Pokémon Gold and Silver Spaceworld '97 demo

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Pokémon Gold demo

Title screen of the Pokémon Gold demo
Pokémon Silver demo

Title screen of the Pokémon Silver demo
Basic info
Platform:Game Boy(enhanced for theSuper Game Boy)
Category:RPG demo
Players:1 player
Connectivity:None
Developer:Game Freak
Publisher:Nintendo/The Pokémon Company
Part of:Generation II
Ratings
CERO:N/A
ESRB:N/A
ACB:N/A
OFLC:N/A
PEGI:N/A
GRAC:N/A
GSRR:N/A
Release dates
Japan:November 21, 1997
North America:N/A
Australia:N/A
Europe:N/A
South Korea:N/A
Hong Kong:N/A
Taiwan:N/A
Websites
Japanese:Space World
English:N/A

ThePokémon Gold and Silver Spaceworld '97 demo is an early build of the gamesPokémon Gold and Silver that was shown atNintendo Space World '97 from November 21 to 23, 1997. At the time, the final game was estimated to be about 80% complete and was set to be released for the originalGame Boy—theGame Boy Color would not be announced until late March of the following year.[1][2] However, due to a variety of delays, including a complete overhaul to the game, it would not be released until late 1999.

During the two years after it was first shown at Nintendo Space World '97 until its final release on November 21, 1999, the game changed extensively from this early demo. As with the final games, the demo used the JapanesePokémon Blue as its basis for development.

Up until 2018, little information was known about this demo, due to the majority of the game being locked off from players. Only a few photographs were taken and most of the information known at the time came from the testimony of attendees. On May 26, 2018, however, ROM files of both the Gold and Silver demos were anonymously posted online, including versions with debug menus, allowing players to explore data that was blocked off at Space World.

Beyond what was intended to be played appears unfinished: many Pokémon have unfinished and placeholder base stats, especially inSpecial Defense; scripts for events and NPC dialogue are completely absent, collision data is unfinished, and some areas, usually dungeons, are completely missing. Nevertheless, a large amount of information can be gathered from what is present, including many redesigned or scrapped Pokémon designs, minigame Easter eggs, and a completely different region. Additionally, the NPCs that remain give some implications for the original story; for example, anImposter Professor Oak-like NPC can be seen in "High-Tech".

Gameplay

The demo begins with a monologue fromProfessor Oak, similar to the final game. However, there is no option to give the player a gender or a name, who is instead automaticallya boy named Satoshi (サトシ)G or Shigeru (シゲル)S. Afterwards, the player begins in his room in a town called Silent Hill (サイレントヒル); this town is also named Silent Hills (サイレントヒルズ) in the Official Fan Book of Pocket Monsters (Japanese: ポケットモンスター公式ファンブック), published earlier in 1997. The player will already have 3000$ and eightBadges, although theGym Leaders are blacked out. One of threefirst partner Pokémon, randomly chosen, is already placed in the player's party.

ハッパLv.8
Type:
Ability:
No Ability
Held item:
None
ホノオグマLv.8
Type:
Ability:
No Ability
Held item:
None
クルスLv.8
Type:
Ability:
No Ability
Held item:
None

The player's Bag initially has the following items:

  • 5Poké Balls
  • 10Potions
  • 10Full Heals
  • 1 (Japanese: きあいだまFighting Spirit Orb), an early iteration of theFocus Band, which occupies the same slot as in the final game.
  • 1 (Japanese: しげきだまStimulus Orb). It is an item that prevents the holding Pokémon fromfalling asleep, but it is not consumed upon use. It was dummied out in the final game asTeru-sama.

Silent Hill has exits to the west, north, and east; however, the northern and eastern exits are blocked to prevent the player from accessing unfinished areas. APokémon Center which the player can enter is present in the town, but all of its functions are unavailable. Silent Hill also has a laboratory, but it cannot be entered.

The player will then move west to Route 1, a typical route with a dungeon called Silent Hill (しずかなおか) in the middle. (Although the English translations for both サイレントヒルズ and しずかなおか are the same, they are written differently in Japanese: the town is a transliteration of the English term "Silent Hill" in katakana, and the dungeon area in Route 1 is the Japanese native translation for "Silent Hill," written in hiragana.) Silent Hill has the first Trainers to encounter in the game. They can only be challenged by directly talking to them, and won't have any dialogue when they lose. While prize money is given out, and oneBeauty has aMeowth that knowsPay Day, there is no way to spend money in the demo. After going through Silent Hill, the player reemerges on the other side of Route 1, where they will encounter another trainer. At the end of Route 1, therival, automatically named Shigeru (シゲル), stops the player, and the demo ends. The demo will also end if the playerblacks out.

Differences from the final game

The demo and the final versions of theGeneration II games had numerous differences.

  • Morning
    Morning
  • Day
    Day
  • Night
    Night

The demo was meant to be played on Game Boy hardware and was not designed to take advantage of the colors available on a Game Boy Color; as such, the colors available through the Super Game Boy were less detailed. The day and night system is present, but due to running on a Game Boy color scheme, the change in colors for the time of the day are just shades of blue. Playing the final games on a Super Game Boy yields a similar effect.

The intro lacks music, and instead of showing the Generation II first partner Pokémon at the end of the intro,Venusaur andBlastoise are shown instead;Charizard, which was present in the final game's intro, has a slightly less detailed design.

Generation I Pokédex entries were carried over as placeholders for Pokémon until new Pokédex entries were able to be written for them. All Pokédex entries for Generation II Pokémon use the same placeholder text:「はっけんされた ばかりの ポケモン げんざい ちょうさちゅう。」 In an odd occurrence, it was also possible to battle wild Pokémon twice in a row without moving from a grass panel; why this was an implemented feature at the time is unknown.

Kanto Route 1 music plays for all Routes. The music ofViridian City,Saffron City, andPewter City plays for all cities and towns present. Trainer and wild Pokémon battles both use Pokémon Red and GreenGym Leader music. More tracks from Pokémon Red and Green are present for events that are not normally possible in this build.

Type chart

Several type match ups differed from the final version of the game. Notably,Normal andDark would be super effective against Dark types, while Normal types would only take resisted damage from Dark-type moves,Water andElectric would have been super effective againstMetal, andPoison would be resisted by the Metal type instead of Poison type moves doing no damage. Additionally,Bug and Poison remained super effective against each other, something that existed inGeneration I, but was changed to Poison dealing neutral damage to Bug and Bug being resisted by Poison in the final version.Ghost and Dark would both deal neutral damage against Metal (likeGeneration VI onwards) instead of Metal resisting both types.

In the below type chart, bold text and a different shade of the color means that the type matchup is different than in the final version.

×Defending type
NormalFightingFlyingPoisonGroundRockBugGhostSteelFireWaterGrassElectricPsychicIceDragonDark
Attacking type
Normal½×
Fighting½×½×½×½×½×
Flying½×½×
Poison½×½×½×½×½×
Ground½×½×
Rock½×½×½×
Bug½×½×½×½×
Ghost½×
Steel½×½×
Fire½×½×½×½×
Water½×½×½×½×
Grass½×½×½×½×½×½×
Electric½×½×½×
Psychic½×½×
Ice½×½×½×
Dragon
Dark½×
These matchups are suitable for the Gold and Silver Spaceworld '97 demo.

Demo restrictions

As this game was meant to be publicly played at Space World '97, there were several restrictions put in place to make sure the game could not lock up or be set up to not work for other players. The only options available at the start screen are "ポケモンを あそぶ" (Play Pokémon) and "せっていを かえる" (Change Settings). There is no Continue option as the player is not able tosave in the demo build. The player is given a random level 8first partner Pokémon.

The player could only heal usingPotions asPokémon Centers are not accessible in the demo. PCs are also not able to be used. Trying to visit a Pokémon Center or use a PC gives the text of "under repair" or "being adjusted." While prize money is given out, and oneBeauty has aMeowth that knowsPay Day, there is no way to spend money in the demo. This was likely to prevent a single attendee from hogging the demo by repeatedly healing to avoidblacking out.

Theplayer and rival's names are random pre-selected names. First partner Pokémon and wild Pokémon that appear in the demo are not able to evolve. The player can only challenge NPCs by talking to them directly. When an NPC loses, they do not have any losing dialog, presumably to make the demo faster to play. The player can only visit Silent Hill and early routes up to the forest area. When all the player's Pokémon faint, the game returns to the title screen to ensure the next person could have a turn.

Pokémon

Main article:Pokémon Gold and Silver Spaceworld '97 demo/Pokémon

Although only a few new Pokémon can be seen in the demo through normal gameplay, 100 new Pokémon had been designed at the time. Some of these Pokémon were kept into the final release largely unchanged; some had major modifications; others went completely unused. 16 of the unused Pokémon were related to the original 151Generation I Pokémon, and two of the unused Pokémon were related toGeneration II Pokémon which made it into the final release.

Many of the 151Generation I Pokémon still used their sprites from Pokémon Blue as placeholder sprites during this time. Several Pokémon would have also gained either an Evolution or apre-Evolution. Certain scrapped Pokémon correspond to, and may have inspired, later-generation Pokémon such asLeafeon orLickilicky.

Many new Pokémon that were unused in the demo had placeholder base stats, which were all 50.

List of new Pokémon

NdexSpritePokémonType
#152HappaGrass
#153HanamoguraGrass
#154HanaryūGrass
#155HonōgumaFire
#156BorubeāFire
#157DainabeaFire
#158KurusuWater
#159AkuaWater
#160AkueriaWater
#161HōhōFlying
#162BōbōFlying
#163PachimēElectric
#164MokokoElectric
#165DenryūElectric
#166MikonWater
#167MonjaGrass
#168JaranraGrass
#169HanēiWaterFlying
#170PukūWater
#171ShibirefuguWater
#172PichūElectric
#173PyNormal
#174PupurinNormal
#175MizūoWater
#176NeitiFlyingPsychic
#177NeitioFlyingPsychic
#178GyopinWater
#179MariruWater
#180Manbō1Water
#181IkariWaterMetal
#182GurotesuWaterMetal
#183EkushinguPoisonFlying
#184ParaBug
#185KokumoBugPoison
#186TsūheddoBugPoison
#187YoroidoriFlyingMetal
#188AnimonNormal
#189HināzuNormalFlying
#190SanīGrassPsychic
#191PaonGround
#192DonfanGround
#193TsuinzuDarkNormal
#194KirinrikiDarkNormal
#195PeintāNormal
#196KōnyaNormal
#197RinrinDark
#198BerurunDark
#199NyorotonoWater
#200YadokinguWaterPsychic
#201AnnōnNormal
#202RedibaBugFlying
#203MitsuboshiBugFlying
#204PuchikōnNormal
#205ĒfiPsychic
#206BurakkīPoison
#207TābanWater
#208BetobebīPoison
#209TeppouoWater
#210OkutanWater
#211GonguFighting
#212KapoerāFighting
#213PudiFire
#214HanekoGrassFlying
#215PoponekoGrassFlying
#216WatanekoGrassFlying
#217BaririnaNormal
#218RippuIce
#219ErebebīElectric
#220BubyiFire
#221KireihanaGrassPoison
#222TsubomittoGrassPoison
#223MirutankuNormal
#224BomushikāWaterFire
#225GifutoWaterIce
#226KotoraElectric
#227RaitoraElectric
#228MadāmuNormalFlying
#229NorowaraGhost
#230KyonpanGhost
#231YamikarasuDarkFlying
#232HappīNormal
#233ShizāsuBugFlying
#234PurakkusuBug
#235DebiruFire
#236HerugāFire
#237UrufumanIce
#238WāurufuIce
#239Porigon2Normal
#240NamēruNormal
#241HaganēruMetalGround
#242KingudoraDragonWater
#243RaiElectric
#244EnFire
#245SuiWater
#246NyūraDark
#247HououFlying
#248TogepīNormal
#249BuluPsychic
#250TeiruNormal
#251RīfiGrass

Special entry animations

Pikachu and Sanī used the special "stars" animation, which would be later used forShiny Pokémon. However, this demo lacked a special animation linked to Shininess.[3]

Hōhō used a special "fade-in" animation, which remains in the final games, but is unused.

There was also a special "wave" animation, which was unused even in the demo.

Shiny Pokémon

Shiny Pokémon had much different mechanics than in the final games. Instead of exact DV requirements (Defense, Speed and Special DVs at 10, and Attack DV of 2, 3, 6, 7, 10, 11, 14 or 15), all Shiny Pokémon had DVs of 10 or higher for all stats other than HP, which translates to Shininess odds of 81/4096, or ~1.977%. Shiny Pokémon had no special star animation when sent out, although that animation is implemented in-game. For some reason, it only applies to non-ShinyPikachu and Sanī.

Due to technical limitations caused by the Super Game Boy's hardware, each color palette also had an assigned Shiny palette. Thus, all Pokémon with a given color palette also had the same Shiny palette.

ColorStandard paletteShiny palette
Green#E7E7E7#A7D787#4FA75F#272727#E7E7E7#BFAF87#676757#272727
Orange#E7E7E7#FFA757#D75737#272727#E7E7E7#B77F87#8F172F#272727
Cyan#E7E7E7#AFCFEF#779FCF#272727#E7E7E7#7FA7A7#2F8787#272727
Brown#E7E7E7#E7A77F#AF774F#272727#E7E7E7#A78F97#976F5F#272727
Yellow#E7E7E7#FFE777#D7A707#272727#E7E7E7#D7BF87#EF774F#272727
Blue#E7E7E7#97A7DF#5F7FBF#272727#E7E7E7#8797AF#576797#272727
Purple#E7E7E7#DFB7C7#AF7FBF#272727#E7E7E7#BF7F9F#772767#272727
Human#E7E7E7#F7B78F#87779F#272727#E7E7E7#BF9F6F#77678F#272727
Faded#E7E7E7#D7AFB7#7F7F97#272727#E7E7E7#979797#575757#272727
Pink#E7E7E7#F7B7C7#E77FAF#272727#E7E7E7#AFCFEF#F7B7C7#272727

Trainer Classes

This article is missing one or more images.
Please feel free to add any missing images to this article. Needed images can beuploaded to the Bulbagarden Archives.
Reason: Overworld sprites for all Trainer classes

In the demo, the majority of trainer classes present would go on to be unused or have drastic character redesigns when compared to the final game. In this build, theGym Leader "classes" work just like inGeneration I, with each entry only being the character's name. In thefinal release they're all just known asGym Leader, with their name added after it.

Trainer Classes
Trainer # (Hex)Class (Demo)Class (Final)Overworld (Demo)Overworld (Final)Battle (Demo)Battle (Final)Notes
01ハヤト
Hayato
ジムリーダー
Gym Leader
The first Gym Leader,Falkner, has a different design. Leader ofOld's Gym.
02アカネ
Akane
ジムリーダー
Gym Leader
The second Gym Leader,Whitney, uses a placeholder sprite and reuses a copy of Bugsy's overworld sprites, though Whitney also is listed as the second Gym Leader internally in the final.West's Gym hasBugsy as the leader, meaning he may have already been decided as the second leader at an earlier point. It is unknown where she would have been battled, though a female Gym Leader can be found inHigh-Tech's Gym.
03ツクシ
Tsukushi
ジムリーダー
Gym Leader
The third Gym Leader,Bugsy, has a different design. Can be found inWest's Gym.
04エノキ
Enoki
ジムリーダー
Gym Leader
The fourth Gym Leader,Morty, has a different design. Overworld sprites depict him with a ponytail, though this is never used in the demo. It is unknown where he would have been battled, though theBirdon Gym features pitfalls much like Morty's in the final game and is also the fourth city with a Gym, suggesting that he may have still been the fourth leader.Enoki was the name given to Morty inKen Sugimori's early conceptual sketches for the characters.[4] It seems to originate from the Japanese name of theChinese hackberry, often referenced in folklore surrounding the ghostly lightKitsunebi, a kind of Will-o'-the-wisp.
05オケラ
Okera
ジムリーダー
Gym Leader

N/AN/AThe fifth Gym Leader, seemingly related toPryce. Uses a placeholder sprite and reuses a copy of Jasmine's overworld sprites. The nameOkera was Pryce's name early in development,[5] with this class sharing the same ID of Pryce in the final game. It is unknown where he would have been battled, thoughNewtype would be the next Gym afterBirdon and contains a male leader.
06ミカン
Mikan
ジムリーダー
Gym Leader

The sixth Gym Leader,Jasmine, has a different design. Her overworld sprites go unused in the demo, so it is unknown where she would have been battled, since the gym inBlue Forest appeared to be a Ghost gym. It may suggest that Jasmine was originally a Ghost-type leader, or that the map was based on an even earlier arrangement of leaders.
07ブルー
Blue
ジムリーダー
Gym Leader
N/AN/AThe seventh Gym Leader, seeminglyRed. Uses a placeholder sprite, with an overworld sprite of Red being in theKanto Gym.ブルー is the default name for the player inPokémon Blue. This does not refer to the rival characterBlue, who is known asGreen in Japan. It is unknown where he would have been battled, though the aforementionedKanto Gym appears to be most likely, a role ironically fulfilled by the rival character Blue in the final game. This slot was given toChuck in the final version.
08ガマ
Gama
ジムリーダー
Gym Leader
N/AN/AThe eighth Gym Leader, uses a placeholder sprite.Gama may come from the Japanese name of thecommon cattail of the genus Typha, which is named afterTyphon—a serpentine giant in Greek mythology. It is unknown where they would have been battled, though due to their placement as the final Gym Leader, this may be an early iteration ofClair, who uses Pokémon that fit a similar description in the final game, such asDragonair andGyarados. There is a Gym inStand, but it is just a placeholder.
09ライバル
Rival
ライバル
Rival
This Trainer class doesn't use the class name, just the name assigned to it.
0Aオーキドはかせ
Professor Oak
ポケモンはかせ
Pokémon Professor
The name is different in the final version.
0Bサカキ
Sakaki
してんのう
The Big Four
N/AGiovanni, uses a placeholder sprite. In the demo, Giovanni is found in the Radio Tower inWest, meaning he was planned to be encountered there. Giovanni is absent from the final version, and this slot was given toWill.
0Cしゅじんこう
Protagonist
ポケモントレーナー
Pokémon Trainer
This Trainer class doesn't use the class name, just the name assigned to it. The name is different in the final version.
0Dシバ
Siba
してんのう
The Big Four
Bruno, uses a placeholder sprite that appears to look likeKurt, which had a sprite even in thePokémon Gold and Silver Spaceworld '99 demo before the idea of Kurt as a Trainer was dropped.
0Eカスミ
Kasumi
してんのう
The Big Four
Misty, uses a placeholder sprite. Due to how this section of Trainers was shuffled around, Misty was probably not intended to be anElite Four member. Misty's entry ended up being moved to 0x12, and this ID spot was given toKaren.
0Fカンナ
Kanna
してんのう
The Big Four
N/ALorelei, uses a placeholder sprite. This character doesn't exist in the final version, and this slot was given toKoga.
10ワタル
Wataru
チャンピオン
Champion
Lance, uses a placeholder sprite. It is unknown if Lance was intended to be theChampion at that time.
11ゲルゲだんいん♂
Geruge Member♂
ジムリーダー
Gym Leader
N/AThe unused Geruge Member Trainer class, which has a clone at index 0x3E. Both versions use a placeholder sprite.Geruge (Japanese: ゲルゲトショッキングセンターGerugeto Shocking Center, ゲルゲGeruge for short) was a popular Japanese radio show that hosted various Japanese celebrities. They would likely be found in the Radio Tower. This slot was given toBrock in the final version.
12さんにんしゅう
Trio
ジムリーダー
Gym Leader
N/AThe unused Trio Trainer class, which uses a placeholder sprite. They may have inspired theWise Trio inPokémon Crystal. This slot was given toMisty in the final version.
13さんにんしゅう
Trio
ジムリーダー
Gym Leader
N/AThis slot was given toLt. Surge in the final version.
14さんにんしゅう
Trio
はぐれけんきゅういん
Researcher Gone Astray
N/AThis slot was given to theScientist class in the final version.
15ロケットだんいん♀
Rocket Member♀
ジムリーダー
Gym Leader
The femaleTeam Rocket Grunt class, which uses a placeholder sprite. This class was moved to 0x42 in the final version, and this slot was given toErika.
16たんパンこぞう
Shorts Youngster
たんパンこぞう
Shorts Youngster
TheYoungster class, who had a different design.
17じゅくがえり
Coming Home from Cram School
じゅくがえり
Coming Home from Cram School
TheSchoolboy class.
18ひよっこ
Fledgling
とりつかい
Bird Tamer
N/AAn unused Trainer class that was meant for beginning Trainers. It had similarities to thePreschooler class in later generations. Suggesting by the name that could be taken to mean "chick" or "fledgling", but also "novice" or "rookie", this may have had ties with theBird Keeper class by being a child version of it, much likeLasses grow up to beBeauties. Coincidentally, this slot was given to the Bird Keeper class in the final version.
19ミニスカート
Miniskirt
ミニスカート
Miniskirt
TheLass class. The sprite is similar to the final, but with the appearance of a Generation I Lass.
1Aてんさい
Genius
ジムリーダー
Gym Leader
N/AThe unused Genius class, uses a placeholder sprite. This slot was given toJanine in the final version.
1Bプロフェッショナル♂
Professional♂
エリートトレーナー
Elite Trainer
The unused Professional class, meant as a replacement to theCooltrainer class. Has a whip, like Generation I Cooltrainers.
1Cプロフェッショナル♀
Professional♀
エリートトレーナー
Elite Trainer
The unused Professional class, meant as a replacement to theCooltrainer class. Has a whip, like Generation I Cooltrainers.
1Dおとなのおねえさん
Grown-Up Woman
おとなのおねえさん
Grown-Up Woman
TheBeauty class. The sprite is similar to the final, but with the appearance of a Generation I Beauty.
1Eかいじゅうマニア
Monster Maniac
かいじゅうマニア
Monster Maniac
ThePoké Maniac class. The sprite is similar to the final, but wears a lab coat like Generation I Poké Maniacs.
1Fロケットだんいん♂
Rocket Member♂
ロケットだんいん
Rocket Member
The maleTeam Rocket Grunt class. The sprite is similar to the final, but has a whip like Generation I Team Rocket Grunts.
20ジェントルマン
Gentleman
ジェントルマン
Gentleman
TheGentleman class, uses a placeholder sprite.
21せんせい♂
Teacher♂
スキーヤー
Skier
N/AThe maleTeacher class. As seen on an unused team from theSpaceworld '99 demo, this Trainer class would focus on masculine Pokémon likeMachop. This slot was given to theSkier class in the final version, and male Teachers have never been seen since.
22せんせい♀
Teacher♀
せんせい
Teacher
The female Teacher class. She drops the gender symbol in the final release.
23とっちゃんぼうや
Manchild
ジムリーダー
Gym Leader
N/AUses a placeholder sprite. The name suggests it was probably a prototype of thePokéfan class. This slot was given toSabrina in the final version.
24むしとりしょうねん
Bug Catcher Boy
むしとり
Bug Catcher
TheBug Catcher class, has a different name in the final version.
25つりびと
Fisher
つりびと
Fisher
TheFisher class. Has a cigarette, referencing the common Japanese stereotype of smoking fishermen. It can be seen on thefinal sprite, but was removed in the localizations.
26かいパンやろう
Swimsuit Guy
かいパンやろう
Swimsuit Guy
The maleSwimmer class.
27ビキニのおねえさん
Bikini Lady
ビキニのおねえさん
Bikini Lady
The femaleSwimmer class. She winks, which can be seen on thefinal sprite, but was removed in the localizations.
28ふなのり
Sailor
ふなのり
Sailor
TheSailor class, uses a placeholder sprite.
29りかけいのおとこ
Science Man
りかけいのおとこ
Science Man
TheSuper Nerd class.
2Aでんきやのオヤジ
Old Man Electrician
ライバル
Rival
N/ATheEngineer class, has a unique sprite. Was intended to return in Generation II. This slot was given toSilver in the final version, used only for the battle inMt. Moon.
2Bでんきグループ
Electric Group
ギタリスト
Guitarist
N/ATheRocker class, uses a placeholder sprite. Was intended to return in Generation II. This slot was given to theGuitarist class in the final version.
2Cやまおとこ
Mountaineer
やまおとこ
Mountaineer
TheHiker class, uses a placeholder sprite.
2Dぼうそうぞく
Wild-Riding Gang
ぼうそうぞく
Wild-Riding Gang
TheBiker class.
2Eロッククライマー
Rock Climber
ジムリーダー
Gym Leader
N/AThe unused Rock Climber class, uses a placeholder sprite. May have had ties with the Hiker class. This slot was given toBlaine in the final version.
2Fかじばドロボウ
Post-Fire Burglar
かじばドロボウ
Post-Fire Burglar
TheBurglar class. The sprite is similar to the final, but has an outfit similar to Generation I Burglars.
30ひふきやろう
Fire-Breathing Guy
ひふきやろう
Fire-Breathing Guy
TheFirebreather class.
31ジプシージャグラー
Gypsy Juggler
ジプシージャグラー
Gypsy Juggler
TheJuggler class.
32からておう
Karate King
からておう
Karate King
TheBlackbelt class.
33スポーツマン
Sportsman
ロケットだんいん
Rocket Member
N/AThe unused Sportsman class. As seen on an unused team from theSpaceworld '99 demo, this Trainer class would focus on speedy Pokémon likeDoduo. It may have therefore given inspiration for the runningTriathlete orJogger Trainer classes. This slot was given to the maleRocket Executive class in the final version.
34ちょうのうりょくしゃ
Extrasensory Perception User
サイキッカー
Psychicer
ThePsychic class, uses a placeholder sprite. Has a different title in the demo, only to be reverted to the Generation I title in the final version.
35カンフーマスター
Kung Fu Master
ピクニックガール
Picnic Girl
N/AThe unused Kung Fu Master class, uses a placeholder sprite. May have had ties to the Black Belt class. This slot was given to thePicnicker class in the final version.
36うらないし
Fortune Teller
キャンプボーイ
Camp Boy
N/AThe unused Fortune Teller class, uses a placeholder sprite. May have had ties to the Psychic class. This slot was given to theCamper class in the final version.
37ふりょう
Hooligan
ロケットだんいん
Rocket Member
N/AThe unused Hooligan class, uses a placeholder sprite. It uses overworld sprites that went completely unused in the demo, resembling classical Japanese delinquents. May have inspired thePunk Guy,Punk Girl,Street Thug, orDelinquent classes in later games. This slot was given to the femaleRocket Executive class in the final version.
38ぼうず
Monk
ぼうず
Monk
TheSage class, uses a placeholder sprite.
39イタコ
Itako
イタコ
Itako
TheMedium class. Has Buddhist prayer beads, which can be seen on thefinal sprite, but were removed in the localizations, per Nintendo's policy on religious references.
3Aへいし
Soldier
ボーダー
Boarder
N/AThe unused Soldier class. It is unknown what kinds of Pokémon he would use. This slot was given to theBoarder class in the final version.
3Bゲルゲだんいん♀
Geruge Member♀
だいすきクラブ
Fan Club
N/AThe unused female Geruge Member class. This slot was given to the malePokéfan class in the final version.
3Cまいこはん
Dancing Girl
まいこはん
Dancing Girl
TheKimono Girl class. The sprite was mirrored in the final version.
3Dふたごちゃん
Twins
ふたごちゃん
Twins
TheTwins class.
3Eゲルゲだんいん♂
Geruge Member♂
だいすきクラブ
Fan Club
N/AThe unused male Geruge Member class. Clone of the class at 0x11, but uses a different sprite. This slot was given to the femalePokéfan class in the final version.
3Fしてんのう♂
The Big Four♂
ポケモントレーナー
Pokémon Trainer
N/AThe Elite Four class, has a placeholder sprite and a gender symbol. This slot was given toRed in the final version.
40してんのう♀
The Big Four♀
ジムリーダー
Gym Leader
N/AThe Elite Four class, has a placeholder sprite and a gender symbol. This slot was given toBlue in the final version.
41おまわりさん
Police Officer
N/AN/AAbsent from the demo. TheOfficer class was added in early 1998.
42ロケットだんいん
Rocket Member
N/AN/AAbsent from the demo. This slot was given to the femaleTeam Rocket Grunt class.

Maps

Demo map of Johto
Main article:Pokémon Gold and Silver Spaceworld '97 demo/Locations

Although onlySilent Hill and the route and forest leading from it toOld City are accessible in the demo, an almost fully mapped, albeit unpolished region is visible. However, the inaccessible locations use an outdated form of collision that makes areas inaccessible without debug mode; most notably, grass tiles are often treated as walls. Warps data is functional and all accessible houses feature NPCs, though dungeon maps are completely unused and the Pokémon League equivalent is nonexistent. NoTrainer battles exist beyond the demo area, but a scant few areas have wild Pokémon, featuring some prototype Pokémon, averaging around level 30.

The final map ofJohto bears little resemblance to the region present in the demo, which was based on the entirety of Japan, withKanto included as a large city within it. Apart from Kanto and a prototype of theRuins of Alph, none of the areas from the final game appear in the demo; however, some maps bear similarities.

Mini-games

This build of the game contained far more mini-games, with a total of 5.

Title screen

A hidden mini-game involvingPikachu can be played if the game is left idle at the title screen for an extended period of time. The player tries to avoid obstacles and collect musical notes while catching up toJigglypuff. The game ends once Pikachu catches up to Jigglypuff and returns to the title screen. After playing, the title screen will have musical notes flying across the screen, rather than fire.

  • Alternate title screen for Gold
    Alternate title screen for Gold
  • Alternate title screen for Silver
    Alternate title screen for Silver

Picross

APicross mini-game featuring four unique Pokémonnonogram puzzles was present, featuringDiglett,Snorlax,Gengar, and anUnown.

Some Pokémon nonogram puzzles would later appear inPicross NP Vol. 1.Pokémon Picross would also be announced for theGame Boy Color; however, it was ultimately cancelled. A dedicated PokémonPicross game would not be released untilPokémon Picross for theNintendo 3DS released in December 2015.

Poker

The poker mini-game was based on the real-life game ofpoker but with various Pokémon on the cards instead of clubs, diamonds, hearts, and spades. It would be replaced withcard flip in the final version of the game.

Memory game

Amemory game is a game where the player attempts to match five pairs of cards in five turns. However, no coins are actually rewarded for any matches. This game remainsunused in the final game.

Slide puzzle

The last mini-game is a 15-tileslide puzzle game where the player has to try rearranging the tiles to reveal who the Pokémon is.

Gallery

The Game Boy mode variant of the Pokémon Silver demo loads a very similar albeit distinct boot ROM palette to the one used by Pokémon Green.

Game Boy Color

Pocket Monsters Gold
Game Boy mode, main
Pocket Monsters Silver
Game Boy mode, main
Pocket Monsters Gold
Game Boy mode, alternate
Pocket Monsters Silver
Game Boy mode, alternate

Super Game Boy

The Super Game Boy borders can be switched by pressingSELECT in theOptions screen.

Pocket Monsters Gold
final border, main
Pocket Monsters Silver
final border, main
Pocket Monsters Gold
final border, alternate
Pocket Monsters Silver
final border, alternate
Pocket Monsters Gold
demo-only border, main
Pocket Monsters Silver
demo-only border, main
Pocket Monsters Gold
demo-only border, alternate
Pocket Monsters Silver
demo-only border, alternate

In-game screenshots

  • Title screen mini-game
    Title screen mini-game
  • Picross
    Picross
  • Poker
    Poker
  • Memory game
    Memory game
  • Slide puzzle
    Slide puzzle

Items

Main article:Pokémon Gold and Silver Spaceworld '97 demo/Items

With the introduction ofheld items, many new items andKey Items were added that would be cut, have slight changes in how they worked, or be scrapped altogether.

References

This game-related article is part ofProject Games, aBulbapedia project that aims to write comprehensive articles on thePokémon games.