Dual-type damage misinformation

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Dual-type damage misinformation is aglitch that causes incorrecttype effectiveness messages to be displayed against dual-type Pokémon inGeneration I games.

Mechanics

InGeneration I, Pokémon with two types that have a weakness and resistance to the same type receive neutral damage from that type, but the incorrect message is displayed.

For example,Grass-type moves do neutral damage toGyarados, but if Gyarados is hit by a Grass-type move, the game erroneously states that the attack is "not very effective...".

The game prioritizes on which message to display for each 'special' scenario (where normal damage is not dealt) based on each scenario's internal ordering. The higher the ordering determines what message the game will display. Grass against Water as 200% damage for instance is the 4th entry, whilst Grass against Flying as 50% damage is the 27th. Consequently, in this example, the game chooses the message for scenario #27, returning the wrong message "It's not very effective...".

This glitch does not occur inPokémon Stadium.

ByWooggle
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If an attack is super effective or not very effective against one type and does no damage against another type (for example,Dig againstCharizard), the game will erroneously state that the attack missed.

Order of priority of messages

This list is presented in the reverse order to which they are stored in the game data. Messages higher on the list take priority over those lower on the list.

Attacking typeEffectivenessDefending type
DragonDragon
IceDragon
Grass½×Dragon
Electric½×Dragon
Water½×Dragon
Fire½×Dragon
GhostPsychic
GhostNormal
RockIce
RockBug
RockFlying
Rock½×Ground
Rock½×Fighting
RockFire
BugPoison
Bug½×Ghost
BugPsychic
Bug½×Flying
Bug½×Fighting
BugGrass
Bug½×Fire
PsychicPoison
PsychicFighting
Flying½×Rock
FlyingGrass
FlyingBug
FlyingFighting
Flying½×Electric
GroundPoison
GroundRock
Ground½×Bug
Ground½×Grass
GroundElectric
GroundFire
Poison½×Ghost
Poison½×Rock
PoisonBug
Poison½×Ground
Poison½×Poison
PoisonGrass
FightingGhost
FightingIce
FightingRock
Fighting½×Bug
Fighting½×Psychic
Fighting½×Flying
Fighting½×Poison
FightingNormal
IceFlying
IceGround
IceGrass
Ice½×Water
Grass½×Flying
GrassRock
Grass½×Poison
Grass½×Bug
GrassGround
ElectricFlying
ElectricGround
WaterGround
Fire½×Rock
FireBug
GhostGhost
NormalGhost
Normal½×Rock
Electric½×Grass
Water½×Grass
Grass½×Fire
Fire½×Water
Psychic½×Psychic
Grass½×Grass
Ice½×Ice
Electric½×Electric
Fire½×Fire
Water½×Water
GroundFlying
WaterRock
ElectricWater
GrassWater
FireIce
FireGrass
WaterFire

The text for Dragon being super effective against Dragon is unused as the only Dragon type move in Generation I wasDragon Rage, a move that does a fixed 40 damage to the target that is unaffected by type effectiveness.

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