Old man glitch

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Theold man glitch is a well-knownglitch inPokémon Red and Blue, and an extension of theFight Safari Zone Pokémon trick. It is one of the methods by which theplayer can encounterMissingNo. and'M (00), and almost certainly the most famous method. Its name comes from theold man inViridian City, who is required to begin the glitch. It should not be confused with the relateditem duplication glitch, which is most easily performed by first performing the old man glitch.

This glitch was not present in the JapanesePokémon Red, Green, orPokémon Blue. This glitch was fixed in the Spanish and Italian versions of Pokémon Red and Blue by making the shore tiles act aswater tiles, but still remains in the German and French versions of Pokémon Red and Blue; however, in the French version, the game freezes upon encountering aMissingNo. or'M (00). This glitch was removed in all versions ofPokémon Yellow by blanking the data for wild Pokémon before overwriting it, and reprogramming the shore tiles to not call anywild Pokémon.

Performing the glitch

The glitch is a special case of theFight Safari Zone Pokémon trick. To perform the glitch, the player must talk to the old man located in the north ofViridian City and allow him to demonstrate how to catch a Pokémon. After the demonstration, the player should immediatelyFly toCinnabar Island. Here, the player should surf up and down along the east coast of the island where the water is touching the land without leaving Cinnabar Island.Wild Pokémon will appear, based on the player's name.

ByOld_Stigma
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Effects

The wild Pokémon that appear are based on the index numbers of the characters in the player's name. The third, fifth, seventh, ninth, and eleventh slots of the player's name are the species of Pokémon that will appear (see table below). The second slot of the player's name becomes the level of the Pokémon caused to appear by the third slot, the fourth slot for the fifth slot, the sixth slot for the seventh slot, the eighth slot for the ninth slot, and the tenth slot for the eleventh slot. However, due the seven character name limit, only the first seven slots can be directly chosen by the player; the remaining slots contain filler data that varies with the method that was used to choose the player's name. Regardless of the method used, the player's name is terminated by a special character to mark the end of the name which has the index number 80.

If the player uses a custom name, all characters after the end of name marker are blank (00). This causes'M (00) to appear at level 0, and if the player's name has an odd number of characters, at level 80 as well (due to the positioning of the end of name marker). Due to the ninth through eleventh slots necessarily being blank for custom names (due to the character limit for names),'M (00) can always appear for custom names.

If the player uses apreset name, instead of the following bytes being blank, they are filled by the sequence of other preset names separated by end of name markers (with NEW NAME after the last preset name). As such, 'M (00) will not appear when using a preset name.

Results

Custom name

This table demonstrates what Pokémon specific characters in the player's name will cause to appear, or the level of the Pokémon that they will cause to appear. Only characters possible to include in the player's name are included; the null character (0) cannot be inserted by the player, but instead fills the remaining slots after the end of name marker (80) at the end of the player's name.Glitch Trainers are inbold.

PokémonLevel
  
'M (00)0
  
MissingNo.80
  
MissingNo.127
AGolduckGolduck128
BHypnoHypno129
CGolbatGolbat130
DMewtwoMewtwo131
ESnorlaxSnorlax132
FMagikarpMagikarp133
G
MissingNo.134
H
MissingNo.135
IMukMuk136
J
MissingNo.137
KKinglerKingler138
LCloysterCloyster139
M
MissingNo.140
NElectrodeElectrode141
OClefableClefable142
PWeezingWeezing143
QPersianPersian144
RMarowakMarowak145
S
MissingNo.146
THaunterHaunter147
UAbraAbra148
VAlakazamAlakazam149
WPidgeottoPidgeotto150
XPidgeotPidgeot151
YStarmieStarmie152
ZBulbasaurBulbasaur153
(VenusaurVenusaur154
)TentacruelTentacruel155
:
MissingNo.156
;GoldeenGoldeen157
[SeakingSeaking158
]
MissingNo.159
a
MissingNo.160
b
MissingNo.161
c
MissingNo.162
dPonytaPonyta163
eRapidashRapidash164
fRattataRattata165
gRaticateRaticate166
hNidorinoNidorino167
iNidorinaNidorina168
jGeodudeGeodude169
kPorygonPorygon170
lAerodactylAerodactyl171
m
MissingNo.172
nMagnemiteMagnemite173
o
MissingNo.174
p
MissingNo.175
qCharmanderCharmander176
rSquirtleSquirtle177
sCharmeleonCharmeleon178
tWartortleWartortle179
uCharizardCharizard180
v
MissingNo.181
w
MissingNo. (Kabutops Fossil form)182
x
MissingNo. (Aerodactyl Fossil form)183
y
MissingNo. (Ghost form)184
zOddishOddish185
PKRivalBlue225
MNPokémon Prof.226
Chief227
?Rocket230
!Cooltrainer♂231
Blaine239
×Gentleman241
.RivalBlue242
/ChampionBlue243
,Lorelei244
Channeler245

Preset names

Choosing a preset name will result in different results to inputting a custom name. Inputting a custom name which is the same as a preset name will not cause the glitch to behave as if a preset name was chosen.

Preset names function differently because they are stored one after the other in the game data, separated by the end of name marker, whereas custom names are succeeded by zeros after the end of name marker. In English Pokémon Red, the player's name is stored as "RED<end>ASH<end>JACK<end>NEW NAME", starting from the selected name; in English Pokémon Blue, the player's name is stored as "BLUE<end>GARY<end>JOHN<end>NEW NAME", likewise starting from the selected name.

Due to the names extending past the usual seven character limit, the ninth and eleventh characters are also used to determine the wild Pokémon, and their levels are determined by the eighth and tenth characters, respectively. These characters are usually null, so cause'M (00) to appear, and Pokémon to appear at level 0, respectively. Because of this, unlike when inputting a custom name,'M (00) do not appear when using a preset name. Characters after the eleventh are ignored.

Pokémon Red

The numbers in parentheses are theindex number of the specificMissingNo. in hexadecimal.

NameLevel 1Pokémon 1Level 2Pokémon 2Level 3Pokémon 3Level 4Pokémon 4Level 5Pokémon 5
RED132Mewtwo80Golduck146MissingNo. (87)80MissingNo. (89)128Golbat
ASH146MissingNo. (87)80MissingNo. (89)128Golbat138MissingNo. (50)141Snorlax
JACK128Golbat138MissingNo. (50)141Snorlax150MissingNo. (7F)141Golduck

Pokémon Blue

The numbers in parentheses are theindex number of the specificMissingNo. in hexadecimal.

NameLevel 1Pokémon 1Level 2Pokémon 2Level 3Pokémon 3Level 4Pokémon 4Level 5Pokémon 5
BLUE139Abra132MissingNo. (50)134Golduck145Starmie80MissingNo. (89)
GARY128Marowak152MissingNo. (50)137Clefable135Electrode80Electrode
JOHN142MissingNo. (87)141MissingNo. (50)141Snorlax150MissingNo. (7F)141Golduck

Cause

When the game sets up the battle between theold man and awildWeedle, it needs to temporarily change the player's name to "OLD MAN" so that it will display that name, rather than the player's entered name, during the battle.

The programmers decided to use the space where data forwild Pokémon found in the grass is stored (which is completely blank in Viridian City, as onlySurfing andFishing data is used) to save the player's name temporarily. Normally, this would cause no abnormal activity, as this data is overwritten when the player moves to a different area.

In all cities, however, this data remains blank, and so the data is never overwritten (as there is nothing new to overwrite it with), and thus, the data that was last entered (be it the player's name or the wild Pokémon data from another area) remains in place. This itself still causes no harm; however, an oversight in the programming of the tiles used to denote the shore ofCinnabar Island marks them as equivalent to grass. As allwater routes have no real grass on them, likewise, the data is not overwritten, and so whatever data is in the slots for wild Pokémon found in the grass is used, be it the player's name or wild Pokémon found elsewhere, such as theSafari Zone.

The name of the player has six hexadecimal values in it. The game needs only three "slots" of wild Pokémon data to store this.

The species of wild Pokémon the player encounters along the coast are determined by the third, fifth, and seventh characters of the player's name, while their levels are determined by the second, fourth, and sixth characters, respectively. The game also reads the ninth and eleventh slots as wild Pokémon and the eighth and tenth slots as their respective levels; however, due to the seven character name limit, these slots are not used unless using a preset name, so are blank (00), causing'M (00) to appear at level 0.

InJapanese Pokémon Red, Green, andBlue, this glitch does not happen because the wild encounter tile is at position (8, 9), with the top-left tile on the screen being (0, 0), meaning the bottom left tile of the 2x2 block the player is on determines if they can encounter wild Pokémon. It got erroneously changed to (9, 9) in the international releases, meaning the bottom right tile is used for this purpose instead.[1] For the same reason, blocks with a star on the bottom right tile inViridian Forest cannot generate wild encounters; this is known as the2x2 block encounter glitch and has been used in numerous speedruns. This was also fixed in Pokémon Yellow.

Other coast related exploits

See also:Fight Safari Zone Pokémon trick
AGolbat affected by the glitch inPokémon Stadium

BecauseCinnabar Island has no wild Pokémon data but the potential for wild Pokémon to appear, and that wild Pokémon data is not formatted when entering a new area, any location that can beflown from can have its wild Pokémon available on the coast.

This includes theSafari Zone, so players can encounter Safari Pokémon under normal battling circumstances. Since the old man only writes to the first eleven wild Pokémon addresses, it means that extra Pokémon may be accessible even if the player's name is eleven characters long (which is possible with preset names). This grass Pokémon data is mapped to three 'uncommon encounters' and two 'rare encounters'.

Due to being able to find Pokémon over level 100, it is possible to trigger glitches relating to Pokémon with levels that are too high. If Pokémon over level 100 receives experience by battle, it will automatically go to level 100; Rare Candies will level up the Pokémon normally. If the Pokémon's remaining HP is already low, dropping to level 100 can cause the HP to drop to negative number, but it will be interpreted as a very high number, similarly to thePomeg glitch. InPokémon Stadium, HP is shown as the actual amount; inPokémon Stadium 2, it will act as if its HP was full.

Reportedly, the first coast exploit discovered involved performing an in-game trade with an NPC and surfing on the coast.[2] This results in five level 80 hex:50 MissingNo. because the encounters are affected by the trade Pokémon'sOT name. Specifically, grass data is overwritten with "5D 50 50 50 50 50 50 50 50 50 50". The 5D byte is a control character that prints "TRAINER" and the rest of the bytes are 'end name' characters.

Trading or fighting in theCable Club overwrites the wild Pokémon data with the opponent's name, and by using the poison method of theCable Club escape glitch one may escape from the Cable Club and keep the stored grass Pokémon data that normally disappears after resetting the game (even after trading). Note that battling heals the user's Pokémon, meaning that the player has to do this glitch by bringing up the trade screen.

This Cable Club coast exploit has an unexplained complication of affecting encounters further than uncommon Pokémon 1 (D891); for example, glitch Trainer FD can appear on the coast through this method.

Video of the trade NPC exploit:

ByChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTubehere.

Video of the Cable Club trade exploit (which requires theCable Club escape glitch)

ByChickasaurusGL
This video is not available on Bulbapedia; instead, you can watch the video on YouTubehere.

References

Related articles

Transform glitchesGlitch TrainersCloning glitchesError messagesArbitrary code execution
Generation IGlitchesBattle glitchesOverworld glitches
--0 ERRORBroken hidden itemsCable Club escape glitchDual-type damage misinformation
Experience underflow glitchFight Safari Zone Pokémon trickGlitch CityItem duplication glitchItem underflow
Mew glitchOld man glitchPewter Gym skip glitchPokémon merge glitchRhydon glitchRival twins glitch
Select glitches (dokokashira door glitch,second type glitch) •Super Glitch
Time Capsule exploitWalking through wallsZZAZZ glitch
Generation IIGlitchesBattle glitches
Bug-Catching Contest glitchCelebi Egg glitchCoin Case glitchesExperience underflow glitch
Glitch dimensionGlitch EggTeru-samaTime Capsule exploitTrainer House glitchesGS Ball mail glitch
Generation IIIGlitchesBattle glitchesOverworld glitches
Berry glitchDive glitchPomeg glitchGlitzer Popping
Generation IVGlitchesBattle glitchesOverworld glitches
Acid rainGTS glitchesPomeg glitchRage glitch
Surf glitchTweakingPal Park Retire glitch
Generation VGlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Frozen Zoroark glitchSky Drop glitch
Generation VIGlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Lumiose City save glitchSymbiosis Eject Button glitchToxic sure-hit glitch
Generation VIIGlitchesBattle glitchesOverworld glitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitch
Generation VIIIGlitches
Charge Beam additional effect chance glitchCharge move replacement glitchChoice item lock glitch
Toxic sure-hit glitchRollout storage glitchParty item offset glitch
Generation IXGlitches
Glitch effectsGame freezeGlitch battleGlitch song
Gen I only:Glitch screenTMTRAINER effectInverted sprite
Gen II only:Glitch dimension
ListsGlitches (GOHOMEMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) •Glitch types (Gen IGen II)


This article is part ofProject GlitchDex, aBulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.