Energy card (TCG)

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search

Energy cards (Japanese:エネルギーEnergy) are the cards that power aPokémon'sattacks in thePokémon Trading Card Game. Once per turn, a player can attach one Energy card from theirhand to one of their Pokémon. Pokémon cannot use an attack without having at least the Energy of the cost of that attack attached to it.

Energy cards provide Energy of a specifiedEnergy type. In order to meet costs of attacks that include specific types, the type of the Energy attached to the Pokémon must match the type of the Energy in the cost. The exception to this is costs ofColorless Energy, which can be met with Energy of any type.

There are multiple effects that can change these parameters.

  • Some Pokémon have effects that allow them to ignore the Energy in the costs of their attacks, or ignore specific Energytypes in those costs.
  • Cards can allow for attaching Energy from theDiscard Pile ordeck to Pokémon, or even allow for attaching one or more energy from the hand to a Pokémon. (A card's effect attaching Energy from the hand is separate from the once per turn attachment.)
    • Cards can allow for moving Energy already attached to one Pokémon to another Pokémon, or removing that Energy from play fully by sending it to another zone.
  • Some effects can change the amount of Energy that a single Energy card provides, or change the type of Energy that an Energy card provides.

There are two different classes of Energy cards: Basic and Special.

Basic Energy cards

Basic Grass Energy, an example of a Basic Energy card.

Basic Energy cards (Japanese:基本(きほん)エネルギーBasic Energy) are the basic form of Energy cards. They provide one unit of Energy of their specifictype to the Pokémon they are attached to and grant no other effects. Except for specificArceus cards with a special ruling released in thePlatinum Series, Basic Energy cards are the only cards that players are permitted to have more than four copies of in their decks. These cards do not bearregulation marks and are always permitted for use in official tournaments.

There are 9 Basic Energy cards:Basic Grass Energy,Basic Fire Energy,Basic Water Energy,Basic Lightning Energy,Basic Psychic Energy,Basic Fighting Energy,Basic Darkness Energy,Basic Metal Energy, andBasic Fairy Energy. No Basic Energy card provides onlyColorless Energy, because Colorless Energy costs can be paid for by any Energy type. There also are no Basic Energy cards that provideDragon Energy, because Dragon Energy does not exist within the rules of the game. The attacks ofDragon-type Pokémon have costs that include other Energy types.

Card nameProvides
Basic Grass EnergyGrass
Basic Fire EnergyFire
Basic Water EnergyWater
Basic Lightning EnergyLightning
Basic Psychic EnergyPsychic
Basic Fighting EnergyFighting
Basic Darkness EnergyDarkness
Basic Metal EnergyMetal
Basic Fairy EnergyFairy

From theBase Set through to theEX Power Keepers expansion, the TCG featured six basic Energy cards:Grass Energy,Fire Energy,Water Energy,Lightning Energy,Psychic Energy, andFighting Energy. That was one card for each of the Trading Card Game'sEnergy types, excluding Colorless. WhenDarkness Energy andMetal Energy were introduced with theDarkness andMetal types inNeo Genesis to tie in withGeneration IIvideo games, the Energy of those types could only be provided by Special Energy cards. Six and a half years afterward, the release of theDiamond & Pearl expansion came with new Basic versions ofDarkness Energy andMetal Energy. BasicFairy Energy cards and theFairy type as a whole were added starting with theXY expansion, following theFairy-type's debut in theGeneration VI video games. Basic Fairy Energy cards are no longer included in expansions starting fromSword & Shield following the discontinuation of new Fairy-type Pokémon in the TCG.[1]

Special Energy cards

Double Colorless Energy, an example of a Special Energy card.

Special Energy cards (Japanese:特殊(とくしゅ)エネルギー) are cards with additional benefits compared to Basic Energy cards. Unlike basic Energy cards, Special Energy cards haveregulation marks, and those with the same name are restricted to four per deck.

One possible benefit is providing more than one Energy of a specific type to thePokémon they are attached to, such as howDouble Colorless Energy provides two Colorless Energy despite only being one card.

A recurring effect for Special Energy is providing more than one Energy type. Each Special Energy provides only a certain "amount" of Energy, but the provided Energy will count as all applicable types. For example,Unit EnergyFightingDarknessFairy acts as both Fighting and Darkness Energy, activatingOkidogi's Ability and allowing it to use Good Punch for 170 with only one other Fighting Energy attached.

Another benefit is having additional effect besides providing Energy. For example, some Special Energy make the attacks of the Pokémon it is attached to deal more damage.

Other Special Energy cards act more like Trainer cards, having an immediate effect when played. For instance,Jet Energy switches theActive Pokémon with theBenched Pokémon the Energy is attached to, essentially serving as an Energy version ofSwitch. (Remember, however, that only one Energy card can be played per turn, unlike manyTrainer cards.)

The cardsReact Energy andPlasma Energy are special exceptions, only providing a single Colorless Energy with no additional rules text. Instead, some cards (such asEX Legend Maker Kecleon andPlasma Storm Lugia) reference them by name, essentially giving them an effect.

Special Energy cards can only have a non-Colorless type while attached to a Pokémon. This means that effects referring to Energy types of Energy cards that are not in play can never apply to Special Energy. Starting withScarlet & Violet, these effects specifically refer to Basic Energy, removing the confusion.[2]

Some Special Energy cards only have their additional effect when they are attached to a Pokémon that meets a certain criteria. (The criteria is usually itsType, but other properties have been used.) A subset of these Special Energy cards can only be attached to Pokémon that meet the criteria, and are immediatelydiscarded if they are somehow attached to a Pokémon that does not meet the criteria. (Usually, this occurs because a Pokémon that did meet the criteriaevolves into a Pokémon which does not meet the criteria.)

List

Card nameProvidesDebut expansion
Double Colorless EnergyColorlessColorlessBase Set
Rainbow EnergyColorless orAnyTeam Rocket
Full Heal EnergyColorlessTeam Rocket
Potion EnergyColorlessTeam Rocket
Darkness EnergyDarknessNeo Genesis
Metal EnergyMetalNeo Genesis
Recycle EnergyColorlessNeo Genesis
Miracle EnergyAnyAnyNeo Destiny
Boost EnergyColorlessColorlessColorlessAquapolis
Crystal EnergyColorless orAnyAquapolis
Warp EnergyColorlessAquapolis
Bounce EnergyColorlessColorlessSkyridge
Cyclone EnergyColorlessSkyridge
Retro EnergyColorlessSkyridge
Multi EnergyColorless orAnyEX Sandstorm
Aqua EnergyWaterWater,WaterDarkness, orDarknessDarknessEX Team Magma vs Team Aqua
Magma EnergyFightingFighting,FightingDarkness, orDarknessDarknessEX Team Magma vs Team Aqua
Double Rainbow EnergyAnyAnyEX Team Magma vs Team Aqua
Dark Metal EnergyDarkness orMetalEX Team Rocket Returns
R EnergyDarknessDarknessEX Team Rocket Returns
Heal EnergyColorlessEX Deoxys
Scramble EnergyColorless orAnyAnyAnyEX Deoxys
Holon Energy FFColorlessEX Delta Species
Holon Energy GLColorlessEX Delta Species
Holon Energy WPColorlessEX Delta Species
React EnergyColorlessEX Legend Maker
δ Rainbow EnergyColorless orAnyEX Holon Phantoms
Call EnergyColorlessMajestic Dawn
Health EnergyColorlessMajestic Dawn
Recover EnergyColorlessMajestic Dawn
SP EnergyColorless orAnyRising Rivals
Upper EnergyColorless orColorlessColorlessRising Rivals
Rescue EnergyColorlessTriumphant
Prism EnergyColorless orAnyNext Destinies
Blend EnergyGrassFirePsychicDarknessColorless,Grass,Fire,Psychic, orDarknessDragons Exalted
Blend EnergyWaterLightningFightingMetalColorless,Water,Lightning,Fighting, orMetalDragons Exalted
Plasma EnergyColorlessPlasma Storm
Herbal EnergyGrassFurious Fists
Strong EnergyFightingFurious Fists
Mystery EnergyPsychicPhantom Forces
Shield EnergyMetalPrimal Clash
Wonder EnergyFairyPrimal Clash
Double Aqua EnergyWaterWaterDouble Crisis
Double Magma EnergyFightingFightingDouble Crisis
Double Dragon EnergyAnyAnyRoaring Skies
Flash EnergyLightningAncient Origins
Dangerous EnergyDarknessAncient Origins
Burning EnergyFireBREAKthrough
Splash EnergyWaterBREAKpoint
Counter EnergyColorless orAnyAnyCrimson Invasion
Super Boost EnergyPrism StarColorless,Any, orAnyAnyAnyAnyUltra Prism
Unit EnergyGrassFireWaterColorless,Grass,Fire, orWaterUltra Prism
Unit EnergyLightningPsychicMetalColorless,Lightning,Psychic, orMetalUltra Prism
Unit EnergyFightingDarknessFairyColorless,Fighting,Darkness, orFairyForbidden Light
Beast EnergyPrism StarColorless orAnyForbidden Light
Memory EnergyColorlessLost Thunder
Triple Acceleration EnergyColorlessColorlessColorlessUnbroken Bonds
Weakness Guard EnergyColorlessUnified Minds
Draw EnergyColorlessCosmic Eclipse
Aurora EnergyAnySword & Shield
Capture EnergyColorlessRebel Clash
HorrorPsychicEnergyPsychicRebel Clash
SpeedLightningEnergyLightningRebel Clash
Twin EnergyColorless orColorlessColorlessRebel Clash
HeatFireEnergyFireDarkness Ablaze
HidingDarknessEnergyDarknessDarkness Ablaze
PowerfulColorlessEnergyColorlessDarkness Ablaze
AromaticGrassEnergyGrassVivid Voltage
CoatingMetalEnergyMetalVivid Voltage
StoneFightingEnergyFightingVivid Voltage
WashWaterEnergyWaterVivid Voltage
Rapid Strike EnergyWaterWater,WaterFighting, orFightingFightingBattle Styles
Single Strike EnergyFighting orDarknessBattle Styles
Impact EnergyAnyChilling Reign
Lucky EnergyColorlessChilling Reign
Spiral EnergyAnyChilling Reign
Treasure EnergyColorlessEvolving Skies
Fusion Strike EnergyAnyFusion Strike
Double Turbo EnergyColorlessColorlessBrilliant Stars
Gift EnergyColorlessLost Origin
Regenerative EnergyColorlessSilver Tempest
V Guard EnergyColorlessSilver Tempest
Jet EnergyColorlessPaldea Evolved
Luminous EnergyColorless orAnyPaldea Evolved
Reversal EnergyColorless orAnyAnyAnyPaldea Evolved
Therapeutic EnergyColorlessPaldea Evolved
Medical EnergyColorlessParadox Rift
Mist EnergyColorlessTemporal Forces
Neo Upper EnergyColorless orAnyAnyTemporal Forces
Boomerang EnergyColorlessTwilight Masquerade
Legacy EnergyAnyTwilight Masquerade
Enriching EnergyColorlessSurging Sparks
Spiky EnergyColorlessJourney Together
Team Rocket's EnergyPsychicPsychic,PsychicDarkness, orDarknessDarknessDestined Rivals
Ignition EnergyColorless orColorlessColorlessColorlessWhite Flare
GrowGrassEnergyGrassNihil Zero
TelepathPsychicEnergyPsychicNihil Zero
RockFightingEnergyFightingNihil Zero
BubbleWaterEnergyWaterNinja Spinner

Trivia

  • The designs for the Grass, Fire, Water, Lightning, Psychic, and Fighting Energy symbols were made byMitsuhiro Arita.[3]

In other languages

Energy
LanguageTitle
JapaneseエネルギーEnergy
ChineseCantonese能量Nàhngleuhng
Mandarin能量Néngliàng
FrenchÉnergie
GermanEnergie
IndonesianEnergi
ItalianEnergia
Korean에너지Energy
PolishEnergia
Brazilian PortugueseEnergia
RussianЭнергияEnergiya
SpanishLatin AmericaEnergía
SpainEnergía
ThaiพลังงานPhalangngan
เอนเนอร์จี้Energy
Basic Energy
LanguageTitle
Japanese基本エネルギーKihon Energy
ChineseCantonese基本能量Gēibún Nàhngleuhng
Mandarin基本能量Jīběn Néngliàng
FrenchÉnergie de base
GermanBasis-Energie
IndonesianEnergi Dasar
ItalianEnergia base
Korean기본 에너지Gibon Energy
PolishPodstawowa Energia
Brazilian PortugueseEnergia Básica
RussianБазовая ЭнергияBazovaya Energiya
SpanishLatin AmericaEnergía Básica
SpainEnergía Básica
Thaiพลังงานพื้นฐานPhalangngan Phuenthan
Special Energy
LanguageTitle
Japanese特殊エネルギーTokushu Energy
ChineseCantonese特殊能量Dahksyùh Nàhngleuhng
Mandarin特殊能量Tèshū Néngliàng
FrenchÉnergie spéciale
GermanSpezial-Energie
IndonesianEnergi Spesial
ItalianEnergia speciale
Korean특수 에너지Teuksu Energy
PolishSpecjalna Energia
Brazilian PortugueseEnergia Especial
RussianОсобая ЭнергияOsobaya Energiya
SpanishLatin AmericaEnergía Especial
SpainEnergía Especial
ThaiพลังงานพิเศษPhalangngan Phiset

References

This article is part ofProject TCG, aBulbapedia project that aims to report on every aspect of thePokémon Trading Card Game.