Pokémon Dream World

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Dream World redirects here. For the Korean ending theme, seeThe Dream World.
Dream World logo

ThePokémon Dream World (Japanese:ポケモンドリームワールドPokémon Dream World) was a browser-based online game that connected toPokémon Black and White andPokémon Black 2 and White 2. Operated via thePokémon Global Link website, the Dream World allowed players to send a Pokémon to the internet to obtain items and meet other Pokémon, making the website like aGeneration V analog to thePokéwalker.

The Dream World was shut down on January 14, 2014, alongside all other services for Generation V games.

Access

Players were able to access the Dream World by creating an account atPokémon.com for international players, at thePokémon Daisuki Club website for Japanese players, or at the Pokémon Korean site for Korean players. To have full access to one's account, players first had to send a Pokémon to the Dream World by using theirC-Gear's only Online feature, Game Sync. After doing so, players had full access to the Global Link site. An account could only have one Pokémon Black and one Pokémon White game with access to it.

When doing certain actions for the first time, players were given a tutorial byFennel. They were then able to explore the rest of the Dream World on their own. With the reopening of the Global Link site after the release of international versions of Black and White, players who had Japanese accounts prior to the reopening were given tutorials once again. Players were also given the tutorial again when using a computer that they have not used for visiting the Dream World before.

On the player's first visit to the Dream World, they received five of one of thedamage-reducing Berries from Fennel; this is the only way, besides Share Shelves, to obtain theseBerries. Repeating the tutorial did not re-award these Berries.

Due to the number of people accessing the site at one time, players were given only one hour to access the Dream World every20 hours. However, the website wasoccasionally under maintenance, prohibiting access.

Continuing

If a player accessed the Dream World after the20 hours waiting period without having woken up their Pokémon, the player could continue exploring the Dream World with the Pokémon from the last visit still at the Tree of Dreams. If a Pokémon was picked from the Tree of Dreams, the player was not allowed to access any of the Island of Dream's areas, as they had a Pokémon still ready to be sent to theEntree Forest; however, the player could still explore their and other player's homes. Whatever water that wasn't used in the watering can for Berries was preserved and was not renewed until a Pokémon was woken up.

Any point accumulation during these continued games counted toward the total ofDream Points that would lead to a Pokémon's level-up once awoken via the C-Gear, including the points gained by logging into the Global Link once a day.

Features

Home

Outside the home

Players owned a home they could customize in the Dream World, similarly toSecret Bases. Players were able to decorate the three rooms inside the house withDécor, or switch the look of the house.

At the doorstep was the Footprint Mat, which showed the Pokémon that visited the player's home. When there was a pending Dream Pal request for the player, the Footprint Mat would glow. The footprint mat could be used to accept Dream Pal requests and visit the homes of players who visited the player's home.

Treasure Chest

The house itself contained the Treasure Chest, where players could see theitems they had in the Dream World and send them to Pokémon Black, White, Black 2, or White 2 via theEntralink. When sent to a Generation V game, a little boy standing to the left of the entrance to the Entree Forest would give all items transferred, calling them "Dream Remnants". Up twenty of the same item could be sent to the player's game at once.

Starting from May 1, 2012, if the player did not visit the Pokémon Dream World for 100 days, the Tree of Dreams would begin to convertBerries in the Treasure Chest into Dream Points. However, it left behind one of each type of Berry.

Friend Board

The function of the Friend Board was for players to see which Pokémon they were going to send back to theGeneration V game, as well as showing the ones they sent before. Both Pokémon obtained through making a wish at the Tree of Dreams and Pokémon obtained throughpromotions were stored here.

If there were fifty Pokémon on the Friend Board that had not been sent to the game yet, the Island of Dreams couldn’t be visited. Due to players only being able to have one Pokémon from the Tree of Dreams on the Friend Board at a time, this would require the player to have 49 Pokémon fromPokémon Global Link promotions on the Friend Board that were not sent to the Entree Forest; therefore, this circumstance was extremely unlikely to occur. At one time before the international release of the Dream World, only fifty Pokémon could be transferred from a Global Link account; this was removed in 2010.

Garden

Diglett digging another row

In the Dream World, players had a garden in the area to the left of their home in which they can grow Berries. Due to the lack ofsoft soil inUnova, this would be the only way to grow Berries in theGeneration V games. Berries took 50% longer to grow in the Dream World compared to their growth rates inGeneration IV. Additionally, Berries remained in the fruit-bearing stage until picked; they would never fell off and resprout. The number of Berries yielded depended on the condition of the soil when fully grown.

A Berry couldn’t be watered as soon as it was planted; it had to dry out first before it could be watered. A Berry plant also couldn’t be watered when it is fully grown. Since the April 2011 update, players could water others' Berries up to 20 times per dream; prior to this update, there was no limit. There was no limit on watering the player's own Berries.

Two rows were available from the beginning for players to plant their Berries in, with each row containing spaces for three Berries.Diglett would dig additional rows when the player obtained a certain number of Dream Points. Players could have up to a maximum of ten rows.

RowsDream Points
2Default
3900
42,100
53,500*
610,000*
720,000*
830,000*
950,000*
10100,000*

Share Shelf

To the right of the player's home was the Share Shelf, a stand where items could be placed. Other players could swap their own items for items placed on a Share Shelf. A player was not able to trade for an item that they already owned or that they traded to the shelf, as of the April 2011 update.

Island of Dreams

The Tree of Dreams

Players could get to the island through the Dream Bridge. The island had several areas players may explore, where they could find items and befriend Pokémon. Usually only pre-Generation V Pokémon would appear, but Generation V Pokémon became available if the player performed a Game Sync with Pokémon Black 2 and White 2. Only one Pokémon could be befriended and sent to the player's game per visit, and this Pokémon was selected from the Tree of Dreams by making a wish and placed on the Friend Board. Items could either be sent to the player's games, traded to other players via Share Shelf, or berries could used to buyDécor.

More areas were unlocked as players obtained Dream Points. If the player had access to more than one area, they were sent to a random area every time they go to the island (after September 28, 2011, all players had access to multiple areas). If a player obtained the necessary amount of points to unlock an area, they can access the area even without logging out of the Dream World or Global Link. From June 20, 2012 onwards, thetype of the Pokémon sleeping influenced the chances of which area the player will be sent to, excludingDragon types. For example,Ice-type Pokémon increased the probability of visitingIcy Cave.Fennel's Munna—which can only be used in the demo—does not influence the chances of being sent to any particular area.

After exploring an area, players would go to the Tree of Dreams, where they could choose to leave aBerry in the tree and make a wish to choose one of their befriended Pokémon to send to theEntralink. If they did, they could not revisit the Island of Dreams until the next trip. However, if they chose not to make a wish and befriend a Pokémon, they had the choice of visiting the island again to look for more Pokémon and items.

Similar towildReshiram,Zekrom andVictini inPokémon Black and White, all Pokémon found in the Dream World couldn’t beShiny. A Pokémon found in the Dream World would always have itsHidden Ability,if it had one in Generation V. Pokémon found in the Dream World had about a 25% chance of being female regardless of gender distribution, unless the Pokémon is locked to one gender or is gender unknown. All Pokémon obtained in the Dream World would be at level 10, unless they evolve at a level above 10, in which case they would be at that level; certainlegendary Pokémon would also be at levels above 10.

Until November 2010, players could access the other features of the Dream World, even when they did not have a Pokémon in the Dream World, but could not access the Island of Dreams unless they had a Pokémon in the Dream World. However, this feature was eventually removed; players could only do this if they had not usedGame Sync yet.

Prior to the October 2012 update, after entering the Island of Dreams five to seven times, players would find nothing on the island. Since the update this limit was instead set at twelve visits.

Areas

The areas accessible from the Dream World had different requirements between connecting withBlack and White 1 game cards andBlack and White 2 game cards. These areas were more likely to be visited by Pokémon of certain types.

AreaBW Unlock MethodB2W2 Unlock MethodType
Pleasant ForestDefault3000 Dream Points and 8BadgesBug,Electric,Grass,Poison
Windswept Sky2500 Dream Points* and 4Badges1500 Dream Points and 4BadgesFlying
Sparkling Sea5000 Dream Points* and 8BadgesDefaultWater
Spooky ManorAvailable September 28, 2011 onward by default1500 Dream Points and 4BadgesDark,Ghost,Psychic
Rugged MountainAvailable November 16, 2011 onward by default3000 Dream Points and 8BadgesFire,Fighting,Ground,Rock,Steel
Icy CaveAvailable June 22, 2012 onward by defaultDefaultGround,Ice,Rock,Steel
Dream ParkAvailable November 20, 2012 onward by defaultNormal
Pokémon Café ForestParticipate in the Pokémon Café promotionN/A

Mini-games

Main article:List of Pokémon Dream World mini-games

After finding a Pokémon, players were given an option to participate in a mini-game in order to befriend it. The game to be played depended on the encountered Pokémon.

Dream Pals

A player could become Dream Pals with another player by visiting their house and sending a Dream Pal request. The other player's footprint mat would then glow until the request was accepted, was deleted, or expired. If the other player accepted, the two players would become Dream Pals, and a rainbow bridge would link the two players' homes on their Dream Pal maps. Dream Pal requests lasted only a week before they were automatically deleted. There was a limit of50 Dream Pals (including pending outgoing Dream Pal requests) per player.

When visiting another player's house, it was possible to view their Dream Pal map, and go directly to the houses of other Dream Pals of that player. This allowed the creation of large networks of players.

In addition, on the player's Dream Pal map, a random player's house would appear in the bottom right-hand corner, as long as the privacy settings were set to "everyone". This player was randomly selected every time the player opened the Dream Pal map.

Prior to the April 2011 update, Dream Pals were only those that players had added to their Pal Pads.

Dream Points

Viewing total Dream Points

Dream Points were earned by doing certain actions in the Dream World. Similar to earningWatts in thePokéwalker, gaining Dream Points allowed players to unlock more areas on the Island of Dreams. On December 21, 2010, all Dream Point requirements were halved permanently.

Total Dream Points obtained could be viewed by accessing "My Page".

ActivityPoints earned
Watering another player's Berries10 Points
Winning a minigame20 Points
Gain a Dream Pal30 Points
Log in to the Global Link*50 Points

Prior to the April 2011 update, the following mechanics were used in gaining points:

ActivityPoints earned
Trading items via Share Shelf1 Point
Picking Berries10 Points
Watering a friend's Berries10 Points
Winning a minigame10 to 30 Points
Sending a new Pokémon to the Entree Forest50 Points

The more Dream Points that were accumulated in a single play session, the happier the dreaming Pokémon would become. This is reflected in the icons which appear above the Pokémon when it is hovered over with the mouse.

IconPoints
0-99 Points
100-299 Points
300-499 Points
500+ Points

Waking up

Seeing the befriended Pokémon

Right before saving the game and finishing a session, players were given the option to meet the Pokémon friends they met and obtain any items they collected. These items would become available immediately after waking a Pokémon up using theGame Sync function. Anything materialized from the Dream World into a copy of Pokémon Black or White and Black 2 or White 2 could be found within theEntree Forest in theEntralink. Waking up Pokémon also reset mechanics such as the watering can being refilled.

If the player earned 500 points between tucking the Pokémon in and waking it up, the Pokémon's level increased unless the Pokémon was already at level 100.

Waking up also initiated any Pokémon Black or White and Black 2 or White 2 customizations made on theGlobal Link website.

If the player selected the choice to exit the Dream World and keep the Pokémon asleep, then did not reenter the game before the hour was over, the option to wake the player's Pokémon was available on the main page of the Global Link website. Whatever was ready to be ported into the player's Pokémon Black or White version (Pokémon, items, customizations) would be carried over through the Game Sync.

Demo

A demo is available where the player usesFennel's Munna, though the player has access only with the following features:

  • The player can enter the Dream World as if it has a game Pokémon Black or White registered. No Black 2 or White 2 Pokémon Dream World Pokémon appears on demo mode.
  • Fennel's Munna'sPsychic type does not influence the area visited, but can't enter the islands that depend on Badges for release.
  • The player can befriend a Pokémon every 20 hours. After choosing a Pokémon, the Dream Bridge will be closed by that time, regardless of the time the player entered the Dream World. Pokémon can accumulate on "Pokémon to take" Board, but the player can only befriend up to 10 before registering a game card.
  • The player can plant Berries, but can't use the Share Shelf and cannot visit or be visited by anyone.
  • The player earns Dream Points normally, including having access to more Berry rows and Pokémon that appear only after a certain Dream Points.
  • Only Pokémon and Decór promotions are accessible.

After registering a game, all Pokémon who were friends are passed onto the game, but only 10 are passed every time that a Pokémon wakes up. The Dream Bridge will open only after every Pokémon has been sent to the game. Points, items and Decór purchased are retained.

Updates and history

  • The Dream World opened on September 18, 2010.
  • The Dream World closed on September 19, 2010 due toexcessive traffic.
  • The Dream Worldreopened on October 13, 2010, but to restrict excessive traffic several safeguards were put in place:
    • The amount of users accessing the Pokémon Dream World at the same time is restricted.
    • Players can only access the Pokémon Dream World one hour a day. The timer starts when the user first accesses the Pokémon Dream World on a given day, and it is not affected by logging in and out.
    • After the hour has passed the user must wait 23 hours until the next time they can access the Pokémon Dream World.
  • At some point in 2010, the limit that meant that players could only ever send 50 Pokémon from the Friend Board was removed.
  • Until November 2010, players could access the Dream World, even if they did not have a Pokémon in the Dream World, but could not access the Island of Dreams unless they have a Pokémon in the Dream World; however, this has since been removed.
  • On December 21, 2010, the Dream Point requirements for theWindswept Sky andSparkling Sea were both halved permanently, from 5000 to 2500 and 10000 to 5000, respectively.
  • On March 18, 2011, the Dream World wastaken down to prepare for its international launch.
  • On April 13, 2011, the Dream World opened up to international players as well as Japanese players. This reopening included a large number of updates.
    • All Pokémon besidesKeldeo,Meloetta, andGenesect (which had not been officially revealed at the time) can now be tucked in.
    • Players can now only water other players' Berries 20 times per trip.
    • Players can no longer swap for items on other players' Share Shelves that they already have at least one of in their inventory or placed on that Share Shelf themself.
    • On the player's Dream Pal map, a random player's house will appear in the bottom right-hand corner, as long as the privacy settings are set to "everyone". This player is randomly selected every time the player opens the Dream Pal map. Previously, only Game Pals showed up on the player's Dream Map, however along with this update Game Pals were removed from players' Dream Maps.
    • The ways in which Dream Points are earned changed.
  • On June 30, 2011, the maximum number of Dream Pals on the Dream Pad increased from 10 to 20, and players can now obtain a fifth Berry plot if they have 3500 or more Dream Points.
  • On September 28, 2011, theSpooky Manor became accessible, and all players automatically have access to it.
  • On November 16, 2011, theRugged Mountain became accessible, and all players automatically have access to it.
  • On June 5, 2012, the Dream World was taken down to prepare for the Japanese release ofPokémon Black 2 and White 2.
  • On June 19, 2012, the Dream World reopened for use.
    • Now, if a player does not log in for more than 100 days, the Berries in their Treasure Chest will be converted to Dream Points over time, but one of each type will always be left behind.
    • Players now only have to wait 20 hours before they can access the Dream World again, instead of 23.
  • On June 22, 2012, theIcy Cave became accessible, and all players automatically have access to it.
  • On September 25, 2012 the Dream Worldunderwent maintenance to prepare forPokémon Black 2 and White 2's international launch.
  • On October 3, 2012, the Dream World came back online but shortly went back into unplanned maintenance until October 10, 2012.
    • "Game Pals" can be visited in-game by clicking "Check Game Pals" in your Dream Pal map
    • The number of rows a player can have in their garden was increased from 5 to 10
    • The number of Dream Pals a player can have was increased from 20 to 50
    • The amount of Dream Pal requests possible per Game Sync was increased from 3 to 5
    • Keldeo,Meloetta,Genesect,Thundurus, andTornadus can now be tucked in
    • The number of times (per dream) the player can visit the Island of Dreams before no items or Pokémon appear in it was increased.
    • The Player Locator was added to the Dream Pal Map, which shows players who recently visited the Dream World
    • Items on a player's Share Shelf were put into their Treasure Chest due to the unplanned maintenance.
  • On October 30, 2012, Japanese players gained the ability to choose a Pokémon doll that they have purchased as their PGL avatar.
  • On November 20, 2012, theDream Park became accessible, and all players automatically have access to it.
  • On January 14, 2014, the Dream World closed down.

Gallery

  • At the garden
    At the garden
  • A Sitrus Berry up for trade
    ASitrus Berry up for trade
  • The Dream Bridge
    The Dream Bridge
  • Finding an item
    Finding an item
  • Encountering a Pokémon
    Encountering a Pokémon
  • Viewing the Friend Board
    Viewing the Friend Board

In the manga

Pokémon Dream World inPokémon Adventures

Pokémon Adventures

Black 2 & White 2 arc

The Pokémon Dream World was first mentioned inPink Slip. It is anotherdimension that Pokémon visit when they are asleep. After being sucked into theLight Stone at the end of theBlack & White arc,Black ended up trapped inside the Pokémon Dream World.

InAbyssal Ruins,Kyurem revertedZekrom into theDark Stone, trappingN inside of it. Shortly after,White was sucked into the Light Stone. Both were taken to the Pokémon Dream World, where they reunited with Black. InDream World, Black, White, and N escaped from the Dream World asReshiram reassumed its true form.

Trivia

Espeon'sChannel artwork compared to its Dream World artwork.

In other languages

LanguageTitle
Mandarin Chinese夢境世界Mèngjìng Shìjiè*
梦想世界Mèngxiǎng Shìjiè*
DanishPokémon-drømmeverdenen
DutchDroomwereld
FrenchPokémon Dream World
GermanPokémon Dream World
ItalianPokémon Dream World
Korean포켓몬 드림 월드Pokémon Dream World
SpanishPokémon Dream World
SwedishDrömvärlden

External links

Related articles


This game-related article is part ofProject Games, aBulbapedia project that aims to write comprehensive articles on thePokémon games.