Pokémon Red and Green beta

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It has been suggested that this article be moved toDevelopment leftovers of Pokémon Red, Green, and Blue.
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This article lists the development leftovers and unused content of the Japanese and EnglishGeneration I gamesPokémon Red and Green,Pokémon Blue, andPokémon Red and Blue that have been documented by fans.

Contents

Global information

Pre-release

Pre-release flyer with the earlier release date

No Mew present

According to the interview bySatoru Iwata withTsunekazu Ishihara andShigeki Morimoto about the release ofPokémon HeartGold and SoulSilver, localized asIwata Asks, they admitted that after thedebugging tools were removed, they addedMew in the remaining space on theROM.Nintendo thought that this would have been risky because altering the internal data after completing the testing period meant that any newbugs and/orglitches created by adding data without recurring to debugging tools would have been much harder to fix. Standardprogramming practices usually discourage altering thesource code and not testing it just before releasing thesoftware to the customer.[1]

Poké Balls

Main article:Poké Ball

Some concept art depictsPoké Balls on the ground, in two pieces. This is most likely just a carryover from when Pokémon was still the concept ofCapsule Monsters. Strangely, the original Poké Ball sprites fromPokémon Red and Green lack the button in the center of the Poké Ball.

Rebattling Trainers

In an interview withShōko Nakagawa in her bookShōko Nakagawa: Pokémon Taught Me The Meaning of Life,Tsunekazu Ishihara revealed that originally, the game was programmed to trigger a battle with each Trainer any time the player walked by them, regardless if the player had already defeated them in battle previously. Thewild Pokémon encounter rate was also significantly higher originally. The Trainer rebattling was omitted from the final release and the wild Pokémon encounter rate was significantly reduced.[2]

Release date

The games were originally scheduled for a December 21, 1995 release, according to an old Nintendo of Japan flyer.[3] This could explain the copyright year of 1995 that appears in the games' introductory sequence, and all subsequent games and official merchandise.

Prerelease border

On page 153 of the December 1995 bookNew Game Design byGame Freak is a summary ofRed and Green's final plot. Two screenshots of the game are shown which use an unseen border resembling aSuper Game Boy border. In it, "POCKET MONSTERS!" is written in a different size. The border has more Pokémon on it than the Super Game Boy borders from the final game.Clefairy andPidgey are included, suggesting the screenshot may be from Japanese Red.Kangaskhan does not appear in the border.

  • Title screen screenshot from New Game Design.
    Title screen screenshot from New Game Design.
  • Battle screen screenshot from New Game Design.
    Battle screen screenshot from New Game Design.
  • Final game's Super Game Boy border for comparison.
    Final game's Super Game Boy border for comparison.

Post-release

Concept art

Early concept art byKen Sugimori

During a gaming exhibition calledGame On, early concept art ofCapsule Monsters byKen Sugimori was featured, along withpre-release material fromPokémon Ruby and Sapphire. The concept art depicts rough versions of various concepts that made it into the final releases of theGeneration I games. They seem to include variousbattles, theSafari Zone,Red riding on aLapras, aBlastoise,Celadon City,Silph Co., and a town with a fountain which could have been reworked intoCeladon City. Some otherPokémon are identifiable in a raw or semi-normal form, such asGastly, and others are prototypical of an entire class of Pokémon, such as a basicDragon-type.

GameCenter CX

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Expand based on the information provided by Satoshi Tajiri, if applicable

A Japan-exclusive special Pokémon episode ofGameCenter CX, known asRetro Game Master outside of Japan, included an interview withSatoshi Tajiri, where he revealed earlyPokémon character profiles ofNidoking,Slowbro andKadabra. Notably, they are given aNational Pokédex number which matches theirinternal index number, rather than their finalKanto Pokédex number. Nidoking, for instance is noted as being #007, rather than #034, either suggesting that there was another method of ordering the Pokémon proposed, or that they reflect their ordering in the internal data. The latter is supported by interviews withKen Sugimori, which verify thatRhydon, which has an index number of 001, was the first Pokémon ever created, and early sketches fromCapsule Monsters featuring Rhydon. Nidoking is also referred to asマイコー♂Maikō♂, indicating that there were either placeholder or alternate names for Pokémon before the development ofPokémon Red and Green had finished.

Professor Oak battle

Main article:Unused Trainer data →Prof. Oak
Professor Oak, who cannot normally be battled

Unused Trainer data for Prof. Oak (Japanese:オーキドせんせいTeacher Oak) exists in all Generation I games.

Prof. Oak has data for three different teams using differentfirst partner Pokémon, with each Pokémon being lv66-70, higher thanBlue'sChampion battle team. It is possible he was meant to be a late-game opponent, perhaps similar toRed inGeneration II.

He can be battled by exploiting certain glitches.

Bird type

Main article:List of glitch types in Generation I

TheBird type may have been a prototype for theFlying type. This can be seen in the final releases:MissingNo. is recognized as a dual-typeBird/NormalPokémon. The Bird type is present in the internal data of theGeneration II games, possibly due to their engine being an upgraded version of that of theGeneration I games.

Directions

Unused text strings within the game show option dialogs forNorth/West (Japanese: きた/にしNorth/West),North/East (Japanese: きた/ひがしNorth/East), andSouth/East (Japanese: みなみ/ひがしSouth/East). These do not appear in the final release, with the only in-game option dialogs beingYes/No (Japanese: はい/いいえYes/No) andHeal/Cancel (Japanese: あずける/やめるHeal/Cancel).[4][5] (For unknown reasons, there is no unusedSouth/West (Japanese: みなみ/にしSouth/West) option dialog.)

Unused Trainer class

Main article:Glitch Trainer

ATrainer class known asChief (Japanese:シルフのチーフSilph's Chief) was omitted from the final releases, though likeProfessor Oak, abattle with anNPC with this data can be accessed through modification of the internal data or saved game data as well by cheating. It is apparently mentioned in-game by one of theTeam Rocket Grunts inCeladon City, and shares its battle sprite with theScientist Trainer class since its index number of0xE3 precedes it (Scientist's is0xE4). He has no defined roster, instead using the one for the first Scientist on the internal list. Also like Professor Oak, he has no preset dialogues programmed in either for before the battle or after defeating him.[5]

Its Japanese name suggests that the President ofSilph Co. was originally planned as aTrainer that could be challenged to battle.

Unused Trainer actions

There is unused data within the games for trainers to use various items that goes unused.[6]

Extra field move

An extrafield move might have been planned as there is an unused entry betweenFly andSurf within the internal data. It could also have been anHM as it is placed between the aforementionedHM02 andHM03 and all HMs are ordered by number in the internal data. Given its index number of0xB4 and that the highest index number used for actual moves is0xA5, other moves beyond the 165 introduced inGeneration I were once planned as well.[5]

The unused text string "Ground rose up somewhere!" (Japanese: どこかでじめんがもりあがった!) might be related to this scrapped field move.[7]

Music

An unused track has been discovered in the internal data. The music is originally high-pitched and incomplete as only the individual audio channels are left. There have also been attempts at recreating what the full theme would sound like.

Original music
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Recreation attempt
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Locations

Main article:List of locations by index number in Generation I

There are threemap locations which are each identical to another map used in the final releases, except for the fact that the default theme used in the alternative location is different.[8]

In addition, 25 deleted map locations with leftover header data are present in the internal list of location index numbers.

Formatted data exists for an additional map location.[9] It is located straight after the final town in memory (Saffron City) but just beforeRoute 1. Its associated data is completely blank, even its header data and coordinates on theTown Map (as it is set as being part ofPallet Town, with coordinates (0,0)), except for the fact that an unused flag when checked allows theplayer toFly to it. Attempting to travel to this location simply freezes the games.

There is an unused warp tile inCeladon City.[10] It is internally programmed in to lead to 5F ofCeladon Dept. Store, which in turn has its internal data located away from the data for the other floors, possibly suggesting that it was originally a completely different map in earlier stages of development, which is supported by the aforementioned discovery.

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A part of the internal data relates to aPoké Mart placed between the data for theFuchsia andCinnabar Poké Marts and may be associated with the formatted map location as mentioned above. The item list containsGreat Balls,Super Potions,Hyper Potions,Full Heals andRevives.

Items

Main article:List of unobtainable items

Regularly unobtainableKey Items with the names of all theBadges exist in the internal data (index numbers0x15-0x1C). This could mean that the Badges were originally going to be items that were carried in theplayer'sBag; however, as Key Items, they appear to be actually used in the list of Badges presented by theGym Badge man inCerulean City.[11] The BoulderBadge (index number0x15) and CascadeBadge (index number0x16) are the only ones that do something when used inbattle—they allow the player to throwBait and Rocks, respectively, as in theSafari Zone battles. When used in the overworld (except dungeons andcaves), it changes the background music to a single channel of道案内Guidance; if used in a dungeon or cave, it changes the background music to a single channel of ~オープニング~~Opening~. This is due to the function that plays the "throw Bait or Rock" sound effect attempting to load it but referring to the wrong soundbank.

Key Item????? (index number0x07) enables theplayer toSurf without using aPokémon.Badges are not required either. Due to this ability, it is often referred to asSurfboard. In the final releases, themove Surf can be used by a Pokémon as afield move serving the same function. It may indicate that Surf was not originally implemented as a field move or that this is a debugging item used by the programmers. Unlike the move Surf, it also allows surfing onRoute 17's Cycling Road and does not trigger the "Cycling is fun! ForgetSurfing!" (Japanese: せっかくのサイクリング!⋯⋯なみのりはやめとこう) message.

ThePokédex is also present as a Key Item with index number0x09 and can be accessed during battle, much likeAsh does inPokémon the Series. It also causes theVRAM to load the overworld tileset and turns the HP bar to letters when used in battle.

Coin is programmed in as regular inventoryitem, having index number0x3B. It cannot be used for slot machines or price exchanges, rendering it completely unusable. It will stack if multiple Coins are obtained; however, it is not stored by theCoin Case. It can be sold for$5 each at anyPoké Mart and bought for$10 each from a Poké Mart with a modified item list. Actual Coin Case-stored Coins are available for double the price, at$20 per Coin, and cannot be sold. In theTrainer's Guide (manual) ofPokémon Red and Blue, it is listed as a "miscellaneous item"; thus, it is the only item to be included in this category.[12]

TMs 51-55 (index numbers0xFB-0xFF) were planned and contain eachHM's respective field move by order. They stack as any other TM and can be sold at Poké Marts.[5]

  • TM51 teachesCut likeHM01; can be sold for$1500 and bought for$3000
  • TM52 teachesFly likeHM02; can be sold for$7000 and bought for$14000
  • TM53 teachesSurf likeHM03; can be sold and/or bought for$0
  • TM54 teachesStrength likeHM04; can be sold for$4000 and bought for$8000
  • TM55 teachesFlash likeHM05; can be sold for$2000 and bought for$4000. Also appears asCancel (Japanese: やめるCancel) and hides items below it; this secondary effect might be due to its index number (0xFF), which puts it at the bottom ofthe item list in the internal data.

Another Key Item named????? (index number0x2C) and a fakePP Up (index number0x32) exist and are completely useless. The fake PP Up can be sold for$4900 and bought for$9800, unlike the real PP Up, which is sold and/or bought for$0.

Sprites

The earlier Pokémon sprites planned for the Japanese Blue

Different front sprites ofPokémon were planned forPokémon Blue, notably the ones forRaticate,Rhydon,Ditto,Dragonair andMewtwo. These were featured in the November 1996 issue ofCoroCoro Comic, which published general information about the game.[13]

Cries

CertainMissingNo. use specific leftovercries.[5][14]

  • Cries with index numbers0x43 (Base 0, Pitch 128, Length 16),0x45 (Base 29, Pitch 244, Length 64), and0x4F (Base 34, Pitch 255, Length 64) do not appear to resemble the cry of any actualPokémon.
  • Cry with index number0x51 (Base 14, Pitch 224, Length 96) resemblesPidgey's cry, cries0x5E (Base 15, Pitch 64, Length 192) and0x89 (Base 15, Pitch 64, Length 128) resembleDragonair's; cry0x5F (Base 15, Pitch 32, Length 192) resemblesVenusaur's and cry0x7F (Base 17, Pitch 32, Length 16) resembles eitherVaporeon's,Jolteon's orFlareon's cries.
  • Cry with index number0xB5 (Base 29, Pitch 0, Length 128) is modified fromZubat's but resemblesCrobat's, suggesting that the Pokémon might have been originally planned forGeneration I instead ofGeneration II.
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Text

Main article:List of items by index number in Generation I

Unused text strings referring toBadges and titles exist in the Japanese versions, but were not translated for the localizations. The katakana used for thegairaigo (loanword) of "badge" is also slightly different, being バッヂBaddji instead of バッジBajji.[5] These names appear in the internal item list of the Japanese versions on offsets0x4A92-0x4B08, which would suggest that they areitems; however, they do not have valid effects if they are forcedly used as items. The most likely scenario is that these names originally belonged to different multiple lists.

  • かみなりバッヂLightning Badge
    • Not to be confused with theThunder Badge, which is named オレンジバッジOrange Badge in Japanese.
  • かいがらバッヂShell Badge
  • おじぞうバッヂJizo Badge
    • A possible reference to the Japanese variation ofKsitigarbha, known as Jizo.
  • はやぶさバッヂFalcon Badge
  • ひんやりバッヂCool Badge
  • なかよしバッヂFriendship Badge
  • バラバッヂRose Badge
  • ひのたまバッヂFireball Badge
  • ゴールドバッヂGold Badge
    • ゴールドバッジGold Badge is actually the Japanese name of theMarsh Badge.
  • たまごEgg
  • ひよこChick
  • ブロンズBronze
  • シルバーSilver
  • ゴールドGold
  • プチキャプテンLittle Captain
  • キャプテンCaptain
  • プチマスタLittle Master
  • マスターMaster

Default player and rival names

The unused default name for Red in the English versions isNinten whileBlue's isSony. While it is impossible to view these names during regular gameplay, changing a fewmemory addresses inRAM can allow for these names to appear as shownhere. This references the fact that in the years surrounding the releases of the Generation I games, Sony was Nintendo's main competition. Ninten is also the default name of the main protagonist ofMother, a game developed byCreatures, Inc., which has worked on thePokémon games since the start.

In the Japanese versions, the unused default names for Red and Blue differ betweenPokémon Red and Green andPokémon Blue:[15]

  • In Pokémon Red and Green, Red's unused default name is やまぐちYamaguchi while Blue's is いしはらIshihara. Yamaguchi refers to Wataru Yamaguchi, an art director that worked on the original games, while Ishihara refers toTsunekazu Ishihara, the current president andCEO ofThe Pokémon Company and who was the games' producer at the time.
  • In Pokémon Blue, the unused default names for Red and Blue are, respectively, ゲーフリGēfuri, an abbreviation ofGame Freak's name in Japanese (ゲームフリークGēmu Furīku), and クリチャKuricha, a reference toCreatures, Inc.

Unused in-game trade

Main article:In-game trade

AButterfree-for-Beedrillin-game trade was originally planned.[16] The Beedrill's nickname inPokémon Red and Green is ピピんPipin and チクチクChikuchiku inPokémon Blue. This explains why the international releases contain unused text strings referring to a Beedrill nicknamedChikuchiku.

Safari Zone hidden PCs

Unused coding leftover in the game shows that three specific house maps (DF,E0, andE1) contain data for Pokémon Center PCs in the same location PCs would be located in a Pokémon Center.Teleport checks where the last location of a Pokémon Center was and if it sees that it was a Safari Zone rest house, will not teleport you to that location. The invisible PC data was later removed inPokémon Yellow releases.[17]

Unobtainable Nugget in Safari Zone entrance

If the Itemfinder is used at the Safari Zone entrance, it will say an item is nearby but it cannot be obtained without cheating.

Unused Elite Four walking sprites

There is sprites for the four members of theElite Four walking but as they all stand still, the sprites never get to be seen.[18]

Super-effective Dragon type

TheDragon type is super effective against itself in Generation I. However, due to the only Dragon-type move,Dragon Rage, always dealing exactly 40 damage, this behavior never gets to be seen.

Unused move effects

There are unused effects for moves, the only effect to go used is23 as the effect was assigned toBlizzard in the original Pokémon Red and Green.

IDEffect
01Puts enemy to sleep.
0CRaises Speed by 1 stage.
0ERaises Accuracy by 1 stage.
15Lowers Special by 1 stage.
17Lowers Evasion by 1 stage.
1EAttacks for 2-5 turns.
2330.1% chance of freezing the opponent.
36Raises Accuracy by 2 stages. (probability=hit chance)
37Raises Evasion by 2 stages. (probability=hit chance)
3ALowers Attack by 2 stages. (probability=hit chance)
3CLowers Speed by 2 stages. (probability=hit chance)
3DLowers Special by 2 stages. (probability=hit chance)
3ELowers Accuracy by 2 stages. (probability=hit chance)
3FLowers Evasion by 2 stages. (probability=hit chance)
4810.2% chance of lowering Accuracy by 1 stage.
4910.2% chance of lowering Evasion by 1 stage.
4A10.2% chance of lowering a non-existent glitch stat by 1 stage, no effect.
4B10.2% chance of lowering a non-existent glitch stat by 1 stage, no effect.
4ENone.

Unused Trainer parties

There are a number of Trainers with teams that are never referred to or called on in the game data that are leftover.[19]

Trainer ClassRoster IDParty LevelPokémon
Youngster0D17Spearow, Rattata, Rattata, Spearow
Bug Catcher0C18Metapod, Caterpie, Venonat
Jr. Trainer♂0618Diglett, Diglett, Sandshrew
Jr. Trainer♀0422Bulbasaur
Super Nerd0722Koffing, Magnemite, Weezing
Super Nerd0720Magnemite, Magnemite, Koffing, Magnemite
Super Nerd0824Magnemite, Voltorb
Burglar0129Growlithe, Vulpix
Burglar0233Growlithe
Burglar0328Vulpix, Charmander, Ponyta
Engineer0121Voltorb, Magnemite
Gambler0622Onix, Geodude, Graveler
Beauty0B33Weepinbell, Bellsprout, Weepinbell
Juggler0633Hypno
Tamer0642Rhyhorn, Primeape, Arbok, Tauros
Bird Keeper0C39Pidgeotto, Pidgeotto, Pidgey, Pidgeotto
Bird Keeper0D42Farfetch'd, Fearow
Scientist0134Koffing, Voltorb
Rocket1626Drowzee, Koffing
YoungsterOD17Spearow, Rattata, Rattata, Spearow
Cooltrainer0445Kingler, Starmie
Cooltrainer0644Ivysaur, Wartortle, Charmeleon
Cooltrainer0749Nidoking
Cooltrainer0844Kingler, Cloyster
Cooltrainer♀0446Vileplume, Butterfree
Cooltrainer♀0645Ivysaur, Venusaur
Cooltrainer♀0745Nidorina, Nidoqueen
Cooltrainer♀0843Persian, Ninetales, Raichu
Gentleman0448Primeape
Channeler0122Gastly
Channeler0224Gastly
Channeler0323Gastly, Gastly
Channeler0424Gastly
Channeler0724Haunter
Channeler0B24Gastly
Channeler0D24Gastly
Channeler0F24Gastly

Interestingly, one of the leftover Trainers found his way tothe remakes. The originally-unused Engineer appears in theVermilion Gym inGeneration III, under the name ofBaily. He uses the same Pokémon team as the unused Trainer and replaces theRocker that stood in the same place in the original games. His placement in the game's internal data also matches the original unused Trainer.

Localization-specific information

Pre-release

Pokémon names

Australian 1998 promotional poster with early names forGeneration I Pokémon

During the promotional period that preceded the English release of bothPokémon the Series andPokémon Red and Blue, a large number ofPokémon were shown with different names from those they had in the final releases. Some of these names were similar to their final names, but some were quite close to their Japanese names, and others were completely different from any current Pokémon name.

In addition to promotional materials distributed before the games' English releases, the bookPokémon Trainer's Survival Guide, one of the earliest player's guides available in North America, erroneously refers to Haunter as Spectre, its pre-release name.

# Final nameEarly nameJapanese name
006CharizardCharizardCharizrLizardon
010CaterpieCaterpieCatterpCaterpie
014KakunaKakunaKokoonCocoon
015BeedrillBeedrillBeedrilSpear
016PidgeyPidgeyPidgePoppo
018PidgeotPidgeotPidgeottPigeot
019RattataRattataRattatakKoratta
023EkansEkansNagahis/ArboArbo
024ArbokArbokNagaaspArbok
028SandslashSandslashSandstormSandpan
035ClefairyClefairyAriaPippi
036ClefableClefableArialaPixy
037VulpixVulpixFoxfireRokon
038NinetalesNinetalesNinetai/Nine TalesKyukon
039JigglypuffJigglypuffPuddingPurin
040WigglytuffWigglytuffCustardPukurin
043OddishOddishLadishNazonokusa
046ParasParasParasyteParas
050DiglettDiglettDigdaDigda
058GrowlitheGrowlitheFlamieGardie
059ArcanineArcanineBlazeWindie
060PoliwagPoliwagAquaNyoromo
061PoliwhirlPoliwhirlAquanau/PolihirlNyorozo
062PoliwrathPoliwrathAquamarNyorobon
063AbraAbraHocusCasey
064KadabraKadabraPocusYungerer
066MachopMachopKarate/Kara-teeWanriky
067MachokeMachokeKungfo/Kung-fooGoriky
068MachampMachampJudoh/Ju-dohKairiky
072TentacoolTentacoolJillyMenokurage
073TentacruelTentacruelManowar/Man O WarDokukurage
078RapidashRapidashGallopGallop
079SlowpokeSlowpokeSlowmoYadon
081MagnemiteMagnemiteCoilCoil
082MagnetonMagnetonRecoilRarecoil
083Farfetch'dFarfetch'dFowlerKamonegi
084DoduoDoduoDodoDodo
087DewgongDewgongManatyJugon
092GastlyGastlySpiritGhos
093HaunterHaunterSpectreGhost
094GengarGengarPhantomGangar
096DrowzeeDrowzeeSleeperSleep
099KinglerKinglerKingleKingler
102ExeggcuteExeggcuteEggstreTamatama
103ExeggutorExeggutorEggscutNassy
104CuboneCuboneOrphonKarakara
105MarowakMarowakGuardiaGaragara
106HitmonleeHitmonleeLeeSawamular
107HitmonchanHitmonchanChanEbiwalar
108LickitungLickitungTonguetydBeroringa
109KoffingKoffingNyDogars
110WeezingWeezingLaMatadogas
113ChanseyChanseyLuckyLucky
114TangelaTangelaMedusa/MeduzaMonjara
118GoldeenGoldeenGoldyTosakinto
119SeakingSeakingNeptuneAzumao
122Mr. MimeMr. MimeMrmimeBarrierd
123ScytherScytherStrykeStrike
130GyaradosGyaradosSkulkrakenGyarados
131LaprasLaprasNessLaplace
132DittoDittoMorphoMetamon
133EeveeEeveeEonEievui
137PorygonPorygonPoregonPorygon
138OmanyteOmanyteEssOmnite
139OmastarOmastarKargoOmstar
140KabutoKabutoAttKabuto
141KabutopsKabutopsLantisKabutops
142AerodactylAerodactylPteraPtera
147DratiniDratiniDragoonMiniryu
148DragonairDragonairDragynHakuryu

Text

"TheBrock wants to fight!"

Before the English releases ofPokémon Red and Blue, screenshots were released of abattle with therival where the text string "TheBlue wants to fight!" was used. While this text would work with a typicalTrainer, such as "TheLass wants to fight!" or "TheHiker wants to fight!", as they were not given personal names untilGeneration II, it would cause problems withGym Leader,Elite Four,rival, and link battles, leaving them to end up as "TheMisty wants to fight!" or "TheLance wants to fight!", as these Trainers did not at the time have titles, only their names. Because of this, thedefinite articleThe was dropped in the final releases, leading to the somewhat odd sentence style inGenerations I andII of:

  • "{Trainer's class or name} wants to fight!"RBY
  • "{Trainer's class and name} wants to battle!"GSC

A screenshot in the instruction manual of English Red and Blue still contains the text "TheBrock wants to fight!", possibly suggesting a late removal. The instruction manual also mentionsPokémon Leaders instead of Gym Leaders.

A slightly different grammar was also going to be used for other text strings.

  • "{Player} sent {Pokémon} out!" instead of "{Player} sent out {Pokémon}!"
  • "A wild {Pokémon} appeared!" became just "Wild {Pokémon} appeared!" (this change would be reverted inPokémon XD: Gale of Darkness, where it has been kept since then)
    • Similarly, "The enemy {Pokémon} fainted!" became simply "Enemy {Pokémon} fainted!" (also reverted in XD as thedefinite articleThe was reinstated)

In a screenshot from the instruction manual,Professor Oak says "PLANT POKé BULBASAUR?" instead of "plant POKéMON BULBASAUR?" as in the final game.

Post-release

Text

"Oddish Cut down a bush!"

On page 31 ofPokémon: Official Nintendo Player's Guide, a different text string for usingCut on a tree on the overworld was used. It reads "Oddish Cut down a bush!", being used in a screenshot when cutting down the tree next to theVermilion CityGym. The fact that Cut can also be used to destroy areas oftall grass may have been the reason for the change to "{Pokémon} hacked away withCut!" in the final releases.

Pokémon Red hasVRAM tileset data forGreen.Pokémon Blue lacks any equivalent data forRed, however.[20]

Super Game Boy border tiles

The US versions of Pokémon Red and Blue have tileset data forPocket Monsters! logo on their Super Game Boy Border tiles. The European releases overwrote this data as it was needed.[21]

Move animations

After theinfamous Porygon incident, all versions of Pokémon Red, Green, and Blue had the screen flashing frames of attacks for moves such asHyper Beam,Thunderbolt, andBody Slam slowed down to reduce the possibility of players having a seizure.

Localization changes

Chief Trainer class

The Japanese name of the unused trainer classChief is 「シルフのチーフ」 (Silph's Chief), implying that at one point the player may have had the requirement or option of battling the Silph Co. president.

Spanish fishing error

When encountering a Pokémon using a fishing rod, the game says"The hooked <POKÉMON> attacked!" In the Spanish localization, this was erroneously translated to"¡El malvado <POKéMON> atacó!". The word"malvado" translates roughly to "wicked" or "evil."[22]

French TM acronym

The acronym for TM in the French localization of the games is CT. However, when the player exchangesLemonade forCT49, the text reads"TM49... TRIPLATTAQUE!".

Squirtle Pokédex entry

In the Spanish and Italian localizations of the games, both versions erroneously refer to Squirtle's shell as"concha" and"conchiglia" which translates to "seashell" in Spanish and Italian respectively.

Substitute behavior

In the Japanese versions of Pokémon Red, Green, Blue, and Yellow, theHP-draining moves (Absorb,Mega Drain,Leech Life, andDream Eater) fail if the opposing Pokémon has asubstitute. This same behaviour occurs in thePokémon Stadium series and allGeneration II games.

Due to an oversight, in the localizations of the Generation I games, HP-draining moves can hit a Pokémon's substitute, but if they break the substitute they fail to restore any HP.

Pokédex weight change

In the Japanese Pokémon Red and Green,Nidoqueen's weight is listed as 6.0 kg. This was corrected in the Japanese Pokémon Blue to 60.0 kg.Geodude is also affected as its weight in the Japanese Pokémon Red and Green is listed as 2.0 kg, this was also corrected in the Japanese Pokémon Blue to 20.0 kg.

These changes are purely cosmetic because, at the time, no game mechanics used weight, andLow Kick had a chance to flinch instead.

References

  1. Iwata Asks - Pokémon HeartGold Version & SoulSilver Version
  2. Dogasu's Backpack: Nakagawa Shouko "Pokemon Taught Me the Meaning of Life"
  3. すばらしきポケットモンスター赤緑(表側)の広告
  4. Official 1st Gen (Red/Blue and Yellow) Glitch Discussion
  5. 5.05.15.25.35.45.5Pokémon Red and Blue - The Cutting Room Floor
  6. Pokémon Red Disassembly Project
  7. R/B Outside Battle Moves (Page 1) / Generation I / Skeetendo
  8. Alternative map locations (Generation I) - Glitch City Laboratories
  9. Unused town - Glitch City Laboratories
  10. Did Celadon City have an unused building?
  11. Pokemon Yellow "Save Abuse" Glitch
  12. Beta Red/Blue screenshots from the manual
  13. 2012-06-01 - ポケモンのおっさん
  14. Missing Number
  15. Default names
  16. In-game Trades
  17. Safari Zone Data
  18. Elite Four Walking Sprites
  19. Trainer Parties
  20. Pokémon Red and Blue - The Cutting Room Floor
  21. Unused Super Game Boy Borders TCRF
  22. Red and Blue Translation errors
This game-related article is part ofProject Games, aBulbapedia project that aims to write comprehensive articles on thePokémon games.