Mystery Gift

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Model of the Mystery Gift box fromSword and Shield

Mystery Gift (Japanese:不思議なおくりものMystery Gift) is a system available in thegames sinceGeneration II that allowsplayers to receive exclusiveitems andPokémon.

Contents

In the core series games

Generation II

InGeneration II, the Mystery Gift system is used in conjunction with theinfrared port on top of theGame Boy Color to communicate with other Mystery Gift-enabled games in order to provide other players withroom decorations oritems. It can also be used withPokémon Stadium 2 andPokémon Pikachu 2 GS. Mystery Gift can be used a maximum of five times a day, receiving no more than one gift from each player. Mystery Gift will fail if not used between two cartridges of the same language.

In theNintendo 3DSVirtual Console releases, Mystery Gift uses the Nintendo 3DS's infrared port. The Virtual Console versions can only perform Mystery Gift with other Virtual Console versions—they cannot connect to the Game Boy Color versions, Pokémon Stadium 2, or Pokémon Pikachu 2.

To activate the Mystery Gift system in the Generation II games, the player must talk toCarrie on the fifth floor of theGoldenrod Department Store andsave the game. In the original releases, Mystery Gift can only be unlocked while playing the game on a Game Boy Color orGame Boy Advance system; in the Virtual Console releases, Mystery Gift can be unlocked as normal, because the game is being emulated as if it were being played on a Game Boy Color. After being unlocked, the option to use Mystery Gift becomes available from themain menu. While Mystery Gift can be activated on a Game Boy Advance system orGame Boy Player, it cannot be used on them due to the lack of an infrared port.

When Mystery Gift is used to connect to another Generation IIcore series game, each of the connected games will receive a random item, and the opponent in theTrainer House will be replaced by that other player. When it is used to connect to Pokémon Stadium 2, the handheld game will receive an item fromCarrie. When connecting toPokémon Pikachu 2 GS, the Pokémon Pikachu 2 player decides on a number ofWatts to transfer from the device, and the item received will depend on the amount of transferred Watts.

Decorations obtained via Mystery Gift are automatically sent to the player's PC. Items obtained via Mystery Gift can be collected at anyPokémon Center, from anNPC behind the leftmost counter on the second floor. In Pokémon Stadium 2, items waiting to be picked up can be transferred to the trainer's pack, trainer's item box, or the N64 Metal Case at thePokémon Lab.

WhileBluesky Mail,Mirage Mail, and the Unown Doll are programmed as possible gifts that can be received through Mystery Gift, no game is programmed to send them.[1][2]

In core series games

When one player sends a Mystery Gift to another player, the sender's game chooses a possible item and decoration separately. The sender's game also sends a bit (0 or 1) to tell the recipient whether they're supposed to receive a decoration; if so and they already have that decoration, they will get the item that the sender chose instead.[3]

Choosing a specific item or decoration gift to send occurs in two stages. First, the game selects a set from which the gift will come. Then, it uses a part of the sending player'sTrainer ID number to determine which gift from that set to send. (Below, bit 0 refers to the least significant bit of the Trainer ID and bit 15 refers to the most significant bit. Given the Trainer ID32768, which translates to1000000000000000 in binary, bit 15 is 1 and bit 0 is 0.)

To select the set that the gift will come from, the game picks up to three random numbers (ranging from 0-255), as described in the table below.

Random numberRangeGift setOverall rate (approx.)
1st26-255Common90%
0-25N/A (pick a 2nd number)
2nd51-255Uncommon8%
0-50N/A (pick a 3rd number)
3rd51-255Rare1.6%
0-50Very rare0.4%

Once a set is selected, the game will select a specific gift. For common and uncommon gifts, the game picks a random number from 0-7 or 0-3 and combines that with a specific bit from the sender's Trainer ID to determine which gift to send. For rare and very rare gifts, the gift is determined solely by a bit or bits from the sender's Trainer ID. The bits used differ slightly for items and decorations.

Common
1/8If bit 7 is 0Berry1/8If bit 15 is 0Jigglypuff Doll
If bit 7 is 1PRZCureBerryIf bit 15 is 1Poliwag Doll
1/8If bit 0 is 0Mint Berry1/8If bit 8 is 0Diglett Doll
If bit 0 is 1Ice BerryIf bit 8 is 1Staryu Doll
1/8If bit 1 is 0Burnt Berry1/8If bit 9 is 0Magikarp Doll
If bit 1 is 1PSNCureBerryIf bit 9 is 1Oddish Doll
1/8If bit 2 is 0Guard Spec.1/8If bit 10 is 0Gengar Doll
If bit 2 is 1X DefendIf bit 10 is 1Shellder Doll
1/8If bit 3 is 0X Attack1/8If bit 11 is 0Grimer Doll
If bit 3 is 1Bitter BerryIf bit 11 is 1Voltorb Doll
1/8If bit 4 is 0Dire Hit1/8If bit 12 is 0Clefairy Poster
If bit 4 is 1X SpecialIf bit 12 is 1Jigglypuff Poster
1/8If bit 5 is 0X Accuracy1/8If bit 13 is 0Super NES
If bit 5 is 1Eon MailIf bit 13 is 1Weedle Doll
1/8If bit 6 is 0Morph Mail1/8If bit 14 is 0Geodude Doll
If bit 6 is 1Music MailIf bit 14 is 1Machop Doll
Uncommon
1/4If bit 15 is 0MiracleBerry1/4If bit 7 is 0Magnaplant
If bit 15 is 1Gold BerryIf bit 7 is 1Tropicplant
1/4If bit 8 is 0Revive1/4If bit 0 is 0NES
If bit 8 is 1Great BallIf bit 0 is 1Nintendo64
1/4If bit 9 is 0Super Repel1/4If bit 1 is 0Bulbasaur Doll
If bit 9 is 1Max RepelIf bit 1 is 1Squirtle Doll
1/4If bit 10 is 0Elixer1/4If bit 2 is 0Pink Bed
If bit 10 is 1EtherIf bit 2 is 1Polkadot Bed
Rare
If bit 12-14 = 0Water StoneIf bit 4-6 = 0Red Carpet
If bit 12-14 = 1Fire StoneIf bit 4-6 = 1Blue Carpet
If bit 12-14 = 2Leaf StoneIf bit 4-6 = 2Yellow Carpet
If bit 12-14 = 3ThunderstoneIf bit 4-6 = 3Green Carpet
If bit 12-14 = 4Max EtherIf bit 4-6 = 4Jumboplant
If bit 12-14 = 5Max ElixerIf bit 4-6 = 5Virtual Boy
If bit 12-14 = 6Max ReviveIf bit 4-6 = 6Big Onix
If bit 12-14 = 7Scope LensIf bit 4-6 = 7Pikachu Poster
Very rare
If bit 15 is 0HP UpIf bit 7 is 0Big Lapras
If bit 15 is 1PP UpIf bit 7 is 1Surf Pikachu Doll

In Pokémon Stadium 2

When a player receives a Mystery Gift, the game chooses two possible gifts: first an item, then a decoration. If the player doesn't already have the decoration, they receive that; otherwise, they get the item.

Choosing a specific item or decoration gift to send occurs in two stages. First, the game selects a set from which the gift will come. Then, it uses a part of the receiver player'sTrainer ID number to determine which gift from that set to send. (Below, bit 0 refers to the least significant bit of the Trainer ID and bit 15 refers to the most significant bit. Given the Trainer ID32768, which translates to1000000000000000 in binary, bit 15 is 1 and bit 0 is 0.)

To select the set that the gift will come from, the game picks up to three random numbers (ranging from 0-255), as described in the tables below. Due to the way the gamegenerates random numbers, not all combinations of random values are possible. In the tables below, "theoretical" indicates the rates if the random numbers are truly random, while "practical" indicates the actual outcomes that are possible from the output of the random number generator.

Item gift set
Random numberRangeGift setOverall rate (approx.)
TheoreticalPractical
1st25-255Common90.2%90.2% (231/256)
0-24N/A (pick a 2nd number)
2nd50-255Uncommon7.9%8.2% (21/256)
0-49N/A (pick a 3rd number)
3rd50-255Rare1.5%1.2% (3/256)
0-49Very rare0.4%0.4% (1/256)
Decoration gift set
Random numberRangeGift setOverall rate (approx.)
TheoreticalPractical
1st36-255Common85.9%87.1% (223/256)
0-35N/A (pick a 2nd number)
2nd72-255Uncommon10.1%9.8% (25/256)
0-71N/A (pick a 3rd number)
3rd72-255Rare2.8%2.7% (7/256)
0-71Very rare1.1%0.4% (1/256)
Gift selection

Once a gift set is selected, the game will select a specific gift. For common and uncommon gifts, the game picks a random number from 0-7 or 0-3 and combines that with a specific bit from the receiver's Trainer ID to determine which gift to send. (Once again, thecyclic random numbers will constrain the practical outcomes, but this mainly affects uncommon items, with NES/Nintendo64 being slightly more common and Bulbasaur Doll/Squirtle Doll being slightly less common for decorations, while Revive/Great Ball and Super Repel/Max Repel are slightly more common than the others for items. The table below portrays ideal outcomes.) For rare and very rare gifts, the gift is determined solely by a bit or bits from the receiver's Trainer ID. The bits used differ slightly for items and decorations.

Common
1/8If bit 0 is 0Berry1/8If bit 8 is 0Jigglypuff Doll
If bit 0 is 1PRZCureBerryIf bit 8 is 1Poliwag Doll
1/8If bit 1 is 0Mint Berry1/8If bit 9 is 0Diglett Doll
If bit 1 is 1Ice BerryIf bit 9 is 1Staryu Doll
1/8If bit 2 is 0Burnt Berry1/8If bit 10 is 0Magikarp Doll
If bit 2 is 1PSNCureBerryIf bit 10 is 1Oddish Doll
1/8If bit 3 is 0Guard Spec.1/8If bit 11 is 0Gengar Doll
If bit 3 is 1X DefendIf bit 11 is 1Shellder Doll
1/8If bit 4 is 0X Attack1/8If bit 12 is 0Grimer Doll
If bit 4 is 1Bitter BerryIf bit 12 is 1Voltorb Doll
1/8If bit 5 is 0Dire Hit1/8If bit 13 is 0Clefairy Poster
If bit 5 is 1X SpecialIf bit 13 is 1Jigglypuff Poster
1/8If bit 6 is 0X Accuracy1/8If bit 14 is 0Super NES
If bit 6 is 1Eon MailIf bit 14 is 1Weedle Doll
1/8If bit 7 is 0Morph Mail1/8If bit 15 is 0Geodude Doll
If bit 7 is 1Music MailIf bit 15 is 1Machop Doll
Uncommon
1/4If bit 8 is 0MiracleBerry1/4If bit 0 is 0Magnaplant
If bit 8 is 1Gold BerryIf bit 0 is 1Tropicplant
1/4If bit 9 is 0Revive1/4If bit 1 is 0NES
If bit 9 is 1Great BallIf bit 1 is 1Nintendo64
1/4If bit 10 is 0Super Repel1/4If bit 2 is 0Bulbasaur Doll
If bit 10 is 1Max RepelIf bit 2 is 1Squirtle Doll
1/4If bit 11 is 0Elixer1/4If bit 3 is 0Pink Bed
If bit 11 is 1EtherIf bit 3 is 1Polkadot Bed
Rare
If bit 12-14 = 0Water StoneIf bit 4-6 = 0Red Carpet
If bit 12-14 = 1Fire StoneIf bit 4-6 = 1Blue Carpet
If bit 12-14 = 2Leaf StoneIf bit 4-6 = 2Yellow Carpet
If bit 12-14 = 3ThunderstoneIf bit 4-6 = 3Green Carpet
If bit 12-14 = 4Max EtherIf bit 4-6 = 4Jumboplant
If bit 12-14 = 5Max ElixerIf bit 4-6 = 5Virtual Boy
If bit 12-14 = 6Max ReviveIf bit 4-6 = 6Big Onix
If bit 12-14 = 7Scope LensIf bit 4-6 = 7Pikachu Poster
Very rare
If bit 15 is 0HP UpIf bit 7 is 0Big Lapras
If bit 15 is 1PP UpIf bit 7 is 1Surf Pikachu Doll
Pseudorandom number generator limitations

Due to the way thepseudorandom number generator in Pokémon Stadium 2 works, the random numbers used for Mystery Gift selection fall into a cycle of 256 values (none repeating).[4] This essentially means that numbers after the first are not random: they cannot have their full range of possible values. Since decorations are checked immediately after items, decorations are also dependent on the value that was used when starting the item check. As a consequence, some items or decorations above may have rates slightly higher than their ideal rates (if all numbers were truly random); this most strongly affects uncommon items and decorations. It also affects two decorations that should be obtainable but are not.

The very rare gift set for decorations actually contains Big Lapras Doll, Surf Pikachu Doll, Tentacool Doll, and Pikachu Bed, but the last two are unobtainable. Upon reaching the very rare gift set for decorations, the game actually picks a fourth random number between 0 and 255 and performs the following logic.[5]

Random numberRangeGift setOverall rate (approx.)
TheoreticalPractical
4th154-255Big Lapras orSurf Pikachu Doll0.47%0.4% (1/256)
77-153Tentacool Doll0.35%
0-76Tentacool Doll ifRound 2 hasn't been unlocked0.35%
Pikachu Bed if Round 2 has been unlocked

Because of the constraints of the random number generator, the sequence of numbers needed to arrive at the Tentacool Doll or Pikachu Bed outcomes (from the start of the Mystery Gift routine) will never occur. The only sequence which reaches the very rare decoration outcome is14, 21, 112, 15, 34, 25 (14, 21, 112 produces a rare item outcome, which is followed by15, 34, 25 which produces a very rare decoration), which is followed by164 (Big Lapras Doll or Surf Pikachu Doll).

BySirToastyToes
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In Pokémon Pikachu 2 GS

The following is a list of items obtainable inPokémon Pikachu 2 GS and their cost inWatts.

ItemWatts
Eon Mail1
Berry100
Bitter Berry200
Great Ball300
Max Repel400
Ether500
MiracleBerry600
Gold Berry700
Elixer800
Revive900
Rare Candy999

Generation III

Mystery Gift

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs info on Wonder Cards and Wonder News. Explain "Wireless Communication" and "from a friend". What exactly are Wonder Spots and are they related to the Joy Spots? What is Mystery Event for, especially in Japanese Emerald where Mystery Gift is also available?

InGeneration III, Mystery Gift is only available onPokémon FireRed, LeafGreen, andEmerald by using aGame Boy Advance Wireless Adapter or (for Japanese games only) ane-Reader. InPokémon Ruby and Sapphire, a similar system calledMystery Event is instead available. In the Japanese version of Pokémon Emerald, both Mystery Gift and Mystery Event are available.

The primary use of the Mystery Gift system in this generation is to receive specialitems atNintendo events.Altering Cave was also intended to utilize the feature to change thewild Pokémon available there. It is language-dependent, meaning the player can only receive Mystery Gifts that are intended for games of their language.

To activate the Mystery Gift system, the player must fill in the questionnaire found at anyPoké Mart by entering the phrase below using theeasy chat system (based on the language of the game) andsave the game. The clerk behind the counter will then inform the player that the Mystery Gift system has been activated, and it will be accessible from themain menu from that point on.

Mystery Gifts can be received at any Pokémon Center, from an NPC on the second floor next toTeala.

LanguageTop leftTop rightLower leftLower right
Japaneseともだちいっぱいふしぎつうしん
EnglishLINKTOGETHERWITHALL
FrenchCONNEXIONAVECLESDRESSEUR
GermanLINKMITALLEZUSAMMEN
SpanishCONEXIÓNCONTODOS(blank)
ItalianINSIEMEINLINK!

In the Japanese games, the Mystery Gift system defaults to an e-Reader mode, but it changes to a Wireless Adapter mode if the Wireless Adapter is connected. In the e-Reader Mode, the system is referred to asふしぎなもらいもの instead ofふしぎなおくりもの (the phrases are mostly synonymous, with the former focusing slightly more on the receiving or receiver and the latter focusing more on the giving or giver).

Mystery Gifts can be received via Wireless Communication or from a friend. In the Japanese versions, the Wireless Communication option is instead calledJoy Spot (Japanese:ジョイスポット), the name of a service launched byNintendo on March 25, 2004 to provide multiplayer gaming and wireless data distribution to players of theGame Boy Advance using the Wireless Adapter,[6][7] withPokémon FireRed and LeafGreen being the first title to include support. According to the Japanese Wikipedia, the service ended on July 8, 2005.[8]

Mystery Event

InPokémon Ruby and Sapphire, there is a similar system calledMystery Event (Japanese:ふしぎなできごとMystery Event), which requires ane-Reader. Mystery Events can only be unlocked after defeatingNorman and receiving theBalance Badge. To access this feature, the player must talk to the NPC near thePC in thePetalburg CityPokémon Center and enter the phrase below using theeasy chat system (based on the language of the game). The NPC will then inform the player that the Mystery Events system has been activated. After saving the game, it will then be accessible from themain menu from that point on.

Mystery Event is also available in the Japanese version of Emerald. Activating it in Emerald requires using the same questionnaire as is used for Mystery Gift, found at any Poké Mart, except that the phrase from below must be entered. It is disabled and hidden from the main menu if theWireless Adapter mode of Mystery Gift is enabled.

LanguageTop leftTop rightLower leftLower right
Japaneseふしぎできごとわくわくドキドキ
EnglishMYSTERYEVENTISEXCITING
FrenchEVENEMENTMYSTEREESTPASSIONNANT
GermanGEHEIMGESCHEHENISTJIPP!JIPP!
SpanishEVENTOMISTERIOSOESDEMASIADO
ItalianEVENTOSEGRETOÈFANTASTICO

Generation IV

Mystery Gift in Generation IV
This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Which core series games can connect to the listed spin-offs?

InGeneration IV, in addition toitems and Pokémon, the Mystery Gift system can be used to obtainPokétch apps,goods, andPokéwalker Routes. It can also be used to transferPokémon fromPokémon Ranger,Pokémon Ranger: Shadows of Almia, andPokémon Ranger: Guardian Signs, or receive items and Pokémon fromPokémon Battle Revolution. Gifts can be received wirelessly, viaNintendo Wi-Fi Connection, or from a friend. A specific gift can only be received once. As a result, a player can only get one of each item or Pokémon from events or the said games. Gifts are transferred viaWonder Card, which the player can store up to three of. If the player has three Wonder Cards, they must discard one before they can receive another Mystery Gift.

InPokémon Diamond, Pearl, andPlatinum, the Mystery Gift system is activated atJubilife TV. A TV producer on the third floor will activate the Mystery Gift system if the player answers his questions with the correct keywords as shown below (based on the language of the game) andsaves the game. If the player receives a Wonder Card via aNintendo event or another compatible game prior to activating the feature, Mystery Gift will be activated automatically regardless.

Mystery Gifts can be received at anyPoké Mart, from an NPC standing by the counter.

LanguageAnswer 1 leftAnswer 1 rightAnswer 2 leftAnswer 2 right
JapaneseみんなハッピーWi-Fiつうしん
EnglishEVERYONEHAPPYWi-FiCONNECTION
FrenchTOUSHEUREUXCONNEXIONWi-Fi
GermanALLEGLÜCKLICHWi-FiCONNECTION
SpanishCONEXIÓNWi-FiTODOSFELICES
ItalianCHIUNQUEFELICEWi-FiCONNECTION
Korean모두두근두근Wi-Fi통신

InPokémon HeartGold and SoulSilver, the Mystery Gift system is automatically unlocked after receiving thePokédex. Due to the addition of an option for connecting to thePokéwalker in themain menu and its placement as the third entry, the player must scroll down on the touch screen to access the Mystery Gift option.

Generation V

Mystery Gift in Generation V

The Mystery Gift system is now always enabled in themain menu of the game, even when a save file is not present.

Like inGeneration IV, the player is able to receive gifts wirelessly or fromNintendo Wi-Fi Connection. TheGet from a friend feature was replaced by the use of serial codes andinfrared to obtainevent items.

The maximum amount ofWonder Cards a game can hold is increased to 12 for saved games. Games without a save file can only hold at most three Wonder Cards.

Mystery Gifts can be received at any Pokémon Center, from an NPC standing near the entrance.

Generation VI

The Mystery Gift system works like inGeneration V. One notable difference is that all non-Nintendo Zone local events are no longer region-locked. The maximum amount ofWonder Cards a game can hold is now 24. In order to use Mystery Gift, the game must have a save file.

Mystery Gifts can be received at any Pokémon Center, from an NPC by thePokémon Center lady.

Generation VII

Pokémon Sun, Moon, Ultra Sun, and Ultra Moon

Mystery Gift works like it did inGeneration VI. The maximum amount ofWonder Cards a game can hold can be up to 48. The game must have a save file to use. Items and objects obtained from other software such asBattle Points fromPokémon Bank are moved to being used as Wonder Cards instead of fromPokémon Link. The touch screen on the main menu will tell the player if they have any Mystery Gifts waiting to be picked up if there are any.

Mystery Gifts can be received at any Pokémon Center, from an NPC by thePokémon Center lady.

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

Mystery Gift can be accessed through the "Communicate" option in themenu. It is available as soon as you receive your Partner Pokémon and deliver Professor Oak's package.

The ability to receive events via local wireless is not available.

Generation VIII

Pokémon Sword and Shield

The Mystery Gift system is now its own entry in themenu. It is obtained after encounteringZacianSw/ZamazentaSh in theSlumbering Weald and talking to the player's mother.Battle Stadium rewards can also be received. Sword and Shield are the only games on Nintendo Switch capable of obtaining a Mystery Gift via Local Wireless

TheWild Area News can be updated from the Mystery Gift menu.

Pokémon Brilliant Diamond and Shining Pearl

The Mystery Gift appears as an option on the menu. It is unlocked by telling theJubilife TV director in the Jubilife TV building "EVERYONE HAPPY Wi-Fi CONNECTION". Alternatively, if the player has not already unlocked Mystery Gift when they earn their third Badge (regardless of which Badge that is), it is unlocked automatically.

Mystery Gifts can be obtained by password or by internet.

Pokémon Legends: Arceus

Mystery Gift is an option in the Communications menu, which becomes accessible once the player achieves theirFirst Star in theGalaxy Team.

Mystery Gifts can be obtained by password or by internet.

Generation IX

Pokémon Scarlet and Violet

The Mystery Gift system is found on thePoké Portalmenu. It is obtained after stopping at the first Pokémon Center in theLos Platos.Poké Portal News can be updated from the Mystery Gift menu.

Mystery Gifts can be obtained by password or by internet.

Pokémon Legends: Z-A

The Mystery Gift system is found on theLink Playmenu. It is obtained talking toMable for the first time.

Mystery Gifts can be obtained by password or by internet.

Shiny Pokémon locking

Usually Pokémon obtained via Mystery Gift are either alwaysShiny or never Shiny.

If the Shiny lock is enabled,Eggs cannot hatch into Shiny Pokémon on the game they are received in, but if they are hatched in another game they can be. This is because the Shiny check uses the ID of the player who obtained the Egg, not the player who hatches it.

In side series games

Pokémon HOME

The mobile version ofPokémon HOME has its ownMystery Gifts option accessible from the main menu. From the Mystery Gifts menu the player can access local events, enter serial codes, scan QR codes, or receivereward Pokémon for completing certain tasks. These features are all accessible regardless of the player's subscription status.

In spin-off games

Pokémon Pokopia

Pokémon Pokopia will be the firstspin-off Pokémon game to use the Mystery Gift system. Players can use is to receive exclusive items and furniture.

In other languages

LanguageTitle
ChineseCantonese神秘禮物Sàhnbei Láihmaht
Mandarin神秘禮物 / 神秘礼物Shénmì Lǐwù
DanishMystisk gave
DutchVerrassingscadeau*
Geheime cadeaus*
FrenchCadeau Mystère
GermanGeheimgeschenkGen. VIII
GeheimgeschehenGen. II-VII
ItalianDono Segreto
Korean이상한 소포Mystery Gift
PolishTajemny Podarek[9]
European PortuguesePresentes Mistério
RussianТаиственный подарокTaistvennyy podarok[10]
SpanishRegalo misteriosoGen. VIII
Regalo MisteriosoGen. II-VII
SwedishHemlig gåva

References

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This game mechanic article is part ofProject Games, aBulbapedia project that aims to write comprehensive articles on thePokémon games.