Kabu (Masters)
| This article is missing information on this character's English voice actor. Please feel free to edit this article to add this information. |
| Kabu カブKabu | |
Kabu's model | |
| No. | 206 |
|---|---|
| English voice actor | Unknown |
| Japanese voice actor | Kazuhiko Inoue |
| Description | ThisFire-typeGym Leader was invited fromHoenn toGalar. There was a time when he didn't achieve the results he wanted and dropped to the minor division in theGalar League. |
Kabu (Japanese:カブKabu) is aPokémon Trainer inPokémon Masters EX, based on thecharacter of the same name in thecore seriesgames. He forms async pair withCentiskorch, which is capable ofGigantamaxing. This pair was made available through a Poké Fairsync pair scout beginning on June 16, 2024. This pair can be raised to
6★ EX since it first released.
Kabu also forms a sync pair withTorkoal. This pair can be obtained by reaching Friendship Level 100 with Kabu in theTrainer Lodge beginning on July 1, 2024. This pair can be raised to
6★ EX since it first released, though this pair lacks an EX style.
Kabu also forms a sync pair withNinetales. This pair can be obtained from a Gym scout beginning on May 1, 2025. This pair can be raised to
6★ EX since it first released, though this pair lacks an EX style.
Kabu in hisPasio Academy uniform forms a sync pair withCamerupt, which is capable ofDynamaxing. This pair can be obtained through a costume sync pair scout beginning on November 14, 2025. This pair can be raised to
6★ EX since it first released.
In the games
Centiskorch
| Type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Move type | ||||||||
| Role | ||||||||
| EX Role | ||||||||
| Base Potential | ★★★★★☆EX | |||||||
| Centiskorch♂ | Weakness | |||||||
| When it heats up, its body temperature reaches about 1,500 degrees Fahrenheit. It lashes its body like a whip and launches itself at enemies. | ||||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | ||
| Lv. 140, Base Potential | 655 | 336 | 300 | 336 | 300 | 283 | ||
| Lv. 140, Max Potential | 815 | 416 | 340 | 416 | 340 | 323 | ||
| Mega Centiskorch | ||||||||
| Lv. 140, Base Potential | — | — | — | — | — | — | ||
| Lv. 140, Max Potential | — | — | — | — | — | — | ||
Availability
Kabu is exclusive to Poké Fair scouts. His offering rate was increased in the followingsync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Kabu Poké Fair Scout | June 16 to July 11, 2024 | Debut |
| Triple Feature Poké Fair Scout A | October 7 to 25, 2024 | |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Kabu can be obtained in the Monthly Poké Fair Scout starting from July 1, 2025. His offering rate was increased in the following volumes:
| Banner | Dates | Notes |
|---|---|---|
| Vol. 35 Monthly Poké Fair Scout | July 1 to August 1, 2025 | |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
He was also available in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| 72 Hours Only! Champion Stadium Hard Level Celebration Scout | Starting July 31, 2024 | Available for 72 hours after unlockingChampion Stadium (Hard Lv. 1) |
| Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2024 | Players could obtain up to 10 tickets for this scout |
| Leaf Mix Scout | September 1, 2024 to January 1, 2025 | Available using paid gems only |
| Daily Scout | Starting September 1, 2024 | One scout available daily |
| 5★-Select Poké Fair Scout ×15 (C) | September 4 to 30, 2024 | Available using paid gems only |
| Lucas Mix Scout | January 1 to May 1, 2025 | Available using paid gems only |
| 5★-Select Poké Fair Scout ×15 (C) | January 2 to 20, 2025 | Available using paid gems only |
| Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | February 17 to April 7, 2025 | Players could obtain up to 10 tickets for this scout |
| Fair-exclusive pairs included! Special Collaboration 5★-Guaranteed Ticket Scout | February 17 to April 30, 2025 | Players could obtain one free ticket for this scout |
| Dawn Mix Scout | May 1 to September 1, 2025 | Available using paid gems only |
| Fair-Exclusive 5★-Guaranteed Ticket Scout | Starting July 28, 2025 | Players can obtain at least five tickets for this scout |
| Presents! Limit 1! Scout ×25 + 5★-Select Poké Fair A | August 18 to 28, 2025 | Available using paid gems only |
| Presents! Limit 1! Scout ×25 + 5★-Select Poké Fair B | August 18 to 28, 2025 | Available using paid gems only |
| Presents! Limit 1! Scout ×25 + 5★-Select Poké Fair C | August 18 to 28, 2025 | Available using paid gems only |
| Presents! Limit 1! Scout ×25 + 5★-Select Poké Fair D | August 18 to 28, 2025 | Available using paid gems only |
| Presents! Limit 1! Scout ×25 + 5★-Select Poké Fair E | August 18 to 28, 2025 | Available using paid gems only |
| Fair-exclusive pairs included! 10-Pair Scout (Max 100 Pairs) | August 18 to September 22, 2025 | Players could obtain up to 10 tickets for this scout |
| Six-Year Anniversary Paid-Gem Scout ×25 EX Master Fair | August 28 to October 7, 2025 | Available using paid gems only |
| Six-Year Anniversary Ticket Scout | August 28 to October 14, 2025 | Players could obtain up to 100 tickets for this scout |
| Red EX Master Fair | August 28 to October 7, 2025 | |
| Irida EX Master Fair | August 30 to October 7, 2025 | |
| Gloria EX Master Fair | September 1 to October 7, 2025 | |
| Barry Mix Scout | September 1, 2025 to January 1, 2026 | Available using paid gems only |
| Volo EX Master Fair | September 15 to October 25, 2025 | |
| Pokémon Masters Day One-Time-Only Happy Scout | Starting September 25, 2025 | One scout ×11 available on the 25th of each month |
| Pokémon Masters Day One-Time-Only 5★-Guaranteed Scout A | Starting September 25, 2025 | Available using paid gems only; one scout ×11 available on the 25th of each month |
| Pokémon Masters Day One-Time-Only 5★-Guaranteed Scout B | Starting September 25, 2025 | Available using paid gems only; one scout ×11 available on the 25th of each month |
| 5★-Select Fair-Exclusive Scout ×11 | October 9 to 21, 2025 | Available using paid gems only |
| 5★-Select Fair-Exclusive Scout ×11 | November 2 to 11, 2025 | Available using paid gems only |
| Hilbert EX Master Fair | November 28, 2025 to January 7, 2026 | |
| Hilda EX Master Fair | November 30, 2025 to January 7, 2026 | |
| 5★-Select Fair-Exclusive Scout ×11 | December 5 to 18, 2025 | Available using paid gems only |
| Sygna Suit Carmine EX Master Fair | December 27, 2025 to February 5, 2026 | |
| New Year's exclusive! Daily Lucky Poké Fair | December 31, 2025 to January 9, 2026 | One scout ×11 available daily; began at 15:00 UTC |
| New Year's exclusive! 5★-Only Lucky Scout | December 31, 2025 to January 9, 2026 | Available using paid gems only; could only be used once; began at 15:00 UTC |
| Elio Mix Scout | January 1 to May 1, 2026 | Available using paid gems only |
| 5★-Select Fair-Exclusive Scout ×11 | January 9 to 18, 2026 | Available using paid gems only |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | BasePower | MaxPower | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Ember | Fire | Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target burned. |
| Protect | Normal | Status | 2 (1 use) | — | — | — | Self | Applies the Damage Guard Next effect to the user. |
| BlazingFlame Wheel | Fire | Physical | 2 | 100 | 120 | 100% | An opponent | Activation Condition: When there is at least one trapped Pokémon on the opponent's field of play. Deactivation Condition: When there are no longer any trapped Pokémon on the opponent's field of play. Removes the frozen condition from the user. Has a chance (10%) of leaving the target burned. Restores the HP of all allied sync pairs when the target is burned. Restores the HP of all allied sync pairs when the target is trapped. |
| Get Your Mind Moving! | None | Status | 0 (2 uses) | — | — | — | All allies | Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Raises the user's Fire Type Rebuff by one rank. |
| Sync moves | ||||||||
| Ever-Burning Man Fire Impact | Fire | Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Sync moves will target all opposing sync pairs.) |
| Max moves | ||||||||
| G-Max Centiferno* | Fire | Special | 0 (1 use) | 400 | 480 | — | An opponent | Leaves all opposing sync pairs trapped. |
| Max Guard | Normal | Status | 0 (1 use) | 400 | 480 | — | An ally | Applies the Damage Guard Next effect to an ally. |
| G-Max Centiferno* | Fire | Physical | 0 (1 use) | 400 | 480 | — | An opponent | Leaves all opposing sync pairs trapped. |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Max Move: Team Attack ↑ & Team Sp. Atk ↑ 4 | Raises the Attack and Sp. Atk of all allied sync pairs by four stat ranks after using the user's max move. |
| 1st Use Status P-Move: Team Crit Rate ↑ 3 | Raises the critical-hit rate of all allied sync pairs by three stat ranks the first time the user's Pokémon uses a status move each battle. |
| Hot to the Touch 9 | Leaves an opponent that attacked the user burned when the user is hit by an attack move. |
| Superawakened Passive Skill | |
| The Ever-Burning Man | Powers up the sync moves of all allied sync pairs when attacking a target that is trapped. Makes the weather sunny after using the user's max move. Extends the duration of sunny weather when the weather turns sunny while the user is on the field. |
| Exclusive Lucky Skills | |
| Group Fire Guard | Reduces the damage all allied sync pairs take when attacked by Fire-type moves. |
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 60. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Expedition Skills | |
| Raises the following discovery levels by 1: • • | |
Sync grid
Thesync grid for Kabu & Centiskorch is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 2 |
| Ember:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Protect:Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 8 | 96 | 2 |
| Blazing Flame Wheel: Power +3 | Blazing Flame Wheel: Power ↑ +3 | 3 | 36 | 1 |
| Blazing Flame Wheel: Power +3 | Blazing Flame Wheel: Power ↑ +3 | 3 | 36 | 1 |
| Blazing Flame Wheel: Power +3 | Blazing Flame Wheel: Power ↑ +3 | 3 | 36 | 1 |
| Blazing Flame Wheel: Power +3 | Blazing Flame Wheel: Power ↑ +3 | 3 | 36 | 1 |
| Blazing Flame Wheel: Power +3 | Blazing Flame Wheel: Power ↑ +3 | 3 | 36 | 2 |
| Blazing Flame Wheel:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Get Your Mind Moving!:MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Get Your Mind Moving!:Team Hit and Heal | Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | 9 | 108 | 3 |
| Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
| Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
| Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 2 |
| Antifreeze | Prevents the user from becoming frozen. | 5 | 60 | 2 |
| Sunscreen 2 | Reduces damage when the user is hit by an attack move while the weather is sunny. | 8 | 96 | 2 |
| MAX Double Down 3 | Powers up the user's max moves that are super effective. | 8 | 96 | 2 |
| Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
| Scorcher 2 | Increases the amount of damage an opponent takes from being burned. | 8 | 96 | 2 |
| Pokey Trap 2 | Increases the amount of damage an opponent takes from being trapped. | 8 | 96 | 2 |
| Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
| Flag Bearer 9 | Raises the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 9 | 108 | 3 |
| Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Team First Super Sync | Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Debut: Team Physical Boost 1 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle. | 10 | 120 | 3 |
| Impervious | The user's stats cannot be lowered. | 10 | 120 | 3 |
| Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
| Team MAX/Sync Boost (Physical) 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move or max move. | 10 | 120 | 4 |
| Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 4 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 5 |
| MAX Countdown 2 | Reduces the user's sync move countdown by two after using its max move. | 10 | 120 | 5 |
| Ever-Burning Man Fire Impact: Power +25 | Ever-Burning Man Fire Impact: Power ↑ +25 | 5 | 60 | 3 |
| Ever-Burning Man Fire Impact: Power +25 | Ever-Burning Man Fire Impact: Power ↑ +25 | 5 | 60 | 3 |
Torkoal
| Type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Move type | ||||||||
| Role | ||||||||
| Base Potential | ★★★★☆☆EX | |||||||
| Torkoal♂ | Weakness | |||||||
| You can tell how it's feeling by the smoke spouting from its shell. Tremendous velocity is a sign of good health. | ||||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | ||
| Lv. 140, Base Potential | 609 | 146 | 247 | 156 | 222 | 243 | ||
| Lv. 140, Max Potential | 689 | 186 | 287 | 196 | 262 | 283 | ||
| Mega Torkoal | ||||||||
| Lv. 140, Base Potential | — | — | — | — | — | — | ||
| Lv. 140, Max Potential | — | — | — | — | — | — | ||
Availability
Kabu & Torkoal can be teamed up with by scouting Kabu and raising him to Friendship Level 100 in the Trainer Lodge.
Moves
| Name | Type | Category | Move gauge | BasePower | MaxPower | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Ember | Fire | Special | 1 | 17 | 20 | 100% | An opponent | Has a chance (10%) of leaving the target burned. |
| X Defense All | None | Status | 0 (2 uses) | — | — | — | All allies | Raises the Defense of all allied sync pairs by two stat ranks. |
| Fire Spin | Fire | Special | 2 | 38 | 45 | 85% | An opponent | Leaves the target trapped. |
| Hup, Two! | None | Status | 0 (2 uses) | — | — | — | All allies | Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to all allied sync pairs. |
| Sync moves | ||||||||
| Burn Upwards, Aim Higher Fire Beam | Fire | Special | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Hit Inter Opp: HP Recovery 9 | Restores the user's HP when its attack move is successful against a flinching, confused, or trapped opponent. |
| Team Pinpoint Entry 1 | Raises the accuracy of all allied sync pairs by one stat rank when the user enters a battle. |
| Unbending | Defense cannot be lowered. |
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 60. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Expedition Skills | |
| Raises the following discovery levels by 1: • • | |
Sync grid
The sync grid for Kabu & Torkoal is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +10 | Speed +10 | 4 | 48 | 2 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 1 |
| Ember: Power +4 | Ember: Power ↑ +4 | 3 | 36 | 2 |
| Ember:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Fire Spin: Power +4 | Fire Spin: Power ↑ +4 | 3 | 36 | 1 |
| Fire Spin: Power +4 | Fire Spin: Power ↑ +4 | 3 | 36 | 1 |
| Fire Spin: Power +4 | Fire Spin: Power ↑ +4 | 3 | 36 | 1 |
| Fire Spin: Power +4 | Fire Spin: Power ↑ +4 | 3 | 36 | 1 |
| Fire Spin: Power +4 | Fire Spin: Power ↑ +4 | 3 | 36 | 2 |
| Fire Spin: Accuracy +5 | Fire Spin: Accuracy ↑ +5 | 3 | 36 | 2 |
| Fire Spin:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| X Defense All:MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Hup, Two!:MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Hup, Two!:Pep Rally 1 | Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
| Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Danger Dodge 2 | Raises the user's evasiveness by two stat ranks the first time its HP drops to half or below each battle. | 8 | 96 | 2 |
| Panic Button | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. | 8 | 96 | 2 |
| Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
| Interference Immunity | Prevents the user from flinching, becoming confused, or becoming trapped. | 10 | 120 | 3 |
| Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Team Sharp Entry 1 | Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 10 | 120 | 3 |
| Moral Support 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when its Trainer uses a move. | 10 | 120 | 3 |
| Hit Burned Opp: Attack ↓ 9 | Lowers the target's Attack by one stat rank when the user's attack move is successful against a burned opponent. | 10 | 120 | 3 |
| Sync Wall | Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
| Burn Upwards, Aim Higher Fire Beam: Power +25 | Burn Upwards, Aim Higher Fire Beam: Power ↑ +25 | 5 | 60 | 3 |
| Burn Upwards, Aim Higher Fire Beam: Power +25 | Burn Upwards, Aim Higher Fire Beam: Power ↑ +25 | 5 | 60 | 3 |
Ninetales
| Type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Move type | ||||||||
| Role | ||||||||
| EX Role | ||||||||
| Base Potential | ★★★★★☆EX | |||||||
| Ninetales♀ | Weakness | |||||||
| It is vindictive and relentless by nature. Those who cross it even once will be cursed for a thousand years, along with their descendants. | ||||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | ||
| Lv. 140, Base Potential | 645 | 134 | 244 | 160 | 269 | 288 | ||
| Lv. 140, Max Potential | 805 | 174 | 304 | 200 | 329 | 368 | ||
| Mega Ninetales | ||||||||
| Lv. 140, Base Potential | — | — | — | — | — | — | ||
| Lv. 140, Max Potential | — | — | — | — | — | — | ||
Availability
Kabu & Ninetales are exclusive to Gym scouts. Their offering rate was increased in the followingticket scouts:
| Banner | Dates | Notes |
|---|---|---|
| Gym Scout B | Starting May 1, 2025 | Debut |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | BasePower | MaxPower | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Fire Spin | Fire | Special | 2 | 38 | 45 | 85% | An opponent | Leaves the target trapped. |
| Galar Solidarity | None | Status | 2 (2 uses) | — | — | — | Allied side | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Galar Circle (Defensive) to the allied field of play. Galar Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Galar theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.) |
| MiniPotion All | None | Status | 0 (2 uses) | — | — | — | An opponent | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. |
| Go Forward, Youths! | None | Status | 0 (1 use) | — | — | — | All allies | Raises the Sp. Atk of all allied sync pairs by four stat ranks. Raises the Sp. Def and accuracy of all allied sync pairs by two stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs. |
| Sync moves | ||||||||
| Burn and Learn Fire Beam | Fire | Special | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Sunny) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Brightly Burning Confidence | Powers up the Fire-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play. |
| Adrenaline 1 | Reduces the sync move countdown by one the first time the user's sync move is used each battle. |
| Impervious | The user's stats cannot be lowered. |
| Superawakened Passive Skill | |
| Light That Fire and Move Your Mind! | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Applies Galar Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Extends the duration of Galar Circle (Defensive) when Galar Circle (Defensive) is applied to the allied field of play. |
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 60. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Expedition Skills | |
| Raises the following discovery levels by 1: • • | |
Sync grid
The sync grid for Kabu & Ninetales is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +40 | HP +40 | 7 | 84 | 3 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +10 | Defense +10 | 4 | 48 | 2 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Fire Spin: Power +4 | Fire Spin: Power ↑ +4 | 3 | 36 | 1 |
| Fire Spin: Power +4 | Fire Spin: Power ↑ +4 | 3 | 36 | 1 |
| Fire Spin: Power +4 | Fire Spin: Power ↑ +4 | 3 | 36 | 1 |
| Fire Spin: Power +4 | Fire Spin: Power ↑ +4 | 3 | 36 | 2 |
| Fire Spin: Accuracy +15 | Fire Spin: Accuracy ↑ +15 | 7 | 84 | 1 |
| Fire Spin:Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 1 |
| Fire Spin:Scorching Touch 4 | Has a chance (50%) of leaving the target burned when the user's attack move against it is successful. | 8 | 96 | 2 |
| Fire Spin:Satisfied Snicker 9 | Lowers the target's Sp. Atk by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Galar Solidarity:MP Refresh 1 | Has a chance (20%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 3 |
| Mini Potion All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Mini Potion All:Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Go Forward, Youths!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
| Antifreeze | Prevents the user from becoming frozen. | 5 | 60 | 1 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Circle: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 8 | 96 | 2 |
| Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 8 | 96 | 2 |
| Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 10 | 120 | 2 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
| 1st S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Sunny: Team Special DR 2 | Reduces special attack move damage taken by allies when the weather is sunny. | 10 | 120 | 3 |
| Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Burn and Learn Fire Beam: Power +25 | Burn and Learn Fire Beam: Power ↑ +25 | 5 | 60 | 3 |
| Burn and Learn Fire Beam: Power +25 | Burn and Learn Fire Beam: Power ↑ +25 | 5 | 60 | 3 |
Camerupt
| Kabu (Academy) カブ (アカデミー)Kabu (Academy) | |
Kabu's model (Academy) | |
| No. | 206 |
|---|---|
| English voice actor | Unknown |
| Japanese voice actor | Kazuhiko Inoue |
| Description | A teacher atPasio Academy, Kabu is in an outfit that he altered to make it one of a kind. His classes are popular because he teaches with passion and encourages his students to pursue their dreams. |
| Type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Move type | ||||||||
| Role | ||||||||
| EX Role | ||||||||
| Base Potential | ★★★★★☆EX | |||||||
| Camerupt♂ | Weakness | |||||||
| Camerupt has a volcano inside its body. Magma of 18,000 degrees Fahrenheit courses through its body. Occasionally, the humps on this Pokémon's back erupt, spewing the superheated magma. | ||||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | ||
| Lv. 140, Base Potential | 645 | 448 | 133 | 248 | 147 | 282 | ||
| Lv. 140, Max Potential | 805 | 488 | 193 | 288 | 207 | 362 | ||
| Mega Camerupt | ||||||||
| Lv. 140, Base Potential | — | — | — | — | — | — | ||
| Lv. 140, Max Potential | — | — | — | — | — | — | ||
Availability
Kabu (Academy) is exclusive to Costume scouts. His offering rate was increased in the followingsync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Kabu Costume Scout | November 14 to December 2, 2025 | Debut |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
He was also available in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Pokémon Masters Day One-Time-Only Happy Scout | Starting December 25, 2025 | One scout ×11 available on the 25th of each month |
| Pokémon Masters Day One-Time-Only 5★-Guaranteed Scout A | Starting December 25, 2025 | Available using paid gems only; one scout ×11 available on the 25th of each month |
| Pokémon Masters Day One-Time-Only 5★-Guaranteed Scout B | Starting December 25, 2025 | Available using paid gems only; one scout ×11 available on the 25th of each month |
| New Year's exclusive! 5★-Only Lucky Scout | December 31, 2025 to January 9, 2026 | Available using paid gems only; could only be used once; began at 15:00 UTC |
| Elio Mix Scout | January 1 to May 1, 2026 | Available using paid gems only |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | BasePower | MaxPower | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| High Horsepower | Ground | Physical | 3 | 106 | 127 | 95% | An opponent | No additional effect. |
| Sunny Day | Fire | Status | 2 (2 uses) | — | — | — | Entire field | Makes the weather sunny. |
| DrivenHigh Horsepower | Ground | Physical | 2 (2 uses) | 400 | 480 | — | An opponent | Activation Condition: When the user's Attack is raised. Deactivation Condition: When the user's Attack is not raised. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. If the remaining MP for the user's Sunny Day is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Makes the weather sunny. Increases the user's Sync Move ↑ Next effect by two ranks. |
| This Match Is Decided! | None | Status | 0 (1 use) | — | — | — | Self | Raises the user's Attack by four stat ranks. Raises the user's accuracy by one stat rank. Raises the user's critical-hit rate by three stat ranks. |
| Sync moves | ||||||||
| Teaching Tenacity Ground Impact | Ground | Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) (EX role effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Ground Zone) |
| Max moves | ||||||||
| Max Quake* | Ground | Physical | 0 (1 use) | 400 | 480 | — | An opponent | Raises the Sp. Def of all allied sync pairs by two stat ranks. |
| Max Guard | Normal | Status | 0 (1 use) | — | — | — | An ally | Applies the Damage Guard Next effect to an ally. |
| Max Quake* | Ground | Physical | 0 (1 use) | 400 | 480 | — | An opponent | Raises the Sp. Def of all allied sync pairs by two stat ranks. |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Ideal Weather for Training | The power of the user's High Horsepower is doubled when the weather is sunny. Turns the field of play's zone into a Ground Zone when an ally turns the weather sunny. (A Ground Zone powers up Ground-type attacks.) |
| Veteran Trainer's Ingenuity | Restores one MP of the user's buddy move the first time its sync move is used each battle. Restores one MP of the user's buddy move after using its max move. |
| Hot Hoenn Sun | Powers up the user's sync move and max move when the weather is sunny. When the user's max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. Restores two MP for the status moves of the user's Pokémon after using the user's max move. |
| Theme Skills | |
| Raises allies' Attack and Sp. Atk by 30 when using Ground-type attacks. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 9. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 9. | |
| Expedition Skills | |
| Raises the following discovery levels by 1: • • | |
Sync grid
Kabu (Academy) & Camerupt's sync grid is an expanded grid, made available when the sync pair was first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +10 | Attack +10 | 4 | 48 | 2 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
| High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
| High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
| High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 1 |
| High Horsepower: Power +3 | High Horsepower: Power ↑ +3 | 3 | 36 | 2 |
| High Horsepower: Accuracy +5 | High Horsepower: Accuracy ↑ +5 | 3 | 36 | 2 |
| High Horsepower:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| High Horsepower:Attack Trap 4 | Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. | 8 | 96 | 2 |
| Sunny Day:MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Driven High Horsepower: Power +4 | Driven High Horsepower: Power ↑ +4 | 3 | 36 | 1 |
| Driven High Horsepower: Power +4 | Driven High Horsepower: Power ↑ +4 | 3 | 36 | 1 |
| Driven High Horsepower: Power +4 | Driven High Horsepower: Power ↑ +4 | 3 | 36 | 1 |
| Driven High Horsepower: Power +4 | Driven High Horsepower: Power ↑ +4 | 3 | 36 | 2 |
| Driven High Horsepower: Power +4 | Driven High Horsepower: Power ↑ +4 | 3 | 36 | 2 |
| Driven High Horsepower: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| This Match Is Decided!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| This Match Is Decided!:Berserker 2 | Raises the user's Attack by two stat ranks when its move is successful. | 10 | 120 | 3 |
| Antifreeze | Prevents the user from becoming frozen. | 5 | 60 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Ground Zone: HP Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Ground Zone. | 8 | 96 | 2 |
| Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
| Charging Sun 3 | Powers up the user's moves when the weather is sunny. | 10 | 120 | 3 |
| Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Ally Sets WTZ: Physical Boost ↑1 9 | Increases the user's Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect. | 10 | 120 | 3 |
| Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Drought Alert 3 | Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | 10 | 120 | 3 |
| Ground Zone Extension 3 | Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. | 10 | 120 | 3 |
| Teaching Tenacity Ground Impact: Power +25 | Teaching Tenacity Ground Impact: Power ↑ +25 | 5 | 60 | 3 |
| Teaching Tenacity Ground Impact: Power +25 | Teaching Tenacity Ground Impact: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Kabu & Centiskorch can be battled against in:
- Arceus Arc: Chapter 2:The Bond That Guides Leon
- Daily Type Rotation:Type Team-Up (2024) (as a side foe; September 12 to October 6, 2024)
- Academy events (since March 31, 2025)
- Six-Year Anniversary Event:Terastal Festival (as a side foe; August 28 to October 7, 2025)
Kabu (Academy) & Camerupt can be battled against in:
- Academy event:Learning and Relaxing (November 14 to December 2, 2025)
Story appearances
Kabu appears in his normal outfit in the following story areas:
- Arceus Arc: Chapter 2:The Bond That Guides Leon
- Story event:Middle-Aged Opposites
- Trainer Files:Beyond the Crossroads
- Six-Year Anniversary Event:Terastal Festival
Sync pair stories
Kabu & Centiskorch
- A Day with Kabu
Quotes
- Main article:Kabu/Quotes → Pokémon Masters EX
Gallery
Kabu
| VS model (Normal colors) | 6★ model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | Kabu's sync move mindscape (Motostoke Stadium) |
| Trainer emote Nice! | Trainer emote Watch out! | Trainer emote Let's do this! | Trainer emote Thanks! | |
| Medal 1★ Middle-Aged Opposites | Medal 2★ Middle-Aged Opposites | Medal 3★ Middle-Aged Opposites | Medal Ever-Burning Man and Everyman | Artwork withLarry |
| Trainer Lodge Friend Snapshot | Trainer Lodge Story Snapshot | Decorative Kabu Plushie for theTrainer Lodge | ||
Kabu (Academy)
| 6★ model (Normal colors) | VS model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | Kabu's sync move mindscape (Pasio Academy) |
| Trainer emote Nice! | Trainer emote Watch out! | Trainer emote Let's do this! | Trainer emote Thanks! |
Trivia
- Kabu andBall Guy are the only Trainers from theGalar region whose English voice actors do not give them a British accent. In Kabu's case, this is likely a nod to the fact that he moved to Galar fromHoenn.
- Kabu's Camerupt is the only member of its species that has been seenDynamaxing, asNumel and Camerupt are not available inPokémon Sword and Shield.
- All versions of Kabu use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon). Those Trainers includeFlannery,Milo,Nessa,Raihan,Leon, andLarry.
- Kabu also uses special voice-over lines upon winning a battle with Nessa, Raihan, Leon, or Larry in the same team.
Origin
Kabu's design is based on his appearance inPokémon Sword and Shield. Centiskorch is Kabu's signature Pokémon in thecore series games, where it also capable ofGigantamaxing. Centiskorch'sDex entry comes from Pokémon Sword.
Torkoal is Kabu's lead Pokémon when battling him atWyndon Stadium. Torkoal's Dex entry comes fromPokémon Ultra Sun.
Ninetales is another Pokémon Kabu uses in the cores series games. Ninetales's Dex entry comes from Pokémon Ultra Sun.
Kabu is not seen using a Camerupt outside this game, though it matches his specialty type of Fire and is native to his home region of Hoenn. Camerupt's Dex entry comes fromPokémon Ruby.
In other languages
Blazing Flame Wheel
| Language | Title | |
|---|---|---|
| Japanese | 烈火のかえんぐるまRekka no Kaen Guruma | |
| Mandarin Chinese | 烈火之火焰輪Lièhuǒ zhī Huǒyàn Lún | |
| French | Roue de Feu flamboyante | |
| German | Flammenrad des lodernden Sieges | |
| Italian | Ruotafuoco divampante | |
| Korean | 열화의화염바퀴Yeolhwa-ui Hwayeom Bakwi | |
| Spanish | Rueda Fuego Abrasadora | |
Get Your Mind Moving!
| Language | Title | |
|---|---|---|
| Japanese | 頭を 燃やせ!Atama o Moyase! | |
| Mandarin Chinese | 點燃腦細胞!Diǎnrán Nǎoxìbāo! | |
| French | Fais brûler la flamme qui est en toi ! | |
| German | Eine zündende Idee! | |
| Italian | Che il fuoco divampi! | |
| Korean | 머리를뜨겁게!Meori-reul Tteugeopge! | |
| Spanish | ¡Chispa de ingenio! | |
Ever-Burning Man Fire Impact
| Language | Title | |
|---|---|---|
| Japanese | いつまでも燃える男の ファイアーインパクトItsu made mo Moeru Otoko no Faiā Inpakuto | |
| Mandarin Chinese | 烈焰不熄的男子漢之 火之衝擊Lièyàn Bù Xí de Nánzǐhàn zhī Huǒ zhī Chōngjí | |
| French | Les flammes de la détermination ! Impact Feu ! | |
| German | Hyperbohrer des außergewöhnlich gewöhnlichen Angestellten | |
| Italian | Impatto Fuoco che arde come la brace | |
| Korean | 영원히 불타는 사나이의 파이어임팩트Yeong-won-hi Bultaneun Sanai-ui Paieo Impaekteu | |
| Spanish | Impacto Fuego de Combates al Rojo Vivo | |
Hup, Two!
| Language | Title | |
|---|---|---|
| Japanese | イチ! ニー!Ichi! Nī! | |
| Mandarin Chinese | 一!二!Yī! Èr! | |
| French | Une, deux ! Une, deux ! | |
| German | Und eins, und zwei! | |
| Italian | Un, due! Un, due! | |
| Korean | 하나!둘!Hana! Dul! | |
| Spanish | ¡Un, dos, un, dos! | |
Burn Upwards, Aim Higher Fire Beam
| Language | Title | |
|---|---|---|
| Japanese | 炎と共に上を目指す ファイアーレイHonō to Tomo ni Ue o Mezasu Faiā Rei | |
| Mandarin Chinese | 與烈火一起向上竄之 火之光線Yǔ Lièhuǒ Yīqǐ Xiàngshàng Cuàn zhī Huǒ zhī Guāngxiàn | |
| French | Victoire par la puissance des flammes ! Laser Feu ! | |
| German | Feuerstrahl der hochschießenden Flamme | |
| Italian | Raggio Fuoco che arde sempre più in alto | |
| Korean | 불꽃과 함께 위를 노리는 파이어레이Bulkkot-gwa Hamkke Wireul Norineun Paieo Rei | |
| Spanish | Rayo Fuego de Apuntar a lo Más Alto | |
Go Forward, Youths!
| Language | Title | |
|---|---|---|
| Japanese | 若者よ 行け!Wakamono yo, Ike! | |
| Mandarin Chinese | 年輕人啊,去吧!Niánqīngrén a, Qù ba! | |
| French | Allez-y, les jeunes ! | |
| German | Na los, ihrjungen Hüpfer! | |
| Italian | Andate pure, baldi giovani! | |
| Korean | 가라젊은이들아!Gara, Jeolmeun-ideul a! | |
| Spanish | ¡Venga, pandilla! | |
Burn and Learn Fire Beam
| Language | Title | |
|---|---|---|
| Japanese | 頭を燃やし相手を見極める ファイアーレイAtama o Moyashi Aite o Mikiwameru Faiā Rei | |
| Mandarin Chinese | 點燃腦細胞看透對手之 火之光線Diǎnrán Nǎoxìbāo Kàntòu Duìshǒu zhī Huǒ zhī Guāngxiàn | |
| French | Observer pour mieux brûler ! Laser Feu ! | |
| German | Feuerstrahl der brennenden Beobachtung | |
| Italian | Raggio Fuoco divampante che studia l'avversario | |
| Korean | 뜨거운 머리로 상대를 알아내는 파이어레이Tteugeoun Meoriro Sangdae-reul Aranaeneun Paieo Rei | |
| Spanish | Rayo Fuego que Analiza Cada Detalle | |
Driven High Horsepower
| Language | Title | |
|---|---|---|
| Japanese | 熱血の10まんばりきNekketsu no Jūman Bariki | |
| Mandarin Chinese | 熱血沸騰之十萬馬力Rèxuèfèiténg zhī Shíwàn Mǎlì! | |
| French | Cavalerie Lourde ardente | |
| German | Pferdestärke des Ansporns | |
| Italian | Forza Equina infervorata | |
| Korean | 열혈의10만마력Yeolhyeol-ui Simman Maryeok | |
| Spanish | Fuerza Equina Ferviente | |
This Match Is Decided!
| Language | Title | |
|---|---|---|
| Japanese | 勝負の分かれ目だ!Shōbu no Wakareme da! | |
| Mandarin Chinese | 勝負的關鍵!Shèngfù de Guānjiàn! | |
| French | C'est le moment crucial ! | |
| German | Der Kampf ist entschieden! | |
| Italian | Faremo la differenza! | |
| Korean | 판가름을내주마!Pangareum-eul Naejuma! | |
| Spanish | ¡Los momentos cruciales! | |
Teaching Tenacity Ground Impact
| Language | Title | |
|---|---|---|
| Japanese | 努力の継続を教える グラウンドインパクトDoryoku no Keizoku o Oshieru Guraundo Inpakuto | |
| Mandarin Chinese | 傳授如何努力不懈之 地面衝擊Chuánshòu Rúhé Nǔlì Bùxiè zhī Dìmiàn Chōngjí | |
| French | Des efforts inlassables ! Impact Sol ! | |
| German | Bodenstoß der gelehrten Hartnäckigkeit | |
| Italian | Impacto Tierra que Educa en el Esfuerzo | |
| Korean | 계속된 노력을 가르치는 그라운드임팩트Gyesokdoen Noryeok-eul Gareuchineun Geuraundeu Impaekteu | |
| Spanish | Rayo Fuego que Analiza Cada Detalle | |
Related articles
| This game character article is part ofProject CharacterDex, aBulbapedia project that aims to write comprehensive articles on each character found in thePokémon games. |
