Pay Day (move)

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ネコにこばんCoin for a Cat
Type Normal
Category Physical
PP 20(max. 32)
Power 40
Accuracy 100%
Priority 0
Range
OpponentOpponentOpponent
SelfAllyAlly
Normal: May affect anyone adjacent to the user
Availability
Introduced Generation I
Condition Smart
Appeal 1
Jam 0 
The appeal works best the more the crowd is excited.
Condition Smart
Appeal 1
Earn +3 if the Pokémon gets the lowest score.
Condition Clever
Appeal 2♥♥
Jamming 0 
Excites the audience in any kind of contest.

Pay Day (Japanese:ネコにこばんCoin for a Cat) is a damage-dealingNormal-typemove introduced inGeneration I. InGenerationsII andIII, it was thesignature move ofMeowth andPersian, and from GenerationsIV toVI, it was the signature move of Meowth.

It is:

Effect

This move effect may be in need of research.
Reason:What is the maximum amount of money available per battle from Pay Day in all generations?
You candiscuss this on the talk page.

Pay Day deals damage and scatters coins on the ground. The amount of coins increases directly with the user'slevel. If the player wins the battle or ends a wild encounter with amove that forces the opponent to flee (such asRoar orDragon Tail), they will pick up all the scattered coins and receive themoney amount.

The amount of money from Pay Day is doubled if any of the player's Pokémon takes part in battle whileholding anAmulet Coin orLuck Incense; however, this effect can only be applied once, regardless of how many additional Pokémon hold these items. Having more than one Pokémon holding the items does not increase the money amount any further.

No money is obtained if:

Generation I

Pay Day scatters coins with a value equal to twice the user'slevel (at the time the move was used), up to 200 coins if the user is level 100.

Pay Day will normally scatter coins when it hits asubstitute, but fails to do so if it breaks the substitute.

In this generation, the maximum amount of Pay Day coins allowed per battle is$999,999. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not increase any further.

At the end of the battle, the player picks up all coins that were scattered by both their own Pokémon and opposing Pokémon.

Generation II

This move effect may be in need of research.
Reason:Is money received when a wild Pokémon escapes? (such as wild Magnemite, Grimer, Cubone, etc.)
You candiscuss this on the talk page.

Pay Day now scatters coins even if the move breaks a substitute.

Generation III to V

This move effect may be in need of research.
Reason:Does the Amulet Coin error occur in Pokémon Colosseum and XD?
You candiscuss this on the talk page.

Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their own Pokémon.

Pay Day hitting a substitute will no longer scatter coins (even if the substitute breaks).

Generation VI

If the user levels up during battle, the amount of money collected is now calculated based on the new level, not the level at which the move was used.

If Pay Day is used by a Pokémon withParental Bond (e.g. by usingSkill Swap), coins are only scattered on the first hit.

Happy Hour increases the amount of money picked up.

Prize Money Power increases the amount of money picked up.

Generation VII

This move effect may be in need of research.
Reason:In Sun/Moon, is the Lusamine fight in Ultra Space (which does not offer money) affected by Pay Day?
You candiscuss this on the talk page.

Glitches

This move effect may be in need of research.
Reason:Check the behavior for Levels 101-255 and 0 in Generation IV and up
You candiscuss this on the talk page.

Generations I and II

If the user has a level higher than 100 (which is not allowed in normal gameplay, but is possible via some methods such as theold man glitch), Pay Day still works as usual up to level 127, scattering up to$254 per use. This move would scatter$0 if the user is level 0, but no message is displayed. However, if the user's level is between 128 and 255, Pay Day scatters an amount of money equal to(level128)×2. For instance, Pay Day scatters$0 at level 128,$100 at level 178, and$254 at level 255.

Pokémon over Level 100 cannot be traded from Generation I into Generation II due to a message that the Pokémon is abnormal, but it is possible to obtain one in Generation II with a means ofarbitrary code execution such as theCoin Case glitch.

Generation III

Unlike Generation I and II, Pay Day gives the expected amount of money for Levels 101-255 (five times the level; so a maximum of$1275 per use). As before, this move would scatter$0 if the user is level 0, but no message is displayed.

Pokémon over Level 100 can be obtained using an arbitrary code execution method such as viewing aglitch Pokémon's animation or using aglitch move fromGlitzer Popping.

Due toa minor glitch inPokémon Ruby and Sapphire, the wrong amount of money will be displayed if the Amulet Coin is held (including for Levels 1-100). The correct amount is still gained after the battle. This error was fixed inPokémon FireRed and LeafGreen and all subsequent games.

Description

GamesDescription
StadA move that also nets money at the end of battle. How much depends on the attack frequency and level.
Stad2A move that nets money at the end of battle. How much depends on the attack frequency and level.
GSCThrows coins. Gets them back later.
RSEThrows coins at the foe. Money is recovered after.
ColoXDThrows coins at target. Money is recovered after.
FRLGNumerous coins are hurled at the foe. Money is earned after battle.
DPPtHGSSNumerous coins are hurled at the foe to inflict damage. Money is earned after battle.
PBRNumerous coins are hurled at the foe to inflict damage.
BWB2W2
XYORAS
SMUSUMPE
SwShBDSPLA
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
SVCoins are hurled at the target to inflict damage. Money is earned after the battle.
ZAThe user attacks by hurling coins at targets. If a target is successfully struck, you will earn money.


Learnset

Byleveling up

#PokémonTypesEgg GroupsLevel
IIIIIIIVVVIVIIVIIIIX
0052MeowthFieldField172020RSE
18FRLG
30303030121212121
0052Meowth
Meowth
Alolan Form
FieldField301212121
0052Meowth
Meowth
Galarian Form
FieldField12121
0053PersianFieldField172020RSE
18FRLG
121212121
0053Persian
Persian
Alolan Form
FieldField1212121
0863PerrserkerFieldField12121
Bold indicates a Pokémon gainsSTAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


ByTM

#PokémonTypesEgg GroupsCompatibility
IVIIVIIIIX
0025PikachuFieldFairy
0026RaichuFieldFairy
0026Raichu
Raichu
Alolan Form

FieldFairy
0031Nidoqueen
No Eggs DiscoveredNo Eggs Discovered
0034Nidoking
MonsterField
0052MeowthFieldField
0052Meowth
Meowth
Alolan Form
FieldField
0052Meowth
Meowth
Galarian Form
FieldField
0053PersianFieldField
0053Persian
Persian
Alolan Form
FieldField
0054PsyduckWater 1Field
0055GolduckWater 1Field
0056MankeyFieldField
0057PrimeapeFieldField
0078RapidashFieldField
0078Rapidash
Rapidash
Galarian Form

FieldField
0079Slowpoke
MonsterWater 1
0079Slowpoke
Slowpoke
Galarian Form
MonsterWater 1
0080Slowbro
MonsterWater 1
0080Slowbro
Slowbro
Galarian Form

MonsterWater 1
0086SeelWater 1Field
0087Dewgong
Water 1Field
0112Rhydon
MonsterField
0133EeveeFieldField
0134VaporeonFieldField
0135JolteonFieldField
0136FlareonFieldField
0143SnorlaxMonsterMonster
0150MewtwoNo Eggs DiscoveredNo Eggs DiscoveredRGB
0151MewNo Eggs DiscoveredNo Eggs Discovered
0196EspeonFieldField
0197UmbreonFieldField
0199Slowking
MonsterWater 1
0199Slowking
Slowking
Galarian Form

MonsterWater 1
0446MunchlaxNo Eggs DiscoveredNo Eggs Discovered
0464Rhyperior
MonsterField
0470LeafeonFieldField
0471GlaceonFieldField
0509PurrloinFieldField
0510LiepardFieldField
0677EspurrFieldField
0678Meowstic
Meowstic
All forms
FieldField
0700SylveonFieldField
0725LittenFieldField
0726TorracatFieldField
0727Incineroar
FieldField
0807ZeraoraNo Eggs DiscoveredNo Eggs Discovered
0863PerrserkerFieldField
0876Indeedee
Indeedee
All forms

FairyFairy
0898Calyrex
Calyrex
All forms

No Eggs DiscoveredNo Eggs Discovered
0979Annihilape
FieldField
Bold indicates a Pokémon gainsSTAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Bybreeding

#PokémonTypesEgg GroupsEgg Move
IIVVIVII
0187Hoppip
FairyGrass
0509PurrloinFieldField
Bold indicates a Pokémon gainsSTAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

#PokémonTypesEgg GroupsObtained with
0300SkittyFieldFairyPokémon Box Ruby & Sapphire -Skitty Egg
Bold indicates a Pokémon gainsSTAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Byevent

Generation I

#PokémonTypesEgg GroupsObtained with
0022Fearow
FlyingFlyingPokémon Stamp
0078RapidashFieldFieldPokémon Stamp
Bold indicates a Pokémon gainsSTAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation II

#PokémonTypesEgg GroupsObtained with
0225Delibird
Water 1FieldNew York City Pokémon Center
Bold indicates a Pokémon gainsSTAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Pay Day deals damage. If the target is knocked out with this move, it will dropPoké (on top of their held item, if any). This effect will not trigger if the target is recruited. The move's secondary effect will not occur in all dungeons (for example, not in mazes inSuper Mystery Dungeon).

GameBase
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
RangeTargetCuts
corners
MDRB8-22-90%-FrontEnemyNo
MDTDS8-16-90%-FrontEnemyNo
BSL8-16-90%-FrontEnemyNo
SMD499254095%98%FrontEnemyYes
With some exceptions, Pokémon learnsets match those from the core series games:

Super Smash Bros. series

When a Meowth appears from a Poké Ball inSuper Smash Bros.,Super Smash Bros. Brawl,Super Smash Bros. for Nintendo 3DS/Wii U, andSuper Smash Bros. Ultimate, it uses Pay Day to hurl coins at opponents.

Pokémon Rumble Rush

Pay Day
Attack power33.84057
Charge time0.74 seconds
Range typeProjectile
Number of hits1
Number of projectiles1
Critical hit rate1.5%
Additional effectNone

Description

GamesDescription
MDRBInflicts damage on the target. If the foe faints, it will drop money.
MDTDSInflicts damage on the target. The enemy will drop money if it faints.
BSLてきポケモンに ダメージをあたえる このわざで たおれたポケモンは おかねを おとす
MDGtIUNUSED
SMDIf you defeat an enemy with this move, the enemy will drop.
MDRTDXIf you defeat an enemy with this move, the enemy will dropmoney. However, enemies you defeat while you're in a maze won't drop anymoney!


In animation

Pokémon animated series


Meowth


Numerous balls of energy are hurled at the target to inflict damage.
PokémonMethod
UserFirst Used InNotes
MeowthMeowth crosses its arms, then opens them quickly and multiple glowing white balls of energy come out of the charm on its head.
The Black Arachnid's MeowthSpinarak AttackDebut

In the manga

Pokémon Adventures


Alolan Meowth

Fearow and Rapidash

Meowth
Numerous coins are hurled at the foe to inflict damage.
PokémonMethod
UserFirst Chapter Used InNotes
FearowFearow flaps its wings and multiple gold coins that look like a Meowth's charm comes out of them and fly at the opponent.
Pokémon Fan Club Chairman's FearowThe Coming of Slowpoke (Eventually)Debut
Game event-exclusive move
RapidashRapidash points its head towards the opponent and multiple gold coins that look like a Meowth's charm appear and hit the opponent.
Pokémon Fan Club Chairman's RapidashThe Coming of Slowpoke (Eventually)Debut
Game event-exclusive move
MeowthMeowth points one of its paws at the opponent and multiple gold coins that look like its charm appear and shoot at the opponent.
Unknown Trainer's MeowthThe Coming of Slowpoke (Eventually)None
MeowthAlolan Meowth swings its arms and throws multiple gold coins that look like its charm at the opponent.
Sun's CentThe Grand Entrance and Delivery Boy SunNone

Pokémon: Yeah! I Got Pokémon!


Meowth


Numerous coins fall out if the foe is hit.
PokémonMethod
UserFirst Chapter Used InNotes
MeowthMeowth smacks the opponent and forces coins to fall out.
Masatoshi's MeowthGag BattlesDebut

In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • The Japanese name of the move is anidiom equivalent to "tocast pearls before swine." The coins depicted in the move's animation arekoban,gold coins used in theEdo period offeudal Japan, the same type of coin as the one onMeowth's head.
  • InGeneration I, Pay Day was one of only three methods (discountingglitches) to earnmoney once allTrainers were defeated, the other two being selling items (obtaining them withCoins after all other items are sold) andbattling theElite Four andChampion.
  • In Generation I, Pay Day can be used to obtain up to$999,999 per battle. However, this maximum amount would require using this move at least 5000 times in the same battle.
    • For instance, obtaining the maximum amount of money in a single battle is achievable in this generation by using aMew with Pay Day,Rest, andTransform against awildDitto. Once Ditto transforms into Mew, they will both have the same moveset, including Pay Day, as well as Rest to restore their ownHP. The opponent has infinitePP by default, while the player's Pokémon can indefinitely restore its own PP by repeatedly transforming into the opponent and obtaining its moves again.

In other languages

LanguageTitle
ChineseCantonese聚寶功Jeuihbóu-gūng*
擲兩添金Jaahkléungtīmgām*
Mandarin聚寶功 / 聚宝功Jùbǎo-gōng
CzechVýplata
DanishKasse I
DutchAfrekening
FinnishTilinteko
FrenchJackpot
GermanZahltag
GreekΦιλαργυρίαFilargyría
ItalianGiornopagaIII+
Giorno-PagaIII
Korean고양이돈받기Goyang-idonbatgi
PolishDzień Zapłaty
Brazilian PortugueseDia de Pagamento (TCG, manga, The Official Pokémon Handbook)
Dia do Pagamento (animated series, The Official Pokémon Handbook)
RussianДжекпотDzhekpot
SerbianIsplata
SpanishDía de Pago
SwedishLönedags
Lönedagen
TurkishÖdeme Zamanı
VietnameseVung Tiền
Generation ITMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation IHMs
0102030405
Generation VIITMs
SMUSUM
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
PE
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
Generation VIIITMs
SwSh
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
BDSP
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
Generation VIIITRs (SwSh)
0001020304050607080910111213141516171819
2021222324252627282930313233343536373839
4041424344454647484950515253545556575859
6061626364656667686970717273747576777879
8081828384858687888990919293949596979899
Generation IXTMs
SV
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107108109110111112113114
115116117118119120121122123124125126127128129130131132133
134135136137138139140141142143144145146147148149150151152
153154155156157158159160161162163164165166167168169170171
Added inSV2.0.1
172173174175176177178179180181182183184185186
187188189190191192193194195196197198199200201
Added inSV3.0.0
202203204205206207208209210211212213214215
216217218219220221222223224225226227228229
ZA
001002003004005006007008009010011012013014015016017018019
020021022023024025026027028029030031032033034035036037038
039040041042043044045046047048049050051052053054055056057
058059060061062063064065066067068069070071072073074075076
077078079080081082083084085086087088089090091092093094095
096097098099100101102103104105106107
Added inZA2.0.0
108109110111112113114115116117118119120121122123124125126
127128129130131132133134135136137138139140141142143144145
146147148149150151152153154155156157158159160
This article is part ofProject Moves and Abilities, aBulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.