Cram-o-matic

TheCram-o-matic (Japanese:ウッウロボUurobo) is a robot resembling aCramorant located inMustard's room in theMaster Dojo on theIsle of Armor. Made by Mustard's sonHyde, it can be fed fouritems to create a new item. It can be used at any time after the player has given Hyde 500Watts to make it operational. The game must besaved before each use.
In the games
Recipes
The items that the Cram-o-matic produces are based on the permutation of four items fed into it (meaning that changing the order in which the items are fed can affect the outcome).[1] The Cram-o-matic only accepts items from the Treasures,Berries, and Other Items Pockets. Some recipes have guaranteed outputs, and other recipes will randomly output from a pool of items. Hyde will also give certain recipes to the player in exchange for 100 Watts.
Poké Ball recipes
Poké Balls can be made by feeding in fourApricorns. The Poké Ball that comes out of the Cram-o-matic is random, with weighted probabilities based on the color combination of the Apricorns. The Cram-o-matic also has about a 1% chance of producing five Poké Balls instead of one. For Poké Ball recipes only, the order of the inputted items does not affect the output.
The following table shows the approximate Poké Ball distributions for feeding in four Apricorns of the same color. If multiple colors are used, then the probabilities are split proportionally; for instance, a combination of two Black Apricorns and two White Apricorns will have a 0.5% chance of producing a Heavy Ball and a 0.5% chance of producing a Fast Ball.
| 24.7% | |||||||
|---|---|---|---|---|---|---|---|
| 24.7% | |||||||
| 24.7% | |||||||
| 24.7% | |||||||
| 1% | |||||||
| 0.1% | |||||||
| 0.1% | |||||||
Special recipes
The following recipes have guaranteed outcomes that override standard recipe patterns. Generally, they require the same, specific item in the first, third, and fourth slots and any item in the second slot.
| Output | Inputs | |||
|---|---|---|---|---|
| #1 | #2 | #3 | #4 | |
Standard recipes
Standard recipes are calculated using a type- and value-based system. Each input item is assigned a type and value; the output is based on the type of the first item and the sum of all four items' values. The order of the last three items do not affect the output. Recipes forSweets produce one of the listed Sweets at random, withStrawberry Sweet as the most common outcome for both recipes.
Outputs
| Type | Total Value | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2-20 | 22-30 | 32-40 | 42-50 | 52-60 | 62-70 | 72-80 | 82-90 | 92-100 | 102-110 | 112-120 | 122-130 | 132-140 | 142-150 | 152-160 | |
| Normal | |||||||||||||||
| Fighting | |||||||||||||||
| Flying | |||||||||||||||
| Poison | |||||||||||||||
| Ground | |||||||||||||||
| Rock | |||||||||||||||
| Bug | |||||||||||||||
| Ghost | |||||||||||||||
| Steel | |||||||||||||||
| Fire | |||||||||||||||
| Water | |||||||||||||||
| Grass | |||||||||||||||
| Electric | |||||||||||||||
| Psychic | |||||||||||||||
| Ice | |||||||||||||||
| Dragon | |||||||||||||||
| Dark | |||||||||||||||
| Fairy | |||||||||||||||
Inputs
In the spin-off games
Pokémon Sleep

- Main article:Candy (Sleep) → Candy Cram-o-matic
InPokémon Sleep, an event-exclusive feature known as theCandy Cram-o-matic (Japanese:アメウッウロボCandy Uurobo) is introduced during theSummer Festival event from June 17 - 24, 2024. The Candy Cram-o-matic allows players to spend Dream Shards in order to convert 40 of any Pokémoncandies into 1 Type Candy M item of a random Pokémontype. The Candy Cram-o-matic can be used up to 4 times each day.
In the manga

Pokémon Adventures
Sword & Shield arc
The Cram-o-matic first appeared inFlutter!! Tickets to a New Land, whereHyde used the 2.0 version of the machine to make medicine forHenry. Unlike the Cram-o-matic 1.0, which can only recycle items, model 2.0 is capable of also making food and medicine from the correct ingredients.
Both of Hyde's Cram-o-matic models appeared in a cameo during a flashback inCraaash!! Triple March.
In the TCG

- Main article:Cram-o-matic (Fusion Strike 229)
Cram-o-matic was introduced as anItem card in thePokémon Trading Card Game during the English Sword & Shield Series (the Japanese Sword & Shield Era). It was first released in the JapaneseS-P Promotional cards before debuting in English in theFusion Strike expansion, with an illustration byRyo Ueda. The card requires the player to discard an Item card from their hand; if they do, they flip a coin and if heads, they may search their deck for a card and put it into their hand, then shuffle their deck.
Trivia
- The Cram-o-matic,Item Printer, andHyperspace Lumiose are the only legitimate methods to obtainSafari Balls outside ofSafari Zones orSport Balls outside of theBug-Catching Contest.
- They are also the only legitimate method to keep them permanently as inventory items.
- They are also the only legitimate method to obtain more than oneAmulet Coin per game withouttrading.
- Given the 295 known unique items that can be used in Cram-o-matic recipes, there are:
- 210 unique Poké Ball recipes (order does not matter).
- 3,245 unique special recipes (order matters).
- 1,275,089,701 unique standard recipes (order does not matter for last three items).
Correlations for standard recipes
Types
- Everytype-enhancing held item has the same type as the type enhanced by the item, except theOdd Incense, which is Ghost-type.
- Everypower item is Fighting-type, except thePower Lens, which is Psychic-type.
- Every Lens item (Scope Lens,Wide Lens andZoom Lens) is Dark-type.
- Everyvitamin is Fighting-type, exceptPP Up andPP Max, which are Normal-type.
- BothBlunder andWeakness Policies are Dark-type.
Values
- EveryIncense has a value of 2.
- EveryApricorn has a value of 0.
- EveryEvolution stone has a value of 6.
Types and values
- EveryBerry uses the same type as the type the moveNatural Gift gets converted to with that Berry, while its value correlates to Natural Gift'spower inGeneration VII, according to this table
Power of Natural Gift
in Generation VIIValue in the
Cram-o-maticNotes 80 2 Exceptdamage-reducing Berries andBerries that may cause confusion 80 4 Damage-reducing Berries andBerries that may cause confusion 90 6 100 10
- EveryMemory has the same type as what typeMulti-Attack would turn to with that Memory and a value of 40.
- Everyweather duration-extending item has the same type as the move eachweather type can be called with and a value of 12.
- EveryExp. Candy is Psychic-type. Its value increases with size of the candy.
- EverySweet is Fairy-type and has a value of 30.
- EveryRepel is Poison-type and has a value of 2.
- EveryFossil is the same type as the one added to the outcome when two Fossils are given toCara Liss (Dracozolt,Arctozolt,Dracovish, orArctovish) and has a value of 10.
- Everymint is Grass-type and has a value of 16.
In other languages
| Language | Title | |
|---|---|---|
| Chinese | Cantonese | 機器鶘Gēiheiwùh |
| Mandarin | 機器鶘 / 机器鹕Jīqìhú | |
| French | NigoMix 3000 | |
| German | Urglmator | |
| Indonesian | Cram-o-matic | |
| Italian | CramoBot | |
| Korean | 윽우지로봇Euguji Robot | |
| Brazilian Portuguese | Cramorizador | |
| Russian | Крам-о-матикKram-o-matik | |
| Spanish | Cramobot | |
| Thai | อุ๊อุโรบอตUurobot | |
See also
References
| This game-related article is part ofProject Games, aBulbapedia project that aims to write comprehensive articles on thePokémon games. |
