Kiawe (Masters)
| This article is missing information on this character's English voice actor. Please feel free to edit this article to add this information. |
| Kiawe カキKaki | |
Kiawe's model | |
| No. | 130 |
|---|---|
| English voice actor | Unknown |
| Japanese voice actor | Tomohiro Ōmachi[1] |
| Description | Kiawe is acaptain ofAkala Island and an aspiring dancer who hopes to go pro one day. With Marowak, he studies the traditional dances passed down in theAlola region. |
Kiawe (Japanese:カキKaki) is aPokémon Trainer inPokémon Masters EX, based on thecharacter of the same name in thecore seriesgames. He forms async pair withAlolanMarowak. The sync pair can be obtained through async pair scout, starting on June 13, 2021. This pair can be raised to
6★ EX since its release.
Kiawe also forms a sync pair with hisArcanine. This pair was first made available through a variety sync pair scout beginning on July 21, 2023. This pair can also be raised to
6★ EX since it first released, though this pair lacks an EX style.
In the games
Marowak (Alola Form)
| Type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Move types | ||||||||
| Role | ||||||||
| Base Potential | ★★★★★☆EX | |||||||
| Marowak♂ | Weakness | |||||||
| The rich greenery of the Alola region is hard on Marowak. It controls fire to stay alive. | ||||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | ||
| Lv. 140, Base Potential | 603 | 273 | 273 | 185 | 229 | 227 | ||
| Lv. 140, Max Potential | 703 | 313 | 313 | 225 | 269 | 267 | ||
| Mega Marowak | ||||||||
| Lv. 140, Base Potential | — | — | — | — | — | — | ||
| Lv. 140, Max Potential | — | — | — | — | — | — | ||
Availability
Kiawe is available in the permanentsync pair scout pool. His offering rate was increased in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Kiawe Spotlight Scout | June 13 to July 1, 2021 | Debut |
| Super Spotlight Scout | June 10 to 24, 2022 | |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | BasePower | MaxPower | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Flame Charge | Fire | Physical | 2 | 30 | 36 | 100% | An opponent | Raises the user's Speed by one stat rank. |
| Potion | None | Status | 0 (2 uses) | — | — | — | An ally | Restores an ally's HP by approximately 40% of its maximum HP. |
| Shadow Bone | Ghost | Physical | 2 | 49 | 58 | 100% | An opponent | Has a chance (20%) of lowering the target's Defense by one stat rank. |
| Dancing Fever! | None | Status | 0 (2 uses) | — | — | — | All allies | Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank. |
| Sync moves | ||||||||
| Fire DanceInferno Overdrive | Fire | Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Dashing Team 5 | Has a chance (60%) of raising the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. |
| On a Roll 4 | Raises the chance of lowering stat values with the additional effects of moves. |
| Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. |
| Exclusive Lucky Skills | |
| Condition Nullification | Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped. |
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 60. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Expedition Skills | |
| Raises the following discovery level by 3: • Lowers the following discovery level by 1: • | |
Sync grid
Kiawe & Marowak'ssync grid is an expanded grid, made available since the sync pair was first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +10 | Attack +10 | 4 | 48 | 2 |
| Attack +20 | Attack +20 | 7 | 84 | 3 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 2 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 2 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 2 |
| Speed +5 | Speed +5 | 2 | 24 | 2 |
| Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 2 | 24 | 1 |
| Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 2 | 24 | 1 |
| Flame Charge: Power +3 | Flame Charge: Power ↑ +3 | 2 | 24 | 1 |
| Flame Charge:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 10 | 120 | 2 |
| Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 1 |
| Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 1 |
| Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 1 |
| Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 1 |
| Shadow Bone: Power +4 | Shadow Bone: Power ↑ +4 | 2 | 24 | 2 |
| Shadow Bone:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 10 | 120 | 2 |
| Potion:MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
| Potion:MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Dancing Fever!:MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Critical Strike 3 | Powers up the user's attacks when they become critical hits. | 7 | 84 | 2 |
| Wise Entry 2 | Raises the user's Sp. Def by two stat ranks when it enters a battle. | 7 | 84 | 3 |
| Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 7 | 84 | 3 |
| Focus Group 2 | Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 10 | 120 | 3 |
| Critical Healing 1 | Has a chance (20%) of restoring the user's HP when its move is a critical hit. | 10 | 120 | 3 |
| Unfortuitous 4 | Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy or evasiveness. | 10 | 120 | 3 |
| Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Fire Dance Inferno Overdrive: Power +25 | Fire Dance Inferno Overdrive: Power ↑ +25 | 5 | 60 | 3 |
| Fire Dance Inferno Overdrive: Power +25 | Fire Dance Inferno Overdrive: Power ↑ +25 | 5 | 60 | 3 |
Arcanine
| Type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Move type | ||||||||
| Role | ||||||||
| Base Potential | ★★★★★☆EX | |||||||
| Arcanine♂ | Weakness | |||||||
| Legends tell of its fighting alongside a general and conquering a whole country. | ||||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | ||
| Lv. 140, Base Potential | 689 | 380 | 176 | 380 | 176 | 356 | ||
| Lv. 140, Max Potential | 789 | 420 | 216 | 420 | 216 | 396 | ||
| Mega Arcanine | ||||||||
| Lv. 140, Base Potential | — | — | — | — | — | — | ||
| Lv. 140, Max Potential | — | — | — | — | — | — | ||
Availability
Kiawe & Arcanine are exclusive to variety scouts. Their offering rate was increased in the followingsync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Kiawe Variety Scout | July 21 to August 4, 2023 | Debut |
| Double Feature Variety Scout | April 19 to May 7, 2025 | |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
They were also available in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Red Mix Scout | November 1, 2023 to May 1, 2024 | Available using paid gems only |
| 5★-Select Variety Scout ×11 | March 5 to 19, 2024 | Available using paid gems only |
| Blue Mix Scout | May 1 to September 1, 2024 | Available using paid gems only |
| Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
| Daily Scout | Starting September 1, 2024 | One scout available daily |
| Lucas Mix Scout | January 1 to May 1, 2025 | Available using paid gems only |
| 5★-Select Variety Scout ×11 A | February 17 to March 10, 2025 | Available using paid gems only |
| Dawn Mix Scout | May 1 to September 1, 2025 | Available using paid gems only |
| Six-Year Anniversary Ticket Scout | August 28 to October 14, 2025 | Players could obtain up to 100 tickets for this scout |
| Barry Mix Scout | September 1, 2025 to January 1, 2026 | Available using paid gems only |
| Presents! Limit 1! 5★-Select Variety Scout ×11 | September 11 to 29, 2025 | Available using paid gems only |
| Pokémon Masters Day One-Time-Only Happy Scout | Starting September 25, 2025 | One scout ×11 available on the 25th of each month |
| Pokémon Masters Day One-Time-Only 5★-Guaranteed Scout A | Starting September 25, 2025 | Available using paid gems only; one scout ×11 available on the 25th of each month |
| Pokémon Masters Day One-Time-Only 5★-Guaranteed Scout B | Starting September 25, 2025 | Available using paid gems only; one scout ×11 available on the 25th of each month |
| New Year's exclusive! 5★-Only Lucky Scout | December 31, 2025 to January 9, 2026 | Available using paid gems only; could only be used once; began at 15:00 UTC |
| Elio Mix Scout | January 1 to May 1, 2026 | Available using paid gems only |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | BasePower | MaxPower | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Ember | Fire | Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target burned. |
| Will-O-Wisp | Fire | Status | 2 | — | — | 90% | An opponent | Leaves the target burned. |
| Fire Spin | Fire | Special | 2 | 38 | 45 | 85% | An opponent | Leaves the target trapped. |
| Come On By! | None | Status | 0 (1 use) | — | — | — | Self | Raises the user's Sp. Atk by four stat ranks. Raises the user's accuracy and critical-hit rate by two stat ranks. |
| Sync moves | ||||||||
| Dance TogetherInferno Overdrive | Fire | Special | — | 200 | 240 | — | An opponent | This attack's power increases when the target is burned. (6★ EX effect: Sync move power will be multiplied by 1.5.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Extend Range | When a move used by the user's Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user's Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. |
| Hit Burned Opp: Sp. Atk ↓ 9 | Lowers the target's Sp. Atk by one stat rank when the user's attack move is successful against a burned opponent. |
| Hit Trapped Opp: Sp. Def ↓ 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against targets that are trapped. |
| Theme Skills | |
| Raises allies' Attack and Sp. Atk by 24 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 24. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. | |
| Expedition Skills | |
| Raises the following discovery level by 3: • Lowers the following discovery level by 1: • | |
Sync grid
The sync grid for Kiawe & Arcanine is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +10 | Speed +10 | 4 | 48 | 2 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 2 |
| Ember:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Will-O-Wisp: Accuracy +10 | Will-O-Wisp: Accuracy ↑ +10 | 5 | 60 | 2 |
| Will-O-Wisp:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Fire Spin: Power +3 | Fire Spin: Power ↑ +3 | 3 | 36 | 1 |
| Fire Spin: Power +3 | Fire Spin: Power ↑ +3 | 3 | 36 | 1 |
| Fire Spin: Power +3 | Fire Spin: Power ↑ +3 | 3 | 36 | 1 |
| Fire Spin: Power +3 | Fire Spin: Power ↑ +3 | 3 | 36 | 1 |
| Fire Spin: Power +3 | Fire Spin: Power ↑ +3 | 3 | 36 | 2 |
| Fire Spin: Accuracy +10 | Fire Spin: Accuracy ↑ +10 | 5 | 60 | 2 |
| Fire Spin:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Come On By!:MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Come On By!:Propulsion 9 | Reduces the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
| Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
| Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
| Stationary Target 3 | Powers up the user's moves when the target is trapped. | 8 | 96 | 2 |
| Scorcher 2 | Increases the amount of damage an opponent takes from being burned. | 10 | 120 | 2 |
| Pokey Trap 5 | Increases the amount of damage an opponent takes from being trapped. | 10 | 120 | 2 |
| Hit Burned Opp: Attack ↓ 9 | Lowers the target's Attack by one stat rank when the user's attack move is successful against a burned opponent. | 9 | 108 | 3 |
| Hit Trapped Opp: Speed ↓ 9 | Lowers the target's Speed by one stat rank when the user's attack move is successful against targets that are trapped. | 9 | 108 | 3 |
| Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 9 | 108 | 3 |
| Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 10 | 120 | 3 |
| Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Team Sync Regen | Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. | 10 | 120 | 3 |
| Terrify 2 | Lowers the Attack of all opposing sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 3 |
| Dancing Together Inferno Overdrive: Power +25 | Dancing Together Inferno Overdrive: Power ↑ +25 | 5 | 60 | 3 |
| Dancing Together Inferno Overdrive: Power +25 | Dancing Together Inferno Overdrive: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Kiawe & Marowak can be battled against in:
- Battle Rally (Area 1–9; since version 2.49.0)
- Pasio Towers:Fire,Grass,Fighting,Poison,Ground,Flying,Psychic,Dark,Steel,Fairy, andNormal Towers
- High score event:Fire-Type Masters (November 8 to 22, 2023)
- Costume event:The Power of Dance (March 14 to 31, 2024; May 8 to 25, 2025)
Kiawe & Arcanine can be battled against in:
- Trainer Files:Akala Passion (July 21 to August 4, 2023; April 19 to May 7, 2025)
Story appearances
Kiawe appears in his normal outfit in the following story areas:
- Villain Arc:Alola: Protecting the Island
- Story events:
- Solo event:Town Square Street Fair
- Trainer Files:Akala Passion
- Costume events:
- Neo Champions:Shining Sky-High Sync Moves
- Tower Reward Story: Blazing Quiz Challenger
Sync pair stories
Kiawe & Marowak
- A Day with Kiawe
Quotes
- Main article:Kiawe/Quotes → Pokémon Masters EX
Gallery
| VS model (Normal colors) | 6★ model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | Kiawe's sync move mindscape (Wela Volcano Park) |
| Trainer emote Nice! | Trainer emote Watch out! | Trainer emote Let's do this! | Trainer emote Thanks! | |
| Medal 1★ Town Square Street Fair | Medal 2★ Town Square Street Fair | Medal 3★ Town Square Street Fair | Medal Alolapalooza |
Trivia
- Kiawe is the only Trainer who uses the same VS model in his normal and EX colors, as all the parts of his outfit that change color are not visible in his VS model.
Origin
Kiawe's design is based on his appearance inPokémon Sun, Moon,Ultra Sun, and Ultra Moon.Alolan Marowak is Kiawe's signature Pokémon in thecore series games, as well as theTotem Pokémon of hisisland challenge trial in Pokémon Ultra Sun and Ultra Moon. Alolan Marowak'sDex entry comes from Pokémon Ultra Sun.
Arcanine is another Pokémon that Kiawe uses in the core series games. Arcanine's Dex entry comes from Pokémon Ultra Sun.
In other languages
Dancing Fever!
| Fire Dance Inferno Overdrive
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Come On By!
| Dancing Together Inferno Overdrive
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||
References
- ↑Pokémon Masters EX Twitter (Japanese)
Related articles
| This game character article is part ofProject CharacterDex, aBulbapedia project that aims to write comprehensive articles on each character found in thePokémon games. |
