Hugh (Masters)
| This article is missing information on this character's English voice actor. Please feel free to edit this article to add this information. |
| Hugh ヒュウHyu | |
Hugh's model | |
| No. | 159 |
|---|---|
| English voice actor | Unknown |
| Japanese voice actor | Tasuku Hatanaka |
| Description | This Trainer is fromAspertia City inUnova. He has a strong sense of justice and cares forhis sister. He won't tolerate evil that tries to tear people and Pokémon apart. |
Hugh (Japanese:ヒュウHyu) is aPokémon Trainer inPokémon Masters EX, based on thecharacter of the same name in thecore seriesgames. He forms async pair withBouffalant. This sync pair was first made available on November 7, 2022. This pair can be raised to
6★ EX from the day it was released.
Hugh also forms a sync pair withUnfezant. This pair can be obtained by exchanging 300 Training Tickets beginning on June 28, 2024. This pair can raised to
6★ EX since it first released, though this pair lacks an EX style.
Hugh in hisPasio Academy uniform forms a sync pair withPignite. This pair can be obtained through theacademy eventLearning and Relaxing. This pair can be raised to
6★ EX since it first released.
In the games
Bouffalant
Raising this sync pair to 6★ EX will unlock Song Key 05020, which allows "Battle! (Hugh) (Pokémon Masters EX Version)" to be played in theJukebox.
| Type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Move type | ||||||||
| Role | ||||||||
| Base Potential | ★★★★★☆EX | |||||||
| Bouffalant♂ | Weakness | |||||||
| They charge wildly and headbutt everything. Their headbutts have enough destructive force to derail a train. | ||||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | ||
| Lv. 140, Base Potential | 845 | 424 | 124 | 268 | 124 | 284 | ||
| Lv. 140, Max Potential | 945 | 464 | 164 | 308 | 164 | 324 | ||
| Mega Bouffalant | ||||||||
| Lv. 140, Base Potential | — | — | — | — | — | — | ||
| Lv. 140, Max Potential | — | — | — | — | — | — | ||
Availability
Hugh is available in the permanentsync pair scout pool. His offering rate was increased in the following sync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Hugh Spotlight Scout | November 7 to December 3, 2022 | Debut |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | BasePower | MaxPower | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Headbutt | Normal | Physical | 2 | 53 | 63 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
| Dire Hit + | None | Status | 0 (2 uses) | — | — | — | Self | Raises the user's critical-hit rate by two stat ranks. |
| Head Charge | Normal | Physical | 3 | 167 | 200 | 100% | An opponent | The user also takes 25% of the damage it dealt to the target. |
| I'll Take You On! | None | Status | 0 (1 use) | — | — | — | Self | Raises the user's Attack by four stat ranks. Raises the user's Defense and Sp. Def by two stat ranks. Applies the Free Move Next effect to the user. |
| Sync moves | ||||||||
| Trusted PartnersHead Charge | Normal | Physical | — | 300 | 360 | — | An opponent | (6★ EX effect: Sync moves will target all opposing sync pairs.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Recoil Removal 4 | Has a chance (50%) of negating recoil damage when using moves that have the recoil effect tag. |
| Reckless Boost 9 | Powers up the user's moves that have the recoil effect tag. |
| Hugh's Determination | Except in certain circumstances, fully restores the user's HP just before the user faints the first time each battle. |
| Theme Skills | |
| Raises allies' Attack and Sp. Atk by 30 when using Normal-type attacks. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 9. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 9. | |
| Expedition Skills | |
| Raises the following discovery level by 2: • Lowers the following discovery level by 2: • | |
Sync grid
Hugh & Bouffalant'ssync grid is an expanded grid, made available when the sync pair was first released. It was further expanded on October 25, 2025.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +30 | HP +30 | 5 | 60 | 2 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 2 |
| Attack +20 | Attack +20 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +20 | Speed +20 | 0 | 5 | 1 |
| Headbutt: Power +4 | Headbutt: Power ↑ +4 | 3 | 36 | 1 |
| Headbutt: Power +4 | Headbutt: Power ↑ +4 | 3 | 36 | 1 |
| Headbutt: Power +4 | Headbutt: Power ↑ +4 | 3 | 36 | 1 |
| Headbutt: Power +4 | Headbutt: Power ↑ +4 | 3 | 36 | 1 |
| Headbutt: Power +4 | Headbutt: Power ↑ +4 | 3 | 36 | 2 |
| Headbutt:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Headbutt:Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
| Head Charge: Power +3 | Head Charge: Power ↑ +3 | 3 | 36 | 1 |
| Head Charge: Power +3 | Head Charge: Power ↑ +3 | 3 | 36 | 1 |
| Head Charge: Power +3 | Head Charge: Power ↑ +3 | 3 | 36 | 1 |
| Head Charge: Power +3 | Head Charge: Power ↑ +3 | 3 | 36 | 2 |
| Head Charge: Power +3 | Head Charge: Power ↑ +3 | 3 | 36 | 2 |
| Head Charge:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Dire Hit +:MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Dire Hit +:Brawn Gain 9 | Increases the user's Physical Moves ↑ Next effect by one rank when its move is successful. | 5 | 60 | 3 |
| I'll Take You On!:MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| I'll Take You On!:Mighty Physical Boost 9 | Increases the user's Physical Moves ↑ Next effect by two ranks when its move is successful. | 10 | 120 | 3 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 7 | 84 | 2 |
| Grass Guard | Reduces damage when the user is attacked by Grass-type moves. | 10 | 120 | 2 |
| Standfast 5 | Reduces recoil damage received from using moves that have the recoil effect tag. | 3 | 36 | 2 |
| Fierce Entry 2 | Raises the user's Attack by two stat ranks when it enters a battle. | 3 | 36 | 2 |
| Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
| Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | 10 | 120 | 3 |
| S-Move: HP Recovery (M) 2 | Restores the user's HP by approximately 40% of its maximum HP after using its sync move. | 10 | 120 | 3 |
| Initial Pinch Physical Boost 5 | Increases the user's Physical Moves ↑ Next effect by five ranks the first time it is in a pinch each battle. | 10 | 120 | 3 |
| Standfast 5 | Reduces recoil damage received from using moves that have the recoil effect tag. | 5 | 60 | 3 |
| Trusted Partners Head Charge: Power +25 | Trusted Partners Head Charge: Power ↑ +25 | 5 | 60 | 3 |
| Trusted Partners Head Charge: Power +25 | Trusted Partners Head Charge: Power ↑ +25 | 5 | 60 | 3 |
Unfezant
| Type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Move type | ||||||||
| Role | ||||||||
| Base Potential | ★★★★★☆EX | |||||||
| Unfezant♂ | Weakness | |||||||
| Males swing their head plumage to threaten opponents. The females' flying abilities surpass those of the males. | ||||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | ||
| Lv. 140, Base Potential | 660 | 312 | 184 | 404 | 172 | 374 | ||
| Lv. 140, Max Potential | 760 | 352 | 224 | 444 | 212 | 414 | ||
| Mega Unfezant | ||||||||
| Lv. 140, Base Potential | — | — | — | — | — | — | ||
| Lv. 140, Max Potential | — | — | — | — | — | — | ||
Availability
Hugh & Unfezant can be teamed up with by exchanging 300 Training Tickets in theDamage Challenge Training Ticket Exchange.
Moves
| Name | Type | Category | Move gauge | BasePower | MaxPower | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Hurricane | Flying | Special | 3 | 126 | 151 | 70% | An opponent | Never misses when the weather is rainy. Has a chance (30%) of leaving the target confused. |
| X Sp. Atk | None | Status | 0 (2 uses) | — | — | — | Self | Raises the user's Sp. Atk by two stat ranks. |
| Growl | Normal | Status | 1 | — | — | 100% | All opponents | Lowers the target's Attack by one stat rank. |
| Let's Speed It Up! | None | Status | 0 (1 use) | — | — | — | Self | Reduces the user's sync move countdown by one. Raises the user's accuracy and critical-hit rate by two stat ranks. |
| Sync moves | ||||||||
| Crush 'Em All Flying Beam | Flying | Special | — | 200 | 240 | — | An opponent | The more the user's Speed is raised, the greater the power of this attack. (6★ EX effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. |
| Use Status P-Move: Team Sp. Atk ↓ 9 | Lowers the Sp. Atk of all opposing sync pairs by one stat rank when the user's Pokémon uses a status move. |
| Speed Leech 9 | Lowers the target's Speed by one stat rank and raising the user's Speed by the same amount when the user's attack move against the target is successful. |
| Theme Skills | |
| Raises allies' Attack and Sp. Atk by 24 when using Flying-type attacks. Raises the Speed of all allied sync pairs by 24. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the Speed of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the Speed of all allied sync pairs by 7. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the Speed of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the Speed of all allied sync pairs by 8. | |
| Expedition Skills | |
| Raises the following discovery level by 2: • Lowers the following discovery level by 2: • | |
Sync grid
The sync grid for Hugh & Unfezant is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 2 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Hurricane: Power +3 | Hurricane: Power ↑ +3 | 3 | 36 | 1 |
| Hurricane: Power +3 | Hurricane: Power ↑ +3 | 3 | 36 | 1 |
| Hurricane: Power +3 | Hurricane: Power ↑ +3 | 3 | 36 | 1 |
| Hurricane: Power +3 | Hurricane: Power ↑ +3 | 3 | 36 | 1 |
| Hurricane: Power +3 | Hurricane: Power ↑ +3 | 3 | 36 | 2 |
| Hurricane: Accuracy | Hurricane: Accuracy ↑ +10 | 5 | 60 | 2 |
| Hurricane:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Hurricane:Mind Games 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Growl:Move Gauge Refresh 9 | Charges the user's move gauge by one when a move is successful. | 10 | 120 | 3 |
| X Sp. Atk:MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| X Sp. Atk:Barricade 1 | Raises the user's Sp. Def by one stat rank when its move is successful. | 8 | 96 | 2 |
| Let's Speed It Up!:MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Let's Speed It Up!:Hit and Heal 9 | Applies the Gradual Healing effect to the user when its move is successful. | 7 | 84 | 2 |
| Let's Speed It Up!:Brain Gain 9 | Increases the user's Special Moves ↑ Next effect by one rank when its move is successful. | 10 | 120 | 3 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
| Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
| Haste | Speed cannot be lowered. | 5 | 60 | 2 |
| Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Use Status P-Move: Stat ↑ 4 | Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 8 | 96 | 2 |
| Rejuvenate 6 | Charges the user's move gauge by 6 after using a sync move. | 10 | 120 | 3 |
| Power Posture | The more the target's Attack is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Pecking Order | The more the target's Attack is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
| Crush 'Em All Flying Beam: Power +25 | Crush 'Em All Flying Beam: Power ↑ +25 | 5 | 60 | 3 |
| Crush 'Em All Flying Beam: Power +25 | Crush 'Em All Flying Beam: Power ↑ +25 | 5 | 60 | 3 |
Pignite
| Hugh (Academy) ヒュウ (アカデミー)Hyu (Academy) | |
Hugh's model (Academy) | |
| No. | 159 |
|---|---|
| English voice actor | Unknown |
| Japanese voice actor | Tasuku Hatanaka |
| Description | Hugh is in aPasio Academy uniform, which he's wearing exactly as it was given to him. To younger students at school, he's like an older brother they can depend on. |
| Type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Move types | ||||||||
| Role | ||||||||
| EX Role | ||||||||
| Base Potential | ★★★★★☆EX | |||||||
| Pignite♂ | Weakness | |||||||
| The more it eats, the more fuel it has to make the fire in its stomach stronger. This fills it with even more power. | ||||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | ||
| Lv. 140, Base Potential | 200 | 140 | 40 | 140 | 40 | 300 | ||
| Lv. 140, Max Potential | 360 | 180 | 100 | 180 | 100 | 380 | ||
| Mega Pignite | ||||||||
| Lv. 140, Base Potential | — | — | — | — | — | — | ||
| Lv. 140, Max Potential | — | — | — | — | — | — | ||
Availability
Hugh (Academy) & Pignite can be obtained from theacademy eventLearning and Relaxing (November 14 to December 2, 2025).
Moves
Hugh (Academy) & Pignite start withFlame Charge as their only move. They can learn up to three other moves at a time by customizing theirsync grid.
| Name | Type | Category | Move gauge | BasePower | MaxPower | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Flame Charge | Fire | Physical | 2 | 30 | 36 | 100% | An opponent | Raises the user's Speed by one stat rank. |
| MiniPotion All | None | Status | 0 (2 uses) | — | — | — | All allies | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. |
| Dire Hit All + | None | Status | 0 (2 uses) | — | — | — | All allies | Raises the critical-hit rate of all allied sync pairs by two stat ranks. |
| Will-O-Wisp | Fire | Status | 2 | — | — | 90% | An opponent | Leaves the target burned. |
| Brick Break | Fighting | Physical | 2 | 35 | 42 | 100% | An opponent | Removes the Physical and Special Damage Reduction effects from the opponents' field of play. |
| Fire Spin | Fire | Special | 2 | 38 | 45 | 85% | An opponent | Leaves the target trapped. |
| Flare Blitz | Fire | Physical | 3 | 123 | 147 | 100% | An opponent | Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned. |
| Sp. Atk Practicum | None | Status | 0 (1 use) | — | — | — | All allies | Raises the Sp. Atk of all allied sync pairs by three stat ranks. |
| Attack Practicum | None | Status | 0 (1 use) | — | — | — | All allies | Raises the Attack of all allied sync pairs by three stat ranks. |
| Sync moves | ||||||||
| Unleash My Learning Fire Impact | Fire | Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Sunny) |
Skills
| Name | Description |
|---|---|
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 60. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Expedition Skills | |
| Raises the following discovery level by 2: • Lowers the following discovery level by 2: • | |
Sync grid
Hugh (Academy) & Pignite's sync grid is a special sync grid that can be customized through the academy event Learning and Relaxing.
| Name | Effect | Orbs required |
|---|---|---|
| HP +20 | HP +20 | Sync Orb ×5 Bubbly Orb ×20 |
| HP +20 | HP +20 | Bubbly Orb ×20 |
| HP +20 | HP +20 | Bubbly Orb ×20 |
| HP +20 | HP +20 | Bubbly Orb ×20 |
| HP +20 | HP +20 | Bubbly Orb ×20 |
| HP +40 | HP +40 | Bubbly Orb ×40 |
| HP +40 | HP +40 | Bubbly Orb ×40 |
| HP +40 | HP +40 | Bubbly Orb ×40 |
| HP +60 | HP +60 | Bubbly Orb ×60 |
| HP +60 | HP +60 | Bubbly Orb ×60 |
| HP +60 | HP +60 | Bubbly Orb ×60 |
| HP +80 | HP +80 | Bubbly Orb ×80 |
| Attack +10 | Attack +10 | Sync Orb ×5 Bubbly Orb ×20 |
| Attack +10 | Attack +10 | Bubbly Orb ×20 |
| Attack +20 | Attack +20 | Bubbly Orb ×40 |
| Attack +20 | Attack +20 | Bubbly Orb ×40 |
| Attack +20 | Attack +20 | Bubbly Orb ×40 |
| Attack +20 | Attack +20 | Bubbly Orb ×40 |
| Attack +40 | Attack +40 | Bubbly Orb ×80 |
| Attack +40 | Attack +40 | Bubbly Orb ×80 |
| Attack +40 | Attack +40 | Bubbly Orb ×80 |
| Attack +40 | Attack +40 | Bubbly Orb ×80 |
| Attack +60 | Attack +60 | Bubbly Orb ×60 Sparky Orb ×60 |
| Attack +60 | Attack +60 | Bubbly Orb ×60 Sparky Orb ×60 |
| Defense +5 | Defense +5 | Bubbly Orb ×20 |
| Defense +10 | Defense +10 | Bubbly Orb ×40 |
| Defense +10 | Defense +10 | Bubbly Orb ×40 |
| Defense +15 | Defense +15 | Bubbly Orb ×60 |
| Defense +15 | Defense +15 | Bubbly Orb ×60 |
| Defense +20 | Defense +20 | Bubbly Orb ×80 |
| Defense +20 | Defense +20 | Bubbly Orb ×80 |
| Defense +25 | Defense +25 | Bubbly Orb ×100 |
| Sp. Atk +10 | Sp. Atk +10 | Sync Orb ×5 Bubbly Orb ×20 |
| Sp. Atk +10 | Sp. Atk +10 | Bubbly Orb ×20 |
| Sp. Atk +20 | Sp. Atk +20 | Bubbly Orb ×40 |
| Sp. Atk +20 | Sp. Atk +20 | Bubbly Orb ×40 |
| Sp. Atk +20 | Sp. Atk +20 | Bubbly Orb ×40 |
| Sp. Atk +20 | Sp. Atk +20 | Bubbly Orb ×40 |
| Sp. Atk +40 | Sp. Atk +40 | Bubbly Orb ×80 |
| Sp. Atk +40 | Sp. Atk +40 | Bubbly Orb ×80 |
| Sp. Atk +40 | Sp. Atk +40 | Bubbly Orb ×80 |
| Sp. Atk +40 | Sp. Atk +40 | Bubbly Orb ×80 |
| Sp. Atk +60 | Sp. Atk +60 | Bubbly Orb ×60 Sparky Orb ×60 |
| Sp. Atk +60 | Sp. Atk +60 | Bubbly Orb ×60 Sparky Orb ×60 |
| Sp. Def +5 | Sp. Def +5 | Bubbly Orb ×20 |
| Sp. Def +10 | Sp. Def +10 | Bubbly Orb ×40 |
| Sp. Def +10 | Sp. Def +10 | Bubbly Orb ×40 |
| Sp. Def +15 | Sp. Def +15 | Bubbly Orb ×60 |
| Sp. Def +15 | Sp. Def +15 | Bubbly Orb ×60 |
| Sp. Def +20 | Sp. Def +20 | Bubbly Orb ×80 |
| Sp. Def +20 | Sp. Def +20 | Bubbly Orb ×80 |
| Sp. Def +25 | Sp. Def +25 | Bubbly Orb ×100 |
| Flame Charge:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | Fiery Orb ×40 |
| Flame Charge:Trip Up 9 | Lowers the target's Speed by one stat rank when the user's attack move against it is successful. | Fiery Orb ×80 |
| Flame Charge:1st Hit: Fire Rebuff ↓ | Lowers the target's Fire Type Rebuff by one rank the first time the user's attack move is successful each battle. | Fiery Orb ×60 Sparky Orb ×60 |
| Learn Move: Mini Potion All | Learn Move: Mini Potion All | TM Orb ×1 |
| Mini Potion All:Team Hit and Heal | Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. | Leafy Orb ×40 |
| Mini Potion All:Group Therapy | Removes all status conditions from all allied sync pairs when a move is successful. | Leafy Orb ×80 |
| Mini Potion All:Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | Leafy Orb ×60 Sparky Orb ×60 |
| Mini Potion All:Lockstep 9 | Charges the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user's move is successful. | Leafy Orb ×80 Sparky Orb ×80 |
| Mini Potion All:MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | Leafy Orb ×100 Sparky Orb ×100 |
| Learn Move: Dire Hit All + | Learn Move: Dire Hit All + | TM Orb ×1 |
| Dire Hit All +: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | Leafy Orb ×40 |
| Dire Hit All +:BOGO 9 | Applies the Free Move Next effect to the user when its move is successful. | Leafy Orb ×80 |
| Dire Hit All +:Move: Team Attack ↑ & Sp. Atk ↑ 9 | Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user's move is successful. | Sync Orb ×5 Leafy Orb ×60 Sparky Orb ×60 |
| Dire Hit All +:Move: Team Def ↑ & Sp. Def ↑ 9 | Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user's move is successful. | Leafy Orb ×80 Sparky Orb ×80 |
| Dire Hit All +:T-Move: Team Phys & Spec Boost ↑1 9 | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. | Leafy Orb ×100 Sparky Orb ×100 |
| Learn Move: Will-O-Wisp | Learn Move: Will-O-Wisp | TM Orb ×1 |
| Will-O-Wisp: Accuracy +10 | Will-O-Wisp: Accuracy ↑ +10 | Leafy Orb ×80 |
| Will-O-Wisp: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | Leafy Orb ×40 |
| Will-O-Wisp:Charging Infliction 2 | Charges the user's move gauge by two when its Pokémon uses a status move. | Leafy Orb ×60 Sparky Orb ×60 |
| Will-O-Wisp:Go Viral 9 | When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | Leafy Orb ×80 Sparky Orb ×80 |
| Will-O-Wisp:Afflicter's Fervor 2 | Reduces the sync move countdown by two the first time the user's Pokémon uses a status move each battle. | Leafy Orb ×100 Sparky Orb ×100 |
| Learn Move: Brick Break | Learn Move: Brick Break | Sync Orb ×5 TM Orb ×1 |
| Brick Break: Power +100 | Brick Break: Power ↑ +100 | Leafy Orb ×60 Sparky Orb ×60 |
| Brick Break: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | Leafy Orb ×40 |
| Brick Break:Move: Team Sync Move Boost ↑1 9 | Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user's move is successful. | Leafy Orb ×80 |
| Brick Break:Staggering 4 | Has a chance (50%) of making the target flinch when the user's attack move against it is successful. | Leafy Orb ×80 Sparky Orb ×80 |
| Brick Break:Defense Destroyer 9 | Lowers the target's Defense by two stat ranks when the user's attack move against it is successful. | Leafy Orb ×100 Sparky Orb ×100 |
| Learn Move: Fire Spin | Learn Move: Fire Spin | TM Orb ×1 |
| Fire Spin: Power +100 | Fire Spin: Power ↑ +100 | Leafy Orb ×60 Sparky Orb ×60 |
| Fire Spin: Accuracy +15 | Fire Spin: Accuracy ↑ +15 | Leafy Orb ×80 |
| Fire Spin: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when its move is successful. | Leafy Orb ×40 |
| Fire Spin:Ruthless 9 | Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | Leafy Orb ×80 Sparky Orb ×80 |
| Fire Spin:Hit: Sp. Def ↓2 9 | Lowers the target's Sp. Def by two stat ranks when the user's attack move against it is successful. | Leafy Orb ×100 Sparky Orb ×100 |
| Learn Move: Flare Blitz | Learn Move: Flare Blitz | TM Orb ×1 |
| Flare Blitz: Power +100 | Flare Blitz: Power ↑ +100 | Leafy Orb ×60 Sparky Orb ×60 |
| Flare Blitz:Hostile Environment 9 | Raises the chance of inflicting status conditions with the additional effects of moves. | Leafy Orb ×80 |
| Flare Blitz:Hit Burned Opp: Attack ↓ & Sp. Atk ↓ 9 | Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a burned opponent. | Leafy Orb ×80 Sparky Orb ×80 |
| Flare Blitz: BOGO 9 | Applies the Free Move Next effect to the user when its move is successful. | Leafy Orb ×100 Sparky Orb ×100 |
| Learn Move: Sp. Atk Practicum | Learn Move: Sp. Atk Practicum | TM Orb ×1 |
| Sp. Atk Practicum: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | Leafy Orb ×40 |
| Sp. Atk Practicum:All Ramped Up 1 | Raises the Sp. Atk of all allied sync pairs by one stat rank when the user's move is successful. | Leafy Orb ×80 |
| Sp. Atk Practicum: All Ramped Up 2 | Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user's move is successful. | Leafy Orb ×60 Sparky Orb ×60 |
| Sp. Atk Practicum:Barricade Buddies 4 | Raises the Sp. Def of all allied sync pairs by four stat ranks when the user's move is successful. | Leafy Orb ×80 Sparky Orb ×80 |
| Sp. Atk Practicum:Move: Team Special Boost ↑2 9 | Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user's move is successful. | Leafy Orb ×100 Sparky Orb ×100 |
| Learn Move: Attack Practicum | Learn Move: Attack Practicum | TM Orb ×1 |
| Attack Practicum: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | Leafy Orb ×40 |
| Attack Practicum:Berserk Bunch 1 | Raises the Attack of all allied sync pairs by one stat rank when the user's move is successful. | Leafy Orb ×80 |
| Attack Practicum: Berserk Bunch 2 | Raises the Attack of all allied sync pairs by two stat ranks when the user's move is successful. | Leafy Orb ×60 Sparky Orb ×60 |
| Attack Practicum:Shielded 4 | Raises the Defense of all allied sync pairs by four stat ranks when the user's move is successful. | Leafy Orb ×80 Sparky Orb ×80 |
| Attack Practicum:Move: Team Physical Boost ↑2 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user's move is successful. | Leafy Orb ×100 Sparky Orb ×100 |
| Recoil Removal 9 | Negates recoil damage when using moves that have the recoil effect tag. | Leafy Orb ×40 |
| Headstrong | Attack cannot be lowered. | Sync Orb ×5 Fiery Orb ×40 |
| Dauntless | Sp. Atk cannot be lowered. | Sync Orb ×5 Fiery Orb ×40 |
| Acuity | Accuracy cannot be lowered. | Sync Orb ×5 Fiery Orb ×40 |
| Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | Fiery Orb ×80 |
| Speeding Sun 3 | Quickly charges the move gauge when the weather is sunny. | Fiery Orb ×80 |
| Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | Fiery Orb ×80 |
| Entry Freebie | Applies the Free Move Next effect to the user when it enters a battle. | Fiery Orb ×80 |
| Team Pinpoint Entry 2 | Raises the accuracy of all allied sync pairs by two stat ranks when the user enters a battle. | Fiery Orb ×80 |
| S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | Fiery Orb ×60 Sparky Orb ×60 |
| Sunscreen 2 | Reduces damage when the user is hit by an attack move while the weather is sunny. | Fiery Orb ×60 Sparky Orb ×60 |
| Sunny: Team Moves ↑ 2 | Powers up the moves of all allied sync pairs when the weather is sunny. | Fiery Orb ×60 Sparky Orb ×60 |
| Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | Fiery Orb ×60 Sparky Orb ×60 |
| WTZ Change: Team S-Moves ↑ 3 | Powers up the sync moves of all allied sync pairs when weather conditions, a terrain, or a zone are in effect. | Fiery Orb ×60 Sparky Orb ×60 |
| Team Solar Immunity | When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped. | Fiery Orb ×60 Sparky Orb ×60 |
| Ally Sets WTZ: Team Phys & Spec Boost ↑1 9 | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect. | Fiery Orb ×60 Sparky Orb ×60 |
| User Sets Sunny W: Fighting Zone | Turns the field of play's zone into a Fighting Zone when the user turns the weather sunny. (A Fighting Zone powers up Fighting-type attacks.) | Fiery Orb ×60 Sparky Orb ×60 |
| Impervious | The user's stats cannot be lowered. | Fiery Orb ×60 Sparky Orb ×60 |
| Vigilance | Protects the user against critical hits. | Fiery Orb ×60 Sparky Orb ×60 |
| Team Safe Start | Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. | Fiery Orb ×80 Sparky Orb ×80 |
| Fighting Zone Extension 5 | Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field. | Fiery Orb ×80 Sparky Orb ×80 |
| 1st Hit: Sunny & Extension 5 | Makes the weather sunny the first time the user's attack move is successful each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | Fiery Orb ×160 Sparky Orb ×160 |
| Unleash My Learning Fire Impact: Power +25 | Unleash My Learning Fire Impact: Power ↑ +25 | Fiery Orb ×60 Sparky Orb ×60 |
| Unleash My Learning Fire Impact: Power +25 | Unleash My Learning Fire Impact: Power ↑ +25 | Fiery Orb ×60 Sparky Orb ×60 |
Appearances
Battle appearances
Hugh & Bouffalant can be battled against in:
- Battle Rally (Area 1–9)
- Special event:Rival Challenge (June 20 to July 4, 2022; January 23 to February 6, 2023)
- Solo event:Special Day with the Guys (as a side foe; March 14 to 31, 2023)
- Daily Type Rotation:Type Team-Up (2023) (August 12 to 28, 2023)
- Neo Champions:A Touching Sepia-Toned Song (December 25, 2023 to January 14, 2024)
- Gear event:Normal-Type Gear Event (February 16 to March 1, 2024)
Hugh & Unfezant can be battled against in:
- Damage Challenge:Training with Hugh! (Electric-type weakness)
- Ranked damage event:Super Sparring No. 7 (February 21 to March 2, 2025)
- Ranked damage event:Super Sparring No. 12 (July 20 to 29, 2025)
Hugh has also been shown to pair alongside the following Pokémon and can be battled against in:
- Flygon
- Story event:Veevee on Pasio! (November 10 to 30, 2023; August 13 to 28, 2024; March 26 to April 7, 2025)
- Eelektross
- Damage Challenge:Training with Hugh! (Ground-type weakness)
Story appearances
Hugh appears in his normal outfit in the following story areas:
- Villain Arc:Unova: Team Plasma & Two Heroes
- Arceus Arc: Chapter 3:Proof of Love
- Story events:
- Solo event:Special Day with the Guys
- Neo Champions:A Touching Sepia-Toned Song
- Academy Founding Chapter:Let's Make a School on Pasio
Sync pair stories
Hugh & Bouffalant
- A Day with Hugh
Quotes
- Main article:Hugh/Quotes → Pokémon Masters EX
In animation

Pokémon Masters Animated Trailer
Hugh briefly appeared in thePokémon Masters Animated Trailer as part of a team withSilver andWally.
Gallery
Hugh
| 6★ model (Normal colors) | 6★ model (EX colors) | VS model (Normal colors) | VS model (EX colors) | |
| Trainer emote Nice! | Trainer emote Watch out! | Trainer emote Let's do this! | Trainer emote Thanks! | Hugh's sync move mindscape (Team Plasma's safehouse) |
| Artwork of the Unova chapter of theVillain Arc (Part 1) byHitoshi Ariga[1] | Artwork of the Unova chapter of theVillain Arc (Part 2) byHitoshi Ariga[2] | |||
Hugh (Academy)
| 6★ model (Normal colors) | VS model (Normal colors) | 6★ model (EX colors) | VS model (EX colors) | Hugh's sync move mindscape (Pasio Academy) |
| Trainer emote Nice! | Trainer emote Watch out! | Trainer emote Let's do this! | Trainer emote Thanks! |
Trivia
- Despite Hugh appearing in thePokémon Masters Animated Trailer, it took him 1166 days after the release of Pokémon Masters EX to be added as a playable character.
- Hugh'srival is Rosa, since she mentions being from the same hometown as him when she joins a team with him.
- During theUnova chapter of the Villain Arc,Colress refers to Hugh as "the boy with spiky hair like aQwilfish", referencing aTeam Plasma Grunt on thePlasma Frigate who also compares Hugh's hair to a Qwilfish.
- In a conversation with Hugh in thePokémon Center, it is revealed thatHugh's sister'sPurrloin, which was stolen byTeam Plasma, had forgotten about Hugh and his sister by the time Hugh got it back and found out that it had evolved into aLiepard. Eventually, they were able to grow close again.
- All versions of Hugh use special voice-over lines upon entering a team that contains certain Trainers (regardless of their partner Pokémon) and victory with them. Those Trainers includeCheren,Bianca,Nate, andRosa.
- During the 3.5 Year Celebration log-in conversation,Hop compares Hugh's hair to the head of hisGalarianZapdos.
Origin
Hugh's design is based on his appearance inPokémon Black 2 and White 2. Bouffalant is a Pokémon that Hugh uses on his team during his battle onVictory Road, as well as the post-gamerematches. Bouffalant'sDex entry comes fromPokémon White.
Unfezant is a Pokémon Hugh uses on his team beginning with his fourth battle against theplayer in Pokémon Black 2 and White 2. Unfezant's Dex entry comes from Pokémon Black.
Pignite is the evolved form ofTepig, one of thefirst partner Pokémon ofUnova in the core series games. Hugh uses a Pignite on his team if the player choosesSnivy as their first partner Pokémon. Pignite's Dex entry comes from Pokémon Black 2 and White 2.
In other languages
I'll Take You On!
| Language | Title | |
|---|---|---|
| Japanese | 相手してやるッ!Aite shiteyaru! | |
| Mandarin Chinese | 我來當對手!Wǒ Lái Dāng Duìshǒu! | |
| French | Affrontons-nous ! | |
| German | Ich nehm's mit dir auf! | |
| Italian | Lotterò contro di voi! | |
| Korean | 상대해주지!Sangdaehaejuji! | |
| Spanish | ¡Os tumbaré! | |
Trusted Partners Head Charge
| Language | Title | |
|---|---|---|
| Japanese | 相棒を信じる アフロブレイクAibō o Shinjiru Afuro Bureiku | |
| Mandarin Chinese | 信任搭檔之 爆炸頭突擊Xìnrèn Dādàng zhī Bàozhàtóu Tújí | |
| French | J'ai confiance en mon Pokémon ! Peignée ! | |
| German | Steinschädel des Vertrauens | |
| Italian | Ricciolata del compagno fedele | |
| Korean | 파트너를 믿는 아프로브레이크Pateuneo-reul Minneun Apeuro Beureikeu | |
| Spanish | Ariete de la Confianza en tus Compañeros | |
Let's Speed It Up!
| Language | Title | |
|---|---|---|
| Japanese | とばしていくぜッ!Tobashite Iku ze! | |
| Mandarin Chinese | 加速向前衝吧!Jiāsù Xiàng Qián Chōng ba | |
| French | Allez, j'y vais ! | |
| German | Ich komme so richtig in Fahrt! | |
| Italian | È ora di darvi una lezione! | |
| Korean | 날려버리며가자고!Nallyeobeorimyeogajago! | |
| Spanish | ¡Me voy pitando para allá! | |
Crush 'Em All Flying Beam
| Language | Title | |
|---|---|---|
| Japanese | 全員やっつけるッ!! フライングレイZen'in Yattsukeru!! Furaingu Rei | |
| Mandarin Chinese | 打敗所有人!!之 飛行光線Dǎbài Suǒyǒu Rén!! zhī Fēixíng Guāngxiàn | |
| French | On va leur démonter la tête ! Laser Vol ! | |
| German | Flugstrahl der beharrlichen Verfolgung | |
| Italian | Raggio Volante per sbaragliare gli avversari | |
| Korean | 모두 쓰러뜨릴 거야!! 플라잉레이Modu Sseureotteuril Geoya!! Peullaing Rei | |
| Spanish | Rayo Volador que Tumba Tipejos | |
Sp. Atk Practicum
| Language | Title | |
|---|---|---|
| Japanese | 特攻科目の応用Tokkō Kamoku no Ōyō | |
| Mandarin Chinese | 應用特攻科目Yìngyòng Tègōng Kēmù | |
| French | Mise en pratique de l'Attaque Spéciale | |
| German | Praxiskurs: Spezial-Angriff | |
| Italian | Pratica: Attacco Speciale | |
| Korean | 특수공격과목응용Teuksu-Gonggyeok Gwamok Eung'yong | |
| Spanish | ¡A practicar Ataque Especial! | |
Attack Practicum
| Language | Title | |
|---|---|---|
| Japanese | 攻撃科目の応用Kōgeki Kamoku no Ōyō | |
| Mandarin Chinese | 應用攻擊科目Yìngyòng Gōngjí Kēmù | |
| French | Mise en pratique de l'Attaque | |
| German | Praxiskurs: Angriff | |
| Italian | Pratica: Attacco | |
| Korean | 공격과목응용Gonggyeok Gwamok Eung'yong | |
| Spanish | ¡A practicar Ataque! | |
Unleash My Learning Fire Impact
| Language | Title | |
|---|---|---|
| Japanese | いまから学ぶ ファイアーインパクトIma kara Manabu Faiā Inpakuto | |
| Mandarin Chinese | 現在開始學習之 火之衝擊Xiànzài Kāishǐ Xuéxí zhī Huǒ zhī Chōngjí | |
| French | Apprentissage imminent ! Impact Feu ! | |
| German | Feuerstoß der entfachten Lernfreude | |
| Italian | Impatto Fuoco: da adesso si impara | |
| Korean | 지금부터 배우는 파이어임팩트Jigeum-buteo Baeuneun Paieo Impaekteu | |
| Spanish | Impacto Fuego que Va Avisando | |
References
Related articles
| This game character article is part ofProject CharacterDex, aBulbapedia project that aims to write comprehensive articles on each character found in thePokémon games. |
