Physical move

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Damage categories
Physical
Special
Status
Close Combat being used againstDudunsparce is an example of a physical move.

Aphysical move (Japanese:物理技(ぶつりわざ)physical move), sometimes referred to as aphysical attack (Japanese:物理攻撃(ぶつりこうげき)physical attack, also打撃攻撃(だげきこうげき)striking attack until Generation III), is one of the threecategories ofmoves and one of the two that inflictdamage.

Physical moves deal damage depending on both theAttack stat of the attackingPokémon and theDefense stat of the defending Pokémon.

There are also a small number ofspecial moves introduced inGeneration V that are said to deal physical damage; although these moves are classified as special moves, they too deal damage based on the defending Pokémon's Defense stat (as opposed to its Special Defense).

While most physical moves makecontact, some do not. For example,Earthquake does not make contact despite being a physical move.

Terminology

This category of moves is named "physical attack" inIce Face'sAbility description. This term was seen more often prior toGeneration IX, being present in descriptions of some moves (such asReflect andCounter) and Abilities (such asWeak Armor andToxic Boost) that interact with physical moves, as well as at the Exchange Service Corner from theBattle Frontier inPokémon HeartGold and SoulSilver. Counter's description also has referred to it as "physical blow" inGeneration II and "physical hit" inGeneration III.

Generations I-III

BeforeGeneration IV, whether a move was physical or special was determined bytype. All damaging moves of the following types are physical moves:

NormalFightingFlyingPoisonGroundRockBugGhostSteel

Hidden Power andWeather Ball are the only moves that can be either category, due to being able to changetype.

Shadow moves

The followingShadow moves are physical moves:

GameMovePowerAccuracyRangeDescription
XDShadow Blast80100%
  
  
Normal
A wicked blade of air is formed using a shadowy aura.
XDShadow Blitz40100%
  
  
Normal
A Pokémon throws this tackle while casting a shadowy aura.
XDShadow Break75100%
  
  
Normal
A shattering ram attack with a shadowy aura.
XDShadow End12060%
  
  
Normal
A shadowy aura ram attack that also rebounds on the user.
CShadow Rush55100%
  
  
Normal
A Pokémon executes a tackle while exuding a shadowy aura.
All details are accurate to Pokémon XD. For details that have changed between games, please see an individual move's page. Target data assumes user is in the lower left.

Additionally,typelessWeather Ball is a physical move (only possible within ashadowy aura).

Generation IV onward

FromGeneration IV onward, every individualmove is designated as either physical or special, independent of itstype. Most damaging moves of the types that were physical before Generation IV are physical moves, and mostDark moves are also largely physical. However, there are exceptions, such asFocus Blast andHyper Beam.

Z-Moves,Max Moves,G-Max Moves, andTera Blast can become physical depending on use.

Abilities affecting physical moves

NameDescriptionGeneration
Weak ArmorThe Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.V
Toxic BoostPowers up physical moves when the Pokémon is poisoned.V
Fur CoatHalves the damage from physical moves.VI
Ice FaceThe Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows.VIII
Toxic DebrisScatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.IX

Moves affecting physical moves

NameDescriptionGeneration
CounterA retaliation move that counters any physical attack, inflicting double the damage taken.I
ReflectA wondrous wall of light is put up to reduce damage from physical attacks for five turns.I
Aurora VeilThis move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.VII
Shell TrapThe user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on opposing Pokémon.VII

Special moves with physical characteristics

Psyshock,Psystrike, andSecret Sword act asspecial moves in all ways except that the target'sDefense is used in the damage calculation.Photon Geyser,Shell Side Arm,Tera Blast, andTera Starstorm can become physical moves depending on the situation.

GenMoveTypeContestPowerAccuracyPPRangeDescription
VPsyshockPsychicBeautiful08080100100%1010(max 16)
   
   
Normal
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
VPsystrikePsychicCool100100100100%1010(max 16)
   
   
Normal
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
VSecret SwordFightingBeautiful08585100100%1010(max 16)
   
   
Normal
The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
VIIPhoton GeyserPsychic100100100100%055(max 8)
   
   
Normal
The user attacks the target with a pillar of light. This move inflicts damage using the Attack or Sp. Atk stat— whichever is higher for the user.
VIIIShell Side ArmPoison09090100100%1010(max 16)
   
   
Normal
This move inflicts physical or special damage, whichever will be more effective. This may also poison the target.
IXTera BlastNormal08080100100%1010(max 16)
   
   
Normal
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
IXTera StarstormNormal120120100100%055(max 8)
   
   
Normal
With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

List of moves

GenMoveTypeContestPowerAccuracyPPRangeDescription
VIIAccelerockRock04040100100%2020(max 32)
   
   
Normal
The user smashes into the target at high speed. This move always goes first.
VAcrobaticsFlyingCool05555100100%1515(max 24)
   
   
Normal (long-range)
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
IIIAerial AceFlyingCool06060000%2020(max 32)
   
   
Normal (long-range)
The user confounds the target with speed, then slashes. This attack never misses.
VIIAnchor ShotSteel08080100100%2020(max 32)
   
   
Normal
The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
IXAqua CutterWater07070100100%2020(max 32)
   
   
Normal
The user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
IVAqua JetWaterCool04040100100%2020(max 32)
   
   
Normal
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
IXAqua StepWater08080100100%1010(max 16)
   
   
Normal
The user toys with the target and attacks it using light and fluid dance steps. This also boosts the user's Speed stat.
IVAqua TailWaterBeautiful0909009090%1010(max 16)
   
   
Normal
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
IIIArm ThrustFightingTough01515100100%2020(max 32)
   
   
Normal
The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
IVAssuranceDarkClever06060100100%1010(max 16)
   
   
Normal
If the target has already taken some damage in the same turn, this attack's power is doubled.
IIIAstonishGhostCute03030100100%1515(max 24)
   
   
Normal
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
IVAttack OrderBugClever09090100100%1515(max 24)
   
   
Normal
The user calls out its underlings to pummel the target. Critical hits land more easily.
VIIIAura WheelElectric110110100100%1010(max 16)
   
   
Normal
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.
IVAvalancheIceBeautiful06060100100%1010(max 16)
   
   
Normal
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
IXAxe KickFighting12012009090%1010(max 16)
   
   
Normal
The user attacks by kicking up into the air and slamming its heel down upon the target. This may also confuse the target. If it misses, the user takes damage instead.
IBarrageNormalCute0151508585%2020(max 32)
   
   
Normal
Round objects are hurled at the target to strike two to five times in a row.
VIIIBarb BarragePoison06060100100%1515(max 24)
   
   
Normal
The user launches countless toxic barbs to inflict damage. This may also poison the target. This move’s power is doubled if the target is already poisoned.
VIIBeak BlastFlying100100100100%1515(max 24)
   
   
Normal
The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.
IIBeat UpDarkClever000100100%1010(max 16)
   
   
Normal
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
VIIIBehemoth BashSteel100100100100%055(max 8)
   
   
Normal
The user becomes a gigantic shield and slams into the target. This move deals twice the damage if the target is Dynamaxed.
VIIIBehemoth BladeSteel100100100100%055(max 8)
   
   
Normal
The user becomes a gigantic sword and cuts the target. This move deals twice the damage if the target is Dynamaxed.
IBideNormalTough000000%1010(max 16)
   
   
Self
The user endures attacks for two turns, then strikes back to cause double the damage taken.
IBindNormalTough0151508585%2020(max 32)
   
   
Normal
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
IBiteDarkTough06060100100%2525(max 40)
   
   
Normal
The target is bitten with viciously sharp fangs. This may also make the target flinch.
IXBitter BladeFire09090100100%1010(max 16)
   
   
Normal
The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.
IIIBlaze KickFireCool0858509090%1010(max 16)
   
   
Normal
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
IXBlazing TorqueFire08080100100%1010(max 16)
   
   
Normal
This move is only used by aStarmobile. It may burn the opponent.*
VIIIBody PressFighting08080100100%1010(max 16)
   
   
Normal
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
IBody SlamNormalTough08585100100%1515(max 24)
   
   
Normal
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
VIIIBolt BeakElectric08585100100%1010(max 16)
   
   
Normal
The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
VBolt StrikeElectricBeautiful13013008585%055(max 8)
   
   
Normal
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
IBone ClubGroundTough0656508585%2020(max 32)
   
   
Normal
The user clubs the target with a bone. This may also make the target flinch.
IIBone RushGroundTough0252509090%1010(max 16)
   
   
Normal
The user strikes the target with a hard bone two to five times in a row.
IBonemerangGroundTough0505009090%1010(max 16)
   
   
Normal
The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
IIIBounceFlyingCute0858508585%055(max 8)
   
   
Normal (long-range)
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
VIIIBranch PokeGrass04040100100%4040(max 64)
   
   
Normal
The user attacks the target by poking it with a sharply pointed branch.
IVBrave BirdFlyingCool120120100100%1515(max 24)
   
   
Normal (long-range)
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
IIIBrick BreakFightingCool07575100100%1515(max 24)
   
   
Normal
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
VIIIBreaking SwipeDragon06060100100%1515(max 24)
   
   
Many Others
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
VIIBrutal SwingDark06060100100%2020(max 32)
   
   
All Others
The user swings its body around violently to inflict damage on everything in its vicinity.
IVBug BiteBugCute06060100100%2020(max 32)
   
   
Normal
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
VBulldozeGroundTough06060100100%2020(max 32)
   
   
All Others
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
IVBullet PunchSteelTough04040100100%3030(max 48)
   
   
Normal
The user strikes the target with tough punches as fast as bullets. This move always goes first.
IIIBullet SeedGrassCool02525100100%3030(max 48)
   
   
Normal
The user forcefully shoots seeds at the target two to five times in a row.
VIICatastropikaElectric210210000%011(max 1)
   
   
Normal
The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
VIIICeaseless EdgeDark0656509090%1515(max 24)
   
   
Normal
The user slashes its shell blade at the target, aiming to land a critical hit. Shell splinters left behind by this attack remain scattered under the target as spikes.
VChip AwayNormalTough07070100100%2020(max 32)
   
   
Normal
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
VCircle ThrowFightingCool0606009090%1010(max 16)
   
   
Normal
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
IClampWaterTough0353508585%1515(max 24)
   
   
Normal
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
IVClose CombatFightingTough120120100100%055(max 8)
   
   
Normal
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
IXCollision CourseFighting100100100100%055(max 8)
   
   
Normal
The user transforms and crashes to the ground, causing a massive prehistoric explosion. This move's power is boosted more than usual if it's a supereffective hit.
IXCombat TorqueFighting100100100100%1010(max 16)
   
   
Normal
This move is only used by aStarmobile. It may paralyze the opponent.*
IComet PunchNormalTough0181808585%1515(max 24)
   
   
Normal
The target is hit with a flurry of punches that strike two to five times in a row.
IXComeuppanceDark000100100%1010(max 16)
   
   
Varies
The user retaliates with much greater force against the opponent that last inflicted damage on it.
IConstrictNormalTough01010100100%3535(max 56)
   
   
Normal
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
ICounterFightingTough000100100%2020(max 32)
   
   
Varies
A retaliation move that counters any physical attack, inflicting double the damage taken.
IIICovetNormalCute06060100100%2525(max 40)
   
   
Normal
The user endearingly approaches the target, then steals the target's held item.
ICrabhammerWaterTough10010009090%1010(max 16)
   
   
Normal
The target is hammered with a large pincer. Critical hits land more easily.
IICross ChopFightingCool10010008080%055(max 8)
   
   
Normal
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
IVCross PoisonPoisonCool07070100100%2020(max 32)
   
   
Normal
A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
IICrunchDarkTough08080100100%1515(max 24)
   
   
Normal
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
IIICrush ClawNormalCool0757509595%1010(max 16)
   
   
Normal
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
IVCrush GripNormalTough000100100%055(max 8)
   
   
Normal
The target is crushed with great force. The more HP the target has left, the greater this move's power.
ICutNormalCool0505009595%3030(max 48)
   
   
Normal
The target is cut with a scythe or claw.
VIIDarkest LariatDark08585100100%1010(max 16)
   
   
Normal
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
VIDiamond StormRockBeautiful10010009595%055(max 8)
   
   
Many Others
The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat.
IDigGroundTough08080100100%1010(max 16)
   
   
Normal
The user burrows, then attacks on the next turn.
VIIIDire ClawPoison08080100100%1515(max 24)
   
   
Normal
The user lashes out at the target with ruinous claws, aiming to land a critical hit. This may also leave the target poisoned, paralyzed, or asleep.
IIIDiveWaterBeautiful08080100100%1010(max 16)
   
   
Normal
Diving on the first turn, the user floats up and attacks on the next turn.
IDizzy PunchNormalCute07070100100%1010(max 16)
   
   
Normal
The target is hit with rhythmically launched punches. This may also leave the target confused.
VIIDouble Iron BashSteel06060100100%055(max 8)
   
   
Normal
The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
IVDouble HitNormalCool0353509090%1010(max 16)
   
   
Normal
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
IDouble KickFightingCool03030100100%3030(max 48)
   
   
Normal
The target is quickly kicked twice in succession using both feet.
IXDouble ShockElectric120120100100%055(max 8)
   
   
Normal
The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
IDouble SlapNormalCute0151508585%1010(max 16)
   
   
Normal
The target is slapped repeatedly, back and forth, two to five times in a row.
IDouble-EdgeNormalTough120120100100%1515(max 24)
   
   
Normal
A reckless, life-risking tackle. This also damages the user quite a lot.
VIDragon AscentFlyingBeautiful120120100100%055(max 8)
   
   
Normal (long-range)
After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.
IIIDragon ClawDragonCool08080100100%1515(max 24)
   
   
Normal
The user slashes the target with huge sharp claws.
VIIIDragon DartsDragon05050100100%1010(max 16)
   
   
Normal
The user attacks twice using Dreepy. If there are two targets, this move hits each target once.
VIIDragon HammerDragon09090100100%1515(max 24)
   
   
Normal
The user uses its body like a hammer to attack the target and inflict damage.
IVDragon RushDragonTough10010007575%1010(max 16)
   
   
Normal
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
VDragon TailDragonTough0606009090%1010(max 16)
   
   
Normal
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
IVDrain PunchFightingTough07575100100%1010(max 16)
   
   
Normal
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
IDrill PeckFlyingCool08080100100%2020(max 32)
   
   
Normal (long-range)
A corkscrewing attack with a sharp beak acting as a drill.
VDrill RunGroundTough0808009595%1010(max 16)
   
   
Normal
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
VIIIDrum BeatingGrass08080100100%1010(max 16)
   
   
Normal
The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.
VDual ChopDragonTough0404009090%1515(max 24)
   
   
Normal
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
VIIIDual WingbeatFlying0404009090%1010(max 16)
   
   
Normal
The user slams the target with its wings. The target is hit twice in a row.
IIDynamic PunchFightingCool10010005050%055(max 8)
   
   
Normal
The user punches the target with full, concentrated power. This confuses the target if it hits.
IEarthquakeGroundTough100100100100%1010(max 16)
   
   
All Others
The user sets off an earthquake that strikes every Pokémon around it.
IEgg BombNormalCute10010007575%1010(max 16)
   
   
Normal
A large egg is hurled at the target with maximum force to inflict damage.
IIIEndeavorNormalTough000100100%055(max 8)
   
   
Normal
This attack move cuts down the target's HP to equal the user's HP.
IExplosionNormalBeautiful250250100100%055(max 8)
   
   
All Others
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
IIExtreme SpeedNormalCool08080100100%055(max 8)
   
   
Normal
The user charges the target at blinding speed. This move always goes first.
IIIFacadeNormalCute07070100100%2020(max 32)
   
   
Normal
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
IIIFake OutNormalCute04040100100%1010(max 16)
   
   
Normal
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
VIIIFalse SurrenderDark08080000%1010(max 16)
   
   
Normal
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
IIFalse SwipeNormalCool04040100100%4040(max 64)
   
   
Normal
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
IVFeintNormalClever03030100100%1010(max 16)
   
   
Normal
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
IIFeint AttackDarkClever06060000%2020(max 32)
   
   
Normal
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
VIFell StingerBugCool05050100100%2525(max 40)
   
   
Normal
When the user knocks out a target with this move, the user's Attack stat rises drastically.
IVFire FangFireCool0656509595%1515(max 24)
   
   
Normal
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
VIIFire LashFire08080100100%1515(max 24)
   
   
Normal
The user strikes the target with a burning lash. This also lowers the target's Defense stat.
IFire PunchFireTough07575100100%1515(max 24)
   
   
Normal
The target is punched with a fiery fist. This may also leave the target with a burn.
VIIFirst ImpressionBug09090100100%1010(max 16)
   
   
Normal
Although this move has great power, it only works the first turn the user is in battle.
VIIIFishious RendWater08585100100%1010(max 16)
   
   
Normal
The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
IFissureGroundTough000000%055(max 8)
   
   
Normal
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
IIFlailNormalCute000100100%1515(max 24)
   
   
Normal
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
VFlame ChargeFireCool05050100100%2020(max 32)
   
   
Normal
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
IIFlame WheelFireBeautiful06060100100%2525(max 40)
   
   
Normal
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
IVFlare BlitzFireCool120120100100%1515(max 24)
   
   
Normal
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
IVFlingDarkCute000100100%1010(max 16)
   
   
Normal
The user flings its held item at the target to attack. This move's power and effects depend on the item.
VIIIFlip TurnWater06060100100%2020(max 32)
   
   
Normal
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
IXFlower TrickGrass07070000%1010(max 16)
   
   
Normal
The user throws a rigged bouquet of flowers at the target. This attack never misses and always lands a critical hit.
IFlyFlyingClever0909009595%1515(max 24)
   
   
Normal (long-range)
The user soars and then strikes its target on the next turn.
VIFlying PressFightingTough10010009595%1010(max 16)
   
   
Normal
The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
IIIFocus PunchFightingTough150150100100%2020(max 32)
   
   
Normal
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
IVForce PalmFightingCool06060100100%1010(max 16)
   
   
Normal
The target is attacked with a shock wave. This may also leave the target with paralysis.
VFoul PlayDarkClever09595100100%1515(max 24)
   
   
Normal
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
VFreeze ShockIceBeautiful14014009090%055(max 8)
   
   
Normal
On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
IIFrustrationNormalCute000100100%2020(max 32)
   
   
Normal
This full-power attack grows more powerful the less the user likes its Trainer.
IFury AttackNormalCool0151508585%2020(max 32)
   
   
Normal
The target is jabbed repeatedly with a horn or beak two to five times in a row.
IIFury CutterBugCool0404009595%2020(max 32)
   
   
Normal
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
IFury SwipesNormalTough0181808080%1515(max 24)
   
   
Normal
The target is raked with sharp claws or scythes quickly two to five times in a row.
VFusion BoltElectricCool100100100100%055(max 8)
   
   
Normal
The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
VGear GrindSteelClever0505008585%1515(max 24)
   
   
Normal
The user attacks by throwing steel gears at its target twice.
IVGiga ImpactNormalTough15015009090%055(max 8)
   
   
Normal
The user charges at the target using every bit of its power. The user can't move on the next turn.
IXGigaton HammerSteel160160100100%055(max 8)
   
   
Normal
The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
VIIIGlacial LanceIce130130100100%055(max 8)
   
   
Many Others
The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
IXGlaive RushDragon120120100100%055(max 8)
   
   
Normal
The user throws its entire body into a reckless charge. Attacks from opposing Pokémon during the next turn cannot miss and will inflict double damage.
VIIIGrassy GlideGrass05555100100%2020(max 32)
   
   
Normal
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
VIIIGrav AppleGrass08080100100%1010(max 16)
   
   
Normal
The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.
IGuillotineNormalCool000000%055(max 8)
   
   
Normal
A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
IVGunk ShotPoisonTough12012008080%055(max 8)
   
   
Normal
The user shoots filthy garbage at the target to attack. This may also poison the target.
IVGyro BallSteelCool000100100%055(max 8)
   
   
Normal
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
IVHammer ArmFightingTough10010009090%1010(max 16)
   
   
Normal
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
IXHard PressSteel000100100%1010(max 16)
   
   
Normal
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
VHead ChargeNormalTough120120100100%1515(max 24)
   
   
Normal
The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
IVHead SmashRockTough15015008080%055(max 8)
   
   
Normal
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
IHeadbuttNormalTough07070100100%1515(max 24)
   
   
Normal
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
VIIIHeadlong RushGround120120100100%055(max 8)
   
   
Normal
The user smashes into the target in a full-body tackle. This also lowers the user’s Defense and Sp. Def stats.
VHeart StampPsychicCute06060100100%2525(max 40)
   
   
Normal
The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
VHeat CrashFireTough000100100%1010(max 16)
   
   
Normal
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
VHeavy SlamSteelTough000100100%1010(max 16)
   
   
Normal
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
VIIHigh HorsepowerGround0959509595%1010(max 16)
   
   
Normal
The user fiercely attacks the target using its entire body.
IHigh Jump KickFightingCool13013009090%1010(max 16)
   
   
Normal
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
VIHold BackNormalCool04040100100%4040(max 64)
   
   
Normal
The user holds back when it attacks, and the target is left with at least 1 HP.
IHorn AttackNormalCool06565100100%2525(max 40)
   
   
Normal
The target is jabbed with a sharply pointed horn to inflict damage.
IHorn DrillNormalCool000000%055(max 8)
   
   
Normal
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
VHorn LeechGrassTough07575100100%1010(max 16)
   
   
Normal
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
IXHyper DrillNormal100100100100%055(max 8)
   
   
Normal
The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
IHyper FangNormalCool0808009090%1515(max 24)
   
   
Normal
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
VIHyperspace FuryDarkTough100100000%055(max 8)
   
   
Normal
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
IIIIce BallIceBeautiful0303009090%2020(max 32)
   
   
Normal
The user attacks the target for five turns. The move's power increases each time it hits.
IVIce FangIceCool0656509595%1515(max 24)
   
   
Normal
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
VIIIce HammerIce10010009090%1010(max 16)
   
   
Normal
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
IIce PunchIceBeautiful07575100100%1515(max 24)
   
   
Normal
The target is punched with an icy fist. This may also leave the target frozen.
IVIce ShardIceBeautiful04040100100%3030(max 48)
   
   
Normal
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
IXIce SpinnerIce08080100100%1515(max 24)
   
   
Normal
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
VIcicle CrashIceBeautiful0858509090%1010(max 16)
   
   
Normal
The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
IIIIcicle SpearIceBeautiful02525100100%3030(max 48)
   
   
Normal
The user launches sharp icicles at the target two to five times in a row.
IVIron HeadSteelTough08080100100%1515(max 24)
   
   
Normal
The user slams the target with its steel-hard head. This may also make the target flinch.
IIIron TailSteelCool10010007575%1515(max 24)
   
   
Normal
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
IXIvy CudgelGrass100100100100%1010(max 16)
   
   
Normal
The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.
VIIIJaw LockDark08080100100%1010(max 16)
   
   
Normal
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
IXJet PunchWater06060100100%1515(max 24)
   
   
Normal
The user summons a torrent around its fist and punches at blinding speed. This move always goes first.
IJump KickFightingCool10010009595%1010(max 16)
   
   
Normal
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
IKarate ChopFightingTough05050100100%2525(max 40)
   
   
Normal
The target is attacked with a sharp chop. Critical hits land more easily.
IIIKnock OffDarkClever06565100100%2020(max 32)
   
   
Normal
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
IXKowtow CleaveDark08585000%1010(max 16)
   
   
Normal
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
VILand's WrathGroundBeautiful09090100100%1010(max 16)
   
   
Many Others
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
VIIILash OutDark07575100100%055(max 8)
   
   
Normal
The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled.
IVLast ResortNormalCute140140100100%055(max 8)
   
   
Normal
This move can be used only after the user has used all the other moves it knows in the battle.
IXLast RespectsGhost05050100100%1010(max 16)
   
   
Normal
The user attacks to avenge its allies. The more defeated allies there are in the user's party, the greater the move's power.
IIILeaf BladeGrassCool09090100100%1515(max 24)
   
   
Normal
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
VIILeafageGrass04040100100%4040(max 64)
   
   
Normal
The user attacks by pelting the target with leaves.
ILeech LifeBugClever08080100100%1010(max 16)
   
   
Normal
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
ILickGhostCute03030100100%3030(max 48)
   
   
Normal
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
VIILiquidationWater08585100100%1010(max 16)
   
   
Normal
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
ILow KickFightingTough000100100%2020(max 32)
   
   
Normal
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
VLow SweepFightingClever06565100100%2020(max 32)
   
   
Normal
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
VIILungeBug08080100100%1515(max 24)
   
   
Normal
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
IIMach PunchFightingCool04040100100%3030(max 48)
   
   
Normal
The user throws a punch at blinding speed. This move always goes first.
IXMagical TorqueFairy100100100100%1010(max 16)
   
   
Normal
This move is only used by aStarmobile. It may confuse the opponent.*
IVMagnet BombSteelCool06060000%2020(max 32)
   
   
Normal
The user launches steel bombs that stick to the target. This attack never misses.
IIMagnitudeGroundTough000100100%3030(max 48)
   
   
All Others
The user attacks everything around it with a ground-shaking quake. Its power varies.
VIIMalicious MoonsaultDark180180000%011(max 1)
   
   
Normal
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
IMega KickNormalCool12012007575%055(max 8)
   
   
Normal
The target is attacked by a kick launched with muscle-packed power.
IMega PunchNormalTough0808008585%2020(max 32)
   
   
Normal
The target is slugged by a punch thrown with muscle-packed power.
IIMegahornBugCool12012008585%1010(max 16)
   
   
Normal
Using its tough and impressive horn, the user rams into the target with no letup.
IVMetal BurstSteelCool000100100%1010(max 16)
   
   
Varies
The user retaliates with much greater force against the opponent that last inflicted damage on it.
IIMetal ClawSteelCool0505009595%3535(max 56)
   
   
Normal
The target is raked with steel claws. This may also raise the user's Attack stat.
VIIIMeteor AssaultFighting150150100100%055(max 8)
   
   
Normal
The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
IIIMeteor MashSteelCool0909009090%1010(max 16)
   
   
Normal
The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.
IXMighty CleaveRock09595100100%055(max 8)
   
   
Normal
The user wields the light that has accumulated atop its head to cleave the target. This move hits even if the target protects itself.
VIIIMountain GaleIce10010008585%1010(max 16)
   
   
Normal
The user hurls giant chunks of ice at the target to inflict damage. This may also make the target flinch.
IXMortal SpinPoison03030100100%1515(max 24)
   
   
Many Others
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.
VIIMulti-AttackNormal120120100100%1010(max 16)
   
   
Normal
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.
IVNatural GiftNormalClever000100100%1515(max 24)
   
   
Normal
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
IIINeedle ArmGrassClever06060100100%1515(max 24)
   
   
Normal
The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
IVNight SlashDarkCool07070100100%1515(max 24)
   
   
Normal
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
IXNoxious TorquePoison100100100100%1010(max 16)
   
   
Normal
This move is only used by aStarmobile. It may poison the opponent.*
VINuzzleElectricCute02020100100%2020(max 32)
   
   
Normal
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
IXOrder UpDragon08080100100%1010(max 16)
   
   
Normal
The user attacks with elegant poise. If the user has a Tatsugiri in its mouth, this move boosts one of the user's stats based on the Tatsugiri's form.
IIOutrageDragonCool120120100100%1010(max 16)
   
   
1 Random
The user rampages and attacks for two to three turns. The user then becomes confused.
IPay DayNormalClever04040100100%2020(max 32)
   
   
Normal
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
IVPaybackDarkTough05050100100%1010(max 16)
   
   
Normal
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
IPeckFlyingCool03535100100%3535(max 56)
   
   
Normal (long-range)
The target is jabbed with a sharply pointed beak or horn.
VIPetal BlizzardGrassBeautiful09090100100%1515(max 24)
   
   
All Others
The user stirs up a violent petal blizzard and attacks everything around it.
VIPhantom ForceGhostCool09090100100%1010(max 16)
   
   
Normal
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
IPin MissileBugCool0252509595%2020(max 32)
   
   
Normal
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
VIIPlasma FistsElectric100100100100%1515(max 24)
   
   
Normal
The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
VIPlay RoughFairyCute0909009090%1010(max 16)
   
   
Normal
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
IVPluckFlyingCute06060100100%2020(max 32)
   
   
Normal (long-range)
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
IIIPoison FangPoisonClever05050100100%1515(max 24)
   
   
Normal
The user bites the target with toxic fangs. This may also leave the target badly poisoned.
IVPoison JabPoisonTough08080100100%2020(max 32)
   
   
Normal
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
IPoison StingPoisonClever01515100100%3535(max 56)
   
   
Normal
The user stabs the target with a poisonous stinger. This may also poison the target.
IIIPoison TailPoisonClever05050100100%2525(max 40)
   
   
Normal
The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
VIIIPoltergeistGhost11011009090%055(max 8)
   
   
Normal
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
IXPopulation BombNormal0202009090%1010(max 16)
   
   
Normal
The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
IXPounceBug05050100100%2020(max 32)
   
   
Normal
The user attacks by pouncing on the target. This also lowers the target's Speed stat.
IPoundNormalTough04040100100%3535(max 56)
   
   
Normal
The target is physically pounded with a long tail, a foreleg, or the like.
VIIPower TripDark02020100100%1010(max 16)
   
   
Normal
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
IVPower WhipGrassTough12012008585%1010(max 16)
   
   
Normal
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
VIPower-Up PunchFightingTough04040100100%2020(max 32)
   
   
Normal
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
VIPrecipice BladesGroundCool12012008585%1010(max 16)
   
   
Many Others
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
IIPresentNormalCute00009090%1515(max 24)
   
   
Normal
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
IXPsybladePsychic08080100100%1515(max 24)
   
   
Normal
The user rends the target with an ethereal blade. This move's power is boosted by 50 percent if the user is on Electric Terrain.
VIIPsychic FangsPsychic08585100100%1010(max 16)
   
   
Normal
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
IVPsycho CutPsychicCool07070100100%2020(max 32)
   
   
Normal
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
VIIIPsyshield BashPsychic0707009090%1010(max 16)
   
   
Normal
Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.
VIIPulverizing PancakeNormal210210000%011(max 1)
   
   
Normal
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
IVPunishmentDarkCool000100100%055(max 8)
   
   
Normal
The more the target has powered up with stat changes, the greater the move's power.
IIPursuitDarkClever04040100100%2020(max 32)
   
   
Normal
The power of this attack move is doubled if it's used on a target that's switching out of battle.
VIIIPyro BallFire12012009090%055(max 8)
   
   
Normal
The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
IQuick AttackNormalCool04040100100%3030(max 48)
   
   
Normal
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
IRageNormalTough02020100100%2020(max 32)
   
   
Normal
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
IXRage FistGhost05050100100%1010(max 16)
   
   
Normal
The user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
IXRaging BullNormal09090100100%1010(max 16)
   
   
Normal
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
VIIIRaging FuryFire120120100100%1010(max 16)
   
   
1 Random
The user rampages around spewing flames for two to three turns. The user then becomes confused.
IIRapid SpinNormalCool02020100100%4040(max 64)
   
   
Normal
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
IRazor LeafGrassCool0555509595%2525(max 40)
   
   
Many Others
Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
VRazor ShellWaterCool0757509595%1010(max 16)
   
   
Normal
The user cuts its target with sharp shells. This may also lower the target's Defense stat.
VRetaliateNormalCool07070100100%055(max 8)
   
   
Normal
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
IIReturnNormalCute000100100%2020(max 32)
   
   
Normal
This full-power attack grows more powerful the more the user likes its Trainer.
IIIRevengeFightingTough06060100100%1010(max 16)
   
   
Normal
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
IIReversalFightingCool000100100%1515(max 24)
   
   
Normal
An all-out attack that becomes more powerful the less HP the user has.
IIIRock BlastRockTough0252509090%1010(max 16)
   
   
Normal
The user hurls hard rocks at the target. Two to five rocks are launched in a row.
IVRock ClimbNormalTough0909008585%2020(max 32)
   
   
Normal
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
IRock SlideRockTough0757509090%1010(max 16)
   
   
Many Others
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
IIRock SmashFightingTough04040100100%1515(max 24)
   
   
Normal
The user attacks with a punch. This may also lower the target's Defense stat.
IRock ThrowRockTough0505009090%1515(max 24)
   
   
Normal
The user picks up and throws a small rock at the target to attack.
IIIRock TombRockClever0606009595%1515(max 24)
   
   
Normal
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
IVRock WreckerRockTough15015009090%055(max 8)
   
   
Normal
The user launches a huge boulder at the target to attack. The user can't move on the next turn.
IRolling KickFightingCool0606008585%1515(max 24)
   
   
Normal
The user lashes out with a quick, spinning kick. This may also make the target flinch.
IIRolloutRockCute0303009090%2020(max 32)
   
   
Normal
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
IISacred FireFireBeautiful10010009595%055(max 8)
   
   
Normal
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
VSacred SwordFightingCool09090100100%1515(max 24)
   
   
Normal
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
IXSalt CureRock04040100100%1515(max 24)
   
   
Normal
The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.
IIISand TombGroundClever0353508585%1515(max 24)
   
   
Normal
The user traps the target inside a harshly raging sandstorm for four to five turns.
VIIIScale ShotDragon0252509090%2020(max 32)
   
   
Normal
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
IScratchNormalTough04040100100%3535(max 56)
   
   
Normal
Hard, pointed, sharp claws rake the target to inflict damage.
IIISecret PowerNormalClever07070100100%2020(max 32)
   
   
Normal
The additional effects of this attack depend upon where it was used.
IVSeed BombGrassTough08080100100%1515(max 24)
   
   
Normal
The user slams a barrage of hard-shelled seeds down on the target from above.
ISeismic TossFightingTough000100100%2020(max 32)
   
   
Normal
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
ISelf-DestructNormalBeautiful200200100100%055(max 8)
   
   
All Others
The user attacks everything around it by causing an explosion. The user faints upon using this move.
VIIShadow BoneGhost08585100100%1010(max 16)
   
   
Normal
The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
IVShadow ClawGhostCool07070100100%1515(max 24)
   
   
Normal
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
IVShadow ForceGhostCool120120100100%055(max 8)
   
   
Normal
The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
IIIShadow PunchGhostClever06060000%2020(max 32)
   
   
Normal
The user throws a punch from the shadows. This attack never misses.
IVShadow SneakGhostClever04040100100%3030(max 48)
   
   
Normal
The user extends its shadow and attacks the target from behind. This move always goes first.
VIISinister Arrow RaidGhost180180000%011(max 1)
   
   
Normal
The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
VIIISkitter SmackBug0707009090%1010(max 16)
   
   
Normal
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
ISkull BashNormalTough130130100100%1010(max 16)
   
   
Normal
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
ISky AttackFlyingCool14014009090%055(max 8)
   
   
Normal (long-range)
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
VSky DropFlyingTough06060100100%1010(max 16)
   
   
Normal (long-range)
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
IIISky UppercutFightingCool0858509090%1515(max 24)
   
   
Normal
The user attacks the target with an uppercut thrown skyward with force.
ISlamNormalTough0808007575%2020(max 32)
   
   
Normal
The target is slammed with a long tail, vines, or the like to inflict damage.
ISlashNormalCool07070100100%2020(max 32)
   
   
Normal
The target is attacked with a slash of claws or blades. Critical hits land more easily.
VSmack DownRockTough05050100100%1515(max 24)
   
   
Normal
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
VIISmart StrikeSteel07070000%1010(max 16)
   
   
Normal
The user stabs the target with a sharp horn. This attack never misses.
IIISmelling SaltsNormalTough07070100100%1010(max 16)
   
   
Normal
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
VIIISnap TrapGrass03535100100%1515(max 24)
   
   
Normal
The user snares the target in a snap trap for four to five turns.
VIISolar BladeGrass125125100100%1010(max 16)
   
   
Normal
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
VIISoul-Stealing 7-Star StrikeGhost195195000%011(max 1)
   
   
Normal
After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
IISparkElectricCool06565100100%2020(max 32)
   
   
Normal
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
VIISpectral ThiefGhost09090100100%1010(max 16)
   
   
Normal
The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
ISpike CannonNormalCool02020100100%1515(max 24)
   
   
Normal
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
IXSpin OutSteel100100100100%055(max 8)
   
   
Normal
The user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
VIIISpirit BreakFairy07575100100%1515(max 24)
   
   
Normal
The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.
VIISpirit ShackleGhost08080100100%1010(max 16)
   
   
Normal
The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.
VSteamrollerBugTough06565100100%2020(max 32)
   
   
Normal
The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
VIIISteel RollerSteel130130100100%055(max 8)
   
   
Normal
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
IISteel WingSteelCool0707009090%2525(max 40)
   
   
Normal
The target is hit with wings of steel. This may also raise the user's Defense stat.
IStompNormalTough06565100100%2020(max 32)
   
   
Normal
The target is stomped with a big foot. This may also make the target flinch.
VIIStomping TantrumGround07575100100%1010(max 16)
   
   
Normal
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
VIIIStone AxeRock0656509090%1515(max 24)
   
   
Normal
The user swings its stone axes at the target, aiming to land a critical hit. Stone splinters left behind by this attack float around the target.
IVStone EdgeRockTough10010008080%055(max 8)
   
   
Normal
The user stabs the target from below with sharpened stones. Critical hits land more easily.
VStorm ThrowFightingCool06060100100%1010(max 16)
   
   
Normal
The user strikes the target with a fierce blow. This attack always results in a critical hit.
IStrengthNormalTough08080100100%1515(max 24)
   
   
Normal
The target is slugged with a punch thrown at maximum power.
IStruggleNormalTough05050000%011(max 1)
   
   
1 Random
This attack is used in desperation only if the user has no PP. It also damages the user a little.
ISubmissionFightingCool0808008080%2020(max 32)
   
   
Normal
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
IVSucker PunchDarkClever07070100100%055(max 8)
   
   
Normal
This move enables the user to attack first. This move fails if the target is not readying an attack.
VIISunsteel StrikeSteel100100100100%055(max 8)
   
   
Normal
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.
ISuper FangNormalTough00009090%1010(max 16)
   
   
Normal
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
IXSupercell SlamElectric10010009595%1515(max 24)
   
   
Normal
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
IIISuperpowerFightingTough120120100100%055(max 8)
   
   
Normal
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
VIIISurging StrikesWater02525100100%055(max 8)
   
   
Normal
The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.
???Struggle???Cool000000%011(max 1)
   
   
Unknown
Does nothing at all.
ITackleNormalTough04040100100%3535(max 56)
   
   
Normal
A physical attack in which the user charges and slams into the target with its whole body.
VTail SlapNormalCute0252508585%1010(max 16)
   
   
Normal
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
ITake DownNormalTough0909008585%2020(max 32)
   
   
Normal
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
IXTemper FlareFire07575100100%1010(max 16)
   
   
Normal
Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
IIThiefDarkTough06060100100%2525(max 40)
   
   
Normal
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
VIThousand ArrowsGroundBeautiful09090100100%1010(max 16)
   
   
Many Others
This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
VIThousand WavesGroundTough09090100100%1010(max 16)
   
   
Many Others
The user attacks with a wave that crawls along the ground. Those hit can't flee from battle.
IThrashNormalTough120120100100%1010(max 16)
   
   
1 Random
The user rampages and attacks for two to three turns. The user then becomes confused.
VIIThroat ChopDark08080100100%1515(max 24)
   
   
Normal
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
IVThunder FangElectricCool0656509595%1515(max 24)
   
   
Normal
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
IThunder PunchElectricCool07575100100%1515(max 24)
   
   
Normal
The target is punched with an electrified fist. This may also leave the target with paralysis.
VIIIThunderous KickFighting09090100100%1010(max 16)
   
   
Normal
The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.
IXTrailblazeGrass05050100100%2020(max 32)
   
   
Normal
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
VIIITriple ArrowsFighting09090100100%1010(max 16)
   
   
Normal
The user kicks, then fires three arrows. This move has a heightened chance of landing a critical hit and may also lower the target’s Defense stat or make it flinch.
VIIITriple AxelIce0202009090%1010(max 16)
   
   
Normal
A consecutive three-kick attack that becomes more powerful with each successful hit.
IXTriple DiveWater0303009595%1010(max 16)
   
   
Normal
The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.
IITriple KickFightingCool0101009090%1010(max 16)
   
   
Normal
A consecutive three-kick attack that becomes more powerful with each successive hit.
VIITrop KickGrass07070100100%1515(max 24)
   
   
Normal
The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
ITwineedleBugCool02525100100%2020(max 32)
   
   
Normal
The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
IVU-turnBugCute07070100100%2020(max 32)
   
   
Normal
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
IXUpper HandFighting06565100100%1515(max 24)
   
   
Normal
The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
VV-createFireCool18018009595%055(max 8)
   
   
Normal
With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats.
IVine WhipGrassCool04545100100%2525(max 40)
   
   
Normal
The target is struck with slender, whiplike vines to inflict damage.
IVise GripNormalTough05555100100%3030(max 48)
   
   
Normal
The target is gripped and squeezed from both sides to inflict damage.
IIVital ThrowFightingCool07070000%1010(max 16)
   
   
Normal
The user attacks last. In return, this throw move never misses.
IIIVolt TackleElectricCool120120100100%1515(max 24)
   
   
Normal
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
IVWake-Up SlapFightingTough07070100100%1010(max 16)
   
   
Normal
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
IWaterfallWaterTough08080100100%1515(max 24)
   
   
Normal
The user charges at the target and may make it flinch.
VIIIWave CrashWater120120100100%1010(max 16)
   
   
Normal
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
VIIIWicked BlowDark08080100100%055(max 8)
   
   
Normal
The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
IXWicked TorqueDark08080100100%1010(max 16)
   
   
Normal
This move is only used by aStarmobile. It may cause the opponent to fall asleep.*
VWild ChargeElectricTough09090100100%1515(max 24)
   
   
Normal
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
IWing AttackFlyingCool06060100100%3535(max 56)
   
   
Normal (long-range)
The target is struck with large, imposing wings spread wide to inflict damage.
IVWood HammerGrassTough120120100100%1515(max 24)
   
   
Normal
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
IWrapNormalTough0151509090%2020(max 32)
   
   
Normal
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
IVX-ScissorBugCool08080100100%1515(max 24)
   
   
Normal
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
IVZen HeadbuttPsychicClever0808009090%1515(max 24)
   
   
Normal
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
VIIZing ZapElectric08080100100%1010(max 16)
   
   
Normal
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Icons

Icon from
Diamond, Pearl, andPlatinum
Icon from
HeartGold and SoulSilver
Icon from
Generation V
Icon from
Generation VI
Icon from
Sun, Moon,Ultra Sun and Ultra Moon
Icon from
Let's Go, Pikachu! and Let's Go, Eevee!
Icon from
Sword and Shield
Icon from
Brilliant Diamond and Shining Pearl
Icon from
Legends: Arceus
Icon from
Scarlet and Violet
Icon from
Battle Revolution
Icon from
Masters EX
Icon from
HOME
Icon symbol from
HOME

In other languages

LanguageTitle
ChineseCantonese物理招式Mahtléih Jīusīk
Mandarin物理招式Wùlǐ Zhāoshì
FrenchCapacité physique
GermanPhysische Attacke
HungarianFizikai támadás
ItalianMossa fisica
Korean물리 기술Mulli Gisul
SpanishMovimiento físico
This game mechanic article is part ofProject Games, aBulbapedia project that aims to write comprehensive articles on thePokémon games.