Fantina (Masters)
| Fantina メリッサMelissa | |
Fantina's model | |
| No. | 86 |
|---|---|
| English voice actor | Karen Strassman[1] |
| Japanese voice actor | Yuki Kaida[2] |
| Description | ThisGym Leader uses Ghost types and has made a reputation for herself in bothcontests andPokémon battles. She is known for her avid study of Pokémon. |
Fantina (Japanese:メリッサMelissa) is aPokémon Trainer inPokémon Masters EX, based on thecharacter of the same name in thecore seriesgames. She forms async pair withMismagius. This sync pair was first made available on March 19, 2020. This pair can be raised to
6★ EX from December 25, 2022.
Fantina also forms a sync pair withDusknoir. This pair can be obtained through a Gym Scout beginning on August 1, 2025. This pair can be raised to
6★ EX since it first released, though it lacks an EX style.
In the games
Mismagius
| Type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Move type | ||||||||
| Role | ||||||||
| Base Potential | ★★★★★☆EX | |||||||
| Mismagius♀ | Weakness | |||||||
| Feared for its wrath and the curses it spreads, this Pokémon will also, on a whim, cast spells that help people. | ||||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | ||
| Lv. 140, Base Potential | 521 | 133 | 135 | 359 | 177 | 340 | ||
| Lv. 140, Max Potential | 621 | 173 | 175 | 399 | 217 | 380 | ||
| Mega Mismagius | ||||||||
| Lv. 140, Base Potential | — | — | — | — | — | — | ||
| Lv. 140, Max Potential | — | — | — | — | — | — | ||
Availability
Fantina is available in the permanentsync pair scout pool. Her offering rate was increased in the followingsync pair scouts:
| Banner | Dates | Notes |
|---|---|---|
| Fantina Spotlight Scout | March 19 to April 2, 2020 | Debut |
| Fantina andPhoebe Spotlight Scout | July 18 to 28, 2020 | |
| Morty and Fantina Spotlight Scout | October 19 to November 2, 2020 | Sync grid expanded |
| Triple Feature Spotlight Scout | May 23 to June 6, 2022 | |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | BasePower | MaxPower | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Ominous Wind | Ghost | Special | 2 | 47 | 56 | 100% | An opponent | Has a chance (10%) of raising the user's Attack, Defense, Sp. Atk, Sp. Def, and Speed by one stat rank. |
| X Sp. Atk | None | Status | 0 (2 uses) | — | — | — | Self | Raises the user's Sp. Atk by two stat ranks. |
| Shadow Ball | Ghost | Special | 3 | 99 | 118 | 100% | An opponent | Has a chance (20%) of lowering the target's Sp. Def by one stat rank. |
| Dance with Me! | None | Status | 0 (2 uses) | — | — | — | Self | Charges the user's move gauge by three. Raises the user's critical-hit rate by one stat rank. |
| Sync moves | ||||||||
| Soulful DancerShadow Ball | Ghost | Special | — | 250 | 300 | — | An opponent | (6★ EX effect: Sync move targets all opponents) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Backfire 2 | Lowers the Attack and Sp. Atk of all opposing sync pairs by two stat ranks just before the user faints. |
| Bulk Buster 4 | The larger the target's percentage of remaining HP, the more it powers up the user's moves. |
| Theme Skills | |
| Raises allies' Attack and Sp. Atk by 30 when using Ghost-type attacks. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 8. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 9. | |
| Raises the Attack and Sp. Atk of all allied sync pairs by 9. | |
| Expedition Skills | |
| Raises the following discovery levels by 1: • • | |
Sync grid
Fantina & Mismagius'ssync grid is an expanded grid, made available on October 19, 2020. It was further expanded on December 25, 2022.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +20 | HP +20 | 4 | 48 | 2 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +10 | Defense +10 | 4 | 48 | 1 |
| Defense +10 | Defense +10 | 4 | 48 | 2 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
| Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
| Sp. Atk +20 | Sp. Atk +20 | 0 | 5 | 1 |
| Sp. Atk +20 | Sp. Atk +20 | 6 | 72 | 2 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +20 | Sp. Def +20 | 6 | 72 | 2 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +10 | Speed +10 | 4 | 48 | 1 |
| Speed +20 | Speed +20 | 0 | 5 | 1 |
| Speed +20 | Speed +20 | 7 | 84 | 2 |
| Ominous Wind: Power +4 | Ominous Wind: Power ↑ +4 | 4 | 48 | 1 |
| Ominous Wind: Power +4 | Ominous Wind: Power ↑ +4 | 4 | 48 | 1 |
| Ominous Wind: Power +4 | Ominous Wind: Power ↑ +4 | 4 | 48 | 1 |
| Ominous Wind: Power +4 | Ominous Wind: Power ↑ +4 | 4 | 48 | 2 |
| Ominous Wind: Power +4 | Ominous Wind: Power ↑ +4 | 4 | 48 | 2 |
| Ominous Wind:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Ominous Wind:Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
| Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 4 | 48 | 1 |
| Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 4 | 48 | 1 |
| Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 4 | 48 | 1 |
| Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 4 | 48 | 1 |
| Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 4 | 48 | 2 |
| Shadow Ball:Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
| Shadow Ball:Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
| X Sp. Atk:MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Dance with Me!:MP Refresh 2 | Has a chance (30%) of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Dance with Me!:Super Preparation 9 | Applies the Supereffective ↑ Next effect to the user when its move is successful. | 5 | 60 | 3 |
| Swag Bag 1 | Raises the chance of raising stat values with the additional effects of moves. | 7 | 84 | 2 |
| Swag Bag 1 | Raises the chance of raising stat values with the additional effects of moves. | 7 | 84 | 3 |
| On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
| On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 3 |
| Critical Will 6 | Has a chance (70%) of raising the user's Sp. Def by one stat rank when its move is a critical hit. | 10 | 120 | 2 |
| Mind Games 4 | Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 3 | 36 | 2 |
| Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 3 | 36 | 2 |
| Critical Strike 2 | Powers up the user's attacks when they become critical hits. | 9 | 108 | 3 |
| Guilt Trip 2 | Lowers the Sp. Def of all opposing sync pairs by two stat ranks just before the user faints. | 10 | 120 | 3 |
| Power Flux 5 | The fuller the move gauge when moves are selected, the more this powers up moves. | 10 | 120 | 3 |
| Smarty-Pants | The more the target's Sp. Def is lowered, the more it powers up the user's sync move. | 5 | 60 | 3 |
| Soulful Dancer Shadow Ball: Power +25 | Soulful Dancer Shadow Ball: Power ↑ +25 | 5 | 60 | 3 |
| Soulful Dancer Shadow Ball: Power +25 | Soulful Dancer Shadow Ball: Power ↑ +25 | 5 | 60 | 3 |
| Soulful Dancer Shadow Ball: Power +25 | Soulful Dancer Shadow Ball: Power ↑ +25 | 5 | 60 | 3 |
| Soulful Dancer Shadow Ball: Power +25 | Soulful Dancer Shadow Ball: Power ↑ +25 | 5 | 60 | 3 |
Dusknoir
| Type | ||||||||
|---|---|---|---|---|---|---|---|---|
| Move type | ||||||||
| Role | ||||||||
| EX Role | ||||||||
| Base Potential | ★★★★★☆EX | |||||||
| Dusknoir♀ | Weakness | |||||||
| It is said to take lost spirits into its pliant body and guide them home. | ||||||||
| Stats | HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | ||
| Lv. 140, Base Potential | 628 | 180 | 259 | 134 | 262 | 266 | ||
| Lv. 140, Max Potential | 788 | 220 | 319 | 174 | 322 | 346 | ||
| Mega Dusknoir | ||||||||
| Lv. 140, Base Potential | — | — | — | — | — | — | ||
| Lv. 140, Max Potential | — | — | — | — | — | — | ||
Availability
Fantina & Dusknoir are available in Gym Scouts. Their offering rate was increased in the followingticket scouts:
| Banner | Dates | Notes |
|---|---|---|
| Gym Scout C | Starting August 1, 2025 | Debut |
| All banners lasted from 06:00 UTC on the start date to 05:59 UTC on the end date unless noted otherwise. | ||
Moves
| Name | Type | Category | Move gauge | BasePower | MaxPower | Accuracy | Target | Description |
|---|---|---|---|---|---|---|---|---|
| Astonish | Ghost | Physical | 1 | 12 | 14 | 100% | An opponent | Has a chance (30%) of making the target flinch. |
| Sinnoh Solidarity | None | Status | 2 (2 uses) | — | — | — | Allied side | Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.) |
| MiniPotion All | None | Status | 0 (2 uses) | — | — | — | All allies | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. |
| Never Give Up! | None | Status | 0 (1 use) | — | — | — | All allies | Raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by two stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs. |
| Sync moves | ||||||||
| Also a Contest Expert Ghost Impact | Ghost | Physical | — | 250 | 300 | — | An opponent | (6★ EX effect: The sync buff is doubled the first time a sync move is used.) (EX role effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. • Ghost Zone) |
Skills
| Name | Description |
|---|---|
| Passive Skills | |
| Ghostly Rondo | Powers up the Ghost-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play. |
| Adrenaline 1 | Reduces the sync move countdown by one the first time the user's sync move is used each battle. |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
| Superawakened Passive Skill | |
| The Alluring, Soulful Dancer | Reduces the user's sync move countdown by one the first time it enters a battle each battle. Applies Sinnoh Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play. |
| Theme Skills | |
| Raises the maximum HP of all allied sync pairs by 60. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 13. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Raises the maximum HP of all allied sync pairs by 15. | |
| Expedition Skills | |
| Raises the following discovery levels by 1: • • | |
Sync grid
The sync grid for Fantina & Dusknoir is an expanded grid, made available since the pair first released.
| Name | Effect | Energy required | Sync orb required | Move level required |
|---|---|---|---|---|
| HP +10 | HP +10 | 0 | 5 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +10 | HP +10 | 2 | 24 | 1 |
| HP +20 | HP +20 | 4 | 48 | 3 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 0 | 5 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Attack +5 | Attack +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 0 | 5 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +5 | Defense +5 | 2 | 24 | 1 |
| Defense +10 | Defense +10 | 4 | 48 | 2 |
| Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
| Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
| Speed +5 | Speed +5 | 0 | 5 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Speed +5 | Speed +5 | 2 | 24 | 1 |
| Astonish: Power +4 | Astonish: Power ↑ +4 | 3 | 36 | 1 |
| Astonish: Power +4 | Astonish: Power ↑ +4 | 3 | 36 | 1 |
| Astonish: Power +4 | Astonish: Power ↑ +4 | 3 | 36 | 1 |
| Astonish: Power +4 | Astonish: Power ↑ +4 | 3 | 36 | 2 |
| Astonish:Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 1 |
| Astonish:Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
| Sinnoh Solidarity:MP Refresh 1 | Has a chance (20%) of restoring one MP of the user's move when that move is successful. | 10 | 120 | 3 |
| Mini Potion All: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Mini Potion All:Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
| Never Give Up!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
| Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Normal Guard | Reduces damage when the user is attacked by Normal-type moves. | 8 | 96 | 2 |
| Fighting Guard | Reduces damage when the user is attacked by Fighting-type moves. | 8 | 96 | 2 |
| Haunted Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Ghost Zone. | 8 | 96 | 2 |
| Circle: MG → 2 | Quickly charges the move gauge when a circle applies to the allied field of play. | 8 | 96 | 2 |
| Circle: Status Immunity | Status conditions cannot be inflicted on the user when a circle applies to the allied field of play. | 8 | 96 | 2 |
| Circle: Attack Move DR 2 | Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 10 | 120 | 2 |
| 1st S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Team First Super Sync | Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Also a Contest Expert Ghost Impact: Power +25 | Also a Contest Expert Ghost Impact: Power ↑ +25 | 5 | 60 | 3 |
| Also a Contest Expert Ghost Impact: Power +25 | Also a Contest Expert Ghost Impact: Power ↑ +25 | 5 | 60 | 3 |
Appearances
Battle appearances
Fantina & Mismagius can be battled against in:
- PML Arc:Chapter 24: A Shining Spotlight (as a side foe)
- Main Story (Co-op):Chapter 24: A Shining Spotlight (as a side foe)
- Training Area:Tech Drill 2 (since 1.12.0 update)
- Training Area: Field Drill 2 (since August 16, 2023)
- Daily Type Rotation:Type Team-Up (2023) (as a side foe; August 18 to 28, 2023)
- High score event:Ghost and Dark Conqueror (July 5 to 21, 2024)
- Academy events (since March 31, 2025)
Fantina has also been shown to pair alongsideDrifblim and can be battled against in:
- Solo event:Town Square Street Fair (June 17 to July 1, 2021; June 10 to 24, 2022)
- Throwback Challenge:Battle Rewind (March 1 to 31, 2022)
Story appearances
Fantina appears in her normal outfit in the following story areas:
- PML Arc:Chapter 24: A Shining Spotlight
- Story events:
- Solo event:Town Square Street Fair
- Costume events:
- Academy Founding Chapter:Explosive Art, Ninja's Craft
Sync pair stories
- A Day with Fantina
Quotes
- Main article:Fantina/Quotes → Pokémon Masters EX
In animation

Pokémon Masters Animated Trailer
Fantina briefly appeared in thePokémon Masters Animated Trailer as part of a team withElesa andSabrina.
Gallery
| Fantina & Mismagius on Pokémon Masters EX Dream Team Maker | Fantina's sync move mindscape (Hearthome Gym) | Artwork ofChapter 24: A Shining Spotlight byotumami | ||
| VS model (Normal colors) | VS model (EX colors) | 6★ model (Normal colors) | 6★ model (EX colors) | |
| Trainer emote Nice! | Trainer emote Watch out! | Trainer emote Let's do this! | Trainer emote Thanks! | The Haunted Museum artwork by 7Repose |
Trivia
- Fantina's English voice actress gives her a French accent, referencing the fact that she tends to use French words and phrases in her dialogue in the English localization of thecore series games.
Origin
Fantina's design is based on her appearance inPokémon Diamond, Pearl, andPlatinum. Mismagius is Fantina's signature Pokémon in thecore series games. Mismagius'sDex entry comes fromPokémon Ultra Sun.
Fantina uses a Dusknoir on her team duringrematches in Pokémon Platinum,Brilliant Diamond, and Shining Pearl, as well as at thePokémon World Tournament inPokémon Black 2 and White 2. Dusknoir's Dex entry comes from Pokémon Platinum.
In other languages
Dance with Me!
| Language | Title | |
|---|---|---|
| Japanese | 驚くといいです!Odoroku to Ii desu! | |
| Mandarin Chinese | 讓你嚇一跳!Ràng Nǐ Xiàyītiào! | |
| French | Je vais t'éblouir ! | |
| German | Isch werde eusch verblüffän! | |
| Italian | Scoprirete la nostra forza! | |
| Korean | 놀라도좋아요!Nollado Joayo! | |
| Spanish | Quelle surprise! | |
Soulful Dancer Shadow Ball
| Language | Title | |
|---|---|---|
| Japanese | ソウルフルダンサーの シャドーボールSourufuru Dansā no Shadō Bōru | |
| Mandarin Chinese | 靈魂舞者之 暗影球Línghún Wǔzhě zhī Ànyǐng Qiú | |
| French | La danseuse enchanteresse ! Ball'Ombre ! | |
| German | Spukball der betörenden Tänzerin | |
| Italian | Palla Ombra danzante | |
| Korean | 소울풀 댄서의 섀도볼Soulpul Daenseo-ui Syaedo Bol | |
| Spanish | Bola Sombra Danzarina | |
Never Give Up!
| Language | Title | |
|---|---|---|
| Japanese | ガンバリマショ!Ganbarimasho! | |
| Mandarin Chinese | 加油、加油!Jiāyóu, Jiāyóu! | |
| French | Faisons de notre best ! | |
| German | Sammäll deinö Kraft! | |
| Italian | Non arrendiamoci jamais! | |
| Korean | 힘내봅시다!Himnae Bopsida! | |
| Spanish | ¡Nunca nos rendiremos! | |
Also a Contest Expert Ghost Impact
| Language | Title | |
|---|---|---|
| Japanese | コンテストでも強い ゴーストインパクトKontesuto demo Tsuyoi Gōsuto Inpakuto | |
| Mandarin Chinese | 在華麗大賽也很厲害之 幽靈衝擊Zài Huálì Dàsài yě Hěn Lìhài zhī Yōulíng Chōngjí | |
| French | Aussi strong qu'en Concours ! Impact Spectre ! | |
| German | Geisterstoß der Wettbewerbs-Expertin | |
| Italian | Impatto Spettro très fantastique | |
| Korean | 콘테스트에서도 강한 고스트임팩트Konteseuteu-eseodo Ganghan Goseuteu Impaekteu | |
| Spanish | Impacto Fantasma de la Experta en Concursos | |
References
- ↑Karen Strassman on Twitter
- ↑Nintendo DREAM (vol. 329)
Related articles
| This game character article is part ofProject CharacterDex, aBulbapedia project that aims to write comprehensive articles on each character found in thePokémon games. |
