Power

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If you were looking for the performance stat, seePerformance → Power.

Power (Japanese:威力power) is a property ofmoves that helps determine how muchdamage they deal. It is seen primarily in thegames, but it is touched upon inPokémon the Series.

In the core series games

Moves with more power inflict more damage, provided all other circumstances are equal. Many variables besides power can influence thedamage a move deals, however.

Statistically speaking, stronger moves often have certain limitations over weaker moves, such as lowaccuracy, lowPP, or a negative effect likerecoil damage.

InGeneration I, there is no way to view the power of moves in-game.

SinceGeneration II, the power of a move is always displayed in the move section of a Pokémon's summary screen. Allstatus moves in the games display a power of "—"; they do no damage. Mostphysical andspecial moves display a numeric value for their power (typically in some multiple of 5), but there are a number of exceptions:Moves that deal direct damage do not rely on the attacker and defender's stats for their damage and display a power of "—", includingset-damage moves andone-hit knockout moves (which always do enough damage to make a Pokémon faint if they hit);moves that have variable power also usually display a power of "—".

Power modification

FromGeneration III onward, a number of factors can specifically affect a move's power in the games' damage calculation. FromGeneration V onward, if multiple apply, they are chained together in the order specified below, then applied to the base power. Chaining is done by starting at 4096, multiplying it by each applicable modifier, in succession, rounding with rounding up at 0.5 if necessary after each step, then taking the final value, multiplying it by the move's base power, and rounding with rounding down at 0.5. If multiple move, Ability, or item modifiers take effect, they are chained together in the other of each Pokémon's out-of-battleSpeed stat.

Generation III

Generation IV

Generation V

Generation VI

Generation VII

Generation VIII

Generation IX

In the spin-off games

Pokémon Mystery Dungeon series

In thePokémon Mystery Dungeon series prior toPokémon Mystery Dungeon: Explorers of Sky, a move's power is not shown in-game. In that game, as well asPokémon Mystery Dungeon (WiiWare), moves are assigned a number of stars to indicate their power, and more stars indicates more power for that particular move.

For example,Scratch has a rating of ★★★★. There exists an actual numerical value for power, however, and it is added to the Pokémon's relevant Attack stat to determine damage dealt. The power of moves in Mystery Dungeon is valued on a smaller scale, that does not necessarily correlate with the power of the move in main series games.

StarsPower
34 or lower
45-9
510-13
614-17
718-22
823 or higher

Additionally, certain moves double their damage at the end of calculation; these are always rated as 8 star power-wise, regardless of how much their base power actually is.

Ginseng can be used to permanently increase a move's power. TheSpace Globe also doubles a move's power.

Starting inPokémon Mystery Dungeon: Gates to Infinity, move power is represented by a red gauge in game. Power can be increased by increasing the move's rank through repeated use or items, all the way to 99. InPokémon Super Mystery Dungeon, some moves max out at 50 power.

In animation

Pokémon the Series

InPokémon the Series and related media, moves don't seem to have a set power, and can be affected through various factors, such as the Pokémon having received a power boost of some sort, or even through conscious choice. Examples of the former can be seen in the two versions of the fourteenthmovie,White—Victini and Zekrom andBlack—Victini and Reshiram, whereAsh's Tepig andScraggy were able to defeat fully evolved opponents with moves that had previously done almost no damage to them after receiving a power boost fromVictini, while examples of the latter can be seen in thePokémon the Series: The Beginning episodeThe Problem with Paras and theGold and Silver series episodeHocus Pokémon, whereAsh's Pikachu purposefully weakened the power of his ownElectric moves against opponents thatAsh wanted to avoid hurting too much.

In addition, some moves have been shown to have much higher power inPokémon the Series than in thegames, such as in theRuby and Sapphire series episodeChoose It or Lose It!, whereAsh's Corphish'sBubble Beam was able to matchMorrison'sSwampert'sHydro Pump in power. There are also examples ofstatus moves being capable of having the equivalent of a base power, like howBrandon'sDusclops'sWill-O-Wisp was shown to be equal in power compared toAsh's Charizard'sFlamethrower in theRuby and Sapphire episodeGathering the Gang of Four!.

In the manga

Pokémon Adventures

FireRed & LeafGreen arc

InDon't Doubt Deoxys,Carr mentioned thatPsycho Boost has a power of 140.

Trivia

  • Explosion is the strongest move in the series among those with a set power (250). It has been the sole holder of that title since its inception, even when includingZ-Moves.
    • Nihil Light has the highest base power of all moves that do not cause the user to faint, excluding Z-Moves.
    • AnInferno Overdrive withV-create as its base has the highest power of all Z-Moves, and the highest power of all moves that don't cause the user tofaint.
    • When counting moves that power up and those with variable power, the strongest move can becomeLast Respects, reaching 5050 power after Pokémon in the player's party have fainted 100 times.
  • In both Generations I and II, there is no way to see a move's power while in battle through the battle summary.
  • As of Generation VII, the average move power of all moves with a set power (for example, excludingMagnitude) is 79.09; excluding Z-Moves gives an average of 76.52. The most frequent move power is 80.

In other languages

LanguageTitle
ChineseCantonese威力Wāilihk
Mandarin威力Wēilì
FrenchPuissance
GermanStärke
ItalianPotenza
Korean위력Wiryeok
Brazilian PortuguesePotência (PS240-present)
Força (PS107-PS193)
SpanishPotencia

Related articles

This game mechanic article is part ofProject Games, aBulbapedia project that aims to write comprehensive articles on thePokémon games.