Move (GO)

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Move menu showing the same move sets for the two modes of battles

Themoves inPokémon GO are divided into two classifications:Fast Attacks (Japanese:ノーマルアタックNormal Attack) andCharged Attacks (Japanese:スペシャルアタックSpecial Attack).

At the start, every Pokémon knows one of each kind of move, randomly chosen from their species' possible move pool. A Pokémon's Fast Attack or Charged Attack can be reselected using aTM. When a Pokémon evolves, its moves are randomly rerolled.

For a full list of moves in Pokémon GO, seeList of moves in Pokémon GO.

Battle mechanics

A Fast Attack can be cast at any time by simply tapping on the screen; they generally deal smaller amounts of damage and also grant energy to the user. Charged Attacks are usually much stronger, but require a minimum amount of energy to be consumed.

There are two modes of battles in Pokémon GO, each with separate battle mechanics: 1)Gyms &Raids and 2)Trainer Battles. Moves may have different attributes between the two modes.

Power

A move's power is used to determine how much damage that move will deal upon completion. It is the only numeric value that is visible on a Pokémon's move menu for both Fast Attacks and Charged Attacks. Since the physical/special distinction from the core games does not exist in Pokémon GO, both Fast Attacks and Charged Attacks use the attacking Pokémon's Attack and the defending Pokémon's Defensestats to determine how much damage is dealt.

See also:Damage→Pokémon GO

In addition to the base power, some power modifiers are visible on the move menu, if active:

  • If the move has aweather-boosted type, its power is boosted by 20% in Gyms and Raids only
  • ForShadow Pokémon, a 20%Shadow Bonus is applied for all battles

Energy

Every Fast Attack has a value for energy gained per use, and every Charged Attack has a value for energy consumed per use. On a Pokémon's summary view, its Charged Attacks' energy costs is denoted by segmented bars, each segment representing a Charged Attack that can be cast with a full 100 energy. Since February 1, 2019, energy costs forTrainer Battles are also displayed as bars on the summary screen, but energy costs often vary between moves with identical energy bars.

The following table shows the numeric energy cost associated with each energy bar.

Energy barEnergy costs
Gyms & RaidsTrainer Battles
0
33
50≤50
100>50

Gyms & Raids only

Duration

In Gyms & Raids, each move has aduration, measured in seconds or milliseconds, that determines how much time must pass before casting a next move. Duration is important to consider because an attack with a higher power may not necessarily deal moredamage per unit of time if it takes that much longer to cast. A move's duration is not visible in game.

Damage window

Within each moves total duration is adamage window, during which the damage from executing a move is applied. If the user of a move is knocked out before the damage window starts, then its damage will not be applied. In addition, if a player's Pokémon dodges within 0.7 seconds before the damage window begins, then 75% of the move's damage will be mitigated.

When Pokémon GO was first released, damage from an attack was applied evenly across the full damage window, and whatever part of it that overlapped with the player's dodges was 100% mitigated. (100% mitigation was impossible for damage windows longer than the 0.5-seconds dodges.) After the mechanics were reworked, the full damage is applied at the damage window's start time, and the window's end time is no longer significant for dodging.

Trainer Battles only

Turns

In Trainer Battles, instead of a time-based duration, the length of Fast Attacks is measured inturns, which are 0.5 seconds each. Damage is applied at the end of an attack's final turn. Charged Attacks are not measured in turns; instead, the user plays a 7-second minigame to power up the attack, while the target decides whether to use aProtect Shield to fully mitigate damage. However, Charged Attacks do not pause the battle's timer, so the duration will still count against cooldown timer torecall Pokémon.

When a Pokémon uses a Fast Attack...

  • If the Pokémon is knocked out before its Fast Attack's final turn, then the move's damage will not be applied.
  • If the foe casts a Charged Attack before the Fast Attack's final turn, and the Fast Attack's user is not knocked out, then Fast Attack's damage will be applied immediately after the Charged Attack completes, regardless of how many turns were remaining.
    • Charged Attacks always have priority over Fast Attacks. If a Fast Attack and Charged Attack are cast at the same time, the Charged Attack will go first. If Fast Attack's user is not knocked out, then the Fast Attacks's damage is applied immediately after.
    • InTeam GO Rocket battles, the Fast Attack's damage will instead always be canceled by a Charged Attack.

Stat modifiers

Several Charged Attacks have a chance to apply stat modifier to the user and/or the target. These stat modifiers are not blocked from Protect Shields.

Learning moves

Players can use aFast TM or aCharged TM to randomly reroll a Pokémon Fast Attack or Charged Attack, respectively. Using anElite Fast TM orElite Charged TM allows the player to choose which move to learn, including legacy moves. If the Pokémon knows two Charged Attacks, then upon Charged TM or Elite Charged TM on it, the player will first be prompted to select which of the two moves to replace. Neither a Charged TM nor Elite Charged TM can be used to replaceBehemoth Bash,Behemoth Blade,Dynamax Cannon, orSecret Sword.

The player can spendStardust andCandy to teach a Pokémon a second Charged Attack. UponEvolution, both Charged Attacks will be randomly reselected.Caterpie,Metapod,Ditto,Wynaut,Smeargle,Wurmple,Silcoon,Cascoon,Feebas,Kricketot,Burmy,Combee,Scatterbug,Spewpa, andWimpod cannot learn a second Charged Attack.Weedle,Kakuna,Magikarp,Wobbuffet, andTaillow can only learn a second Charged Attack if they are aShadow Pokémon or purified.

The cost varies depending on the Pokémon species and largely corresponds with the distance needed to walk for aBuddy Pokémon to find a Candy. In addition,Shadow Pokémon, compared to their base forms, requires 1.2× Stardust and Candy to learn a second Charged Attack, while Purified Pokémon require 0.8× the base amounts.

Buddy distanceStardustCandy
1 km10,000Candy25
3 km50,000Candy50
5 km75,000Candy75
20 km100,000Candy100

In addition, these are the exceptions to the above:

As of May 29, 2025, thePokédex includes a list of every Fast Attack and Charged Attack each Pokémon is able to learn at the time, including moves that can only be taught using an Elite Fast TM or Elite Charged TM. The following are excluded:

Adventure Effect

Example of Adventure Effect

Adventure Effects are a mechanic that allows certain Pokémon to use certainmoves outside of battle, introduced on February 16, 2024 at 10 a.m. local time. They can be used by checking the Pokémon's summary screen, or the buddy screen if it's the player'sBuddy Pokémon. Each Adventure Effect costs a set amount of Stardust and the user's Candy, and lasts for a set amount of time. They can be used in increments. Only 1 Adventure Effect can be in effect at a time.

PokémonMoveCostDurationEffectDescription
Dialga
Origin FormeDialga
Roar of Time5,000
Dialga Candy5
6 minutesPauses the timer ofIncenses, Daily Adventure Incense,Star Pieces andLucky Eggs, extending their duration.Distorts time for 6 minutes. Pauses the timers of Incense, Lucky Eggs, Star Pieces, and Daily Adventure Incense, extending their duration.
Palkia
Origin FormePalkia
Spacial Rend5,000
Palkia Candy5
10 minutesDoubles the radius of wild Pokémon spawning.Manipulates space for the next 10 minutes, allowing you to find and encounter Pokémon from farther away.
Kyurem
BlackKyurem
Freeze Shock5,000
Kyurem Candy5
10 minutesPokémon are immobilized during encounters, preventing them from moving and attacking, and are also easier to catch, including with devices such asPokémon GO Plus +.Casts electrically charged ice for 10 minutes, immobilizing Pokémon during encounters. Also makes Pokémon easier to catch, including with connected accessory devices.
Kyurem
WhiteKyurem
Ice Burn10 minutesThe catch circle during encounters moves slower, specifically during Excellent throw range, and Pokémon are easier to catch, including with devices such asPokémon GO Plus +.Surrounds Pokémon with an ultracold, freezing wind for 10 minutes. Slows down the target ring during encounters, making it easier to land Excellent Throws. Also makes Pokémon much easier to catch, including with connected accessory devices.
Necrozma
Dusk ManeNecrozma
Sunsteel Strike3,000
Necrozma Candy3
10 minutesTemporarily attractscertain Pokémon and allows any Pokémon that evolve during daylight to evolve, as well as DuskRockruff.
Can't be used simultaneously as Incense, a Daily Adventure Incense,Mystery Box, orCoin Bag.
Shines the light of a meteor for 10 minutes. Attracts Pokémon found during the day and allows daytime Evolution at night.
Necrozma
Dawn WingsNecrozma
Moongeist Beam10 minutesTemporarily attractscertain Pokémon and allows any Pokémon that evolve at night to evolve, including DuskRockruff andUrsaring without a full moon.
Can't be used simultaneously as Incense, a Daily Adventure Incense,Mystery Box, orCoin Bag.
Emits a sinister ray for 10 minutes. Attracts Pokémon found at night and allows nighttime Evolution during the day.
Zacian
Crowned SwordZacian
Behemoth Blade5,000
Zacian Candy5
6 minutesIncreases the power of the attacks used by the player's Pokémon duringRaids by 10% andMax Battles by 5%.Zacian wields a large, powerful sword for 6 minutes. Strengthens your Pokémon's attacks in raids and Max Battles.
Zamazenta
Crowned ShieldZamazenta
Behemoth Bash5,000
Zamazenta Candy5
6 minutesReduces damage taken by Pokémon duringRaids by 10% andMax Battles by 5%.Zamazenta wields a large, powerful shield for 6 minutes. Strengthens your Pokémon's defense in raids and Max Battles.
Eternatus
Eternatus
Dynamax Cannon5,000
Eternatus Candy30
10 minutesIncreases the level of allMax Moves by 1 (excluding Zacian and Zamazenta).
Any Max Moves at Level 3 will increase to Level 4, which provides an outsized power relative to a standard level up. Any locked Max Moves will temporarily be raised to Level 1.
A surge of power emanates, adding a bonus to Max Moves of your Max Pokémon and Eternatus. Moves at Max Level will receive a significant bonus.
This article is part of bothProject Sidegames andProject Moves and Abilities,Bulbapedia projects that, together, aim to write comprehensive articles on moves and Abilities in the sidegames.