Nightmare (move)
- If you were looking for the Mystery Dungeon level, seeThe Nightmare.
- If you were looking for the Ability, seeBad Dreams.
あくむNightmare | ||||||||||||||
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Nightmare (Japanese:あくむNightmare) is a non-damagingGhost-typemove introduced inGeneration II. It isTM50 in Generation II.
Effect
| This move effect may be in need of research. Reason:Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles? You candiscuss this on the talk page. |
Generation II
If the target isasleep, Nightmare afflicts the target with a status that causes it to take damage equal to one quarter of its maximumHP each turn. Nightmare inflicts damage after the afflicted Pokémon or its Trainer takes an action, unless its opponent faints (in which case Nightmare does not damage it that turn). If the Pokémon wakes up, the effect of Nightmare ends and does not reoccur if put back to sleep.
Nightmare bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn ofDig orFly.
In Generation II only, due to an oversight, if an opponent cures their Pokémon of sleep with aFull Heal orFull Restore, it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.
Generation III
A Pokémon afflicted by Nightmare takes damage at the end of each turn (even if the opponent fainted).
InPokémon Ruby and Sapphire only, due to an oversight, if a Pokémon cures itself of sleep withShed Skin, it will not be cured of Nightmare even after waking up.
Nightmare can be used as the second move of aPokémon Contest combination, with the user gaining 1 bonus appeal point ifHypnosis was used in the previous turn.
Generation IV to VII
Nightmare now has 100% accuracy.
Nightmare can be used as part of aContest Spectacular combination, with the user gaining an extra three appeal points if a sleep-inducing status move (exceptPsycho Shift andRest) was used in the prior turn.
If powered up by aGhostium Z into Z-Nightmare, the user'sSpecial Attack stat rises by one stage.
Generation VIII onwards
Nightmare cannot be selected in a battle.
Description
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Learnset
Byleveling up
| # | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| III | IV | V | VI | VII | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0092 | ![]() ![]() | Amorphous | Amorphous | 41 | 43 | 47 | 47 | 47 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0093 | ![]() ![]() | Amorphous | Amorphous | 53 | 55 | 61 | 61 | 61 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0094 | ![]() ![]() | Amorphous | Amorphous | 53 | 55 | 61 | 61 | 61 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0097 | ![]() | Human-Like | Human-Like | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0491 | ![]() | No Eggs Discovered | No Eggs Discovered | 38 | 38 | 38 | 38 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0517 | ![]() | Field | Field | 29 | 29 | 29 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Bold indicates a Pokémon gainsSTAB from this move. Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bybreeding
| # | Pokémon | Types | Egg Groups | Egg Move | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| V | VI | VII | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0442 | ![]() ![]() | Amorphous | Amorphous | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0562 | ![]() | Mineral | Amorphous | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 0778 | ![]() ![]() | Amorphous | Amorphous | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Bold indicates a Pokémon gainsSTAB from this move. Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
ByTM/Move Tutor
In other games
Pokémon Mystery Dungeon series
Nightmare inflicts theNightmare status condition, causing the target to fall asleep and deals 8RBTDS / 10SMD HP damage when waking up. The status lasts for 4-7RBTDS / 10SMD turns. The move can be reflected byMagic Coat from theExplorers series
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Description
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In the manga
Pokémon Adventures
| The user gives the sleeping opponent nightmares. | |||
| Pokémon | Method | ||
|---|---|---|---|
| User | First Chapter Used In | Notes | |
| Haunter waves its arms and black energy comes out of its body and surrounds the sleeping opponent, giving them nightmares. | |||
| Evan's Haunter | Oh, It's Ho-Oh! | Debut | |
In other generations
Core series games
![]() | ![]() | ![]() | ![]() | |||||||||||||||||||||||||||||||||||||||||||||||||
| Generation I | RBY | Generation I (Japanese) | Generation I (international) | Generation II | Generation II (Japanese) | Generation II (international) | Crystal | Generation III | Generation III (Japanese) | Generation III (international) | RS | FRLG | FRLGE | DPPt | Generation IV (Japanese) | Generation IV (international) | PtHGSS | HGSS | Generation V | BW | B2W2 | Generation V (Japanese) | Generation V (international) | Generation VI | XY | ORAS | Generation VII | SMUSUM | LGPE | Generation VIII | SwSh | BDSP | Legends: Arceus | Generation IX | SV | Legends: Z-A | Stadium (JP) | Stadium | Stadium 2 | Colosseum | XD | Battle Revolution | Battrio | MD: Red and Blue | MD:Time, Darkness, andSky | MD: Blazing, Stormy, & Light Adventure Squad | MD: GTI | SMD | MD: RTDX | Rumble | Rumble Blast | Masters EX |
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![]() | ![]() | |||||||||||||||||||||||||||||||||||||||||||||||||||
| Generation I | RBY | Generation I (Japanese) | Generation I (international) | Generation II | Generation II (Japanese) | Generation II (international) | Crystal | Generation III | Generation III (Japanese) | Generation III (international) | RS | FRLG | FRLGE | Generation IV | Generation IV (Japanese) | Generation IV (international) | PtHGSS | HGSS | BW | BW | B2W2 | Generation V (Japanese) | Generation V (international) | Generation VI | XY | ORAS | Generation VII | SMUSUM | LGPE | Generation VIII | SwSh | BDSP | Legends: Arceus | Generation IX | SV | Legends: Z-A | Stadium (JP) | Stadium | Stadium 2 | Colosseum | XD | Battle Revolution | Battrio | MD: Red and Blue | MD:Time, Darkness, andSky | MD: Blazing, Stormy, & Light Adventure Squad | MD: GTI | SMD | MD: RTDX | Rumble | Rumble Blast | Masters EX |
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Side series games
| Generation I | RBY | Generation I (Japanese) | Generation I (international) | Generation II | Generation II (Japanese) | Generation II (international) | Crystal | Generation III | Generation III (Japanese) | Generation III (international) | RS | FRLG | FRLGE | Generation IV | Generation IV (Japanese) | Generation IV (international) | PtHGSS | HGSS | Generation V | BW | B2W2 | Generation V (Japanese) | Generation V (international) | Generation VI | XY | ORAS | Generation VII | SMUSUM | LGPE | Generation VIII | SwSh | BDSP | Legends: Arceus | Generation IX | SV | Legends: Z-A | Stadium (JP) | Stadium | Stadium 2 | Colosseum | XD | Battle Revolution | Battrio | MD: Red and Blue | MD:Time, Darkness, andSky | MD: Blazing, Stormy, & Light Adventure Squad | MD: GTI | SMD | MD: RTDX | Rumble | Rumble Blast | Masters EX |
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Spin-off series games
![]() | ![]() | |||||||||||||||||||||||||||||||||||||||||||||||||||
| Generation I | RBY | Generation I (Japanese) | Generation I (international) | Generation II | Generation II (Japanese) | Generation II (international) | Crystal | Generation III | Generation III (Japanese) | Generation III (international) | RS | FRLG | FRLGE | Generation IV | Generation IV (Japanese) | Generation IV (international) | PtHGSS | HGSS | Generation V | BW | B2W2 | Generation V (Japanese) | Generation V (international) | Generation VI | XY | ORAS | Generation VII | SMUSUM | LGPE | Generation VIII | SwSh | BDSP | Legends: Arceus | Generation IX | SV | Legends: Z-A | Stadium (JP) | Stadium | Stadium 2 | Colosseum | XD | Battle Revolution | Battrio | MD: Red and Blue | MD:Time, Darkness, andSky | MD: Blazing, Stormy, & Light Adventure Squad | MD: GTI | SMD | MD: RTDX | Rumble | Rumble Blast | Masters EX |
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Trivia
- InGeneration III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
- This moveoriginated as aTCGAttack.
In other languages
| Language | Title | |
|---|---|---|
| Chinese | Cantonese | 惡夢Okmuhng |
| Mandarin | 惡夢 / 恶梦Èmèng | |
| Czech | Noční můra | |
| French | Cauchemar | |
| German | Nachtmahr | |
| Greek | Εφιάλτης | |
| Italian | Incubo | |
| Korean | 악몽Angmong | |
| Polish | Koszmar | |
| Portuguese | Pesadelo | |
| Serbian | Noćna mora | |
| Spanish | Pesadilla | |
| Vietnamese | Ác Mộng | |
| Generation IITMs | |
|---|---|
| 01 •02 •03 •04 •05 •06 •07 •08 •09 •10 •11 •12 •13 •14 •15 •16 •17 •18 •19 •20 •21 •22 •23 •24 •25 26 •27 •28 •29 •30 •31 •32 •33 •34 •35 •36 •37 •38 •39 •40 •41 •42 •43 •44 •45 •46 •47 •48 •49 •50 | |
| Generation IIHMs | |
| 01 •02 •03 •04 •05 •06 •07 | |
| This article is part ofProject Moves and Abilities, aBulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Generation II TM moves
- XD tutor moves
- Moves
- Moves that can target any adjacent Pokémon
- Ghost-type moves
- Smart moves
- Status moves
- Generation II moves
- Moves in need of research
- Moves in Pokémon Mystery Dungeon: Gates to Infinity
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Machine moves
- Moves that can jam
- Moves that cannot miss
- Moves unusable in Pokémon Sword and Shield
- Moves unusable in Pokémon Scarlet and Violet























