Priority
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Priority (Japanese:先制preemption) is a characteristic ofmoves, such that any move with a higher priority than another will always be performed first. When two moves have the same priority, the users'Speed statistics will determine which one is performed first in abattle.
Mechanics
| This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Do all changes to move priority take effect immediately in gen 8 onward? |
Starting inGeneration III, each move has a hidden priority value in the game data, with values ranging from+5 to-7. The vast majority of moves have the standard priority value of0. A move with a positive priority is apriority move (Japanese:先制攻撃preemptive attack). Moves with a positive priority may also be referred to as having an increased priority[1] and moves with a negative priority a decreased priority. In the fandom, moves that have the same priority are said to be in the same priority bracket.
Prior toGeneration VIII, in-battle changes to a move's priority did not start affecting turn order until the following turn; however, inGeneration VII, ifMega Evolution orUltra Burst caused changes to anAbility that affected priority, those changes took effect immediately for the upcoming turn.
Some Abilities increase the priority of certain moves.Some moves and Abilities can prevent priority moves from being used;Dark-type Pokémon are also immune toPrankster-promoted priority moves.
Move priority is not affected byTrick Room, which only reverses the Speed-resolved order of moves within a priority bracket; moves with higher priority are still performed before ones with lower priority.Some held items and Abilities also affect a move's resolution within its priority bracket (ignoring Trick Room), but not the priority itself.
Special priority
Certain events will always occur before any moves (besidesPursuit) can be performed. The messages for the activation ofQuick Claw,Custap Berry,O-Powers, andQuick Draw are always shown before anything else.Switching out,rotating, usingitems,escaping, and the charging messages forFocus Punch,Beak Blast, andShell Trap are displayed or performed next.Terastallizing happens immediately afterwards. InGeneration I only, NPC Trainers do not have priority when using items or switching, while in battles against other players, switching can be performed even if the other player hasn't made their move yet. InGeneration II, awild Pokémon fleeing does not have its own priority and will instead use the priority of the move the Pokémon would have used had it chosen not to flee. In Generations II andIII, players always switch before NPCs do. In Generation III, if two players switch in the same turn, then 'player 1' will always switch before 'player 2' does.Mega Evolution andDynamaxing generally occur at the beginning of a turn but after any switching has occurred; however, if a Pokémon is Mega Evolving or rotating in and then usingPursuit on a Pokémon that is switching out, the Mega Evolution or rotation always happens before the Pokémon uses Pursuit (and therefore before the other Pokémon's switch).
Pursuit is a special exception to the general rules of priority, due to its effect.Switching fundamentally happens before any moves can be performed, but when Pursuit is targeting a Pokémon that switches out, it will hit the Pokémon before it can switch, meaning that it will go before any other move, no matter its priority. If multiple Pursuits are targeting the same Pokémon and the Pokémon switches out, if the Pokémonfaints before all of the Pursuits have executed, the remaining Pursuits will execute at their normal priority.
Additionally,a few moves and Abilities can cause a Pokémon to act outside of its normal priority.
Abilities that increase priority
These Abilities increase the priority of certain moves used by a Pokémon that has one of these Abilities.
| Name | Affected moves | Increase | Generation |
|---|---|---|---|
| Prankster | Status moves | +1 | V |
| Gale Wings | Flying-type moves (if HP is full) | +1 | VI |
| Triage | Healing moves | +3 | VII |
Effects that block priority moves
These effects prevent the use of priority moves.
| Cause | Notes | Generation |
|---|---|---|
| Quick Guard | InGeneration V, does not affect moves that become priority moves due toPrankster | V |
| Dark-type Pokémon | Immune to foes' moves that gain priority due toPrankster | VII |
| Psychic Terrain | Only protectsgrounded Pokémon | VII |
| Queenly Majesty | Protects Pokémon and its allies | VII |
| Dazzling | Protects Pokémon and its allies | VII |
| Armor Tail | Protects Pokémon and its allies | IX |
Effects that can break priority
These effects can make a Pokémon act at a different priority than it normally would.
| Name | Description | Generation |
|---|---|---|
| After You | The user helps the target and makes it use its move right after the user. | V |
| Quash | The user suppresses the target and makes its move go last. | V |
| Instruct | The user instructs the target to use the target's last move again. | VII |
| Dancer | Whenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself. | VII |
Effects that dictate precedence within a priority bracket
These effects can force a move to go first or last within a priority bracket regardless of its user's Speed (unless multiple Pokémon are forced into the same "spot") orTrick Room.
| Name | Notes | Generation |
|---|---|---|
| Quick Claw | 20% chance to go first | II |
| Custap Berry | Moves first (when HP falls below 1/4) | IV |
| Full Incense | Always last | IV |
| Lagging Tail | Always last | IV |
| Stall | Always last | IV |
| Quick Draw | 30% chance to go first | VIII |
| Mycelium Might | Always last when using astatus move | IX |
Effects that depend on move order
These are effects that have conditions based on going before or after others.
| Name | Notes | Generation |
|---|---|---|
| Me First | Fails if the target has already acted | IV |
| Metal Burst | Fails if the user acts first | IV |
| Payback | Attack power doubles if the user acts after the target | IV |
| After You | Fails if the target has already acted | V |
| Analytic | Only activates if it is the last Pokémon to act | V |
| Electrify | Fails if the target has already acted | VI |
| Bolt Beak | Attack power doubles if the user acts before the target | VIII |
| Fishious Rend | Attack power doubles if the user acts before the target | VIII |
| Comeuppance | Fails if the user acts first | IX |
Move priority
Generation IX
Generation VIII
Generation VII
Let's Go, Pikachu! and Let's Go, Eevee!
| Priority | Moves |
|---|---|
| +5 | Helping Hand |
| +4 | Protect |
| +3 | Fake Out |
| +2 | Feint,Zippy Zap |
| +1 | Quick Attack |
| 0 | All othermoves |
| -1 | Dragon Tail,Roar,Teleport,Whirlwind |
Sun, Moon,Ultra Sun, and Ultra Moon
Generation VI
Generation V
Generation IV
| Priority | Moves |
|---|---|
| +5 | Helping Hand |
| +4 | Magic Coat,Snatch |
| +3 | Detect,Endure,Follow Me,Protect |
| +2 | Feint |
| +1 | Aqua Jet,Bide,Bullet Punch,ExtremeSpeed,Fake Out,Ice Shard,Mach Punch, Quick Attack,Shadow Sneak,Sucker Punch,Vacuum Wave |
| 0 | All othermoves,fleeingDPPt |
| -1 | Vital Throw |
| -2 | None |
| -3 | Focus Punch |
| -4 | Avalanche,Revenge |
| -5 | Counter,Mirror Coat |
| -6 | Roar,Whirlwind |
| -7 | Trick Room,fleeingHGSS |
Generation III
| Priority | Moves |
|---|---|
| +5 | Helping Hand |
| +4 | Magic Coat,Snatch |
| +3 | Detect,Endure,Follow Me,Protect |
| +2 | None |
| +1 | ExtremeSpeed,Fake Out,Mach Punch,Quick Attack |
| 0 | All othermoves,fleeing |
| -1 | Vital Throw |
| -2 | None |
| -3 | Focus Punch |
| -4 | Revenge |
| -5 | Counter,Mirror Coat |
| -6 | Roar,Whirlwind |
Generation II
| Priority | Moves |
|---|---|
| +2 | Detect,Endure,Protect |
| +1 | ExtremeSpeed,Mach Punch,Quick Attack |
| 0 | All othermoves |
| -1 | Counter,Mirror Coat,Roar,Whirlwind,Vital Throw |
Generation I
| Priority | Moves |
|---|---|
| +1 | Quick Attack |
| 0 | All othermoves |
| -1 | Counter |
In animation

Pokémon the Series
InPokémon the Series, priority is rarely mentioned, though priority moves such asQuick Attack are frequently used.
Pokémon the Series: Diamond and Pearl
The concept of priority moves was first mentioned out loud inA Grand Fight for Winning!, whereBrock commented on the subject while watching theContest Battle betweenDawn andZoey in the final round of theSinnoh Grand Festival, during whichZoey's Glameow usedFake Out and causedDawn's Piplup toflinch, making him unable to useHydro Pump.
Pokémon the Series: XY
InAll Eyes on the Future!,Professor Sycamore explained howOlympia's maleMeowstic'sPranksterAbility allows his support moves likeLight Screen to always go first.
Pokémon Journeys: The Series
Priority was demonstrated a couple of times during theMasters Eight Tournament inPokémon Journeys: The Series. InPride of a Champion!,Diantha'sGourgeist outspedLance's Gyarados'sDragon Pulse withShadow Sneak; inBattling as Hard as Stone!,Ash's Pikachu's Quick Attack went ahead ofSteven'sCradily'sRock Blast; and inBewitch, Battle, and Bewilder!,Cynthia used herSpiritomb'sSucker Punch to land hits onAsh's Pokémon before they could attack.
In the manga

Pokémon Adventures
Gold, Silver & Crystal arc
The concept of priority was mentioned inEntranced by Entei. After hisRhydon had been hit by aVital Throw fromChuck'sMachamp,Blue acknowledged that Vital Throw is a move that lets the opponent attack first in exchange fornever missing.
Trivia
- Hitmontop can learn more moves with non-zero priority than any other Pokémon, with 14increased priority moves and 2 decreased priority moves.
- All moves that have ever had -7 priority have the word "Room" in their names.
- No move has ever been assigned -2 priority despite higher priorities having been assigned.
- Endure,Roar, andWhirlwind are the only moves to have their priority changed twice.
- BecauseFocus Punch has a higher priority thanAvalanche,Revenge,Dragon Tail,Circle Throw, andCounter, they are unable to break the focus of a Pokémon using Focus Punch. They and Focus Punch are therefore the only six attacks that can strike a Pokémon in the same turn as it successfully uses Focus Punch, without the use ofQuash orAfter You.
- Because charging Focus Punch had a higher priority than switching in Generation III, if the player selected Focus Punch in aDouble Battle then cancelled the selection, then switched that Pokémon out, it would still begin charging Focus Punch before switching. Its high priority also gave it the odd effect of occurring before the opponent used their items or other Pokémon were switched out.
- In thePokémon Mystery Dungeon series, due to the different gameplay mechanics, damaging moves with increased priority in the core series games become moves that have a range of 2 tiles.
In other languages
Priority move
| Language | Title | |
|---|---|---|
| Chinese | Cantonese | 先制招式Sīnjai Jīusīk |
| Mandarin | 先制招式Xiānzhì Zhāoshì | |
| Finnish | Prioriteettiliike | |
| French | Attaque prioritaire | |
| German | Erstschlag-Attacke | |
| Italian | Mosse che colpire per primi | |
| Korean | 선제기술Seonje Gisul | |
| Spanish | Movimiento con prioridad | |
Notes
- ↑1.01.1Grassy Glide has increased priority only if used inGrassy Terrain.
References
| This game mechanic article is part ofProject Games, aBulbapedia project that aims to write comprehensive articles on thePokémon games. |
