8][9]
通常(つうじょう)
1 Other[9]
相手(あいて)(ぴき)
4Adjacent[10]
All Others[11]
相手(あいて)味方複数(みかたふくすう)
OpponentOpponentOpponent
SelfAllyAlly
5Many Others
相手複数(あいてふくすう)
OpponentOpponentOpponent
SelfAllyAlly
6Your Party[12]
Your Side[13]
味方(みかた)すべて[14]
OpponentOpponentOpponent
SelfAllyAlly
Long-range[note 1]
OpponentOpponent
SelfAlly
All Allies
(Except Self)

味方(みかた)すべて
(自分を除く)
OpponentOpponent
SelfAlly
7Self
自分(じぶん)
OpponentOpponentOpponent
SelfAllyAlly
Swords Dance
Growth
Meditate
Agility
Teleport
Double Team
Recover
Harden
Minimize
Withdraw
Defense Curl
Barrier
Focus Energy
Bide
Metronome
Amnesia
Soft-Boiled
Splash
Acid Armor
Rest
Sharpen
Conversion
Substitute
Protect
Belly Drum
Destiny Bond
Detect
Endure
Milk Drink
Sleep Talk
Baton Pass
Morning Sun
Synthesis
Moonlight
Stockpile
Swallow
Follow Me
Charge
Wish
Assist
Ingrain
Magic Coat
Recycle
Imprison
Refresh
Grudge
Snatch
Camouflage
Tail Glow
Slack Off
Cosmic Power
Iron Defense
Howl(V-VII)
Bulk Up
Calm Mind
Dragon Dance
Roost
Healing Wish
Power Trick
Copycat
Aqua Ring
Magnet Rise
Rock Polish
Nasty Plot
Defend Order
Heal Order
Lunar Dance
Hone Claws
Autotomize
Rage Powder
Quiver Dance
Coil
Ally Switch
Shell Smash
Shift Gear
Work Up
Cotton Guard
King's Shield
Spiky Shield
Geomancy
Celebrate
Shore Up
Baneful Bunker
Laser Focus
Extreme Evoboost
Max Guard
Stuff Cheeks
No Retreat
Clangorous Soul
Obstruct
Power Shift
Victory Dance
Shelter
Take Heart
Silk Trap
Revival Blessing
Fillet Away
Shed Tail
Tidy Up
Burning Bulwark
8Adjacent[10]
All[15]
相手(あいて)味方複数(みかたふくすう)
OpponentOpponentOpponent
SelfAllyAlly
Long-range
OpponentOpponent
SelfAlly
Teatime
91 Random
相手(あいて)ランダム1(ぴき)
OpponentOpponentOpponent
SelfAllyAlly
10Both Sides
相手(あいて)味方場(みかたば)
OpponentOpponentOpponent
SelfAllyAlly
11Other Side
相手場(あいてば)
OpponentOpponentOpponent
SelfAllyAlly
12Your Side
味方場(みかたば)
OpponentOpponentOpponent
SelfAllyAlly
13Varies
特殊(とくしゅ)
OpponentOpponentOpponent
SelfAllyAlly
  1. These moves only have the long-range flag set starting in Generation VII. However, they already acted as long-range moves in Generations V and VI.
  2. Prior to Generation VIII, Curse targets a single adjacent opponent or ally when used by Ghost-type Pokémon.

Pokémon Legends: Arceus

Moves that appear inPokémon Legends: Arceus can have one of three ranges; unusable moves retain the same values as previous games in the internal data and are not included below.

ValueName[16]RangeMoves
0Normal
通常(つうじょう)
Opponent
Self
(All moves not listed below)
7Self Only
自分(じぶん)のみ
Opponent
Self
9Random
相手(あいて)ランダム
Opponent
Self
Struggle

Pokémon Legends: Z-A

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Further explanation on range

InPokémon Legends: Z-A moves have a minimum, maximum, and effective range.

The minimum and maximum range determines how far a Pokémon must be from its target before the move can initiate its wind-up frames. The effective range determines how far the move travels.

ValueRangeTarget position
0SelfInstantly begin move wind-up.
1ShortWithin min and max range of target
3LongIn front of Trainer, at the time of command

Generation IV

In the internal data of theGeneration IV games, moves can have one of 12 ranges depending on a two-byte value in the move data structure. In thePrima Games andMedia Factory guidebooks for these games, these are combined into a total of ten categories. In the Shogakukan, Mainichi Communications, and Enterbrain guidebooks for these games, the "All allies" category is split into "All allies" and "2 allies", for a total of 11 categories.

ValueNameRangeMoves
Media Factory[17]Shogakukan[18]Mainichi[19]Enterbrain[20]
0x0000NormalDPPt
RegularHGSS
通常(つうじょう)
Normal
通常(つうじょう)
Normal
通常(つうじょう)
SingleDPPBR
OneHGSS
単体(たんたい)DPPBR
1ぴきHGSS
OpponentOpponent
SelfAlly
(All moves not listed below)
Norm/SelfDP
Normal •SelfPt
Regular / SelfHGSS
通常(つうじょう)自分(じぶん)
Normal/Self
通常(つうじょう)自分(じぶん)
Normal/Self
通常(つうじょう)自分(じぶん)
Self/SingleDPPBR
Self/OneHGSS
自分(じぶん)単体(たんたい)DPPBR
自分(じぶん)、1ぴきHGSS
OpponentOpponent
SelfAlly
Ghost-type Pokémon
OpponentOpponent
SelfAlly
Non-Ghost-type Pokémon
Curse
0x0001DoMDP
DependsPtHGSS
()すわざ次第(しだい)
Self
自分(じぶん)
Self
自分(じぶん)
Self
自分(じぶん)
OpponentOpponent
SelfAlly
Not fixed
不定(ふてい)
Depends
わざ次第(しだい)
Depends
わざで変化(へんか)
0x0002Random 1DP
1 RandomPtHGSS
ランダム1(ぴき)
Random
ランダム
Random
ランダム
Single randomDPPBR
1 RandomHGSS
ランダム単体(たんたい)DPPBR
ランダム1ぴきHGSS
OpponentOpponent
SelfAlly
0x0004Enemy 2DP
2 foesPtHGSS
相手(あいて)(ひき)
2 foes
相手(あいて)(たい)DP
相手(あいて)(ひき)HGSS
2 foes
相手(あいて)(ひき)
2 foes
相手(あいて)(たい)DPPBR
相手(あいて)2ひきHGSS
OpponentOpponent
SelfAlly
0x0008Enemy 2 / Ally 1DP
2 foes - 1 allyPt
2 foes–1 allyHGSS
相手(あいて)(ひき)味方(みかた)(ぴき)
Others
自分以外(じぶんいがい)
Others
自分以外(じぶんいがい)
Others
自分以外(じぶんいがい)
OpponentOpponent
SelfAlly
0x0010Self
自分(じぶん)
Self
自分(じぶん)
Self
自分(じぶん)
Self
自分(じぶん)
OpponentOpponent
SelfAlly
0x0020All AlliesDP
All alliesPtHGSS
味方全体(みかたぜんたい)
All allies
味方全体(みかたぜんたい)
All allies
味方全体(みかたぜんたい)
All allies
味方全体(みかたぜんたい)
OpponentOpponent
SelfAlly
2 allies
味方(みかた)(たい)DP
味方(みかた)(ひき)HGSS
2 allies
味方(みかた)(ひき)
2 allies
味方(みかた)(たい)DPPBR
味方(みかた)2ひきHGSS
0x0040All
全体(ぜんたい)
All
全体(ぜんたい)
All
全体(ぜんたい)
All
全体(ぜんたい)
OpponentOpponent
SelfAlly
0x0080Enemy 2DP
2 foesPtHGSS
相手(あいて)(ひき)
2 foes
相手(あいて)(たい)DP
相手(あいて)(ひき)HGSS
2 foes
相手(あいて)(ひき)
2 foes
相手(あいて)(たい)DPPBR
相手(あいて)2ひきHGSS
OpponentOpponent
SelfAlly
0x0100Ally 1DP
1 allyPtHGSS
味方(みかた)(ぴき)
1 ally
味方(みかた)(たい)DP
味方(みかた)(ぴき)HGSS
1 ally
味方(みかた)(ぴき)
Single allyDPPBR
1 allyHGSS
味方単体(みかたたんたい)DPPBR
味方(みかた)1ぴきHGSS
OpponentOpponent
SelfAlly
Helping Hand
0x0200Ally 1DP
1 allyPtHGSS
味方(みかた)(ぴき)
1 ally
味方(みかた)(たい)DP
味方(みかた)(ぴき)HGSS
1 ally
味方(みかた)(ぴき)
Single allyDPPBR
1 allyHGSS
味方単体(みかたたんたい)DPPBR
味方(みかた)1ぴきHGSS
OpponentOpponent
SelfAlly
Acupressure
0x0400DoMDP
SelfPt
DependsHGSS
()すわざ次第(しだい)
Not fixed
不定(ふてい)
Depends
わざ次第(しだい)
Depends
わざで変化(へんか)
OpponentOpponent
SelfAlly
Me First

ThePokémon Diamond and Pearl: Official Nintendo Player's Guide byNintendo Power instead divides moves into six categories:

  • 1: Move is effective on one foe or partner.
  • 2: Move is effective against both foes at once.
  • 3: Move is effective on both foes and partner at once.
  • 4: Move is effective on all Pokémon at once.
  • S: Move is effective on only the Pokémon that executes the move.
  • R: Move affects random Pokémon chosen from both foes and partner.

Generation III

In the internal data of theGeneration III games, moves can have one of eight ranges depending on a byte value in themove data structure. In theGame Boy Advance games, value 0x02 would allow for moves that can target either the user, an ally, or an opponent, but the value is not used by any move; inPokémon XD, it is instead used forShadow Half, which targets all Pokémon in battle. In theMedia Factory guidebooks for these games, these are further divided into a total of 10RSColo or 11FRLGEXD categories. In the Shogakukan guidebooks for these games, the "Depends" category is further split into "Self" and "Not fixed", for a total of 11 categories. In the Enterbrain guidebooks for these games, moves are further distinguished by whether they affect the field or whether they haverecoil, for a total of 15 categories.

ValueNameRangeMoves
Media Factory[21]Shogakukan[22]Enterbrain[23]
GBAGCNRSColoFRLGEXDXDXD
0x000x00Normal
通常(つうじょう)
Normal
通常(つうじょう)
Foe
相手(あいて)
OpponentOpponent
SelfAlly
(All moves not listed below)
Self/Foe
自分(じぶん)相手(あいて)
Normal
通常(つうじょう)
Self/Normal
自分(じぶん)通常(つうじょう)
Self/Normal
自分(じぶん)通常(つうじょう)
Self/Foe
自分(じぶん)相手(あいて)
OpponentOpponent
SelfAlly
Ghost-type Pokémon
Curse
Self
自分(じぶん)
OpponentOpponent
SelfAlly
Non-Ghost-type Pokémon
0x010x01None
選択(せんたく)なし
Depends
()すわざ次第(しだい)
Self
自分(じぶん)
Self/Foe
自分(じぶん)相手(あいて)
OpponentOpponent
SelfAlly
Not fixed
不定(ふてい)
N/A2 foes
相手(あいて)(たい)
2 foes
相手(あいて)(たい)
Other field
相手(あいて)フィールド
Shadow Shed
0x02N/A(Unused)N/AN/AN/A
OpponentOpponent
SelfAlly
(Unused)
N/A0x02N/AAll
全体(ぜんたい)
All
全体(ぜんたい)
All
全体(ぜんたい)
OpponentOpponent
SelfAlly
Shadow Half
0x040x03Random
ランダム
1 Random
ランダム1(たい)
Random
ランダム
Self/Random foe
自分(じぶん)相手(あいて)ランダム
OpponentOpponent
SelfAlly
All/Random foe
全体(ぜんたい)相手(あいて)ランダム
0x080x04Choose 2
体選択(たいせんたく)
2 foes
相手(あいて)(たい)
2 foes
相手(あいて)(たい)
2 foes
相手(あいて)(たい)
OpponentOpponent
SelfAlly
0x100x05Self
自分(じぶん)
Self
自分(じぶん)
Self
自分(じぶん)
OpponentOpponent
SelfAlly
Self/Foe
自分(じぶん)相手(あいて)
Splash
Ally
味方(みかた)
1 ally
味方(みかた)(たい)
1 ally
味方(みかた)(たい)
Ally
味方(みかた)
Helping Hand
2 allies
味方(みかた)(たい)
All allies
味方全体(みかたぜんたい)
All allies
味方全体(みかたぜんたい)
All allies
味方全体(みかたぜんたい)
Self
自分(じぶん)[24]
2 allies
味方(みかた)(たい)
2 allies
味方(みかた)(たい)
Your field
味方(みかた)フィールド
All
全体(ぜんたい)
All
全体(ぜんたい)
All
全体(ぜんたい)
Field
フィールド
0x200x06Choose 3
体選択(たいせんたく)
2 foes–1 ally
相手(あいて)(たい)味方(みかた)(たい)
Others
自分以外(じぶんいがい)
Ally/2 foes
味方(みかた)相手(あいて)(たい)
OpponentOpponent
SelfAlly
0x400x07Choice side
選択場(せんたくば)
Choose side
()選択(せんたく)
2 foes
相手(あいて)(たい)
2 foes
相手(あいて)(たい)
Other field
相手(あいて)フィールド
OpponentOpponent
SelfAlly
Spikes

Pokémon Emerald: Prima's Official Strategy Guide andPokémon 10th Anniversary Collector's Edition Complete Pokédex byPrima Games instead divide moves into 11 different categories:

  • 1E: 1 Enemy
  • 2E: 2 Enemies
  • RE: Random Enemy
  • 1A/2E: 1 Ally and 2 Enemies (i.e., everyone but the caster)
  • S/E: Self and Enemy
  • Self
  • All
  • Allies
  • All Allies
  • AE

Generations I and II

In the internal data of and in the official guidebooks for theGeneration I andII games, moves do not have ranges as a distinct property. Instead, whether it affects the user, the opponent, or both is considered part of the move's effect.

Trivia

In other languages

LanguageTitle
ChineseCantonese範圍Faahnwàih
Mandarin範圍Fànwéi
FrenchPortée
GermanReichweite
ItalianRaggio
Korean범위Beomwi
SpanishAlcance

Long-range

LanguageTitle
FrenchLongue portée
GermanLangweite
ItalianLungo raggio
SpanishLargo alcance

Specific move ranges[6][25][26][27]

English EnglishJapanese KanaJapanese RōmajiFrench FrenchGerman GermanItalian ItalianSpanish SpanishKorean HangulKorean RomanizedChinese HànzìChinese Romanized
Normal通常(つうじょう)TsūjōNormaleNormalNormaleNormal통상Tongsang普通Pǔtōng / Póutūng
Self自分(じぶん)JibunSoiAnwenderSe stessoUsuario자신Jasin自己Zìjǐ / Jihgéi
1 Ally味方(みかた)(ぴき)Mikata ippiki1 allié1 MitstreiterUn alleato1 aliado같은편1마리Gateunpyeon hanmari我方一隻Wǒfāng yīzhī / Ngóhfōng yātjek
Self/Ally自分(じぶん)味方(みかた)(ぴき)Jibun ka mikata ippikiSoi ou 1 alliéAnwender oder 1 MitsreiterSe stesso o un alleatoUsuario o 1 aliado자신또는같은편1마리Jasin ttoneun gateunpyeon hanmari自己或我方一隻Zìjǐ huò wǒfāng yīzhī / Jihgéi waahk ngóhfōng yātjek
Your Party[12][13]味方全(みかたすべ)[14]Mikata subeteTous alliésAlle MitstrieterTutti gli alleatiTodos los aliados같은편모두Gateunpyeon modu我方全員Wǒfāng quányuán / Ngóhfōng chyùhnyùhn
1 Random相手(あいて)ランダム1(ぴき)Aite randamu ippiki1 adv. au hasard1 beliebiger GegnerUn nemico a caso1 rival aleatorio상대랜덤1마리Sangdae raendeom hanmari對手隨機一隻Duìshǒu suíjī yīzhī / Deuisáu chèuihgēi yātjek
Many Others相手複数(あいてふくすう)Aite fukusūAdv. prochesMehrere GegnerPiù nemiciRivales cercanos상대복수Sangdae boksu對手複數Duìshǒu fùshù / Deuisáu fūksou
Adjacent[10][11][15]相手(あいて)味方複数(みかたふくすう)Aite/mikata fukusūPKMN prochesPKMN im UmkreisPiù alleati/nemiciPokémon cercanos상대·같은편복수Sangdae/gateunpyeon boksu對手·我方複數Duìshǒu/wǒfāng fùshù / Deuisáu/ngóhfōng fūksou
Your Side味方場(みかたば)Mikata-baCôté alliéEigene SeiteTuo campoAliados de combate같은편장소Gateunpyeon jangso我方場上Wǒfāng chǎngshàng / Ngóhfōng chèuhngseuhng
Other Side相手場(あいてば)Aite-baCôté adv.GegnerseiteCampo nemicoRivales de combate상대장소Sangdae jangso對手場上Duìshǒu chǎngshàng / Deuisáu chèuhngseuhng
Both Sides相手(あいて)味方場(みかたば)Aite/mikata-baTous côtésBeide SeitenEntrambi i campiTodos상대·같으편장소Sangdae/gateunpyeon jangso對手·我方場上Duìshǒu/wǒfāng chǎngshàng / Deuisáu/ngóhfōng chèuhngseuhng
Varies特殊(とくしゅ)TokushuSpécialeSpezialSpecialeEspecial특수Teuksu特殊Tèshū / Dahksyùh

Related articles

References

  1. 1.01.11.2Used inPokémon Battle Revolution.
  2. Used in the official guidebooks forPokémon X and Y,Omega Ruby and Alpha Sapphire,Sun and Moon,Ultra Sun and Ultra Moon,Let's Go, Pikachu! and Let's Go, Eevee!,Sword and Shield,Legends: Arceus, andScarlet and Violet published byOVERLAP.
  3. Used in the official guidebooks forPokémon Emerald,XD,Diamond and Pearl, andHeartGold and SoulSilver published byShogakukan.
  4. Used in the official guidebooks forPokémon Diamond and Pearl,HeartGold and SoulSilver, andBattle Revolution published byEnterbrain.
  5. Used in the official guidebooks forPokémon Emerald andXD published by Enterbrain.
  6. 6.06.1English names are taken fromPokédex 3D,Pokédex 3D Pro, and the official guidebooks forPokémon Black and White,X and Y,Omega Ruby and Alpha Sapphire,Sun and Moon,Ultra Sun and Ultra Moon,Let's Go, Pikachu! and Let's Go, Eevee!, andSword and Shield published byThe Pokémon Company International. Japanese names are taken from Pokédex 3D, Pokédex 3D Pro, and the official guidebooks for Pokémon Black and White,Black 2 and White 2, X and Y, Omega Ruby and Alpha Sapphire, Ultra Sun and Ultra Moon, Let's Go, Pikachu! and Let's Go, Eevee!, Sword and Shield, andScarlet and Violet published byShogakukan,Media Factory, and OVERLAP.
  7. Referred to as "Varies" (特殊(とくしゅ)) in Pokédex 3D, Pokédex 3D Pro, and the official English and Japanese guidebooks for Pokémon Black and White, Black 2 and White 2, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, and Ultra Sun and Ultra Moon.
  8. Referred to as "Normal" (通常(つうじょう)) in the official English and Japanese guidebooks for Pokémon Sword and Shield.
  9. 9.09.1Referred to as "Normal" (通常(つうじょう)) in the Pokémon Moves section of the official Japanese guidebooks for Pokémon Scarlet and Violet published by OVERLAP. Referred to as相手(あいて)(ぴき) (1 Other) in the Pokémon Data File section of the official Japanese guidebooks for Pokémon Scarlet and Violet published by OVERLAP.
  10. 10.010.110.2Referred to as "Adjacent" in Pokédex 3D, Pokédex 3D Pro, and the official English guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, and Ultra Sun and Ultra Moon.
  11. 11.011.1Referred to as "All Others" in the official English guidebooks for Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! and Sword and Shield.
  12. 12.012.1Referred to as "Your Party" in Pokédex 3D, Pokédex 3D Pro, the official English guidebooks for Pokémon Black and White, X and Y, Omega Ruby and Alpha Sapphire, Sun and Moon, and Ultra Sun and Ultra Moon, and for Aromatherapy in the official English guidebook for Pokémon Sword and Shield.
  13. 13.013.1Referred to as "Your Side" for Magnetic Flux, Howl, Gear Up, and Life Dew in the official English guidebook for Pokémon Sword and Shield.
  14. 14.014.1Written as味方全(みかたすべ)て in Pokédex 3D, Pokédex 3D Pro, and the official Japanese guidebooks for Pokémon Black and White. Written as味方(みかた)すべて in later guidebooks.
  15. 15.015.1Referred to as "All" for Perish Song, Flower Shield, and Teatime in the official English guidebook for Pokémon Sword and Shield.
  16. Japanese names are taken from the official guidebook for Pokémon Legends: Arceus published by OVERLAP. English names are adapted from the translations used in the official guidebook for Pokémon Sword and Shield.
  17. English names are taken from the official guidebooks forPokémon Diamond and Pearl,Platinum, andHeartGold and SoulSilver published byPrima Games and Pokémon USA/The Pokémon Company International. Japanese names are taken from the official guidebooks for Pokémon Diamond and Pearl, Platinum, HeartGold and SoulSilver, andBattle Revolution published by Media Factory.
  18. Japanese names are taken from the official guidebooks for Pokémon Diamond and Pearl and HeartGold and SoulSilver published by Shogakukan. English names are adapted from the translations used in other official guidebooks where possible.
  19. Japanese names are taken from the official guidebooks for Pokémon Diamond and Pearl published byMainichi Communications. English names are adapted from the translations used in other official guidebooks where possible.
  20. Japanese names are taken from the official guidebooks for Pokémon Diamond and Pearl, HeartGold and SoulSilver, and Battle Revolution published by Enterbrain. English names are adapted from the translations used in other official guidebooks where possible.
  21. Japanese names are taken from the official guidebooks for Pokémon Ruby and Sapphire, Colosseum, FireRed and LeafGreen, Emerald, and XD published by Media Factory. English names are adapted from the translations used in the official guidebooks for Pokémon Platinum and HeartGold and SoulSilver where possible.
  22. Japanese names are taken from the official guidebook for Pokémon XD published by Shogakukan. English names are adapted from the translations used in other official guidebooks where possible.
  23. Japanese names are taken from the official guidebook for Pokémon XD published by Enterbrain. English names are adapted from the translations used in other official guidebooks where possible.
  24. Referred to as味方(みかた)(たい) ("2 allies") for Mist in the official Japanese guidebooks for Pokémon Ruby and Sapphire published by Media Factory.
  25. French, German, Italian, and Spanish names are taken fromPokédex 3D andPokédex 3D Pro.
  26. Korean names are taken from the official guidebooks for Pokémon Omega Ruby and Alpha Sapphire and Ultra Sun and Ultra Moon.
  27. Traditional Chinese names are taken from the official guidebook for Pokémon X and Y.
This game-related article is part ofProject Games, aBulbapedia project that aims to write comprehensive articles on thePokémon games.