Nightmare (move)

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If you were looking for the Mystery Dungeon level, seeThe Nightmare.
If you were looking for the Ability, seeBad Dreams.

あくむNightmare
Type Ghost
Category Status
PP 15(max. 24)
Power —
Accuracy 100%
Priority 0
  • Does not makecontact
  • Affected byProtect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected byMirror Move
  • Not affected by King's Rock
Range
OpponentOpponentOpponent
SelfAllyAlly
Normal: May affect anyone adjacent to the user
Availability
Introduced Generation II
Condition Smart
Appeal 1
Jam 3♥♥♥
Badly startles those that have made appeals.
Condition Smart
Appeal 2♥♥
Prevents the Voltage from going down in the same turn.
Condition Clever
Appeal 1
Jamming 3♥♥♥
Badly startles all of the Pokémon to act before the user.

Nightmare (Japanese:あくむNightmare) is a non-damagingGhost-typemove introduced inGeneration II. It isTM50 in Generation II.

Effect

This move effect may be in need of research.
Reason:Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles?
You candiscuss this on the talk page.

Generation II

If the target isasleep, Nightmare afflicts the target with a status that causes it to take damage equal to one quarter of its maximumHP each turn. Nightmare inflicts damage after the afflicted Pokémon or its Trainer takes an action, unless its opponent faints (in which case Nightmare does not damage it that turn). If the Pokémon wakes up, the effect of Nightmare ends and does not reoccur if put back to sleep.

Nightmare bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn ofDig orFly.

In Generation II only, due to an oversight, if an opponent cures their Pokémon of sleep with aFull Heal orFull Restore, it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.

Generation III

A Pokémon afflicted by Nightmare takes damage at the end of each turn (even if the opponent fainted).

InPokémon Ruby and Sapphire only, due to an oversight, if a Pokémon cures itself of sleep withShed Skin, it will not be cured of Nightmare even after waking up.

Nightmare can be used as the second move of aPokémon Contest combination, with the user gaining 1 bonus appeal point ifHypnosis was used in the previous turn.

Generation IV to VII

Nightmare now has 100% accuracy.

Nightmare can be used as part of aContest Spectacular combination, with the user gaining an extra three appeal points if a sleep-inducing status move (exceptPsycho Shift andRest) was used in the prior turn.

If powered up by aGhostium Z into Z-Nightmare, the user'sSpecial Attack stat rises by one stage.

Generation VIII onwards

Nightmare cannot be selected in a battle.

Description

GamesDescription
Stad2A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
GSCA sleeper loses 1/4 HP every turn.
RSEInflicts 1/4 damage on a sleeping foe every turn.
ColoXDInflicts 1/4 damage on a sleeping target each turn.
FRLG
DPPtHGSSPBR
A sleeping foe is shown a nightmare that inflicts some damage every turn.
BWB2W2
XYORAS
SMUSUMPE
A sleeping target sees a nightmare that inflicts some damage every turn.
SwShBDSPLA
SV
This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

Byleveling up

#PokémonTypesEgg GroupsLevel
IIIIVVVIVII
0092Gastly
AmorphousAmorphous4143474747
0093Haunter
AmorphousAmorphous5355616161
0094Gengar
AmorphousAmorphous5355616161
0097HypnoHuman-LikeHuman-Like11111
0491DarkraiNo Eggs DiscoveredNo Eggs Discovered38383838
0517MunnaFieldField292929
Bold indicates a Pokémon gainsSTAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Bybreeding

#PokémonTypesEgg GroupsEgg Move
VVIVII
0442Spiritomb
AmorphousAmorphous
0562YamaskMineralAmorphous
0778Mimikyu
AmorphousAmorphous
Bold indicates a Pokémon gainsSTAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


ByTM/Move Tutor

#PokémonTypesEgg GroupsCompatibility
IIIII
0012Butterfree
BugBug
0035ClefairyFairyFairy
0036ClefableFairyFairy
0039Jigglypuff
FairyFairy
0040Wigglytuff
FairyFairy
0052MeowthFieldField
0053PersianFieldField
0063AbraHuman-LikeHuman-Like
0064KadabraHuman-LikeHuman-Like
0065AlakazamHuman-LikeHuman-Like
0079Slowpoke
MonsterWater 1
0080Slowbro
MonsterWater 1
0092Gastly
AmorphousAmorphous
0093Haunter
AmorphousAmorphous
0094Gengar
AmorphousAmorphous
0096DrowzeeHuman-LikeHuman-Like
0097HypnoHuman-LikeHuman-Like
0102Exeggcute
GrassGrass
0103Exeggutor
GrassGrass
0108LickitungMonsterMonster
0121Starmie
Water 3Water 3
0122Mr. Mime
Human-LikeHuman-Like
0124Jynx
Human-LikeHuman-Like
0131Lapras
MonsterWater 1
0137PorygonMineralMineral
0150MewtwoNo Eggs DiscoveredNo Eggs Discovered
0151MewNo Eggs DiscoveredNo Eggs Discovered
0163Hoothoot
FlyingFlying
0164Noctowl
FlyingFlying
0173CleffaNo Eggs DiscoveredNo Eggs Discovered
0174Igglybuff
No Eggs DiscoveredNo Eggs Discovered
0177Natu
FlyingFlying
0178Xatu
FlyingFlying
0190AipomFieldField
0196EspeonFieldField
0197UmbreonFieldField
0198Murkrow
FlyingFlying
0199Slowking
MonsterWater 1
0200MisdreavusAmorphousAmorphous
0203Girafarig
FieldField
0206DunsparceFieldField
0215Sneasel
FieldField
0228Houndour
FieldField
0229Houndoom
FieldField
0233Porygon2MineralMineral
0234StantlerFieldField
0238Smoochum
No Eggs DiscoveredNo Eggs Discovered
0248Tyranitar
MonsterMonster
0249Lugia
No Eggs DiscoveredNo Eggs Discovered
0250Ho-Oh
No Eggs DiscoveredNo Eggs Discovered
0251Celebi
No Eggs DiscoveredNo Eggs Discovered
0280Ralts
Human-LikeAmorphous
0281Kirlia
Human-LikeAmorphous
0282Gardevoir
Human-LikeAmorphous
0284Masquerain
Water 1Bug
0292Shedinja
MineralMineral
0302Sableye
Human-LikeHuman-Like
0315Roselia
FairyGrass
0316GulpinAmorphousAmorphous
0317SwalotAmorphousAmorphous
0327SpindaFieldHuman-Like
0353ShuppetAmorphousAmorphous
0354BanetteAmorphousAmorphous
0355DuskullAmorphousAmorphous
0356DusclopsAmorphousAmorphous
0358ChimechoAmorphousAmorphous
0359AbsolFieldField
0385Jirachi
No Eggs DiscoveredNo Eggs Discovered
0386Deoxys
Deoxys
Normal Forme
No Eggs DiscoveredNo Eggs Discovered
Bold indicates a Pokémon gainsSTAB from this move.
Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Nightmare inflicts theNightmare status condition, causing the target to fall asleep and deals 8RBTDS / 10SMD HP damage when waking up. The status lasts for 4-7RBTDS / 10SMD turns. The move can be reflected byMagic Coat from theExplorers series

GameBase
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
RangeTargetCuts
corners
MDRB--15-100%-FrontEnemyNo
MDTDS--12-88%-FrontEnemyNo
BSL--12-88%-FrontEnemyNo
MDGtI--153095%98%FrontEnemyNo
SMD--153095%98%FrontEnemyNo
With some exceptions, Pokémon learnsets match those from the core series games:

Description

GamesDescription
MDRBInflicts the Nightmare status on the target, making it incapable of action.
MDTDSAfflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.
BSLてきポケモンを あくむじょうたいにかえる あくむじょうたいの ポケモンは こうどうできない
MDGtIIt causes the Nightmare status condition to an enemy. With the Nightmare status, the enemy can't do anything and takes damage when it wakes up.
SMDIt induces sleep, which makes the enemy unable to move, and damages it when it wakes up.*
It causes an enemy to have a nightmare.*


In the manga

Pokémon Adventures


Haunter


The user gives the sleeping opponent nightmares.
PokémonMethod
UserFirst Chapter Used InNotes
HaunterHaunter waves its arms and black energy comes out of its body and surrounds the sleeping opponent, giving them nightmares.
Evan's HaunterOh, It's Ho-Oh!Debut

In other generations

Core series games

Side series games

Spin-off series games

Trivia

  • InGeneration III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
  • This moveoriginated as aTCGAttack.

In other languages

LanguageTitle
ChineseCantonese惡夢Okmuhng
Mandarin惡夢 / 恶梦Èmèng
CzechNoční můra
FrenchCauchemar
GermanNachtmahr
GreekΕφιάλτης
ItalianIncubo
Korean악몽Angmong
PolishKoszmar
PortuguesePesadelo
SerbianNoćna mora
SpanishPesadilla
VietnameseÁc Mộng
Generation IITMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation IIHMs
01020304050607
This article is part ofProject Moves and Abilities, aBulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.