Move variations

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Get it? Because the name is unknown.The subject of this article has no official name.
The name currently in use is a fan designator; see below for more information.

Contents

Move variations are moves that are identical to one another in terms ofpower/damage andaccuracy, are similar inPP (no more than 5 apart), but may have differenttypes,damage categories, orsecondary effects. Below are the various move archetypes and the moves that fall into their categories.

Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed in order of their index number.

All details are accurate to the most recent game in which the move is present. For details that have changed between generations, please refer to the move's page.

List of damage-dealing move variations

Elemental Fangs

15 PP, 65 Power, 95% Accuracy
10% chance to inflict non-volatilestatus and/or make the target flinch;biting move
MoveTypeCat.GenPPStatus condition
Thunder Fang Electric PhysicalIVParalysis
Ice Fang Ice PhysicalIVFreeze
Fire Fang Fire PhysicalIVBurn

Let's Go Partner Moves

There are thesignature moves of thepartner Pokémon featured inPokémon: Let's Go, Pikachu! and Let's Go, Eevee!

Partner Powers

20 PP, varying Power, —% Accuracy
Power depends on user’s friendship
MoveTypeCat.GenPPPartner Pokémon
Pika Papow Electric SpecialVIIPikachu
Veevee Volley Normal PhysicalVIIEevee

Bouncy Bubble, Buzzy Buzz, and Sizzly Slide

20 PP, 60 Power, 100% Accuracy
Has a secondary effect, can only be used byPartner Eevee
MoveTypeCat.GenPPAdditional effect
Bouncy Bubble Water SpecialVII50% of damage dealt to the target is restored to the user
Buzzy Buzz Electric SpecialVIIParalyzes the target
Sizzly Slide Fire PhysicalVIIBurns the target
Prior toGeneration VIII,Bouncy Bubble,Buzzy Buzz,Sizzly Slide,Glitzy Glow,Baddy Bad,Sappy Seed,Freezy Frost andSparkly Swirl had 90 base power, 15 base PP, and 100% accuracy.

Glitzy Glow and Baddy Bad

15 PP, 80 Power, 95% Accuracy
Applies the effects of a screen to the user's side of the field
Can only be used byPartner Eevee
MoveTypeCat.GenPPScreen
Glitzy Glow Psychic SpecialVIILight Screen
Baddy Bad Dark SpecialVIIReflect
Glitzy Glow andBaddy Bad werevariations of Bouncy Bubble prior toGeneration VIII.

Sappy Seed and Freezy Frost

10 PP, 100 Power, 90% Accuracy
Has a secondary effect, can only be used byPartner Eevee
MoveTypeCat.GenPPSecondary effect
Sappy Seed Grass PhysicalVIIApplies a Leech Seed to the target
Freezy Frost Ice SpecialVIIResets stat changes of all active Pokémon to zero
Sappy Seed andFreezy Frost werevariations of Bouncy Bubble prior toGeneration VIII.

Multistrike Moves

Variations of Arm Thrust

20 PP, 15 Power, 100% Accuracy
Hits 2-5 times
MoveTypeCat.GenPPNotes
Arm Thrust Fighting PhysicalIII 
Water Shuriken Water SpecialVIMove with +1priority

Variations of Bone Rush

10 PP, 25 Power, 90% Accuracy
Hits 2-5 times
MoveTypeCat.GenPP
Bone Rush Ground PhysicalII
Rock Blast Rock PhysicalIII

Variations of Bullet Seed

30 PP, 25 Power, 100% Accuracy
Hits 2-5 times
MoveTypeCat.GenPP
Bullet Seed Grass PhysicalIII
Icicle Spear Ice PhysicalIII

Variations of Fury Attack

20 PP, 15 Power, 85% Accuracy
Hits 2-5 times
MoveTypeCat.GenPP
Fury Attack Normal PhysicalI
Barrage Normal PhysicalI

One-hit Knockout Moves

5 PP, 30+% Accuracy
Targets at a higher level than the user are unaffected
Accuracy depends on level difference between the user and the target
MoveTypeCat.GenPPNotes
Guillotine Normal PhysicalI 
Horn Drill Normal PhysicalI 
Fissure Ground PhysicalI 
Sheer Cold Ice SpecialIIIBase accuracy is 20% if the user is not Ice-type; can't hit other Ice-types

Pledge Moves

These moves have limited availability and can only be learned byfirst partner Pokémon, theelemental monkeysVII,SilvallyUSUMSwSh (Grass Pledge only, due to a bug), andMewIX.

10 PP, 80 Power, 100% Accuracy
Additional effect lasting four turns when used in combination
MoveTypeCat.GenPPAdditional effect
Water Pledge Water SpecialVFire Pledge: Doubles the probability of secondary effects occurring.
Grass Pledge: Quarters speed of opponents.
Fire Pledge Fire SpecialVGrass Pledge: Non Fire-type opponents take 1/8 max HP damage each turn.
Water Pledge: Doubles the probability of secondary effects occurring.
Grass Pledge Grass SpecialVFire Pledge: Non Fire-type opponents take 1/8 max HP damage each turn.
Water Pledge: Quarters speed of opponents.

Priority Moves

Variations of Aqua Jet

20 PP, 40 Power, 100% Accuracy
+1 priority
MoveTypeCat.GenPP
Aqua Jet Water PhysicalIV
Accelerock Rock PhysicalVII

Variations of Quick Attack

30 PP, 40 Power, 100% Accuracy
+1 priority
MoveTypeCat.GenPP
Quick Attack Normal PhysicalI
Mach Punch Fighting PhysicalII
Vacuum Wave Fighting SpecialIV
Bullet Punch Steel PhysicalIV
Ice Shard Ice PhysicalIV
Shadow Sneak Ghost PhysicalIV

Pseudo-Hazing Moves

Variations of Circle Throw

10 PP, 60 Power, 90% Accuracy
-6 priority, forces target to switch out
MoveTypeCat.GenPP
Circle Throw Fighting PhysicalV
Dragon Tail Dragon PhysicalV

Variations of Whirlwind

20 PP
-6 priority, forces target to switch, bypasses accuracy checks
MoveTypeCat.GenPPNotes
Whirlwind Normal StatusITargets with Wind Rider are unaffected
Roar Normal StatusITargets with Soundproof are unaffected
Both moves have been changed substantially over the generations, but changes to these moves have been consistently applied to both over the generations. For information, check their individual pages

Retaliatory Attacks

Variations of Counter

20 PP, 100% Accuracy
-5 priority, counters the last move taken of a certain category at twice the power
MoveTypeCat.GenPPCounters
Counter Fighting PhysicalIPhysical moves
Mirror Coat Psychic SpecialIISpecial moves

Variations of Metal Burst

10 PP, 100% Accuracy
-5 priority, counters the last move taken at 1.5× the power
MoveTypeCat.GenPP
Metal Burst Steel PhysicalIV
Comeuppance Dark PhysicalIX

Torque Moves

These are thesignature moves ofTeam Star'sStarmobiles. These moves cannot be learned by any Pokémon.

80 Base Power

10 PP, 80 Power, 100% Accuracy
Chance of causing a secondary effect
MoveTypeCat.GenPPAdditional effectStarmobile
Blazing Torque Fire PhysicalIX30% chance of burning the targetMela's
Wicked Torque Dark PhysicalIX10% chance of causing the target to sleepGiacomo's

100 Base Power

10 PP, 100 Power, 100% Accuracy
30% chance of causing a secondary effect
MoveTypeCat.GenPPAdditional effectStarmobile
Noxious Torque Poison PhysicalIX30% chance of poisoning the targetAtticus's
Combat Torque Fighting PhysicalIX30% chance of paralyzing the targetEri's
Magical Torque Fairy PhysicalIX30% chance of confusing the targetOrtega's

Variations of Acid

25 or 30 PP, 40 Power, 100% Accuracy
10% for Secondary effect
MoveTypeCat.GenPPStatus effectNotes
Acid Poison SpecialI30Lowers Special DefenseAffects all foes
Ember Fire SpecialI25Inflicts burn 
Thunder Shock Electric SpecialI30Inflicts paralysis 
Bubble Water SpecialI30Lowers SpeedAffects all foes
Powder Snow Ice SpecialII25FreezesAffects all foes

Variations of Aeroblast

These aresignature moves ofLegendary Pokémon.

5 PP, 100 Power, 95% Accuracy
High critical hit ratio
MoveTypeCat.GenPPSignature move of
Aeroblast Flying SpecialIILugia
Spacial Rend Dragon SpecialIVPalkia

Variations of Ancient Power

5 PP, 60 Power, 100% Accuracy
10% chance of raising all stats
MoveTypeCat.GenPP
Ancient Power Rock SpecialII
Silver Wind Bug SpecialIII
Ominous Wind Ghost SpecialIV

Variations of Bite

25 PP, 60 Power, 100% Accuracy
30% chance offlinching
MoveTypeCat.GenPP
Bite Dark PhysicalI
Heart Stamp Psychic PhysicalV
Bite was a Normal type move with a 10% chance of flinching in Generation I

Variations of Blizzard

5 or 10 PP, 110 Power, 70% Accuracy
Chance of inflicting a status condition, certain weather causes moves to not miss
MoveTypeCat.GenPPAdditional effectMove effect changes by weather effect
Blizzard Ice SpecialI510% chance of freezing targetCannot miss in hail or snow, affects all foes
Thunder Electric SpecialI1030% chance of paralyzing targetCannot miss in heavy rain, accuracy cut to 50% in strong sunlight
Hurricane Flying SpecialV1030% chance of confusing targetCannot miss in heavy rain, accuracy cut to 50% in strong sunlight
Move power was 120 prior to Generation VI.Focus Blast andGunk Shot formerly had the same power too, but their power didn't drop in Generation VI and are therefore no longer included.

Variations of Bolt Beak

These are thesignature moves of theFossil Pokémon of theGalar region.

10 PP, 85 Power, 100% Accuracy
Deals double damage if user moves first
MoveTypeCat.GenPPSignature move of
Bolt Beak Electric PhysicalVIIIDracozolt &Arctozolt
Fishious Rend Water PhysicalVIIIDracovish &Arctovish

Variations of Bolt Strike

These aresignature moves of two members of theTao trio.

5 PP, 130 Power, 85% Accuracy
20% chance of inflicting a non-volatilestatus condition
MoveTypeCat.GenPPStatus conditionSignature move of
Blue Flare Fire SpecialVBurnReshiram
Bolt Strike Electric PhysicalVParalysisZekrom

Variations of Brine

10 PP, 65 Power, 100% Accuracy
Power doubles under certain conditions
MoveTypeCat.GenPPCondition
Brine Water SpecialIVTarget's HP under 50%
Venoshock Poison SpecialVTarget is poisoned
Hex Ghost SpecialVTarget has anon-volatile status condition

Variations of Catastropika

1 PP, 210 Power, —% Accuracy
Signature Z-Move
MoveTypeCat.GenPPSignature Pokémon
Catastropika Electric PhysicalVIIPikachu
Pulverizing Pancake Normal PhysicalVIISnorlax

Variations of Collision Course

These aresignature moves of theParadox duo.

5 PP, 100 Power, 100% Accuracy
Boosted damage if the move is super effective on the target
MoveTypeCat.GenPPSignature move of
Collision Course Fighting PhysicalIX5Koraidon
Electro Drift Electric SpecialIX5Miraidon

Variations of Cross Chop

5 PP, 100 Power, 80% Accuracy
High critical hit ratio
MoveTypeCat.GenPP
Cross Chop Fighting PhysicalII
Stone Edge Rock PhysicalIV

Variations of Crush Claw

10 PP, 75 Power, 95% Accuracy
50% chance to lower target's defense one stage
MoveTypeCat.GenPP
Crush Claw Normal PhysicalIII
Razor Shell Water PhysicalV

Variations of Crunch

10 or 15 PP, 80 Power, 100% Accuracy
Chance of lowering target's stat by one stage
MoveTypeCat.GenPPAffected stat
Crunch Dark PhysicalII1520% chance of lowering the target's Defense
Shadow Ball Ghost SpecialII1520% chance of lowering the target's Special Defense
Flash Cannon Steel SpecialIV1010% chance of lowering the target's Special Defense

Variations of Dig

10 PP, 80 Power, 100% Accuracy
Two-turn move; double damage from certain moves
MoveTypeCat.GenPPDouble damage from
Dig Ground PhysicalIEarthquake and Magnitude
Dive Water PhysicalIIISurf and Whirlpool

Variations of Discharge

15 PP, 80 Power, 100% Accuracy
30% chance of causing a secondary effect, hits all adjacent Pokémon
MoveTypeCat.GenPPSecondary effect
Discharge Electric SpecialIVParalysis
Lava Plume Fire SpecialIVBurn

Variations of Double-Edge

10 or 15 PP, 120 Power, 100% Accuracy
User receives recoil equal to ⅓ of the damage done to the target
MoveTypeCat.GenPPAdditional effects
Double-Edge Normal PhysicalI15 
Volt Tackle Electric PhysicalIII1510% chance of paralyzing the target
Flare Blitz Fire PhysicalIV1510% chance of burning the target
Brave Bird Flying PhysicalIV15 
Wood Hammer Grass PhysicalIV15 
Wave Crash Water PhysicalVIII10 

Variations of Drill Peck

15 or 20 PP, 80 Power, 100% Accuracy
No additional effect
MoveTypeCat.GenPP
Drill Peck Flying PhysicalI20
Strength Normal PhysicalI15
Dragon Claw Dragon PhysicalIII15
Seed Bomb Grass PhysicalIV15
X-Scissor Bug PhysicalIV15
Power Gem Rock SpecialIV20

Variations of Dynamax Cannon

These are thesignature moves ofZamazenta,Zacian, andEternatus, theLegendary Pokémon featured inPokémon Sword and Shield.

5 PP, 100 Power, 100% Accuracy
Deals double damage on Dynamax Pokémon
MoveTypeCat.GenPPSignature move of
Dynamax Cannon Dragon SpecialVIIIEternatus
Behemoth Blade Steel PhysicalVIIIZacian
Behemoth Bash Steel PhysicalVIIIZamazenta

Variations of Dynamic Punch

5 PP, 100 Power, 50% Accuracy
Causes astatus condition
MoveTypeCat.GenPPStatus condition
Dynamic Punch Fighting PhysicalIIConfusion
Inferno Fire SpecialVBurn

Variations of Eruption

5 PP, varying Power, 100% Accuracy
Higher damage when used with high HP
MoveTypeCat.GenPP
Eruption Fire SpecialIII
Water Spout Water SpecialIII
Dragon Energy Dragon SpecialVIII

Variations of False Swipe

40 PP, 40 Power, 100% Accuracy
Leaves target with at least 1HP
MoveTypeCat.GenPP
False Swipe Normal PhysicalII
Hold Back Normal PhysicalVI

Variations of Fire Punch

10 or 15 PP, 75 Power, 100% Accuracy
10% chance to inflict astatus condition
MoveTypeCat.GenPPStatus condition
Fire Punch Fire PhysicalI15Burn
Ice Punch Ice PhysicalI15Freeze
Thunder Punch Electric PhysicalI15Paralysis
Signal Beam Bug SpecialIII15Confusion
Relic Song Normal SpecialV10Sleep

Variations of Fire Spin

15 PP, 35 Power, 85% Accuracy
Binds target
MoveTypeCat.GenPP
Fire Spin Fire SpecialI15
Clamp Water PhysicalI15
Whirlpool Water SpecialII15
Sand Tomb Ground PhysicalIII15
Move power was 15, and accuracy was 70%, prior to Generation V, with the exception of Clamp, which power was 35 prior to Generation V.

Variations of Flail

15 PP, varying Power, 100% Accuracy
Higher damage when used with low HP
MoveTypeCat.GenPP
Flail Normal PhysicalII
Reversal Fighting PhysicalII

Variations of Flame Charge

20 PP, 50 Power, 100% Accuracy
100% chance of a stat-changing secondary effect
MoveTypeCat.GenPPSecondary effect
Flame Charge Fire PhysicalVRaises user's Speed by one stage
Struggle Bug Bug SpecialVLowers target's Special Attack by one stage
Pounce Bug PhysicalIXLowers target's Speed by one stage
Trailblaze Grass PhysicalIXRaises user's Speed by one stage
Chilling Water Water SpecialIXLowers target's Attack by one stage
Considered variations from Generation VI onward, as Struggle Bug had only 30 power in Generation V

Variations of Flamethrower

10 or 15 PP, 90 Power, 100% Accuracy
10% chance of inflicting a non-volatilestatus condition, targets one opponent
MoveTypeCat.GenPPStatus condition
Flamethrower Fire SpecialI15Burn
Ice Beam Ice SpecialI10Freeze
Thunderbolt Electric SpecialI15Paralysis

Variations of Fusion Flare

These aresignature moves ofReshiram andZekrom, theLegendary Pokémon featured inPokémon Black and White Versions, as well as Kyurem's fusion forms featured inPokémon Black and White Versions 2.

5 PP, 100 Power, 100% Accuracy
Power doubles if another Fusion Flare or Fusion Bolt is used in the same turn, regardless of ally or foe
MoveTypeCat.GenPPPower doubled bySignature move of
Fusion Flare Fire SpecialVFusion BoltReshiram and WhiteKyurem
Fusion Bolt Electric PhysicalVFusion FlareZekrom and BlackKyurem

Variations of Giga Drain

10 PP, 75 Power, 100% Accuracy
Restores HP by half damage dealt
MoveTypeCat.GenPP
Giga Drain Grass SpecialII
Drain Punch Fighting PhysicalIV
Horn Leech Grass PhysicalV
For Giga Drain and Drain Punch, the power was 60, and PP was 5 PP, prior to Generation V.

Variations of Gyro Ball

5 or 10 PP, varying Power, 100% Accuracy
Power depends on user's and target's Speed; cannot affect targets withBulletproof
MoveTypeCat.GenPPHigher damage with
Gyro Ball Steel PhysicalIV5Lower Speed compared to the target
Electro Ball Electric SpecialV10Higher Speed compared to the target

Variations of Hammer Arm

10 PP, 100 Power, 90% Accuracy
Lowers user's Speed;punching moves
MoveTypeCat.GenPP
Hammer Arm Fighting PhysicalIV
Ice Hammer Ice PhysicalVII

Variations of Heavy Slam

10 PP, varying Power, 100% Accuracy
Deals more damage if user's weight is higher compared to the target
MoveTypeCat.GenPP
Heavy Slam Steel PhysicalV
Heat Crash Fire PhysicalV

Variations of Hyper Beam

5 PP, 150 Power, 90% Accuracy
User must rest the turn after its use
MoveTypeCat.GenPP
Hyper Beam Normal SpecialI
Blast Burn Fire SpecialIII
Hydro Cannon Water SpecialIII
Frenzy Plant Grass SpecialIII
Giga Impact Normal PhysicalIV
Rock Wrecker Rock PhysicalIV
Roar of Time Dragon SpecialIV

Variations of Hyper Fang

15 PP, 80 Power, 90% Accuracy
Has a chance of causing the target toflinch
MoveTypeCat.GenPPChance
Hyper Fang Normal PhysicalI10%
Zen Headbutt Psychic PhysicalIV20%

Variations of Icy Wind

15 PP, 55 Power, 95% Accuracy
Lowers target's stat one stage
MoveTypeCat.GenPPStat lowered
Icy Wind Ice SpecialIISpeed
Mud Shot Ground SpecialIIISpeed
Electroweb Electric SpecialVSpeed
Snarl Dark SpecialVSpecial Attack

Variations of Iron Tail

10-15 PP, 100 Power, 75% Accuracy
Chance of secondary effect
MoveTypeCat.GenPPSecondary effect
Iron Tail Steel PhysicalII1530% chance of lowering target's Defense by one stage
Dragon Rush Dragon PhysicalIV1020% chance of causing flinching

Variations of Jump Kick

10 or 15 PP, 100 Power, 95% Accuracy
If the move misses, the user takes crash damage equivalent to 50% of their max HP
MoveTypeCat.GenPP
Jump Kick Fighting PhysicalI10
Supercell Slam Electric PhysicalIX15

Variations of Karate Chop

25 PP, 50 Power, 100% Accuracy
High critical hit ratio
MoveTypeCat.GenPPNotes
Karate Chop Fighting PhysicalINormal-type in Generation I
Poison Tail Poison PhysicalIII10% chance of poisoning the target

Variations of Last Respects

10 PP, 50 Power, 100% Accuracy
Power is increased by 50 each time a specific event occurs
MoveTypeCat.GenPPPower increased when
Last Respects Ghost PhysicalIXA Pokémon on the user's team faints
Rage Fist Ghost PhysicalIXThe user is hit by a damaging move

Variations of Leaf Blade

15 PP, 90 Power, 100% Accuracy
High critical hit ratio
MoveTypeCat.GenPP
Leaf Blade Grass PhysicalIII
Attack Order Bug PhysicalIV

Variations of Low Kick

20 PP, varying Power, 100% Accuracy
Greater damage on heavier target
MoveTypeCat.GenPP
Low Kick Fighting PhysicalI
Grass Knot Grass SpecialIV

Variations of Lunge

15 PP, 80 Power, 100% Accuracy
Lowers target's stat one stage
MoveTypeCat.GenPPStat lowered
Lunge Bug PhysicalVIIAttack
Fire Lash Fire PhysicalVIIDefense
Drum Beating Grass PhysicalVIIISpeed
Apple Acid Grass SpecialVIIISpecial Defense
Grav Apple Grass PhysicalVIIIDefense

Variations of Luster Purge

These are thesignature moves of theEon duo,Latios andLatias.

5 PP, 95 Power, 100% Accuracy
50% chance of lowering the target's stat by 1 stage
MoveTypeCat.GenPPLowered statSignature move of
Luster Purge Psychic SpecialIIISpecial DefenseLatios
Mist Ball Psychic SpecialIIISpecial AttackLatias
Move power was 70 prior to Generation IX.

Variations of Megahorn

10 PP, 120 Power, 85% Accuracy
No additional effect
MoveTypeCat.GenPP
Megahorn Bug PhysicalII
Power Whip Grass PhysicalIV
Precipice Blades Ground PhysicalVI

Variations of Needle Arm

10 or 15 PP, 60 Power, 100% Accuracy
30% chance of causing a secondary effect
MoveTypeCat.GenPPSecondary effect
Needle Arm Grass PhysicalIII15Flinching
Force Palm Fighting PhysicalIV10Paralysis

Variations of Octazooka

10 PP, 65 Power, 85% Accuracy
30% chance of lowering target's accuracy by one stage
MoveTypeCat.GenPP
Octazooka Water SpecialII
Mud Bomb Ground SpecialIV
Mirror Shot Steel SpecialIV

Variations of Overheat

5 PP, 130 Power, 90% Accuracy
Lowers user's Special Attack two stages
MoveTypeCat.GenPP
Overheat Fire SpecialIII
Draco Meteor Dragon SpecialIV
Leaf Storm Grass SpecialIV
Fleur Cannon Fairy SpecialVII
Move power was 140 prior to Generation IV.Psycho Boost formerly had the same power too, but its power didn't drop in Generation VI and is therefore no longer included.

Variations of Pluck

20 PP, 60 Power, 100% Accuracy
Eats and gains the effect of the target's held Berry
MoveTypeCat.GenPP
Pluck Flying PhysicalIV
Bug Bite Bug PhysicalIV

Variations of Pound

30, 35, or 40 PP, 40 Power, 100% Accuracy
No additional effect
MoveTypeCat.GenPP
Pound Normal PhysicalI35
Scratch Normal PhysicalI35
Gust Flying SpecialI35
Tackle Normal PhysicalI35
Fairy Wind Fairy SpecialVI30
Leafage Grass PhysicalVII40
Branch Poke Grass PhysicalVIII40

Variations of Psybeam

20 PP, 65 Power, 100% Accuracy
Chance of an additional effect occurring
MoveTypeCat.GenPPAdditional effect
Psybeam Psychic SpecialI10% chance of inflicting confusion
Bubble Beam Water SpecialI10% chance of lowering target's Speed one stage
Aurora Beam Ice SpecialI10% chance of lowering target's Attack one stage
Sludge Poison SpecialI30% chance of inflicting poison
Spark Electric PhysicalII30% chance of inflicting paralysis

Variations of Psyblade

15 PP, 80 Power, 100% Accuracy
Power is increased by 50% under a certain field condition
MoveTypeCat.GenPPField condition
Psyblade Psychic PhysicalIXElectric Terrain
Hydro Steam Water SpecialIXHarsh sunlight

Variations of Psychic

10 PP, 90 Power, 100% Accuracy
10% chance of lowering the target's Special Defense by one stage
MoveTypeCat.GenPP
Psychic Psychic SpecialI
Bug Buzz Bug SpecialIV
Energy Ball Grass SpecialIV
Earth Power Ground SpecialIV

Variations of Psyshock

10 PP, 80 Power, 100% Accuracy
Uses alternative stats to calculate damage
MoveTypeCat.GenPPEffect
Psyshock Psychic SpecialVUses opponent's Defense in place of Special Defense
Body Press Fighting PhysicalVIIIUses user's Defense in place of Attack

Variations of Return

20 PP, varying Power, 100% Accuracy
Power depends on user'sfriendship
MoveTypeCat.GenPPHigher damage with
Return Normal PhysicalIIHigh friendship
Frustration Normal PhysicalIILow friendship

Variations of Revenge

10 PP, 60 Power, 100% Accuracy
-4 priority, doubles in power if user was damaged
MoveTypeCat.GenPP
Revenge Fighting PhysicalIII
Avalanche Ice PhysicalIV

Variations of Rollout

20 PP, 30 Power, 90% Accuracy
Power doubles with each consecutive hit; also doubles if Defense Curl is used
MoveTypeCat.GenPP
Rollout Rock PhysicalII
Ice Ball Ice PhysicalIII

Variations of Sacred Fire

5 PP, 100 Power, 95% Accuracy
50% chance of causing a secondary effect
MoveTypeCat.GenPPAdditional effect
Sacred Fire Fire PhysicalIIBurn
Diamond Storm Rock PhysicalVIRaises user's Defense by 2 stages per target

Variations of Seismic Toss

15 or 20 PP, 100% Accuracy
Damage equal to user's level
MoveTypeCat.GenPP
Seismic Toss Fighting PhysicalI20
Night Shade Ghost SpecialI15

Variations of Shadow Bone

10 PP, 85 Power, 100% Accuracy
20% chance of lowering Defense one stage
MoveTypeCat.GenPP
Shadow Bone Ghost PhysicalVII
Liquidation Water PhysicalVII

Variations of Skull Bash

10 PP, 130 Power, 100% Accuracy
Needs to charge, raises stat by one stage on the first turn
MoveTypeCat.GenPPStat raised
Skull Bash Normal PhysicalIDefense
Electro Shot Electric SpecialIXSpecial Attack

Variations of Sky Attack

5 PP, 140 Power, 90% Accuracy
Needs to charge, 30% chance of causing a secondary effect
MoveTypeCat.GenPPAdditional effectNotes
Sky Attack Flying PhysicalIFlinchHigh critical hit ratio
Freeze Shock Ice PhysicalVParalysis 
Ice Burn Ice SpecialVBurn 

Variations of Slash

15 or 20 PP, 70 Power, 100% Accuracy
High critical hit ratio
MoveTypeCat.GenPPNotes
Slash Normal PhysicalI20 
Night Slash Dark PhysicalIV15 
Shadow Claw Ghost PhysicalIV15 
Psycho Cut Psychic PhysicalIV20 
Cross Poison Poison PhysicalIV2010% chance of poisoning
Aqua Cutter Water PhysicalIX20 
Leaf Blade formerly had 70 power, but was changed to 90 power in Generation IV and is therefore no longer included (it is instead included in adifferent list of variations).

Variations of Sludge Wave

15 PP, 95 Power, 100% Accuracy
Chance of causing a secondary effect
MoveTypeCat.GenPPAdditional effect
Sludge Wave Poison SpecialV10% chance of poisoning, hits all adjacent Pokémon
Moonblast Fairy SpecialVI30% chance of lowering target's Special Attack by one stage

Variations of Springtide Storm

These are thesignature moves of theforces of nature.

5 or 10 PP, 100 Power, 80% Accuracy
Chance of causing a secondary effect
MoveTypeCat.GenPPAdditional effectSignature move of
Springtide Storm Fairy SpecialVIII30% chance of lowering each target's Attack by one stageEnamorus
Bleakwind Storm Flying SpecialVIII30% chance of lowring each target's Speed by one stageTornadus
Wildbolt Storm Electric SpecialVIII20% chance of paralyzing each targetThundurus
Sandsear Storm Ground SpecialVIII20% chance to burning each targetLandorus

Variations of Stomp

20 PP, 65 Power, 100% Accuracy
30% chance offlinching, doubles in power if target has usedMinimize
MoveTypeCat.GenPP
Stomp Normal PhysicalI
Steamroller Bug PhysicalV

Variations of Stomping Tantrum

10 PP, 75 Power, 100% Accuracy
Doubles in power if the user's previous move missed or failed, but was not protected from
MoveTypeCat.GenPP
Stomping Tantrum Ground PhysicalVII
Temper Flare Fire PhysicalIX

Variations of Stone Axe

These are thesignature moves of Hisuian Pokémon.

15 PP, 65 Power, 90% Accuracy
High critical hit ratio, leavessplinters in the targetLA
Sets up atrap on the target's side of the fieldSV
MoveTypeCat.GenPPTrap setSVSignature move of
Stone Axe Rock PhysicalVIIIStealth RockKleavor
Ceaseless Edge Dark PhysicalVIIIOne layer ofspikesHisuianSamurott

Variations of Stored Power

10 PP, 20 Power, 100% Accuracy
Increases base power the more positive stat changes the user has built up
MoveTypeCat.GenPP
Stored Power Psychic SpecialV
Power Trip Dark PhysicalVII

Variations of Sucker Punch

5 PP, 70 Power
Strikes first, but fails if the target isn't using a damaging move on the turn
MoveTypeCat.GenPP
Sucker Punch Dark PhysicalIV
Thunderclap Electric SpecialIX

Variations of Sunsteel Strike

These are thesignature moves of theLight trio,Lunala,Necrozma, andSolgaleo.

5 PP, 100 Power, 100% Accuracy
Ignores the target'sAbility
MoveTypeCat.GenPPAdded effectSignature move
Sunsteel Strike Steel PhysicalVII Solgaleo and Dusk ManeNecrozma
Moongeist Beam Ghost SpecialVII Lunala and Dawn WingsNecrozma
Photon Geyser Psychic SpecialVIIDeals physical damage if the user's Attack is higher than Special AttackNecrozma

Variations of Superpower

5 PP, 120 Power, 100% Accuracy
Lowers two of the user's stats by one stage each
MoveTypeCat.GenPPStats lowered
Superpower Fighting PhysicalIIIAttack, Defense
Close Combat Fighting PhysicalIVDefense, Special Defense
Dragon Ascent Flying PhysicalVIDefense, Special Defense
Headlong Rush Ground PhysicalVIIIDefense, Special Defense
Armor Cannon Fire SpecialIXDefense, Special Defense

Variations of Super Fang

10 PP, 90% Accuracy
Deals damage equal to half target's remaining HP
MoveTypeCat.GenPP
Super Fang Normal PhysicalI
Nature's Madness Fairy SpecialVII
Ruination Dark SpecialIX

Variations of Surf

10-15 PP, 90 Power, 100% Accuracy
Targets more than one Pokémon in Double and Triple Battles
MoveTypeCat.GenPPRangeNotes
Surf Water SpecialIAll adjacent PokémonDoes double damage if target is using Dive
Hyper Voice Normal SpecialIIIAll adjacent foes 
Petal Blizzard Grass PhysicalVIAll adjacent Pokémon 
Land's Wrath Ground PhysicalVIAll all adjacent foes 
Thousand Arrows Ground PhysicalVIIAll adjacent foes 
Thousand Waves Ground PhysicalVIIAll adjacent foes 
Considered variations from Generation VI onward, as Surf had 95 power prior to it

Variations of Swift

20 PP, 60 Power, —% Accuracy
Never misses
MoveTypeCat.GenPP
Swift Normal SpecialI
Feint Attack Dark PhysicalII
Shadow Punch Ghost PhysicalIII
Aerial Ace Flying PhysicalIII
Magical Leaf Grass SpecialIII
Shock Wave Electric SpecialIII
Magnet Bomb Steel PhysicalIV

Variations of Techno Blast

These are signature moves of Legendary Pokémon.

5 or 10 PP, 120 Power, 100% Accuracy
Type varies depending on specific held item
MoveTypeCat.GenPPSignature move of
Techno Blast Normal SpecialV5Genesect
Multi-Attack Normal PhysicalVII10Silvally

Variations of Thief

25 PP, 60 Power, 100% Accuracy
Steals the target's held item
MoveTypeCat.GenPP
Thief Dark PhysicalII
Covet Normal PhysicalIII
Considered variations only after Generation VI, as their PP differed prior to it

Variations of Thrash

10 PP, 120 Power, 100% Accuracy
Lasts 2-3 turns, user becomes confused
Fixates the user on the moveLA
MoveTypeCat.GenPP
Thrash Normal PhysicalI
Petal Dance Grass SpecialI
Outrage Dragon PhysicalII
Raging Fury Fire PhysicalVIII
Considered variations from Generation V onward, as their PP and base power differed prior to it

Variations of U-turn

20 PP, 70 Power, 100% Accuracy
User switches after dealing damage
MoveTypeCat.GenPP
U-turn Bug PhysicalIV
Volt Switch Electric SpecialV

Variations of Waterfall

10, 15, or 20 PP, 80 Power, 100% Accuracy
Chance of causing a secondary effect, single target
MoveTypeCat.GenPPAdditional effect
Waterfall Water PhysicalI1520% chance of flinching
Extrasensory Psychic SpecialIII2010% chance of flinching
Poison Jab Poison PhysicalIV2030% chance of poisoning
Dark Pulse Dark SpecialIV1520% chance of flinching
Iron Head Steel PhysicalIV1530% chance of flinching
Scald Water SpecialV1530% chance of burning
Zing Zap Electric PhysicalVII1030% chance of flinching

Variations of Weather Ball

10 PP, 50 Power, 100% Accuracy
Power doubles under a field condition
MoveTypeCat.GenPPField condition
Weather Ball Normal SpecialIIIAny type of weather, except strong winds
Terrain Pulse Normal SpecialVIIIAny type of terrain

Variations of Wring Out

5 or 10 PP, Varying Power, 100% Accuracy
Does more damage if the target's current HP is high
MoveTypeCat.GenPP
Wring Out Normal SpecialIV5
Crush Grip Normal PhysicalIV5
Hard Press Steel PhysicalIX10

List of status move variations

Terrain Moves

10 PP
Causes a special effect for all grounded Pokémon for 5 turns
MoveTypeCat.GenPPEffect
Grassy Terrain Grass StatusVIPowers up Grass moves, powers down Earthquake, Magnitude and Bulldoze, grounded Pokémon heal by 1/16 of max HP each turn
Misty Terrain Fairy StatusVIPowers down Dragon moves, prevents status conditions and confusionGen. VIII
Electric Terrain Electric StatusVIPowers up Electric moves, prevents sleep
Psychic Terrain Psychic StatusVIIPowers up Psychic moves, prevents the use of priority moves

Weather Moves

5 or 10 PP
Changes in-battleweather for 5 turns, does not replaceheavy rain,extremely harsh sunlight, orstrong winds
MoveTypeCat.GenPPWeather
Sandstorm Rock StatusII10Sandstorm
Rain Dance Water StatusII5Rain
Sunny Day Fire StatusII5Harsh sunlight
Hail Ice StatusIII10Hail
Snowscape Ice StatusIX10Snow

Variations of After You

15 PP
Changes move order of the target
MoveTypeCat.GenPPChange
After You Normal StatusVTarget moves next
Quash Dark StatusVTarget moves last

Variations of Camouflage

15 or 20 PP
Changes user's type
MoveTypeCat.GenPPChanges to
Camouflage Normal StatusIII20Varies with the terrain
Reflect Type Normal StatusV15Same as opponent's type

Variations of Charm

15 or 20 PP, 100% Accuracy
Lowers target's stat by two stages
MoveTypeCat.GenPPStats affectedNotes
Charm Fairy StatusII20AttackNormal-type before Gen VI
Feather Dance Flying StatusIII15Attack 
Fake Tears Dark StatusIII20Special Defense 
Captivate Normal StatusIV20Special AttackOnly affects targets of opposite gender
Eerie Impulse Electric StatusVI15Special Attack 

Variations of Confide

20 PP
Lowers target's stat by one stage, unaffected by protecting moves
MoveTypeCat.GenPPStat affectedNotes
Confide Normal StatusVISpecial AttackSound-based move
Play Nice Normal StatusVIAttack 

Variations of Conversion

These aresignature moves ofPorygon's evolutionary line.

30 PP
Changes user's type
MoveTypeCat.GenPPType change
Conversion Normal StatusIOne of the user's moves
Conversion 2 Normal StatusIIType that resists opponent's last move

Variations of Destiny Bond

5 PP
Requires user to faint
MoveTypeCat.GenPPEffect
Destiny Bond Ghost StatusIIKnocks out target if target knocked out the user in the same turn
Grudge Ghost StatusIIIBrings PP of move that knocked the user out to 0

Variations of Disable

15 or 20 PP, 100% Accuracy
Disables the opponent's moves or items
MoveTypeCat.GenPPDisables
Disable Normal StatusI20The affected move
Torment Dark StatusIII15Using moves twice in a row
Taunt Dark StatusIII20Status moves
Embargo Dark StatusIV15Using items
Heal Block Psychic StatusIV15Moves and items that restore HP, damaging moves that heal the userthese moves would only deal damage prior to Gen VI

Variations of Follow Me

20 PP
+2 priority, forces all opponents to target the user
MoveTypeCat.GenPP
Follow Me Normal StatusIII
Rage Powder Bug StatusV
+3 priority prior to Generation VI

Variations of Foresight

40 PP, 100% Accuracy
Removes a type immunity and negates target's evasiveness
MoveTypeCat.GenPPRemoved immunity
Foresight Normal StatusIIGhost types are affected by Normal and Fighting moves
Odor Sleuth Normal StatusIIIGhost types are affected by Normal and Fighting moves
Miracle Eye Psychic StatusIVDark types are affected by Psychic moves

Variations of Guard Split

10 PP
Averages the target's stats with the user
MoveTypeCat.GenPPAffected stats
Guard Split Psychic StatusVDefense and Special Defense
Power Split Psychic StatusVAttack and Special Attack

Variations of Harden

30 PP
Raises a stat by one stage
MoveTypeCat.GenPPStat affected
Harden Normal StatusIDefense
Sharpen Normal StatusIAttack

Variations of Heal Bell

5 PP
Cures user's party ofstatus conditions
MoveTypeCat.GenPP
Heal Bell Normal StatusII
Aromatherapy Grass StatusIII

Variations of Heal Pulse

10 PP
Heals target by 1/2 of its max HP
MoveTypeCat.GenPP
Heal Pulse Psychic StatusV
Floral Healing Fairy StatusVII

Variations of Ingrain

20 PP
Heals user by 1/16 of its maximum HP each turn
MoveTypeCat.GenPPNotes
Ingrain Grass StatusIIIPrevents the user from switching
Aqua Ring Water StatusIV 

Variations of Jungle Healing

5 or 10 PP
Heals user and allies by 1/4 of their maximum HP and removes any non-volatilestatus conditions they may have
MoveTypeCat.GenPP
Jungle Healing Grass StatusVIII
Lunar Blessing Psychic StatusVIII

Variations of Magnetic Flux

20 PP
Raises the stats of allied Pokémon with Plus or Minus
MoveTypeCat.GenPPBoosted stats
Magnetic Flux Electric StatusVIDefense and Special Defense
Gear Up Steel StatusVIIAttack and Special Attack

Variations of Meditate

40 PP
Raises a stat by one stage
MoveTypeCat.GenPPStat affectedNotes
Meditate Psychic StatusIAttack 
Withdraw Water StatusIDefense 
Defense Curl Normal StatusIDefenseDoubles the power of Rollout and Ice Ball
Howl Normal StatusIAttackRaises allies' Attack stats by one stage too. Is a Sound-based move

Variations of Memento

10 PP
Causes the user to faint without damaging the foe
MoveTypeCat.GenPPEffect
Memento Dark StatusIIILowers the target's Attack and Sp. Attack by two stages
Healing Wish Psychic StatusIVThe next Pokémon sent out will have HP and status fully healed
Lunar Dance Psychic StatusIVThe next Pokémon sent out will have HP, PP and status fully healed

Variations of Mind Reader

5 PP
Ensures user's next move will hit
MoveTypeCat.GenPP
Mind Reader Normal StatusII
Lock-On Normal StatusII

Variations of Mist

25 or 30 PP
Protects the user's party for 5 turns
MoveTypeCat.GenPPProtects from
Mist Ice StatusI30Stat drops
Safeguard Normal StatusII25Status conditions
Lucky Chant Normal StatusIV30Critical hits

Variations of Morning Sun

5 or 10 PP
Heals variant amount of HP (normally 1/2 of max HP), depending on weather
MoveTypeCat.GenPPConditionsSignature move ofNotes
Morning Sun Normal StatusII1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weatherEspeonGen. II 
Synthesis Grass StatusII1/2 HP during no weather or strong winds, 2/3 HP in harsh sunlight, 1/4 HP during other weather  
Moonlight Fairy StatusII1/2 HP during no weather orstrong winds, 2/3 HP inharsh sunlight, 1/4 HP during other weather Normal-type prior to Generation VI
Shore Up Ground StatusVII2/3 HP during asandstorm, 1/2 HP otherwiseSandygast andPalossand 

Variations of Mud Sport

15 PP
Halves damage taken from a certain type
MoveTypeCat.GenPPAffected type
Mud Sport Ground StatusIIIElectric
Water Sport Water StatusIIIFire

Variations of No Retreat

5 PP
Raises Attack, Defense, Special Attack, Special Defense and Speed by one stage each, has a negative effect
MoveTypeCat.GenPPAdditional Effect
No Retreat Fighting StatusVIIIUser cannot leave the battlefield, can only be used once
Clangorous Soul Dragon StatusVIIILoses 1/3 HP

Variations of Poison Powder

35 or 30 PP, 75% Accuracy
Inflicts astatus condition
MoveTypeCat.GenPPStatus condition
Poison Powder Poison StatusI35Poison
Stun Spore Grass StatusI30Paralysis
Glare formerly had 75% accuracy, but was changed to 90% in Generation V and then 100% in Generation VI and is therefore no longer included.

Variations of Protect

5 or 10 PP
+4 priority, protects user from all moves or all attacking moves
MoveTypeCat.GenPPAdded effect on contactSignature move ofBlocks status moves?
Protect Normal StatusII10None Yes
Detect Fighting StatusII5None Yes
King's Shield Steel StatusVI10Lowers Attack by 2VIVII/1VIII+ stage(s)AegislashNo
Spiky Shield Grass StatusVI10Damage taken 1/8 of max HPChesnaughtPokémon X and YYes
Baneful Bunker Poison StatusVII10Poisons on contactToxapexYes
Obstruct Dark StatusVIII10Lowers Defense by 2 stagesObstagoonNo
Silk Trap Bug StatusIX10Lowers Speed by 1 stageSpidopsNo
Burning Bulwark Fire StatusIX10Burns on contactGouging FireYes
Not all status moves can be protected against. A "Yes" in this column means it only protects against the Status moves that can be protected against.

Variations of Quiver Dance

20 (10 for Victory Dance) PP
Raises three of user's stats by one stage
MoveTypeCat.GenPPAffected stats
Quiver Dance Bug StatusVSpecial Attack, Special Defense, Speed
Coil Poison StatusVAttack, Defense, Accuracy
Victory Dance Fighting StatusVIIIAttack, Defense, Speed

Variations of Recover

5 (or 10 for Heal Order) PP
Heals user by half max HP
MoveTypeCat.GenPPNotes
Recover Normal StatusI20 PP prior to Generation IV
Soft-Boiled Normal StatusI 
Milk Drink Normal StatusII 
Slack Off Normal StatusIII 
Roost Flying StatusIVRemoves user's Flying-type until end of turn
Heal Order Bug StatusIV 
Prior to Generation IX, all moves listed had 10 PP. Heal Order has been unavailable since Gen VIII.

Variations of Sand Attack

15 or 20 PP, 100% Accuracy
Decreases accuracy by one stage
MoveTypeCat.GenPPNotes
Sand Attack Ground StatusI15Normal-type in Generation I
Smokescreen Normal StatusI20 
Flash Normal StatusI2070% accuracy prior to Generation IV

Variations of Screech

40 PP, 85% Accuracy
Sound-based moves that lower the target's stat by two stages
MoveTypeCat.GenPPStat affected
Screech Normal StatusIDefense
Metal Sound Steel StatusIIISpecial Defense
Cotton Spore formerly had 85% accuracy, but was changed to 100% in Generation V and is therefore no longer included.

Variations of Sing

15 or 20 PP, 55% Accuracy
Sound-based moves that inflict astatus condition
MoveTypeCat.GenPPStatus condition
Sing Normal StatusI15Sleep
Supersonic Normal StatusI20Confusion
Grass Whistle Grass StatusIII15Sleep

Variations of Skill Swap

10 PP
Switches the user's condition with the target
MoveTypeCat.GenPPSwitched
Skill Swap Psychic StatusIIIAbilities
Power Swap Psychic StatusIVChanges to Attack and Special Attack
Guard Swap Psychic StatusIVChanges to Defense and Special Defense
Heart Swap Psychic StatusIVAny stat changes
Speed Swap Psychic StatusVIISpeed

Variations of Sleep Powder

10 or 15 PP, 75% Accuracy
Inflicts astatus condition
MoveTypeCat.GenPPStatus conditionNotes
Sleep Powder Grass StatusI15Sleep 
Lovely Kiss Normal StatusI10Sleep 
Sweet Kiss Fairy StatusII10ConfusionNormal-type prior to Generation VI
Will-O-Wisp formerly had 75% accuracy, but was changed to 85% in Generation VI and is therefore no longer included.

Variations of Soak

20 PP
Changes targets type to a pure type
MoveTypeCat.GenPPType Changed to
Soak Water StatusVChanges to Water type
Magic Powder Psychic StatusVIIIChanges to Psychic type

Variations of Spider Web

5 or 10 PP
Prevents target form escaping or switching out, cannot miss
MoveTypeCat.GenPP
Spider Web Bug StatusII10
Mean Look Normal StatusII5
Block Normal StatusIII5

Variations of Spikes

20 PP
Lays downentry hazards
MoveTypeCat.GenPPEffectSignature move of
Spikes Ground StatusIIInflicts damage when grounded opponent switches inPineco andForretressGen. II
Toxic Spikes Poison StatusIVInflicts poison when grounded opponent switches in, removed by groundedPoison-type Pokémon 
Stealth Rock Rock StatusIVInflicts damage depending on type when opponent switches in 
Sticky Web Bug StatusVIDecreases Speed by 1 stage when grounded opponent switches in 

Variations of Splash

40 PP
Does nothing
MoveTypeCat.GenPPMove exclusivityNotes
Splash Normal StatusIMagikarpGen. IFails underGravity
Celebrate Normal StatusVIEvent-exclusive moveShows text "Congratulations, <player's name>!"
Hold Hands Normal StatusVIEvent-exclusive moveTargets adjacent ally

Variations of Stockpile

15 or 20 PP
Increases two of the user's stats by one stage
MoveTypeCat.GenPPStats affectedNotes
Stockpile Normal StatusIII20Defense, Special DefenseDid not raise stats prior to Generation IV, and had 10 PP
Cosmic Power Psychic StatusIII20Defense, Special Defense 
Bulk Up Fighting StatusIII20Attack, Defense 
Calm Mind Psychic StatusIII20Special Attack, Special Defense 
Dragon Dance Dragon StatusIII20Attack, Speed 
Hone Claws Dark StatusV15Attack, Accuracy 

Variations of Swords Dance

15 or 20 PP
Increases user's stat by two stages
MoveTypeCat.GenPPStat affectedNotes
Swords Dance Normal StatusI20Attack30 prior to Generation VI
Barrier Psychic StatusI20Defense30 PP prior to Generation IV
Amnesia Psychic StatusI20Special DefenseRaises Special by two stages in Generation I
Acid Armor Poison StatusI20Defense40 PP prior to Generation IV
Iron Defense Steel StatusIII15Defense 
Rock Polish Rock StatusIV20Speed 
Nasty Plot Dark StatusIV20Special Attack 
Autotomize Steel StatusV15SpeedReduces the user's weight
  • Minimize formerly had 20 PP, but was changed to 10 PP in Generation VI and is therefore no longer included.
  • Tail Glow formerly raised Sp. Atk by 2 stages, but was changed to +3 in Generation V and is therefore no longer included.

Variations of Tail Whip

30 PP
Lowers adjacent opponents' defense by one stage
MoveTypeCat.GenPP
Tail Whip Normal StatusI
Leer Normal StatusI

Variations of Trick

10 PP, 100% Accuracy
Switchesheld items with target
MoveTypeCat.GenPP
Trick Psychic StatusIII
Switcheroo Dark StatusIV

Variations of Trick-or-Treat

20 PP
Adds a type to the target
MoveTypeCat.GenPPAdded type
Trick-or-Treat Ghost StatusVIGhost
Forest's Curse Grass StatusVIGrass

Variations of Trick Room

5 or 10 PP
Causes a special effect for all Pokémon on the field for 5 turns
MoveTypeCat.GenPPEffectPriority
Trick Room Psychic StatusIV5Slower Pokémon move first-7
Wonder Room Psychic StatusV10Switches Defense and Special Defense0-7 priority in Gen V
Magic Room Psychic StatusV10Disables held items0-7 priority in Gen V

Variations of Wide Guard

10 or 15 PP
+3 priority, protects user's side of field
MoveTypeCat.GenPPProtects from
Wide Guard Rock StatusV10Moves that target multiple Pokémon
Quick Guard Fighting StatusV15Moves with increased priority
Crafty Shield Fairy StatusVI10Status moves

Variations of Worry Seed

10 or 15 PP, 100% Accuracy
Changes the target's Ability
MoveTypeCat.GenPPAbility becomes
Worry Seed Grass StatusIV10Insomnia
Simple Beam Normal StatusV15Simple
Entrainment Normal StatusV15Same as user

List of Shadow move variations

Variations of Shadow Bolt

These are thesignatureShadow moves of thelegendary birds inPokémon XD.

Infinite PP, 75 Power, 100% Accuracy
10% chance of inflicting a non-volatilestatus condition
MoveTypeCat.GenPPStatus conditionSignature move of
Shadow Bolt Shadow SpecialIIIParalysisShadowZapdos
Shadow Chill Shadow SpecialIIIFreezeShadowArticuno
Shadow Fire Shadow SpecialIIIBurnShadowMoltres

Related articles

This article is part ofProject Moves and Abilities, aBulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.