On the turn it is selected, Electro Shot will raise the user'sSpecial Attack stat by one stage, and the message "[User] absorbed electricity!" will be shown. On the following turn, Electro Shot will do damage (factoring in the Special Attack boost),PP will be deducted from it, and it will count as the last move used. Once Electro Shot is selected, the user won't be able to switch out until it is disrupted or fully executed. Electro Shot will not need a turn to charge if used duringrain. If Electro Shot charges up for a turn before it is used, it will not go off ifDisable is used on it.
If aPower Herb is held by the user, Electro Shot can be executed in one turn. The user will charge and boost their Special Attack, consume the Power Herb, then execute the final stage of the move in the same turn. The Special Attack boost is applied because the charging stage is still performed.
Electro Shot's damage is boosted bySheer Force despite not suppressing any additional effects.[1]
The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.
Bold indicates a Pokémon gainsSTAB from this move. Italics indicates a Pokémon whose Evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation.
In animation
Pokémon animated series
Archaludon
The user gathers electricity and then fires a high-voltage shot. The shot will be fired immediately in rain.
Archaludon gets on all fours and starts charging up, with yellow electricity connecting the terminals on its body. Once it is fully charged, its terminals and the electricity connecting them turn blue, and Archaludon forms an orb of blue electricity in front of its mouth. It then fires a blue beam of electricity from the orb at the opponent. If it is raining, Archaludon will not need to charge up before attacking.