Pay Day (move)
ネコにこばんCoin for a Cat | ||||||||||||||
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Pay Day (Japanese:ネコにこばんCoin for a Cat) is a damage-dealingNormal-typemove introduced inGeneration I. InGenerationsII andIII, it was thesignature move ofMeowth andPersian, and from GenerationsIV toVI, it was the signature move of Meowth.
It is:
- TM16 in Generation I.
- TM57 inPokémon: Let's Go, Pikachu! and Let's Go, Eevee!.
- TM02 inPokémon Sword and Shield.
- TM116 inPokémon Legends: Z-A.
Effect
| This move effect may be in need of research. Reason:What is the maximum amount of money available per battle from Pay Day in all generations? You candiscuss this on the talk page. |
Pay Day deals damage and scatters coins on the ground. The amount of coins increases directly with the user'slevel. If the player wins the battle or ends a wild encounter with amove that forces the opponent to flee (such asRoar orDragon Tail), they will pick up all the scattered coins and receive themoney amount.
The amount of money from Pay Day is doubled if any of the player's Pokémon takes part in battle whileholding anAmulet Coin orLuck Incense; however, this effect can only be applied once, regardless of how many additional Pokémon hold these items. Having more than one Pokémon holding the items does not increase the money amount any further.
No money is obtained if:
- Either sideflees orTeleports, unless the player forces the wild Pokémon to flee.
- The player loses orblacks out.
- The wild Pokémon ends the battle with amove that forces the player to flee.
- The wild Pokémon iscaught.
- The battle is a link battle,Max Raid Battle, orTera Raid Battle, or is part of abattle facility.
Generation I
Pay Day scatters coins with a value equal to twice the user'slevel (at the time the move was used), up to 200 coins if the user is level 100.
Pay Day will normally scatter coins when it hits asubstitute, but fails to do so if it breaks the substitute.
In this generation, the maximum amount of Pay Day coins allowed per battle is$999,999. After this, the game still states that coins are scattered with every use of Pay Day, but the value of coins stored by the game will not increase any further.
At the end of the battle, the player picks up all coins that were scattered by both their own Pokémon and opposing Pokémon.
Generation II
| This move effect may be in need of research. Reason:Is money received when a wild Pokémon escapes? (such as wild Magnemite, Grimer, Cubone, etc.) You candiscuss this on the talk page. |
Pay Day now scatters coins even if the move breaks a substitute.
Generation III to V
| This move effect may be in need of research. Reason:Does the Amulet Coin error occur in Pokémon Colosseum and XD? You candiscuss this on the talk page. |
Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their own Pokémon.
Pay Day hitting a substitute will no longer scatter coins (even if the substitute breaks).
Generation VI
If the user levels up during battle, the amount of money collected is now calculated based on the new level, not the level at which the move was used.
If Pay Day is used by a Pokémon withParental Bond (e.g. by usingSkill Swap), coins are only scattered on the first hit.
Happy Hour increases the amount of money picked up.
Prize Money Power increases the amount of money picked up.
Generation VII
| This move effect may be in need of research. Reason:In Sun/Moon, is the Lusamine fight in Ultra Space (which does not offer money) affected by Pay Day? You candiscuss this on the talk page. |
Glitches
| This move effect may be in need of research. Reason:Check the behavior for Levels 101-255 and 0 in Generation IV and up You candiscuss this on the talk page. |
Generations I and II
If the user has a level higher than 100 (which is not allowed in normal gameplay, but is possible via some methods such as theold man glitch), Pay Day still works as usual up to level 127, scattering up to$254 per use. This move would scatter$0 if the user is level 0, but no message is displayed. However, if the user's level is between 128 and 255, Pay Day scatters an amount of money equal to. For instance, Pay Day scatters$0 at level 128,$100 at level 178, and$254 at level 255.
Pokémon over Level 100 cannot be traded from Generation I into Generation II due to a message that the Pokémon is abnormal, but it is possible to obtain one in Generation II with a means ofarbitrary code execution such as theCoin Case glitch.
Generation III
Unlike Generation I and II, Pay Day gives the expected amount of money for Levels 101-255 (five times the level; so a maximum of$1275 per use). As before, this move would scatter$0 if the user is level 0, but no message is displayed.
Pokémon over Level 100 can be obtained using an arbitrary code execution method such as viewing aglitch Pokémon's animation or using aglitch move fromGlitzer Popping.
Due toa minor glitch inPokémon Ruby and Sapphire, the wrong amount of money will be displayed if the Amulet Coin is held (including for Levels 1-100). The correct amount is still gained after the battle. This error was fixed inPokémon FireRed and LeafGreen and all subsequent games.
Description
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Learnset
Byleveling up
| # | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| I | II | III | IV | V | VI | VII | VIII | IX | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0052 | ![]() | Field | Field | 17 | 20 | 20RSE 18FRLG | 30 | 30 | 30 | 30 | 12 | 12 | 12 | 12 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0052 | Meowth Alolan Form | ![]() | Field | Field | 30 | 12 | 12 | 12 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0052 | Meowth Galarian Form | ![]() | Field | Field | 12 | 12 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0053 | ![]() | Field | Field | 17 | 20 | 20RSE 18FRLG | − | − | − | − | 12 | 12 | 12 | 12 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0053 | Persian Alolan Form | ![]() | Field | Field | − | 12 | 12 | 12 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0863 | ![]() | Field | Field | 12 | 12 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Bold indicates a Pokémon gainsSTAB from this move. Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ByTM
Bybreeding
| # | Pokémon | Types | Egg Groups | Egg Move | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| II | V | VI | VII | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0187 | ![]() ![]() | Fairy | Grass | ✔ | − | − | − | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0509 | ![]() | Field | Field | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Bold indicates a Pokémon gainsSTAB from this move. Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Special move
Generation III
| # | Pokémon | Types | Egg Groups | Obtained with | ||
|---|---|---|---|---|---|---|
| 0300 | ![]() | Field | Fairy | Pokémon Box Ruby & Sapphire -Skitty Egg | ||
| Bold indicates a Pokémon gainsSTAB from this move. Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. | ||||||
Byevent
Generation I
| # | Pokémon | Types | Egg Groups | Obtained with | |||
|---|---|---|---|---|---|---|---|
| 0022 | ![]() ![]() | Flying | Flying | Pokémon Stamp | |||
| 0078 | ![]() | Field | Field | Pokémon Stamp | |||
| Bold indicates a Pokémon gainsSTAB from this move. Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. | |||||||
Generation II
| # | Pokémon | Types | Egg Groups | Obtained with | ||
|---|---|---|---|---|---|---|
| 0225 | ![]() ![]() | Water 1 | Field | New York City Pokémon Center | ||
| Bold indicates a Pokémon gainsSTAB from this move. Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. | ||||||
In other games
Pokémon Mystery Dungeon series
Pay Day deals damage. If the target is knocked out with this move, it will dropPoké (on top of their held item, if any). This effect will not trigger if the target is recruited. The move's secondary effect will not occur in all dungeons (for example, not in mazes inSuper Mystery Dungeon).
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Super Smash Bros. series
When a Meowth appears from a Poké Ball inSuper Smash Bros.,Super Smash Bros. Brawl,Super Smash Bros. for Nintendo 3DS/Wii U, andSuper Smash Bros. Ultimate, it uses Pay Day to hurl coins at opponents.
Pokémon Rumble Rush
Description
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In animation
Pokémon animated series
| Numerous balls of energy are hurled at the target to inflict damage. | |||
| Pokémon | Method | ||
|---|---|---|---|
| User | First Used In | Notes | |
| Meowth crosses its arms, then opens them quickly and multiple glowing white balls of energy come out of the charm on its head. | |||
| The Black Arachnid's Meowth | Spinarak Attack | Debut | |
In the manga
Pokémon Adventures
| Numerous coins are hurled at the foe to inflict damage. | |||
| Pokémon | Method | ||
|---|---|---|---|
| User | First Chapter Used In | Notes | |
| Fearow flaps its wings and multiple gold coins that look like a Meowth's charm comes out of them and fly at the opponent. | |||
| Pokémon Fan Club Chairman's Fearow | The Coming of Slowpoke (Eventually) | Debut Game event-exclusive move | |
| Rapidash points its head towards the opponent and multiple gold coins that look like a Meowth's charm appear and hit the opponent. | |||
| Pokémon Fan Club Chairman's Rapidash | The Coming of Slowpoke (Eventually) | Debut Game event-exclusive move | |
| Meowth points one of its paws at the opponent and multiple gold coins that look like its charm appear and shoot at the opponent. | |||
| Unknown Trainer's Meowth | The Coming of Slowpoke (Eventually) | None | |
| Alolan Meowth swings its arms and throws multiple gold coins that look like its charm at the opponent. | |||
| Sun's Cent | The Grand Entrance and Delivery Boy Sun | None | |
Pokémon: Yeah! I Got Pokémon!
| Numerous coins fall out if the foe is hit. | |||
| Pokémon | Method | ||
|---|---|---|---|
| User | First Chapter Used In | Notes | |
| Meowth smacks the opponent and forces coins to fall out. | |||
| Masatoshi's Meowth | Gag Battles | Debut | |
In other generations
Core series games
![]() | ![]() | ![]() | ![]() | |||||||||||||||||||||||||||||||||||||||||||||||||
| Generation I | RBY | Generation I (Japanese) | Generation I (international) | Generation II | Generation II (Japanese) | Generation II (international) | Crystal | Generation III | Generation III (Japanese) | Generation III (international) | RS | FRLG | FRLGE | Generation IV | Generation IV (Japanese) | Generation IV (international) | PtHGSS | HGSS | Generation V | BW | B2W2 | Generation V (Japanese) | Generation V (international) | Generation VI | XY | ORAS | Generation VII | SMUSUM | LGPE | Generation VIII | SwSh | BDSP | Legends: Arceus | Generation IX | SV | Legends: Z-A | Stadium (JP) | Stadium | Stadium 2 | Colosseum | XD | Battle Revolution | Battrio | MD: Red and Blue | MD:Time, Darkness, andSky | MD: Blazing, Stormy, & Light Adventure Squad | MD: GTI | SMD | MD: RTDX | Rumble | Rumble Blast | Masters EX |
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| Generation I | RBY | Generation I (Japanese) | Generation I (international) | Generation II | Generation II (Japanese) | Generation II (international) | Crystal | Generation III | Generation III (Japanese) | Generation III (international) | RS | FRLG | FRLGE | Generation IV | Generation IV (Japanese) | Generation IV (international) | PtHGSS | HGSS | Generation V | BW | B2W2 | Generation V (Japanese) | Generation V (international) | Generation VI | XY | ORAS | Generation VII | SMUSUM | LGPE | Generation VIII | SwSh | BDSP | Legends: Arceus | Generation IX | SV | Legends: Z-A | Stadium (JP) | Stadium | Stadium 2 | Colosseum | XD | Battle Revolution | Battrio | MD: Red and Blue | MD:Time, Darkness, andSky | MD: Blazing, Stormy, & Light Adventure Squad | MD: GTI | SMD | MD: RTDX | Rumble | Rumble Blast | Masters EX |
|---|
| Generation I | RBY | Generation I (Japanese) | Generation I (international) | Generation II | Generation II (Japanese) | Generation II (international) | Crystal | Generation III | Generation III (Japanese) | Generation III (international) | RS | FRLG | FRLGE | Generation IV | Generation IV (Japanese) | Generation IV (international) | PtHGSS | HGSS | Generation V | BW | B2W2 | Generation V (Japanese) | Generation V (international) | Generation VI | XY | ORAS | Generation VII | SMUSUM | LGPE | Generation VIII | SwSh | BDSP | Legends: Arceus | Generation IX | SV | Legends: Z-A | Stadium (JP) | Stadium | Stadium 2 | Colosseum | XD | Battle Revolution | Battrio | MD: Red and Blue | MD:Time, Darkness, andSky | MD: Blazing, Stormy, & Light Adventure Squad | MD: GTI | SMD | MD: RTDX | Rumble | Rumble Blast | Masters EX |
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Side series games
| Generation I | RBY | Generation I (Japanese) | Generation I (international) | Generation II | Generation II (Japanese) | Generation II (international) | Crystal | Generation III | Generation III (Japanese) | Generation III (international) | RS | FRLG | FRLGE | Generation IV | Generation IV (Japanese) | Generation IV (international) | PtHGSS | HGSS | Generation V | BW | B2W2 | Generation V (Japanese) | Generation V (international) | Generation VI | XY | ORAS | Generation VII | SMUSUM | LGPE | Generation VIII | SwSh | BDSP | Legends: Arceus | Generation IX | SV | Legends: Z-A | Stadium (JP) | Stadium | Stadium 2 | Colosseum | XD | Battle Revolution | Battrio | MD: Red and Blue | MD:Time, Darkness, andSky | MD: Blazing, Stormy, & Light Adventure Squad | MD: GTI | SMD | MD: RTDX | Rumble | Rumble Blast | Masters EX |
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| Generation I | RBY | Generation I (Japanese) | Generation I (international) | Generation II | Generation II (Japanese) | Generation II (international) | Crystal | Generation III | Generation III (Japanese) | Generation III (international) | RS | FRLG | FRLGE | Generation IV | Generation IV (Japanese) | Generation IV (international) | PtHGSS | HGSS | Generation V | BW | B2W2 | Generation V (Japanese) | Generation V (international) | Generation VI | XY | ORAS | Generation VII | SMUSUM | LGPE | Generation VIII | SwSh | BDSP | Legends: Arceus | Generation IX | SV | Legends: Z-A | Stadium (JP) | Stadium | Stadium 2 | Colosseum | XD | Battle Revolution | Battrio | MD: Red and Blue | MD:Time, Darkness, andSky | MD: Blazing, Stormy, & Light Adventure Squad | MD: GTI | SMD | MD: RTDX | Rumble | Rumble Blast | Masters EX |
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Spin-off series games
![]() | ![]() | |||||||||||||||||||||||||||||||||||||||||||||||||||
| Generation I | RBY | Generation I (Japanese) | Generation I (international) | Generation II | Generation II (Japanese) | Generation II (international) | Crystal | Generation III | Generation III (Japanese) | Generation III (international) | RS | FRLG | FRLGE | Generation IV | Generation IV (Japanese) | Generation IV (international) | PtHGSS | HGSS | Generation V | BW | B2W2 | Generation V (Japanese) | Generation V (international) | Generation VI | XY | ORAS | Generation VII | SMUSUM | LGPE | Generation VIII | SwSh | BDSP | Legends: Arceus | Generation IX | SV | Legends: Z-A | Stadium (JP) | Stadium | Stadium 2 | Colosseum | XD | Battle Revolution | Battrio | MD: Red and Blue | MD:Time, Darkness, andSky | MD: Blazing, Stormy, & Light Adventure Squad | MD: GTI | SMD | MD: RTDX | Rumble | Rumble Blast | Masters EX |
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Trivia
- The Japanese name of the move is anidiom equivalent to "tocast pearls before swine." The coins depicted in the move's animation arekoban,gold coins used in theEdo period offeudal Japan, the same type of coin as the one onMeowth's head.
- InGeneration I, Pay Day was one of only three methods (discountingglitches) to earnmoney once allTrainers were defeated, the other two being selling items (obtaining them withCoins after all other items are sold) andbattling theElite Four andChampion.
- In Generation I, Pay Day can be used to obtain up to$999,999 per battle. However, this maximum amount would require using this move at least 5000 times in the same battle.
- For instance, obtaining the maximum amount of money in a single battle is achievable in this generation by using aMew with Pay Day,Rest, andTransform against awildDitto. Once Ditto transforms into Mew, they will both have the same moveset, including Pay Day, as well as Rest to restore their ownHP. The opponent has infinitePP by default, while the player's Pokémon can indefinitely restore its own PP by repeatedly transforming into the opponent and obtaining its moves again.
In other languages
| Language | Title | |
|---|---|---|
| Chinese | Cantonese | 聚寶功Jeuihbóu-gūng* 擲兩添金Jaahkléungtīmgām* |
| Mandarin | 聚寶功 / 聚宝功Jùbǎo-gōng | |
| Czech | Výplata | |
| Danish | Kasse I | |
| Dutch | Afrekening | |
| Finnish | Tilinteko | |
| French | Jackpot | |
| German | Zahltag | |
| Greek | ΦιλαργυρίαFilargyría | |
| Italian | GiornopagaIII+ Giorno-PagaI–II | |
| Korean | 고양이돈받기Goyang-idonbatgi | |
| Polish | Dzień Zapłaty | |
| Brazilian Portuguese | Dia de Pagamento (TCG, manga, The Official Pokémon Handbook) Dia do Pagamento (animated series, The Official Pokémon Handbook) | |
| Russian | ДжекпотDzhekpot | |
| Serbian | Isplata | |
| Spanish | Día de Pago | |
| Swedish | Lönedags Lönedagen | |
| Turkish | Ödeme Zamanı | |
| Vietnamese | Vung Tiền | |
| Generation ITMs | |
|---|---|
| 01 •02 •03 •04 •05 •06 •07 •08 •09 •10 •11 •12 •13 •14 •15 •16 •17 •18 •19 •20 •21 •22 •23 •24 •25 26 •27 •28 •29 •30 •31 •32 •33 •34 •35 •36 •37 •38 •39 •40 •41 •42 •43 •44 •45 •46 •47 •48 •49 •50 | |
| Generation IHMs | |
| 01 •02 •03 •04 •05 | |
| Generation VIITMs | |
|---|---|
| SMUSUM | |
| 01 •02 •03 •04 •05 •06 •07 •08 •09 •10 •11 •12 •13 •14 •15 •16 •17 •18 •19 •20 21 •22 •23 •24 •25 •26 •27 •28 •29 •30 •31 •32 •33 •34 •35 •36 •37 •38 •39 •40 41 •42 •43 •44 •45 •46 •47 •48 •49 •50 •51 •52 •53 •54 •55 •56 •57 •58 •59 •60 61 •62 •63 •64 •65 •66 •67 •68 •69 •70 •71 •72 •73 •74 •75 •76 •77 •78 •79 •80 81 •82 •83 •84 •85 •86 •87 •88 •89 •90 •91 •92 •93 •94 •95 •96 •97 •98 •99 •100 | |
| PE | |
| 01 •02 •03 •04 •05 •06 •07 •08 •09 •10 •11 •12 •13 •14 •15 •16 •17 •18 •19 •20 21 •22 •23 •24 •25 •26 •27 •28 •29 •30 •31 •32 •33 •34 •35 •36 •37 •38 •39 •40 41 •42 •43 •44 •45 •46 •47 •48 •49 •50 •51 •52 •53 •54 •55 •56 •57 •58 •59 •60 | |
| This article is part ofProject Moves and Abilities, aBulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Generation I TM moves
- Let's Go, Pikachu! and Let's Go, Eevee! TM moves
- Sword and Shield TM moves
- Legends: Z-A TM moves
- Moves
- Moves that can target any adjacent Pokémon
- Normal-type moves
- Smart moves
- Physical moves
- Generation I moves
- Moves in need of research
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves in Pokémon Rumble Rush
- Machine moves
- Moves that create money
- Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
- Moves usable in Pokémon Sword and Shield
- Moves usable in Pokémon Scarlet and Violet
- Moves in Pokémon Legends: Z-A

























