Hall of Fame

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For the books, seePokémon: Sinnoh Hall of Fame andPokémon Hall of Fame (book).
If you were looking for thePokémon TCG format, seeHall of Fame format (TCG).

This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: VIII data. Also needs information about Generation VI
This article is missing one or more images.
Please feel free to add any missing images to this article. Needed images can beuploaded to the Bulbagarden Archives.
Reason: Missing image/video gallery of inductions (including variants in third versions and remakes) from all handheld main series games aside from Platinum. Also needs layout maps from Generations V and VI

Entering the Hall of Fame inPokémon Black 2 and White 2

TheHall of Fame (Japanese:殿堂入り(でんどういり)Induction to the Hall of Fame) is a record kept by thePokémon League of all thePokémon Trainers who have ever beaten thePokémon Champion.

AHall of Famer is a Trainer or any of their Pokémon who entered the Hall of Fame.[1] According to an unused feature found in the data ofPokémon Gold, Silver, andCrystal, aHOF Master is a player who entered the Hall of Fame 200 times.

Various data regarding the victorious Trainer is recorded. The Hall of Fame was in a room accessible from the Champion's room prior toGeneration VII. It may be accessed by people who have entered it by way ofPC.

In the core series games

Data recorded

In each game, data is recorded into thePC, which is also shown during the games' ending scene. This is a list of which data is visible on the Hall of Fame PC option.

Generation I

Hall of Fame records are stored per individualPokémon. This means that a single member team is given a single record, while a six-member team is given six records. Each uniquely indexed record holds the Pokémon's species,level, andnickname. The Pokémon'stype is also displayed; however, this value is generated from the record'sspecies index itself.

AllGeneration I games store theplayer's 50 most recent records in ascending order. Any further records overwrite the oldest record present. For example, if a player were to defeat theElite Four 51 times, feats 2 through 51 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 300 Pokémon records to be displayed in the Hall of Fame at any given time.

In addition, the player's name, playing time,money, sprite, and number of Pokémon obtained are displayed during the ending scene, along with each team member's unique record beforehand.Professor Oak also evaluates the player'sPokédex before the credits roll.

Generation II

Hall of Fame records are again stored per individualPokémon. Each uniquely indexed record now holds the Pokémon's species,level,IVs,Trainer ID number andnickname. Although the IVs are not visible, they are used to display the Pokémon'sgender,alternate color, andUnownform, if any of the three apply to the given specimen. The Pokémon'sindex number is also displayed; however, this value is generated from the record's species index itself.

AllGeneration II games store the player's 30 most previous feats in a descending order. Any further feats would again delete records in aFirst In, First Out method. For example, if a player were to defeat theElite Four 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 180 Pokémon records to be displayed in the Hall of Fame at any given time.

In addition, the player's name, Trainer ID number, playing time, sprite, and number of Pokémon obtained are displayed during the ending scene, along with eachteam member's unique record beforehand.Professor Oak also evaluates the player'sPokédex before the credits roll.

Generation III

Hall of Fame records are now stored per eachteam, so as to save time traversing through records. This means that a single member team is given a single record, while a six-member is team is also given a single record. Each indexed record holds an entire team's data, with each unique team member entry consisting of its species,level,nickname,personality value, andTrainer ID number. Personality values work exactly likeIVs inGeneration II, in that they are not visible, yet are used to display thePokémon'sgender,alternate color, andUnown and/orSpindaform, if any of the these apply to the given specimen. The Pokémon'sindex number is once again displayed; however, this value is generated from the record's species index itself.

AllGeneration III games store the player's 50 most previous feats in a descending order. Any further feats would delete records in aFirst In, First Out method. For example, if a player were to defeat theElite Four 51 times, feats 51 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 50 team records, each with a maximum of 300 Pokémon total, to be displayed in the Hall of Fame at any given time.

In addition, the player's name, Trainer ID number, playing time and sprite are displayed during the ending scene, along with each team member's unique record beforehand. Unlike previousgenerations, however, each game'sregionalProfessor will not evaluate thePokédex. Instead, the messageLEAGUE CHAMPION! CONGRATULATIONS! is displayed before the credits roll.

Generation IV

Hall of Fame records are again stored per eachteam, so as to save time traversing through records. Each indexed record holds the date the feat took place, as well as an entire team's data, with each unique team member entry consisting of its species,level,nickname,personality value,Trainer name and all four learnedmoves. Personality values are not visible, yet are used to display thePokémon'sgender,alternate color, andform, if any of the three apply to the given specimen.

AllGeneration IV games store the player's 30 most previous feats in a descending order. Any further feats would delete records in aFirst In, First Out method. For example, if a player were to defeat theElite Four 31 times, feats 31 through 2 would be displayed in that order, with 1 having been overwritten. This storage allows for a maximum of 30 team records, each with a maximum of 180 Pokémon total, to be displayed in the Hall of Fame at any given time.

In addition, the player's name,Trainer ID number, playing time and sprite and the messageLeague Champion! Congratulations! are displayed during the ending scene, along with each team member's unique record beforehand.

Additionally, when a team member is displayed during the ending scene, its originalcatching location will be displayed. Whether this piece of information is stored within each team member's Hall of Fame record or not has yet to be researched.

Generation V

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Needs research on how the Hall of Fame data is stored

In addition to recording the player'sparty after defeating the Champion in all games of Generation V, the Hall of Fame in Pokémon Black and White also records data after the player defeatsGhetsis. A maximum of 15 entries can be recorded at any time, as well as the First Game Clear. The data is again deleted using theFirst In, First Out method. The data is stored in the "Records" section of the PC. Each entry includes the date the player entered the Hall of Fame, their Pokémon's nickname, gender, level, species,Original Trainer, and moves.

Generation VI

After defeating theElite Four, the player's party is saved in the Hall of Fame. Stored data for each party member includes species, gender, level, nickname, Original Trainer, moves, and held items. Similarly to Generation V, a maximum of 15Elite Four clears can be recorded at any time, as well as the First Game Clear. The data is deleted using theFirst In, First Out method.

Generation VII

InGeneration VII the Hall of Fame is no longer an actual place, nor can it be recalled at a PC. Instead, whenHau orProfessor Kukui is defeated in battle, the screen transitions into each Pokémon in the party, and their levels, displayed as multicolored shooting stars before transitioning to the player looking around at the stars, with the messageCongratulations! You are the first-ever Champion of Alola! orCongratulations! You defended your title! (if the last battle was a title defense).

AGolfer standing near the Pokémon League entrance replaces the PC function to recall data from victorious teams, but the only data that's stored in this generation are the species names, and only for two saved teams: the first victory, and the most recent one.

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! also lack a viewable Hall of Fame, despite the player's Pokémon being inducted into it before the game's end credits.

Generation VIII

InPokémon Sword and Shield, the Hall of Fame is once again no longer an actual place. Instead, the title screen will now be updated to showcase each party member of the player's team after defeatingLeon. In addition, each Pokémon will receive a Galar Champion Ribbon that solidifies the player having entered the Hall of Fame. Since Leon officially loses his title and position as Champion in these games, this will be the only formal Hall of Fame induction. However, this title screen may still be updated by completing a Champion tournament.

The melody of the recurring Hall of Fame theme from previous games is used as a motif in these games, appearing in the title screen theme, theGym theme, Leon's battle and victory themes, the music in the cutscene that plays after Leon is defeated, and the credits theme.

Generation IX

InPokémon Scarlet and Violet, the Hall of Fame is mentioned in the description of the Paldea Champion Ribbon received by the player's party after either defeatingGeeta or winning theAcademy Ace Tournament. Additionally, a pamphlet titled "Hall of Fame Badges: A Record" is located on the top floor ofNaranja AcademyS/Uva AcademyV. Initially, onlyProfessor SadaS/Professor TuroV has their name listed. However, following the completion of the main story, the names ofNemona,Arven,Penny, and the player are added to the book. There is no sequence of any kind to showcase the Pokémon that have beaten Geeta.

Rewards

This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Generation 9.

Once the player has entered the Hall of Fame, few to several rewards are unlocked, depending of the version played.

Generation I

Generation II

Generation III

Generation IV

Generation V

Generation VI

  • InX and Y, aKalos Champion Ribbon will be given to all of the player'sPokémon that get into the Hall of Fame.
  • The player is granted access to theUnknown Dungeon whereMewtwo can be captured, along with its respectiveMega Stone.
  • Zygarde andMoltres,Zapdos, orArticuno, depending on the first partner Pokémon chosen at the start of the game, are also available for capture.
  • Outside the player's house,Shauna will offer to trade any of the player's Pokémon for the unevolved form of her first partner Pokémon.
  • Upon reaching the Lumiose City train station, access toKiloude City, and by extension, theBattle Maison,Friend Safari, and rematches with the rival, will be granted.
  • After completing certain conditions, the player'sMega Ring can be upgraded, and a sidequest involving Looker can be initiated in Lumiose City.
  • InOmega Ruby and Alpha Sapphire, aHoenn Champion Ribbon will be given to all of the player'sPokémon that get into the Hall of Fame. After the first time, theDelta Episode starts, and Birch gives the player a Johto first partner Pokémon. The second time, the player is given a Sinnoh first partner Pokémon.

Generation VII

Generation VIII

Layout

This section is missing one or more images.
Please feel free to add any missing images to this section. Needed images can beuploaded to the Bulbagarden Archives.
Reason: Missing layouts from Generations VI-VII

Generations I-III

RedBlueYellowGoldSilverCrystalRubySapphireEmeraldFireRedLeafGreen
 

Generations IV & V

DiamondPearlPlatinumHeartGoldSoulSilverBlackWhiteBlack 2White 2
 

Generation VII

Let's Go, Pikachu!Let's Go, Eevee!
 

Generation VIII

Brilliant DiamondShining Pearl
 

Healing Pokémon

InGeneration I games, there is no automatic Pokémon healing at the Hall of Fame. When the player resumes a Generation I game after entering the Hall of Fame, the Pokémon will still have their lostHP,PP, theirstatus conditions (if any), and anyfainted Pokémon will remain fainted.

FromGeneration II onwards, all Pokémon in theparty are automatically healed when the player enters the Hall of Fame.

Glitches

Examples of corrupted Hall of Fame entries caused by MissingNo.
  • In theGeneration I games, if the player encountersMissingNo. or otherglitch Pokémon, the Hall of Fame data may be corrupted by aglitch in the game. When MissingNo. has been seen on the save file, the player's Hall of Fame is badly corrupted with entirely differentPokémon, which will often consist of glitched characters and names. Players can often see particular Pokémon in the Hall of Fame, whether they have seen them in thePokédex or not. This effect also works inPokémon Yellow when encountering glitch Pokémon through theMew glitch. However, a way to avoid the effects of this glitch is to encounter MissingNo. or any other glitch Pokémon before entering the Hall of Fame, because encountering a MissingNo. only affects the teams already registered in the Hall of Fame. Players can also defeat the Elite Four multiple times after having encountered MissingNo., as the game will automatically overwrite older Hall of Fame entries after the Elite Four is defeated 20 times.
  • InPokémon Red and Green, performing theDokokashira door glitch allows theplayer to quickly complete the game by forcing the next door to take them to another location; this can include the Hall of Fame room. This extremely hazardous and game-breaking glitch was removed fromPokémon Blue, causing it to not be present in the translatedPokémon Red and Blue.
  • In earlier versions ofPokémon Omega Ruby and Alpha Sapphire, the game would sometimes freeze after recording the player's team data in the Hall of Fame; this glitch was patched out in the Version 1.2 update on December 3, 2014, 12 days after the games' initial release.

Gallery

Artwork

Concept art from theLet's Go, Pikachu and Eevee! Super Music Collection

In the spin-off games

Pokémon Masters EX

Hall of Fame for the Johto Challenge in Masters EX

Like in the core series games, inPokémon Masters EX, players may enter the Hall of Fame after defeating the Elite Four and Champion in theChampion Stadium at Hard difficulty. Unlike in the core series games however, players are required to use differentsync pairs when challenging each individual Elite Four member or Champion; thus, 5-15 sync pairs can be registered at the Hall of Fame. After the Champion is defeated, a short animation will play showing the sync pair(s) that defeated the Champion before the message "Congratulations! Hall of Fame Entry No. #" appears, with the # indicating the number of times the player has entered the Hall of Fame overall within the region in rotation.

The Hall of Fame lists the date and time the Champion Stadium was cleared as well as the sync pairs that defeated each individual Elite Four member or Champion in the order they were faced. Only the region in which the Champion Stadium is running is reported for the Hall of Fame.

Should the player succeed in entering the Hall of Fame with 18 different types of sync pairs, they may obtain an MVP Medal for the region in rotation, after which they may participate in the Master Mode of the Champion Stadium.

In animation

Pokémon the Series

The Palace of Victory

Pokémon the Series: The Beginning

The Hall of Fame's only appearance in theanimated series was inEnter the Dragonite. After beatingDrake, theOrange Crew Supreme Gym Leader,Ash earned the title of "Honored Trainer"* and a spot in thePalace of Victory, which is also known as theOrange League Hall of Fame. A photo of the winningTrainers and theirPokémon are kept on display.

Pokémon the Series: Ruby and Sapphire

InGathering the Gang of Four!,Scott revealed that any Trainer who successfully defeats theBattle Frontier is entered into the Hall of Fame and becomes aFrontier Brain candidate. After earning his finalSymbol by defeatingBrandon in thenext episode, Ash entered the Battle Frontier Hall of Fame, but turned down the offer for Frontier Brain candidacy.

Pokémon Origins

The Hall of Fame inPokémon Origins

The Hall of Fame appeared inFile 4: Charizard afterRed defeatedBlue and became the Pokémon League Champion. Much like in the games, Red was led to the Hall of Fame byProfessor Oak, after which Red's Pokémon's data was recorded and displayed on a screen. The Hall of Fame contained numerous portraits of all the previous Champions and their Pokémonteams.

In the manga

Pokémon Adventures

Though there doesn't seem to be a room to register in, thePokémon Association keeps track of each Champion winner. Sometimes, even being a Runner-up is enough to be consider hall of fame registry on technicality in the case of Runner-up No. 2Blue and Runner-up No. 3Green.

Trivia

  • The "Congratulations" screen in theGeneration V games shows the player with one of theirPokémon; after showing one battle animation cycle, it rotates the Pokémon off-screen to the left and the next Pokémon takes its place from the right. This is similar to what occurs on the title screen ofPokémon Red, Green, andBlue.
  • InGeneration II, the Hall of Fame counter stops at 200, despite coding for a unique message of"HOF Master!" on the 201st entry into the Hall of Fame. This error occurs due to a coding oversight that causes the counter to stop at 200 entries instead of allowing the count to go past 201 times.[2]
  • In theHoenn games,StevenRSORAS/WallaceE states that only Champions are allowed to enter the Hall of Fame. Despite this, bothProfessor Oak andProfessor Rowan have been seen accompanying the player into the Hall of Fame inKanto andSinnoh, respectively.

In other languages

LanguageTitle
ChineseCantonese登入名人堂Dāngyahp Mìhngyàhntòhng*
進入名人堂Jeunyahp Mìhngyàhntòhng*
進入殿堂Jeunyahp Dihntòhng*
Mandarin登入名人堂Dēngrù Míngréntáng*
進入殿堂Jìnrù Diàntáng*
进入神殿Jìnrù Shéndiàn*
DutchErehal*
Eregalerij*
FinnishKunnialista
FrenchPanthéon
GermanRuhmeshalle
ItalianSala d'Onore
Korean전당등록Jeondang Deungnok
PolishPałac Sławy
Brazilian PortugueseHall da Fama
Galeria da Fama*
SpanishLatin AmericaSalón de la Fama
SpainHall de la Fama
SwedishKändismuseum*
Mästarmuseet*
VietnameseHội trường Danh vọng

References

  1. "Congratulations, <player>, you and your Pokémon are Hall of Famers!" -Professor Oak in Pokémon Red, Blue, Yellow, FireRed, and LeafGreen
  2. tcrf - Hall of Fame - Unused Text

Related articles

ThePokémon League
Participation
TrainerBattleGym Leaders
GymsBadgesReferee
Championship matches
Elite FourOrange League
Champion League
Pokémon League Conferences
IndigoSilverEver GrandeLily of the Valley
VertressLumioseManalo
Regional Pokémon Leagues
IndigoOrangePtSJohtoHoennSinnoh
Unova (BB) •KalosAlolaGalarPaldea
Areas of jurisdiction
Pokémon League Reception GateHall of Fame
Palace of VictoryCerulean CaveArea Zero
Others
Furfrou League
Admissions ExamPokémon Association
PIAWorld Coronation Series
(Masters Eight Tournament)
This article is part ofProject Locations, aBulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.