Pokémon Crystal Version

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Pokémon Crystal Version
ポケットモンスター クリスタルバージョン

American box art of Pokémon Crystal Version,featuringSuicune.
Basic info
Platform:Game Boy Color
Nintendo 3DS (Virtual Console)
Category:RPG
Players:2 players simultaneous
Connectivity:Game Link Cable,IR*,Mobile*
Developer:Game Freak
Publisher:Nintendo
Part of:Generation IIcore series
Ratings
CERO:A
ESRB:E
ACB:G8+
OFLC:G8+
PEGI:12
GRAC:N/A
GSRR:N/A
Release dates
Japan:December 14, 2000(Game Boy)[1]
January 26, 2018(3DS VC)
North America:July 30, 2001(Game Boy)[2]
January 26, 2018(3DS VC)
Australia:September 30, 2001(Game Boy)
January 26, 2018(3DS VC)
Europe:November 2, 2001(Game Boy)[3]
January 26, 2018(3DS VC)
South Korea:N/A
Hong Kong:January 26, 2018(3DS VC)
Taiwan:January 26, 2018(3DS VC)
Websites
Japanese:Pokémon.co.jp
Nintendo.co.jp
English:Pokémon.com (US)
Pokémon.com (UK)
Nintendo.com
Pokémon Crystal.com
Japanese boxart

Japanese box art of Pocket Monsters: Crystal Version.
StrategyWiki
StrategyWiki
StrategyWiki has more about this subject:

Pokémon Crystal Version (Japanese:ポケットモンスター クリスタルバージョンPocket Monsters: Crystal Version) is the third and finalGeneration IIcore series game forGame Boy Color. It was released as asolitary version toPokémon Gold and Silver, which were released one year before. It was released in Japan on December 14, 2000, in North America on July 30, 2001, and in Europe on November 2, 2001.

It featured various fixes and some new additions, most notably the introduction of the option toplay as agirl. It takes place in the region ofJohto like Gold and Silver, with access toKanto granted later in the game, with the player's starting town beingNew Bark Town.

The Japanese version had far more new features, all related to amobile phone-related linking technology usable through theMobile System GB when connecting aMobile Game Boy Adapter to aGame Boy Color orGame Boy Advance (original orSP).

The game was available on theNintendo 3DSVirtual Console between January 26, 2018 and the discontinuation of the 3DS Nintendo eShop on March 27, 2023.

Plot

201
Spoiler warning: this article may contain major plot or ending details.
201

InNew Bark Town, theplayer is called toProfessor Elm's lab to run an errand. Elm provides the player with one of three Pokémon:Chikorita,Cyndaquil, orTotodile to help them get toMr. Pokémon's house. The player meetsKanto's ownProfessor Oak during the errand for Elm. Oak, convinced that the player has started their own Pokémon journey, gives them aPokédex. On the way back, the player is attacked by a spiteful andmysterious Pokémon Trainer. Upon the player's return to New Bark Town, they are informed that someone has broken into Professor Elm's lab and has stolen a Pokémon, the same Pokémon that the Trainer from earlier battled with (the Pokémon that the player's first partner Pokémon is weak against); even more so, that very same Trainer fits the description of the Pokémon thief. This Trainer will become the player'srival for the course of the game, having several conflicts with the player as to what it means to be the world's greatest Pokémon Trainer. Seeing that Oak gave the player a Pokédex, Elm then encourages the player to start a journey into becoming theChampion.

Meanwhile,Team Rocket has returned with a new attitude, since the disappearance of their leaderGiovanni, and once again tries to take over the world, starting with theJohto region. They begin with petty things (such as cutting off the tails ofSlowpoke to sell as food for a high price) before becoming more devious, such as a plan to use radio frequencies to artificially induceEvolution in some Pokémon at theLake of Rage nearMahogany Town. When the player defeats or captures theRedGyarados rampaging in the lake,Lance will arrive and congratulate the player for their battling and requests that the player help him find the source of the radio signals. Eventually, the player and Lance discover a secret Rocket Base in a Souvenir Shop in Mahogany; they defeat the Rocket Executive found in the hideout and knock out theElectrode powering the machine producing the radio waves.

Later, after the player defeatsPryce - the leader of Mahogany Gym - Professor Elm will call the player and tell them about unusual broadcasts from theRadio Tower inGoldenrod City. When the player reaches the city, it is revealed that Team Rocket has taken over the Radio Tower, their intent being to try to contact Giovanni and persuade him to return to the organization. Furthermore, the Director of the Goldenrod Station has been kidnapped and replaced by an impostor. After the player defeats the impostor, he tells the location of the real Director; the player then frees the real Director and receives the Card Key, which opens the door on 3F of the Radio Tower and leads to the Rocket Executive currently in charge of the group. The player defeats the executive and Team Rocket officially disbands for a second time. The Director rewards the player with aClear Bell.

Throughout the adventure, the player will also come acrossSuicune, a Legendary Pokémon that traverses Johto after the player awakens the threeLegendary beasts from their sleep at theBurned Tower. UnlikeRaikou andEntei, Suicune takes notice of the player; similarly,Eusine shows interest in Suicune, having sought it for ten years and finally catching a glimpse of it thanks to the player. As Eusine challenges the player to a battle nearCianwood City, it becomes clear that Eusine wants to earn Suicune's respect so that he can find out what it is that it looks after. However, it is when the player is entrusted with the Clear Bell that theWise Trio allow them to enter the Tin Tower, where Suicune has arrived to put them to the test. Later in the story, after the player has proven their ability to touch the souls of Pokémon by catching all three of the Legendary beasts,Ho-Oh returns to the Tin Tower after 150 years of testing humans from afar.

As in all previous games, one of the main goals of the player is to defeat all theGym Leaders of Johto, win all eightBadges, and take on theElite Four and the current Pokémon League Champion. Afterward, the player will be able to travel to the region ofKanto and take on theKanto Gym Leaders for their Badges. After winning all eight Badges, Professor Oak will give the player permission to go toMt. Silver and face the protagonist fromGeneration I,Red.

201Spoilers end here.201

Blurb

The latest in the Gold & Silver series!
Travel back to the world of Johto as the Gold & Silver series continues with brand new features! Whether you're reading the fresh descriptions in your Pokédex, using the unique sort function to organize your Pokémon in new ways, watching the all-new battle animations, or discovering another way to captureSuicune, you'll need all of your Poké-skills to master Pokémon Crystal on your Game Boy Color!

  • Unlock the mysteries of theUnown! All-new puzzles and rewards await you in the Ruins of Alph!
  • Fight through the Battle Tower, a challenging tournament featuring Johto's best trainers!
  • For the first time, play as a male or female trainer!
  • Trade with Gold, Silver, Red, Blue, and Yellow versions to catch 'em all!
  • Compatible with Pokémon Stadium 2 for the Nintendo 64!

Changes from Pokémon Gold and Silver

Aesthetic changes

  • A femaleplayer character,Kris, is introduced, marking the first time players can choose the gender of their character. The choice is purely aesthetic and does not affect gameplay or the story.
    • The player sprite for Kris is blue instead of red; this also applies to thesurfing sprite. Pokémon sprites on theparty screen, as well as the sprite that appears whenFly is used, remain red for both Kris andEthan.
    • To accommodate for this feature, some lines of dialogue that referred to the player's gender have been rewritten to be gender-neutral. For instance,Blue calls the player character "Johto Champ", instead of "Johto boy".
  • When entering a location, its name is displayed on-screen. This feature is carried forward in all subsequent games.
  • Several locations have had their graphics altered:
    • TheBellsprout statues inSprout Tower are now beige instead of gold.
    • TheGoldenrod Game Corner andCeladon Game Corner are both redesigned with a different color scheme and a new design for the slot machines.
    • TheGoldenrod Radio Tower has a subtly different color scheme, and the second floor has been largely redesigned with the addition ofBuena's studio and new furniture.
    • The pond inNational Park now has a fountain in the center, and a drinking fountain is added next to the benches in the south of the park.
    • TheBurned Tower appears as a visibly burnt-out building on the exterior. The interior is now dark and has a different layout.
    • The exterior of theOlivine Lighthouse has been altered, with a new window design at the top making it more distinctly resemble a lighthouse.
    • TheIce Path is redesigned with a bright blue ice-like appearance. Some of the puzzles within have also been altered.
    • Lance's room at theIndigo Plateau now has a draconic appearance, with the generic statues in the room being replaced withDratini statues.
    • The restaurants inOlivine City,Celadon City, andFuchsia City feature a new design with a different color scheme.
    • In theCeladon Mansion, there is anEaster egg on the right side of the staircase that leads up from the roof's entrance/exit. Interacting with this wall yields the following text: "There'sgraffiti on the wall... <Player> added a moustache!".
Pokémon sprites are now animated.
  • Pokémon sprites have been updated:
    • Front sprites for every Pokémon now play a short animation upon entering battle and a longer one when the Pokémon's profile is viewed. This feature wasn't carried forward again untilPokémon Emerald.
    • While most of the Pokémon feature an animated version of their sprites from either Gold or Silver, certain Pokémon, such asHoundoom andCroconaw, were given new ones.
    • Raikou and the WUnown were redesigned, and their new designs are used in all subsequent games.
    • A few Pokémon, such asSpinarak,Magnemite, andSneasel, were recolored to more closely match their official artwork.
    • Several of the Pokémon that were redrawn have different back sprites.
    • TheLegendary beasts now appear in the overworld as the three separate sprites, instead of all sharing the same overworld sprite (each with their own color palette) like in Gold and Silver. However, after they are caught, they still appear in theparty as theicon.
  • Certain Trainers have different dialogue to Gold and Silver.
  • Raikou, Entei, and Suicune share a uniquebattle theme when the player encounters them in the wild, making Crystal the firstcore series game to sport specialLegendary Pokémon battle music.
  • The user interface used during Game Link Cable trades was redesigned. Gold and Silver used a simple black on white trading interface that was identical to the one used in theGeneration I games, mainly to retain compatibility with olderGame Boy systems. In Crystal, the menus were revamped with full color on a black background, a design which better suits the capabilities of the Game Boy Color.

Location changes

  • Grass is now present on the eastern side ofRoute 36, west ofViolet City. In this grass,Growlithe can be caught, allowing players to acquire aFire-type Pokémon much earlier than in other versions (assuming they did notchooseCyndaquil). This can aid the player in areas like theAzalea Gym and theSprout Tower, where Fire-types are super effective.
  • Just like in theJapanese Pokémon Blue and all releases ofPokémon Yellow, changes are made to availablewild Pokémon:
    • Several Pokémon that were exclusive to either Gold or Silver, likeGligar andSkarmory, can be found in Crystal. However, certain species that were available in both versions, like theMareep family, are not available in Crystal.
    • Sneasel appears in theIce Path, whereas in Gold and Silver it can only be found inMt. Silver.
    • Magmar can no longer be found in theBurned Tower, instead appearing exclusively inMt. Silver Cave.
    • Some of the wild Pokémon that appear inKanto have been altered.
    • Mass outbreaks have been dialed back and can now only occur withYanma,Dunsparce, andQwilfish. Previously affected speciesTauros,Marill, andSnubbull are now easily available in the wild (with Snubbull relocated to different routes), andRemoraid is unavailable in this version.
    • Some Pokémon that are available at all times of the day in Gold and Silver, likeSmeargle orTauros, are now purelydiurnal ornocturnal.
  • Numerous Trainers in the overworld have been repositioned.
  • Several new Trainers have been added, some of whom can only be battled when certain conditions are met. For example, Pokéfan Jaime onRoute 39 can only be battled at night. Some of these new Trainers won't lock eyes with the player, and when spoken to won't play the "encounter" music before engaging in battle.
  • TheGoldenrod Department Store features a new rooftop area. Sales are periodically held here, which the player is informed about if Camper Todd's number is registered in thePokégear.
  • The Flower shop inGoldenrod City has been relocated slightly further from the main street and decorated with flowers, making it stand out from the surrounding buildings.
  • ABattle Tower, the first in the series, is now present to the north ofRoute 40.
  • Cianwood City has been slightly expanded further northwards, with the addition of the Poké Seer's house and a small ledge.
  • The layout ofMt. Mortar is significantly different compared to Gold and Silver, and it no longer requiresFlash to navigate.
  • TheDragon's Den has received several alterations: the Dragon Shrine can be entered, someHeadbutt trees are added directly behind Shrine, and the Den itself is now populated with Trainers.

Gameplay changes

  • Ho-Oh andLugia can only be caught after completing the game and reaching Kanto. They are both at level 60.
  • Changes have been made to theRuins of Alph. This includes more commonUnown, as well as a new subplot—completing enough puzzles allows the player to read a secret message left behind by the Unown. It suggests that the Unown were left behind by the ancient civilization that constructed the Ruins of Alph, and that the statues that line the interior were made by those people.
  • Trainers who call the player on thecell phone now have distinct personalities (one may talk about shopping, another about grooming, etc.), and call for reasons other than battling, such as giving the player items, or informing them of a rare Pokémon appearing (Wade gives the playerBerries, Alan gives them aFire Stone, etc.). In Gold and Silver they all say the same phrase, with only the names of the Pokémon they reference changing.
  • A new radio show,Buena's Password, has been added. Players can listen out for a password on theirPokégear radio and tell Buena the password to receive points, which can be spent to redeem prizes.
  • The function to reset the clock in non-Japanese and non-Korean versions of Gold and Silver remains, although it is now more difficult to access.
    • On the title screen, the player must first hold the,SELECT, andB buttons.
    • While holdingSELECT, they must release andB.
    • Still holdingSELECT, they must now hold and.
    • Finally, the player must releaseSELECT.
  • Kurt can now make multiple Balls from same coloredApricorns simultaneously.
  • TheOdd Egg can be obtained from the Day-Care Man after speaking to him for the first time.
  • 15 Pokémon have changed level-up movesets; however, all exceptSuicune only have a single change.
  • Some bugs with the battle mechanics were fixed; however, the game performs a check when it detects a Link battle to use the older and buggy mechanics in order to maintain compatibility withPokémon Gold and Silver. This occurs even between linked players of Pokémon Crystal games.
    • Likewise, the game also performs a check that partially convertsKris intoEthan at the Cable Club andTime Capsule rooms, even if all the players using the Cable Club rooms are specifically playing Pokémon Crystal.
  • A Pokémon'sfriendship can be increased more effectively by training in the same location where the Pokémon has been caught or hatched.

Storyline changes

  • The player must first meet the florist's assistant onRoute 36, who then heads back to inform her boss aboutthe strange tree blocking the path, before theSquirtBottle can be obtained.
  • Suicune, instead of being a side Legendary Pokémon, has a prominent role in the game's storyline. Awakening the Legendary Beasts is now a prerequisite for challenging Morty. After this, the player will constantly find Suicune in various locations throughout Johto. After receiving aClear Bell (where theRainbow orSilver Wing would be obtained in Gold and Silver instead), the player will have a chance to battle and capture it in theTin Tower, and it will not run away.
  • A new character,Eusine, is added to the game. He is searching forSuicune as well, and will battlethe player inCianwood City to earn its respect.
  • The chain of events to obtain theRising Badge is altered. Whereas in Gold and Silver it involves a trip to theDragon's Den to retrieve theDragon Fang, it now involves entering the Dragon Shrine within the Den. There,Clair's grandfather and leader of the dragon-user clan quizzes the player on their style of battling. Clair arrives and still refuses to hand over her Badge after the player passes. In response, her grandfather threatens to tell her cousin, Lance, of whom Clair is terrified. If all the questions are answered correctly, the player will receive aDratini that knowsExtremeSpeed upon returning and speaking with Clair's grandfather.

Missing Pokémon

These Pokémon must be traded from the other games ofGeneration I andII, as they cannot be found in Pokémon Crystal.

Note thatVulpix andNinetales are available in the Japanese Green (which uses the same encounter rates as international Blue), but not Japanese Blue.

Found in Gold and Silver
0037VulpixVulpix
FireSBY
0038NinetalesNinetales
FireSBY
0056MankeyMankey
FightingGRY
0057PrimeapePrimeape
FightingGRY
0179MareepMareep
ElectricGS
0180FlaaffyFlaaffy
ElectricGS
0181AmpharosAmpharos
ElectricGS
0203GirafarigGirafarig
NormalPsychicGS
0223RemoraidRemoraid
WaterGS
0224OctilleryOctillery
WaterGS
Only in Generation I
0001BulbasaurBulbasaur
GrassPoison
0002IvysaurIvysaur
GrassPoison
0003VenusaurVenusaur
GrassPoison
0004CharmanderCharmander
Fire
0005CharmeleonCharmeleon
Fire
0006CharizardCharizard
FireFlying
0007SquirtleSquirtle
Water
0008WartortleWartortle
Water
0009BlastoiseBlastoise
Water
0138OmanyteOmanyte
RockWater
0139OmastarOmastar
RockWater
0140KabutoKabuto
RockWater
0141KabutopsKabutops
RockWater
0144ArticunoArticuno
IceFlying
0145ZapdosZapdos
ElectricFlying
0146MoltresMoltres
FireFlying
0150MewtwoMewtwo
Psychic
0151MewMew
Psychic

Connectivity

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.

Localization changes

  • Pokémon Crystal version is the last localizedcore series game to use the sloganGotta catch 'em all!.
  • The Japanese version of Pokémon Crystal has an emblem of Suicune's crest on the back of the Game Pak's circuit board.
  • During battles in Pokémon Crystal, Japanese midline horizontal ellipses ("⋯") are used in the English versions instead of regular ellipses ("…") due to an oversight.
  • In the Japanese version, Celebi'sPokédex entry states: "もりのかみさま として まつられる" (worshipped as a deity of the forest). This was adapted in English as "revered as a guardian of the forest".
  • As theMobile Game Boy Adapter was not released outside of Japan, these related features were present in the Japanese version but were entirely removed in the localized versions of Crystal:
    • Goldenrod City's Pokémon Center was replaced by a much larger building, the aforementioned Pokémon Communication Center. The localizations reverted it to the Pokémon Center ofPokémon Gold and Silver while changing some of theNPCs to match those in the Pokémon Communication Center.
    • The Pokémon News Machine at the Pokémon Communication Center updated over the Mobile System GB. Pokémon News was compiled from the saved game data of players across Japan, allowing players to read about other players' adventures.
    • Players could link totrade or battle through the use of theMobile Game Boy Adapter and the previously mentioned Mobile System GB.
    • Players could leave a Pokémon and a request for the Pokémon species that it be traded for at the Pokémon Communication Center's Trade Corner. A player could also view Pokémon up for trade from other players, and trade with them. This would be implemented as theGlobal Trade System starting inGeneration IV.
    • A researcher at the Ruins of Alph claims that thePokémon Communication Center inGoldenrod City influences the Unown. His unused English text is:According to my research... Those mysterious patterns appeared when thePokécom Center was built. It must mean that radio waves have some sort of a link...
  • Some features are related to theMobile Game Boy Adapter in Japanese but are still available in the international versions without using that device:

Special Australian Rev A revision

A variation of Pokémon Crystal Version, marked Rev A (v1.1), was distributed in Australia. It made some subtle changes to Game Corner texts without actually removing the slot machines. It also modified some of the coding for theMobile System GB'sMobile Stadium, despite that feature being disabled in the localized versions.[4][5]


ByEvie (ChickasaurusGL)

Localization changes shared by Pokémon Gold, Silver, and Crystal

Main article:Pokémon Gold and Silver Versions → Localization changes shared by Pokémon Gold, Silver, and Crystal

Differences in the Virtual Console release

As withPokémon Gold and Silver, the Crystal Virtual Console releases include a few changes:

  • The Nintendo 3DSVirtual Console releases canlink with other Virtual Console Generation I and II core series games via Nintendo 3DS wireless communication, simulating theGame Link Cable. Like in the original releases, they can only communicate with the Virtual Console Generation I core series games by using theTime Capsule. Unlike the VC releases of Generation I games, closing the communication normally does not cause the emulator to restart, although it does restart if the communication was cut due to an error. When initiating a link, the Virtual Console menu on the touch screen replaces the Cable Club attendant's dialogue. Additionally, all of theGame Boy Printer features are disabled, although the option still appears in thePokédex and the PC menu.
  • Mystery Gift can be performed with other Virtual Console copies of Pokémon Gold, Silver and Crystal using the Nintendo 3DS system'sinfrared port. Unlike other link features, the user interface remains unchanged from the original games.
  • UsingPoké Transporter, Pokémon can be sent from the Generation II core series games toPokémon Bank, and from Pokémon Bank, they can then be moved toGeneration VII core series games.
  • In battle, some moves had their animations changed slightly to tone down the flashing by dimming the screen, although this is not the case in all localized releases.
  • In the Japanese release,Jynx's sprite has been replaced with the sprite used in Western versions, as the original had previously fell under controversy for its resemblance toblackface. In addition, due to the Mobile System GB not being present, Japanese players are unable to use any of the features in the Pokémon Communication Center, access theBattle Tower, and receive the Egg Ticket to exchange for the Odd Egg.
  • The event allowing the player to obtain theGS Ball and captureCelebi is activated by entering and leaving thePokémon Communication Center (in the Japanese release) or thePokémon Center inGoldenrod City (in non-Japanese releases) after entering theHall of Fame, without any additional requirements. Not only is this event now available to Japanese players outside of set dates, and to worldwide players at all, it also occurs earlier in the game, as the original Crystal release required the player to get all eightKanto badges first.
  • The game uses an independant clock instead of the 3DS's clock. As a result, changing the 3DS's clock doesn't change the ingame clock.

Legacy

While Gold and Silver introduced the majority of Generation II's contributions to the game mechanics, Crystal also featured several additions to the franchise that continue into the future. First, Crystal introduced the option to play as a female character. The game also featured the firstMove Tutor of the series, as well as the firstBattle Tower. This was the first game to include animated sprites for Pokémon, though this only applied to front sprites (back sprites remained still as they did in previous games). This feature was absent in later games until it was reintroduced inPokémon Emerald, after which it became standard. Back sprites did not become fully animated untilPokémon Platinum, which also added animations for important Trainers such asGym Leaders. InPokémon Black and White, sprites remain animated throughout the battle; before these games, Pokémon Crystal was the only game that had more than two frames per animation.

Even thoughPokémon Gold and Silver were the first games to useLegendary Pokémon (specificallyHo-Oh andLugia) asgame mascots, it was Crystal that incorporated them into the plot for the first time. The story additions involving theLegendary beasts (most prominentlySuicune), Ho-Oh andUnown were unprecedented, since up until then no Pokémon had been referenced in the dialogue on more than one occasion. This was also evident in the fact that the Legendary beasts received a unique battle theme, and in that the plot climax was no longer limited to thwartingTeam Rocket, instead culminating in the battle against Suicune atTin Tower. Later generations focus on their game mascots as part of the plot involving thevillainous team of the respective region (with the only exception being the remade versions;Pokémon FireRed and LeafGreen followPokémon Red and Green's footsteps, andPokémon HeartGold and SoulSilver are similar to Crystal in keeping the two stories separated).

The Japanese version of Crystal notably introduced the ability to link to a wireless connection and interact with other characters (via cell phone). TheGame Boy Advance Wireless Adapter also enabled this ability inGeneration III (albeit to a far lesser extent, due to the Wireless Adapter's limited range), and the Wi-Fi capabilities of theNintendo DS completely optimized the concept inGeneration IV games. TheGS Ball event was the first time where anevent Pokémon (in this caseCelebi) could be caught in-game as opposed to being directly downloaded to the cartridge; this went on to be the case for several such Pokémon in subsequent generations.

Reception

Pokémon Crystal received good reviews, although they were not quite as positive as those of Pokémon Gold and Silver. Like Pokémon Yellow before it, and subsequently Pokémon Emerald, it was criticized for being too similar to its sister games, withIGN commenting "there's not much in this edition that makes it a 'must buy' for folks who already own a copy or two of the previous editions."[6] IGN still gave the game an "Amazing" rating of 9.0/10.[6] It holds an average score of 79.86% onGameRankings,[7] about 10% lower than Pokémon Gold and Silver.[8]

Sales

Japanese sales

Pokémon Crystal sold 549,135 units on its first week on the Japanese market. By December 31, 2006, the end of its 316th week, it had sold 1,550,698 copies.

Battery life

Cartridges of theGeneration II games typically lose the ability tosave in a shorter time frame than copies of other Pokémon games due to the battery maintaining both the saved game andreal-time clock data, causing it to drain quicker. A symptom of a battery running dry is the game's inability to keep track of the time correctly and theerror messageTIME NOT SET may also appear on the title screen.

The cartridge memory is powered by aCR2025 or aCR2032 battery. Since it powers the memory containing the save file, the battery running out or interrupting the power by removing the battery will cause any current save file to be erased and internal clock to be reset. External power sources and third party devices have been used to maintain or backup and restore the save file to and from an external memory or a personal computer.

Staff

Main article:Staff of Pokémon Crystal

Music

Main article:Pokémon HeartGold & Pokémon SoulSilver: Super Music Collection

Most of the game's music comes from Pokémon Gold and Silver, which have not had any sort of official soundtrack release of the games' original tracks. The closest approximation to such a release is Disc 3 ofPokémon HeartGold & Pokémon SoulSilver: Super Music Collection, which is based on theGB Sounds item and thePokémon Past Archive radio program of HeartGold and SoulSilver that is meant to emulate the style of chiptunes. However, not all of the old-style music is available on the CD. Additionally, Discs 1 and 2 of the aforementioned soundtrack contain remixes of the music originating from Pokémon Gold and Silver (and Crystal). Moreover, several tracks that are exclusive to Japanese Crystal have not received official releases.

Version history

Japanese

VersionChangelog
1.0Initial release

English

VersionChangelog
1.0 (E)Initial release in North America
1.1 (E)Revision in North America, initial release in Europe
  • Adds a new memory address for the page number value in the Pokédex, fixing a potential glitch.[9]
  • Unintentional encoding change. This corrupts the graphics in the unusedMobile Stadium screen[9].
  • Fixes a glitch in v1.0 in whichBattle Tower Trainers use text belonging to the list of female Trainers only.[10]
1.0 (U)Initial release in Australia, contains all changes made in English v1.1

French, Italian, German, and Spanish

VersionChangelog
1.0Initial release, contains all changes made in English v1.1

Development cycle

Main article:Pokémon Crystal beta

Gallery

Logos

  • Japanese logo
    Japanese logo

Title screens

  • English title screen (Game Boy Color)
    English title screen (Game Boy Color)
  • Japanese title screen (Game Boy Color)
    Japanese title screen (Game Boy Color)
  • English incompatibility notice (Game Boy, Super Game Boy)
    English incompatibility notice (Game Boy,Super Game Boy)
  • Japanese incompatibility notice (Game Boy, Super Game Boy)
    Japanese incompatibility notice (Game Boy, Super Game Boy)
  • English title screen (Virtual Console)
    English title screen (Virtual Console)
  • English Secret title screen (Virtual Console)
    English Secret title screen (Virtual Console)

Flyers

  • Front of Japanese flyer
    Front of Japanese flyer
  • Back of Japanese flyer
    Back of Japanese flyer

Virtual Console icons

  • English Crystal Nintendo 3DS Virtual Console icon
    English Crystal Nintendo 3DS Virtual Console icon
  • Japanese Crystal Nintendo 3DS Virtual Console icon
    Japanese Crystal Nintendo 3DS Virtual Console icon

Trivia

Early Japanese logo (the wordkashō (仮称) means "tentative title")
English equivalent logo
The unused title screen featuring an A-shaped Unown
  • The game's opening shows severalUnown communicating withSuicune over radio waves, alerting it to theRuins of Alph. Oddly, this is not part of the game's story, with the Ruins of Alph sidequest being independent of the plot involving Suicune. That said, the Unown are referenced by theWise Trio as having a cooperative bond with Suicune.[16]
    • In the Japanese version, a researcher at the Ruins of Alph claims that thePokémon Communication Center inGoldenrod City influences the Unown. His unused English text is:According to my research... Those mysterious patterns appeared when thePokécom Center was built. It must mean that radio waves have some sort of a link...
    • Additionally, there is an unused static title screen in the game's data that shows anA-shapedUnown instead ofSuicune. It also does not reboot the game automatically after the title screen's music stops.
The unused title border
  • This is the first core series game to be incompatible with theSuper Game Boy and theSuper Game Boy 2.
    • However, the JapaneseSuper Game Boy border ofPokémon Gold (labeledPocket Monsters Gold Version) is unused in all releases of Pokémon Crystal. The equivalent border from the JapanesePokémon Silver (labeledPocket Monsters Silver Version) is not present.
  • This is the last localizedcore series game to use the sloganGotta catch 'em all!.
  • The Japanese version has an emblem of Suicune's crest on the back of the Game Pak's circuit board.
  • This game was developed using Pokémon Gold as the base game.
  • This is the only internationally releasedupper version game where theGym Leaders or theChampion don't use any different Pokémon compared to the original pair of games.
  • Pokémon Crystal is missing from the list of compatiblecore series games at the English boxart and manual ofPokémon Stadium 2, despite the games being fully compatible (and the Japanese lists including Pokémon Crystal); however, the English version of Pokémon Crystal was released four months after the English version of Pokémon Stadium 2.
  • This is the final core series game released for the Game Boy Color, as well as the final Pokémon game released overall for the Game Boy Color outside of Japan.
  • Prior to the Virtual Console release announcement,Pokémon.com listed Pokémon Crystal with a PEGI rating of 3.[17]
  • TheVirtual Console re-release of this game was announced exactly 17 years after the release of the original game in Japan.
  • This is the only Generation II core series game that can neither be played on the originalGame Boy nor its hardware revisions (i.e.: theGame Boy Pocket).

In other languages

LanguageTitle
Japaneseポケットモンスタークリスタルバージョン
FrenchPokémon Version Cristal
GermanPokémon Kristall-Edition
ItalianPokémon Versione Cristallo
Korean포켓몬스터 크리스탈
SpanishPokémon Edición Cristal

References

  1. Pokémon.co.jp
  2. Nintendo of America - Nintendo Unveils New Jewel With Pokémon Crystal (archive)
  3. Pokémon.com (UK)
  4. Pokémon Crystal disassembly FAQs
  5. The Cutting Room Floor (breakdown of changes)
  6. 6.06.1Pokémon Crystal - IGN
  7. Pokemon Crystal Version for Game Boy Color - GameRankings
  8. Pokémon Gold Version for Game Boy Color - GameRankings
  9. 9.09.1What ROMs do we use? (Page 1) / Game Boy / Cross‐gen / Skeetendo
  10. Pokémon Crystal disassembly
  11. ネット最前線:ニュース
  12. IGN: Networking Pokémon (archive)
  13. IGN: The Cell Phone, GBA and Pokémon (archive)
  14. ポケモン情報サイト「palette」過去ログ38 - ポケパレ!
  15. ポケットモンスタークリスタル(仮称)
  16. Of the legendary POKéMON, SUICUNE is said to be the closest to HO-OH. I hear there may also be a link to POKéMON known as UNOWN. The POKéMON UNOWN must be sharing a cooperative bond with SUICUNE."

    Wise Trio,Pokecrystal Disassembly

  17. Pokémon Crystal Version - Pokemon.com

Related articles

This game-related article is part ofProject Games, aBulbapedia project that aims to write comprehensive articles on thePokémon games.