Malamar (Pokémon)

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For Pokémon GO information on this species, seethe game's section.
#0686: Inkay
Pokémon
#0688: Binacle
This article is about the species. For a specific instance of this species, seeMalamar (disambiguation).
Malamar
Overturning Pokémon
カラマネロ
Calamanero
#0687
Malamar
Malamar
Mega Malamar
Mega Malamar




Images on the Bulbagarden Archives
Type
DarkPsychic
UnknownUnknown
Mega Malamar
UnknownUnknown
UnknownUnknown
UnknownUnknown
UnknownUnknown
UnknownUnknown
Abilities
Contrary orSuction CupsCacophony
Mega Malamar
Cacophony
Infiltrator
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Mega Malamar
Cacophony
Gender ratio
Unknown
50% male,50% female
Catch rate
80(18.4%)
Breeding
Egg Groups
Water 1 andWater 2
Hatch time
20 cycles
Height
4'11"1.5 m
Malamar
9'06"2.9 m
Mega Malamar
0'0"0 m
{{{form3}}}
0'0"0 m
{{{form4}}}
0'0"0 m
{{{form5}}}
0'0"0 m
{{{form6}}}
0'0"0 m
{{{form7}}}
Weight
103.6 lbs.47.0 kg
Malamar
153.9 lbs.69.8 kg
Mega Malamar
0 lbs.0 kg
{{{form3}}}
0 lbs.0 kg
{{{form4}}}
0 lbs.0 kg
{{{form5}}}
0 lbs.0 kg
{{{form6}}}
0 lbs.0 kg
{{{form7}}}
Mega Stone
Malamarite[[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
169
Leveling rate
Medium Fast
EV yield
Total: 2
Malamar
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Mega Malamar
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Footprint

Mega Malamar
Pokédex color
Blue
Base friendship
70
External Links

Malamar (Japanese:カラマネロCalamanero) is a dual-typeDark/PsychicPokémon introduced inGeneration VI.

Itevolves fromInkay starting atlevel 30 when leveled up while the game system is held upside-down. When playing on theNintendo Switch orNintendo Switch 2, this can only be done in handheld mode and while no other controllers are connected, using the orientation of the attached Joy-Con controllers.

Malamar canMega Evolve intoMega Malamar using theMalamarite. Mega Malamar was introduced inPokémon Legends: Z-A.

Biology

Malamar under water

Malamar is an amphibiousPokémon that resembles an upside-down squid. Several purple tentacles with bright blue undersides sprout from the top of its bluish-purple head. It has yellow eyes with black sclerae, a dark pinkbeak-like mouth, and lighter purple eyelids. Its main body is dark purple and has six circular yellow lights on the front and back. There is also a yellow stripe of light nearly encircling its upper body. Covering its main body is a transparentmantle with two white fins on the bottom that function as legs. On each side of the mantle is a long tentacle with dark pink at the top and white, scythe-like fins at the ends. The edge of Malamar's fins are said to be extremely sharp and can be enhanced usingpsychic energy during battles.

Malamar possesses strong hypnotic powers, which are said to be the most powerful of any Pokémon. It induces hypnosis by flashing the lights on its body and performing certain hypnotic motions. It uses its hypnotic powers to lure in other Pokémon it deems prey, before ensnaring them in its tentacles and finishing them off with its digestive fluids. Malamar can also hypnotize people and control them to do its bidding; those under Malamar's control will lose their memories surrounding the event once the hypnosis wears off. Malamar's hypnotic powers are often used by people for nefarious deeds, and these powers are said to influence several history-changing events. As depicted inA Conspiracy to Conquer! andFacing the Grand Design!, Malamar is shown to be very intelligent — reaching almost human levels — and it is capable of running devices designed and handled by humans.

Both theanimated series and thePokémon Trading Card Game depict Malamar living near water or even under water. As shown in thePokémon the Series: XY episodeKalos, Where Dreams and Adventures Begin!, Malamar uses its tentacles to propel itself, swimming "legs"-first.

Prior toGeneration VIII and inGeneration IX, Malamar and its pre-evolved form, Inkay, were theonly known Pokémon capable of learning the moveTopsy-Turvy.

Forms

Mega Malamar can stimulate its brain to boost its psychic powers[1]

Malamar canMega Evolve into Mega Malamar.

Mega Malamar's body grows to be thinner and taller, and its brain has become larger thanks to the power of Mega Evolution.[2] The tentacles on its head all wrap around themselves, forming a brain-like shape. It has large shoulders that form the appearance of a popped collar, and under these shoulders are its two longer arm tentacles, which are roughly twice as long as its body. Mega Malamar moves around by levitating.

Mega Malamar exhibits luminescence in many parts of its body: the tentacles on its head have a bright blue glow, while its body emits a shifting rainbow as a result of its overflowing psychic power. The light on Mega Malamar's body further amplifies its hypnotic abilities. The tips of its arms also glow when Mega Malamar uses its hypnotic powers:[2] the tip on its right arm glows green, while the tip on its left arm glows pink. Mega Malamar's tentacle arms allow it to sense the feelings of those around it.[2]

Mega Malamar possesses greatly enhanced psychic powers, allowing it to go beyond simple hypnosis and overwrite the personalities and memories of its targets, making them act entirely different.[2] Mega Malamar can further boost its psychic powers by sticking its arms into its head, stimulating its brain.[1] Highly intelligent, this Pokémon prefers to battle with efficiency, and uses its powerful intellect to calmly analyze the situation during battles. Mega Malamar's haughty personality makes it see others, including Pokémon Trainers, as pawns, and it may even hypnotize its own Trainer if it disagrees with their commands.[2]

Mega Malamar

Evolution

Malamar evolves fromInkay.

(For specifics on this Pokémon's Evolution in the games, refer toGame data→Evolution data.)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VI.
Generation VICentral Kalos
#—
Coastal Kalos
#011
Mountain Kalos
#—
Hoenn
#—
XIt wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
YIt lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
Omega RubyIt wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Alpha SapphireIt lures its prey close with hypnotic motions, then wraps its tentacles around it before finishing it off with digestive fluids.
Generation VIIAlola
 US  UM : #027
Kanto
#—
This Pokémon has no Pokédex entries inSun, Moon,Let's Go, Pikachu! and Let's Go, Eevee!.
Ultra SunWhen it comes to strong hypnosis, there's an endless number of people who utilize Malamar for their nefarious deeds.
Ultra MoonIt flashes the pattern on its torso to control its prey and draw them in. The edges of its fins are supremely sharp.
Generation VIIIGalar
#291
Isle of Armor
#109
Crown Tundra
#—
Sinnoh
#—
Hisui
#—
This Pokémon has no Pokédex entries inBrilliant Diamond, Shining Pearl, andLegends: Arceus.
SwordGazing at its luminescent spots will quickly induce a hypnotic state, putting the observer under Malamar's control.
ShieldIt's said that Malamar's hypnotic powers played a role in certain history-changing events.
Generation IXPaldea
#—
Kitakami
#—
Blueberry
#81
Lumiose
#160
Hyperspace
#—
ScarletIts hypnotic powers are dangerously strong. Anyone who falls under Malamar’s control loses their memories surrounding the event.
VioletIt flashes the luminescent spots on its body to hypnotize its opponents, gaining total control over them.
Legends: Z-AIt wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants.
Mega Malamar
Legends: Z-AIt uses its colorful lights to overwrite the personalities and memories of others—and to control them.


Malamar in theAlola PokédexUSUMMalamar in theBlueberry Pokédex

Game locations

This Pokémon was unavailable prior to Generation VI.
Generation VI
XY
EvolveInkay
Omega RubyAlpha Sapphire
Trade
Generation VII
SunMoon
Trade
Ultra SunUltra Moon
EvolveInkay
Let's Go PikachuLet's Go Eevee
Unobtainable
Generation VIII
SwordShield
Watchtower Ruins,West Lake Axewell,Motostoke Riverbank,Stony Wilderness,Giant's Mirror,Hammerlocke Hills (Max Raid Battle)
Expansion Pass
Fields of Honor,Soothing Wetlands,Loop Lagoon,Training Lowlands (Wanderer)
Max Lair (Dynamax Adventure)
Brilliant DiamondShining Pearl
Unobtainable
Legends: Arceus
Unobtainable
Generation IX
ScarletViolet
TradeVersion 3.0.0+
The Hidden Treasure of Area Zero
Tera Raid Battles (5★,6★)
Legends: Z-A
Centrico Plaza:Wild Zone 20


In side games

This Pokémon was unavailable prior to Generation VI.
Generation VI
Battle Trozei
Mountain of Order: Stage 4
Rumble World
Starlight Islands: Upside-Down Island(All Areas, Entrance Boss)
Generation VII
Rumble Rush
Pinsir Sea,Greninja Sea,Zygarde SeaFinal
Generation VIII
This Pokémon is unavailable in Generation VIII side games.
Cross-Generation
Shuffle
Expert Stage: Stage EX32


In events

GamesEventRegionLocationLevelDistribution period
ORShigeki Morimoto's MalamarPAL regionOnline50August 5, 2015 to January 22, 2016

Held items

GameHeld Item(s)
Events*Assault VestAssault Vest (100%)

Stats

Base stats

StatRange
At Lv. 50At Lv. 100
86
146 - 193282 - 376
92
87 - 158170 - 311
88
83 - 154162 - 302
68
65 - 132126 - 258
75
72 - 139139 - 273
73
70 - 137135 - 269
Total:
482
Other Pokémon with this total
  • Minimum stats are calculated with 0EVs,IVs of 0, and (if applicable) a hinderingnature.
  • Maximum stats are calculated with 252EVs,IVs of 31, and (if applicable) a helpfulnature.
Mega Malamar
StatRange
At Lv. 50At Lv. 100
86
146 - 193282 - 376
102
96 - 169188 - 333
88
83 - 154162 - 302
98
92 - 165180 - 324
120
112 - 189220 - 372
88
83 - 154162 - 302
Total:
582
Other Pokémon with this total
  • Minimum stats are calculated with 0EVs,IVs of 0, and (if applicable) a hinderingnature.
  • Maximum stats are calculated with 252EVs,IVs of 31, and (if applicable) a helpfulnature.

Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
None
Notes:

Learnset

Malamar is available inScarlet and Violet Version 3.0.0+ andLegends: Z-A.

Byleveling up

SV

Generation IX
Other generations:
VI - VII - VIII
 Level  Move  Type  Cat.  Pwr.  Acc.  PP
011ReversalFightingPhysical0000100100%15
011PeckFlyingPhysical03535100100%35
011TackleNormalPhysical04040100100%35
011HypnosisPsychicStatus000006060%20
011WrapNormalPhysical0151509090%20
099PaybackDarkPhysical05050100100%10
1212PluckFlyingPhysical06060100100%20
1515PsybeamPsychicSpecial06565100100%20
1818SwaggerNormalStatus000008585%15
2121SlashNormalPhysical07070100100%20
2424Night SlashDarkPhysical07070100100%15
2727Psycho CutPsychicPhysical07070100100%20
3333SwitcherooDarkStatus0000100100%10
3737Foul PlayDarkPhysical09595100100%15
4242Topsy-TurvyDarkStatus000000——%20
4747SuperpowerFightingPhysical120120100100%5
  • Bold indicates a move that getsSTAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an Evolution of Malamar
  • Click on the generation numbers at the top to see level-up moves from other generations

ZA

Generation IX
Other generations:
VI - VII - VIII
LearnPlus Move  Type  Cat.  Power  CD 
Rem.*10OctolockFightingStatus000012
110TackleNormalPhysical040404
110PeckFlyingPhysical035356
36HypnosisPsychicStatus000010
69Fake TearsDarkStatus000010
1417Knock OffDarkPhysical0656510
1518PsybeamPsychicSpecial065656
2124SlashNormalPhysical070707
2427Night SlashDarkPhysical070707
3336Psycho CutPsychicPhysical070707
3740PsyshockPsychicSpecial080808
4245Topsy-TurvyDarkStatus000010
5457Close CombatFightingPhysical12012012
  • Bold indicates a move that getsSTAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an Evolution of Malamar
  • Click on the generation numbers at the top to see level-up moves from other generations

ByTM

SV

Generation IX
Other generations:
VI - VII - VIII
  TM  Move  Type  Cat.  Pwr.  Acc.  PP 
TM003TM003Fake TearsDarkStatus0000100}}100%20
TM006TM006Scary FaceNormalStatus0000100}}100%10
TM007TM007ProtectNormalStatus000000—}}—%10
TM016TM016PsybeamPsychicSpecial06565100}}100%20
TM018TM018ThiefDarkPhysical06060100}}100%25
TM020TM020TrailblazeGrassPhysical05050100}}100%20
TM025TM025FacadeNormalPhysical07070100}}100%20
TM027TM027Aerial AceFlyingPhysical0606000—}}—%20
TM032TM032SwiftNormalSpecial0606000—}}—%20
TM041TM041Stored PowerPsychicSpecial02020100}}100%10
TM043TM043FlingDarkPhysical0000100}}100%10
TM047TM047EndureNormalStatus000000—}}—%10
TM049TM049Sunny DayFireStatus000000—}}—%5
TM050TM050Rain DanceWaterStatus000000—}}—%5
TM054TM054PsyshockPsychicSpecial08080100}}100%10
TM062TM062Foul PlayDarkPhysical09595100}}100%15
TM070TM070Sleep TalkNormalStatus000000—}}—%10
TM074TM074ReflectPsychicStatus000000—}}—%20
TM075TM075Light ScreenPsychicStatus000000—}}—%30
TM085TM085RestPsychicStatus000000—}}—%5
TM086TM086Rock SlideRockPhysical07575090}}90%10
TM087TM087TauntDarkStatus0000100}}100%20
TM094TM094Dark PulseDarkSpecial08080100}}100%15
TM098TM098Skill SwapPsychicStatus000000—}}—%10
TM103TM103SubstituteNormalStatus000000—}}—%10
TM109TM109TrickPsychicStatus0000100}}100%10
TM110TM110LiquidationWaterPhysical08585100}}100%10
TM120TM120PsychicPsychicSpecial09090100}}100%10
TM125TM125FlamethrowerFireSpecial09090100}}100%15
TM126TM126ThunderboltElectricSpecial09090100}}100%15
TM129TM129Calm MindPsychicStatus000000—}}—%20
TM130TM130Helping HandNormalStatus000000—}}—%20
TM132TM132Baton PassNormalStatus000000—}}—%40
TM134TM134ReversalFightingPhysical0000100}}100%15
TM140TM140Nasty PlotDarkStatus000000—}}—%20
TM152TM152Giga ImpactNormalPhysical150150090}}90%5
TM161TM161Trick RoomPsychicStatus000000—}}—%5
TM163TM163Hyper BeamNormalSpecial150150090}}90%5
TM171TM171Tera BlastNormalSpecial08080100}}100%10
TM177TM177SpiteGhostStatus0000100}}100%10
TM178TM178GravityPsychicStatus000000—}}—%5
TM181TM181Knock OffDarkPhysical06565100}}100%20
TM185TM185LungeBugPhysical08080100}}100%15
TM199TM199Lash OutDarkPhysical07575100}}100%5
TM203TM203Psych UpNormalStatus000000—}}—%10
TM217TM217Future SightPsychicSpecial120120100}}100%10
TM218TM218Expanding ForcePsychicSpecial08080100}}100%10
TM221TM221Throat ChopDarkPhysical08080100}}100%15
TM228TM228Psychic NoisePsychicSpecial07575100}}100%10
  • Bold indicates a move that getsSTAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Malamar
  • Click on the generation numbers at the top to see TM moves from other generations

ZA

Generation IX
Other generations:
VI - VII - VIII
  TM  Move  Type  Cat.  Pwr.  CD 
TM001TM001HeadbuttNormalPhysical070707
TM003TM003PsyshockPsychicSpecial080808
TM006TM006Calm MindPsychicStatus000018
TM011TM011Bulk UpFightingStatus000018
TM012TM012Rock SlideRockPhysical075757
TM016TM016Light ScreenPsychicStatus000012
TM017TM017ProtectNormalStatus000015
TM031TM031ReflectPsychicStatus000012
TM032TM032Double TeamNormalStatus000015
TM034TM034Night SlashDarkPhysical070707
TM035TM035EndureNormalStatus000012
TM037TM037Stealth RockRockStatus000010
TM044TM044Hyper BeamNormalSpecial15015020
TM045TM045Knock OffDarkPhysical0656510
TM055TM055Giga ImpactNormalPhysical15015020
TM059TM059Zen HeadbuttPsychicPhysical080808
TM060TM060Future SightPsychicSpecial12012010
TM062TM062FlamethrowerFireSpecial090908
TM063TM063PsychicPsychicSpecial090908
TM067TM067ThunderboltElectricSpecial090908
TM076TM076LiquidationWaterPhysical085858
TM077TM077Poison JabPoisonPhysical080808
TM083TM083Nasty PlotDarkStatus000015
TM085TM085SubstituteNormalStatus000010
TM090TM090Dark PulseDarkSpecial080808
TM095TM095TauntDarkStatus000012
TM097TM097Heal BlockPsychicStatus000012
TM107TM107Close CombatFightingPhysical12012012
TM108TM108Comet PunchNormalPhysical030306
TM109TM109FacadeNormalPhysical070707
TM115TM115TrailblazeGrassPhysical040406
TM121TM121TormentDarkStatus000012
TM125TM125MimicNormalStatus00006
TM129TM129Circle ThrowFightingPhysical060606
TM132TM132Double HitNormalPhysical050506
TM139TM139SwaggerNormalStatus000010
  • Bold indicates a move that getsSTAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an Evolution or an alternate form of Malamar
  • Click on the generation numbers at the top to see TM moves from other generations

Bybreeding

Generation IX
Other generations:
VI - VII - VIII
 Parent  Move  Type  Cat.  Pwr.  Acc.  PP 
QwilfishQwilfishOverqwilPincurchin
AcupressureNormalStatus—%30
QwilfishQwilfishOverqwil
Destiny BondGhostStatus—%5
PsyduckGolduckSlowpokeSlowpokeSlowbroSlowbroSlowkingSlowkingBruxish
DisableNormalStatus100%20
  • Moves marked with an asterisk (*) must bechain bred onto Malamar
  • Bold indicates a move that getsSTAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an Evolution of Malamar
  • Click on the generation numbers at the top to see Egg moves from other generations

By a priorEvolution

Generation IX
Other generations:
VI - VII - VIII
 Stage  Move  Type  Cat.  Pwr.  Acc.  PP 
This Pokémon has no moves exclusive to prior Evolutions.
  • Bold indicates a move that getsSTAB when used by Malamar
  • Italic indicates a move that gets STAB only when used by an Evolution of Malamar

Side game data

Malamar

Pokémon Super Mystery Dungeon

Body size: Standard (1 tile)
How to Recruit: Battle
Connected to:Omastar
Connection Orb Set: 11

Phrases
NormalI hate being bothered! Don't make me spit ink!
Low HP (< 50%)I'm sustaining quite a bit of damage now… Is it time to squirt some ink and run away?
Pokémon Rumble Rush
Walking Speed: 2.1 secondsBase HP: 57
Base Attack: 78Base Defense: 56Base Speed: 60
Pokémon Battle Trozei
Dark
Attack Power:★★★★★

Pokémon Shuffle
Dark
Attack Power: 70 - 110 5

#366

Quirky+
Sometimes erases two extra matching Pokémon elsewhere.
Swappable Skill(s): Block Shot


Pokémon GO
Base HP: 200Base Attack: 177Base Defense: 165
Egg Distance: N/ABuddy Distance: 3 kmEvolution Requirement:Malamar Mega Energy300/60/30/15
Fast Attacks:Peck,Psycho Cut,Psywave*
Charged Attacks:Psybeam,Foul Play,Superpower,Hyper Beam,FrustrationAs Shadow Pokémon,ReturnAs Purified Pokémon

Mega Malamar

Pokémon GO
Base HP: 200Base Attack: 208Base Defense: 222
Egg Distance: N/ABuddy Distance: 3 kmEvolution Requirement: N/A
Fast Attacks:Peck,Psycho Cut,Psywave
Charged Attacks:Psybeam,Foul Play,Superpower,Hyper Beam,ReturnAs Purified Pokémon

Form data

Mega Evolution

Evolution data

Inkay
Unevolved
Inkay
 Dark  Psychic 
Rare Candy +
Level 30
(hold game system
upside-down)

Malamar
First Evolution
Malamar
 Dark  Psychic 


Sprites

This Pokémon was unavailable prior to Generation VI.
Generation VI
XYOmega RubyAlpha Sapphire
FrontBackFrontBack
Generation VII
SunMoonUltra SunUltra Moon
FrontBackFrontBack
Generation VIII
SwordShield
Cross-Generation
HOME
For other sprites and images, please seeMalamar images on the Bulbagarden Archives.


In animation

Malamar inPokémon the Series: XY

Major appearances

Malamar (anime)

An evil, psychopathic Malamar appeared inA Conspiracy to Conquer!. It had hypnotized anOfficer Jenny to pose as "Madame X". While it was defeated in the end, it escaped. Malamar reappeared inFacing the Grand Design!, along with two other evil Malamar, where they attempted to initiate their plan of world conquest. After being foiled again, they used a machine toescape into the future.

Other

Six Malamar appeared inFacing the Grand Design!, along with the three evil Malamar. Unlike the three evil Malamar, these Malamar were peaceful and lived with Pokémon living in the forest. They later helpedJames andClemont stop the three evil Malamar from completing their plans and rescue their friends.

A Malamar appeared inThe Right Hero for the Right Job!, under the ownership ofXerosic. Xerosic used his Malamar to battle several of Clemont's Pokémon, but it was soon defeated. It reappeared inFacing the Needs of the Many!, where it attempted tohypnotize Clemont, but failed.

A Malamar appeared inCurtain Up! Fight the Fights!, under the ownership ofAlain. It foughtLeon's Charizard in theMasters Eight Tournament and lost.

Minor appearances

Malamar debuted inKalos, Where Dreams and Adventures Begin!.

Pokédex entries

EpisodePokémonSourceEntry
XY019MalamarAsh's PokédexMalamar, the Overturning Pokémon, and the evolved form ofInkay. Possessing the strongest hypnotic powers of any Pokémon, Malamar can compel others to do anything it wants them to do.
EpisodePokémonSourceEntry
JN115MalamarGoh's Rotom PhoneMalamar, the Overturning Pokémon. ADark andPsychic type. Looking at Malamar's luminescent body can cause one to become hypnotized and susceptible to the Pokémon's control.

In the manga

Malamar inPokémon Adventures

Pokémon Adventures

InX-actly What They Wanted,Team Flare ScientistXerosic was revealed to own a Malamar.

Piers's Malamar debuted inRumble!! The Horrific Darkest Day.

Pokédex entries

MangaChapterEntry
Pokémon AdventuresPS587It has the most powerful hypnotic powers of any Pokémon and can make others do whatever it wants them to.

In the TCG

Main article:Malamar (TCG)

Trivia

"My Friend Calamanero" Pokémon Center campaign announcement
  • In addition toInkay's method ofEvolution into Malamar being unique, it would have been impossible in any of the previouscore seriesPokémon games because theNintendo 3DS is Nintendo's first handheld system with an internalgyroscope.
  • Malamar and its pre-Evolution are the only Pokémon to haveContrary as a standardAbility instead of aHidden Ability.
  • Malamar was the subject of the "My Friend Malamar" (Japanese: マイ・フレンド・カラマネロMy Friend Calamanero) campaign, which ran from September 4 to 10, 2025. The campaign culminated with the reveal ofMega Malamar.
  • Mega Malamar is theonly Pokémon with a base stat total of 582.

Concept and development

Malamar and its pre-Evolution were designed byHitoshi Ariga.[3]

Origin

Malamar is based on an upside-downsquid. According to Hitoshi Ariga, Malamar's upside-down design was inspired by the fact that squids are commonly illustrated upside-down in pictorial books.[4] Its hypnosis ability appears to be a reference to thecuttlefish and its ability to mesmerize prey by rhythmically changing color. Its body orientation and bioluminescence may also have been inspired by thevampire squid's abilities to invert its tentacles and produce light.

Additionally, as alluded to by Ariga,[5] Malamar's physical appearance and its use of hypnosis to forcefully control others may be inspired by the extraterrestrial supervillain trope, common intokusatsu shows. Its tentacles acting as living hair also shares some similarities withwitches andgorgon-like monsters.

Mega Malamar appears to iterate on the supervillain trope; particularly, its large, swollen brain and the tentacles wrapped around its head mirrors super-intelligent characters and genius supervillains in popular media, and its high collar is also a common trait in villain costumes. Mega Malamar using its tentacles to stimulate its own brain may also allude to the trope of characters who enhance their cognitive or psychic abilities by injecting a serum or connecting computer cables to their brains. Its body shape may also be based on thenervous system, with its head, body, and tentacles standing in for the brain,spinal cord, and nerves. Its shape may also be inspired byfountain pens, with its legs resembling apen nib. Mega Malamar may also be inspired by various squid species, including thebigfin squid, a deep sea organism which also possesses extremely long and thin tentacles.

Name origin

Malamar may be a combination ofmal- (Latin-derived prefix for bad), μαλάκιοmalákio (Greek formollusk),calamari, andmare (Latin for sea). It could also be a reference to the Spanish expressionmala mar (literally "bad sea"), used by fishermen or sailors to describe rough sea conditions.

Calamanero may be a combination ofcalamaro (Italian for squid) andnero (Italian for black). It may also involve 絡ますkaramasu (to entangle) and 魔ma (demon).

In other languages

LanguageTitleMeaning
JapaneseカラマネロCalamaneroFromcalamaro,nero, and possibly絡ますkaramasu andma
FrenchSepiatroceFromσηπίᾱsēpíā andatroce
SpanishMalamarSame as English name
GermanCalamaneroSame as Japanese name
ItalianMalamarSame as English name
Korean칼라마네로CalamaneroTranscription of Japanese name
Mandarin Chinese烏賊王 / 乌贼王WūzéiwángFrom烏賊 / 乌贼wūzéi,烏 / 乌,賊 / 贼zéi, andwáng
Cantonese Chinese烏賊王WūchaahkwòhngFrom烏賊wūchaahk,,chaahk, andwòhng
More languages
HindiकालामारिडCalamaridFromcalamari,कालाkālā, andrid
RussianМаламарMalamarTranscription of English name
ThaiคาลามาเนโรKhalamaneroTranscription of Japanese name

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#0686: Inkay
Pokémon
#0688: Binacle
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