Contest combination

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AContest combination is a pairing of twomoves out of a specific set that form a specially recognized combination when used one after another inPokémon Contests, granting the user additional Appeal Points.

Several of these combinations were actually introduced inGeneration II, before Contests existed in the games, as "combination attacks" that offered beneficial bonuses when used one after another inbattle, such asDefense Curl being followed byRollout.

Many of these moves can follow up one move to form a combination, as well as be followed up by another move to form a different combination. Stacking combinations, however, is not allowed; only one combination can occur at a time. If a move is used as a follow-up for one combination, it cannot act as the setup for another combination that same turn.

Many move combinations, particularly those in Generation VI, reflect combinations one might use in a battle to make certain moves more effective. For example,Toxic followed up byHex form a combination since Toxic inflicts Bad Poison, while Hex inflicts double damage to any Pokémon with a major status condition.

In the games

Pokémon Contests

When any of the combinations below is used, the secondmove of that combination will receivedouble the base Appeal Points that it would have earned otherwise. Extra hearts from increased condition or position bonuses are not affected. If a Pokémon that has used the first move of a Contest combination is dazzled by another that usesFlash,Shadow Ball, orSmokescreen after it, the combination is cancelled.

Lead move category: Cool

MoveCategoryAppealJamDescription
First Turn
Double TeamCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
AgilityCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The next appeal can be made earlier next turn.
Quick AttackCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The next appeal can be made earlier next turn.
TeleportCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others.
 


MoveCategoryAppealJamDescription
First Turn
Dragon DanceCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Follow Up
Dragon ClawCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Dragon RageCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works better the later it is performed.
DragonBreathCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
 


MoveCategoryAppealJamDescription
First Turn
Dragon RageCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works better the later it is performed.
Follow Up
Dragon ClawCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Dragon DanceCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
DragonBreathCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
 


MoveCategoryAppealJamDescription
First Turn
DragonBreathCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Dragon ClawCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Dragon DanceCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Dragon RageCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works better the later it is performed.
 


MoveCategoryAppealJamDescription
First Turn
Focus EnergyCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Arm ThrustTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Bone RushTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Brick BreakCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Cross ChopCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
Double-EdgeTough
6❤️❤️❤️❤️
❤️❤️🤍🤍
0🤍🤍
🤍🤍
After this move, the user is more easily startled.
DynamicPunchCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Focus PunchTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The next appeal can be made later next turn.
HeadbuttTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Karate ChopTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
Mega KickCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Mega PunchTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Sky UppercutCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Take DownTough
6❤️❤️❤️❤️
❤️❤️🤍🤍
0🤍🤍
🤍🤍
After this move, the user is more easily startled.
Triple KickCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
Horn AttackCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Fury AttackCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Horn DrillCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


MoveCategoryAppealJamDescription
First Turn
LeerCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Follow Up
BiteTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
Faint AttackSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works great if performed first.
GlareTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
Horn AttackCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Scary FaceTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
ScratchTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
StompTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Badly startles the POKéMON in front.
TackleTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
PeckCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Drill PeckCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Fury AttackCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
 


MoveCategoryAppealJamDescription
First Turn
RageCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can be repeatedly used without boring the JUDGE.
Follow Up
LeerCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Scary FaceTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
ThrashTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals.
 


MoveCategoryAppealJamDescription
First Turn
ThunderPunchCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Fire PunchBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Ice PunchBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


Lead move category: Beauty

MoveCategoryAppealJamDescription
First Turn
DiveBeauty
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
SurfBeauty
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
 


MoveCategoryAppealJamDescription
First Turn
Fire PunchBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Ice PunchBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
ThunderPunchCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
GrowthBeauty
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Follow Up
AbsorbSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Bullet SeedCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
Frenzy PlantCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals.
Giga DrainSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Magical LeafBeauty
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works great if performed first.
Mega DrainSmart
1❤️🤍🤍🤍
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Petal DanceBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals.
Razor LeafCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
SolarBeamCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Vine WhipCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
HailBeauty
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
BlizzardBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Powder SnowBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Weather BallSmart
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
Ice PunchBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Fire PunchBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
ThunderPunchCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
Mean LookBeauty
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Follow Up
Destiny BondSmart
8❤️❤️❤️❤️
❤️❤️❤️❤️
0🤍🤍
🤍🤍
Makes a great appeal, but allows no more to the end.
Perish SongBeauty
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


MoveCategoryAppealJamDescription
First Turn
Powder SnowBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Follow Up
BlizzardBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
SoftboiledBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Egg BombTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
Sunny DayBeauty
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works best the more the crowd is excited.
Follow Up
Blast BurnBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals.
Blaze KickBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
EmberBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
EruptionBeauty
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works better the later it is performed.
Fire BlastBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Fire PunchBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Fire SpinBeauty
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Flame WheelBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
FlamethrowerBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Heat WaveBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
MoonlightBeauty
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal’s quality varies depending on its timing.
Morning SunBeauty
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal’s quality varies depending on its timing.
OverheatBeauty
6❤️❤️❤️❤️
❤️❤️🤍🤍
0🤍🤍
🤍🤍
After this move, the user is more easily startled.
Sacred FireBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
SolarBeamCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
SynthesisSmart
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal’s quality varies depending on its timing.
Weather BallSmart
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Will-O-WispBeauty
1❤️🤍🤍🤍
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Badly startles the POKéMON in front.
 


MoveCategoryAppealJamDescription
First Turn
SurfBeauty
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
Follow Up
DiveBeauty
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others once.
 


MoveCategoryAppealJamDescription
First Turn
Swords DanceBeauty
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Follow Up
CrabhammerTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
Crush ClawCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Badly startles the POKéMON in front.
CutCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
False SwipeCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
Fury CutterCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can be repeatedly used without boring the JUDGE.
SlashCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
 


Lead move category: Cute

MoveCategoryAppealJamDescription
First Turn
Belly DrumCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Follow Up
RestCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others once.
 


MoveCategoryAppealJamDescription
First Turn
CharmCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Follow Up
FlatterSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
GrowlCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works great if performed last.
RestCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others once.
Sweet KissCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Tail WhipCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works great if performed last.
 


MoveCategoryAppealJamDescription
First Turn
Defense CurlCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
RolloutTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
TackleTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
Fake OutCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Follow Up
Arm ThrustTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Faint AttackSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works great if performed first.
Knock OffSmart
1❤️🤍🤍🤍
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Seismic TossTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
Vital ThrowCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The next appeal can be made later next turn.
 


MoveCategoryAppealJamDescription
First Turn
Mud SportCute
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Mud-SlapCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Water GunCute
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Water SportCute
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
Mud-SlapCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Mud SportCute
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Sand-AttackCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
 


MoveCategoryAppealJamDescription
First Turn
RestCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Sleep TalkCute
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can be repeatedly used without boring the JUDGE.
SnoreCute
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
Sand-AttackCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Mud-SlapCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
 


MoveCategoryAppealJamDescription
First Turn
SingCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Follow Up
Perish SongBeauty
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
RefreshCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
 


MoveCategoryAppealJamDescription
First Turn
Sweet ScentCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
PoisonPowderSmart
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Worsens the condition of those that made appeals.
Sleep PowderSmart
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
Stun SporeSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


MoveCategoryAppealJamDescription
First Turn
Water SportCute
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Mud SportCute
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
RefreshCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Water GunCute
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
YawnCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Follow Up
RestCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others once.
Slack OffCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works better the later it is performed.
 


Lead move category: Smart

MoveCategoryAppealJamDescription
First Turn
Calm MindSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
ConfusionSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Dream EaterSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
2🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
Future SightSmart
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Light ScreenBeauty
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others.
Luster PurgeSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
MeditateBeauty
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
Mist BallSmart
1❤️🤍🤍🤍
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Badly startles the POKéMON in front.
PsybeamBeauty
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Scrambles the order of appeals on the next turn.
PsychicSmart
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
Psycho BoostSmart
6❤️❤️❤️❤️
❤️❤️🤍🤍
0🤍🤍
🤍🤍
After this move, the user is more easily startled.
PsywaveSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
ReflectSmart
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others.
 


MoveCategoryAppealJamDescription
First Turn
ChargeSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works well if it’s the same type as the one before.
Follow Up
Shock WaveCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works great if performed first.
SparkCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Badly startles the POKéMON in front.
ThunderCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
2🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
Thunder WaveCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
ThunderPunchCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
ThunderShockCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
ThunderboltCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Volt TackleCool
6❤️❤️❤️❤️
❤️❤️🤍🤍
0🤍🤍
🤍🤍
After this move, the user is more easily startled.
 


MoveCategoryAppealJamDescription
First Turn
ConfusionSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Follow Up
Future SightSmart
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
KinesisSmart
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
PsychicSmart
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
TeleportCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others.
 


MoveCategoryAppealJamDescription
First Turn
HypnosisSmart
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Dream EaterSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
2🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
NightmareSmart
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
 


MoveCategoryAppealJamDescription
First Turn
KinesisSmart
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Follow Up
ConfusionSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Future SightSmart
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
PsychicSmart
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
TeleportCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others.
 


MoveCategoryAppealJamDescription
First Turn
Lock-OnSmart
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Follow Up
OctazookaTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
SuperpowerTough
6❤️❤️❤️❤️
❤️❤️🤍🤍
0🤍🤍
🤍🤍
After this move, the user is more easily startled.
ThunderCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
2🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
Tri AttackBeauty
2❤️❤️🤍🤍
🤍🤍🤍🤍
2🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
Zap CannonCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
Metal SoundSmart
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
Metal ClawCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
Mind ReaderSmart
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Follow Up
DynamicPunchCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Hi Jump KickCool
6❤️❤️❤️❤️
❤️❤️🤍🤍
0🤍🤍
🤍🤍
After this move, the user is more easily startled.
Jump KickCool
6❤️❤️❤️❤️
❤️❤️🤍🤍
0🤍🤍
🤍🤍
After this move, the user is more easily startled.
Mega KickCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Mega PunchTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
SubmissionCool
6❤️❤️❤️❤️
❤️❤️🤍🤍
0🤍🤍
🤍🤍
After this move, the user is more easily startled.
 


MoveCategoryAppealJamDescription
First Turn
PsychicSmart
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
ConfusionSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Future SightSmart
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
KinesisSmart
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
TeleportCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others.
 


MoveCategoryAppealJamDescription
First Turn
String ShotSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Startles the POKéMON that appealed before the user.
Follow Up
Spider WebSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
 


MoveCategoryAppealJamDescription
First Turn
TauntSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
Follow Up
CounterTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others once.
DetectCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others once.
Mirror CoatBeauty
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others once.
 


Lead move category: Tough

MoveCategoryAppealJamDescription
First Turn
Bone ClubTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
Bone RushTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
BonemerangTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
Bone RushTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Bone ClubTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
BonemerangTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
BonemerangTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Bone ClubTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Bone RushTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
CurseTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The next appeal can be made later next turn.
Follow Up
Destiny BondSmart
8❤️❤️❤️❤️
❤️❤️❤️❤️
0🤍🤍
🤍🤍
Makes a great appeal, but allows no more to the end.
GrudgeTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works better the later it is performed.
Mean LookBeauty
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes all POKéMON after the user nervous.
SpiteTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works better the later it is performed.
 


MoveCategoryAppealJamDescription
First Turn
EarthquakeTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
EruptionBeauty
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works better the later it is performed.
FissureTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


MoveCategoryAppealJamDescription
First Turn
EndureTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Destiny BondSmart
8❤️❤️❤️❤️
❤️❤️❤️❤️
0🤍🤍
🤍🤍
Makes a great appeal, but allows no more to the end.
EndeavorTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works great if performed last.
EruptionBeauty
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works better the later it is performed.
FlailCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works better the later it is performed.
Pain SplitSmart
1❤️🤍🤍🤍
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Badly startles the POKéMON in front.
ReversalCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works great if performed last.
 


MoveCategoryAppealJamDescription
First Turn
HardenTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Double-EdgeTough
6❤️❤️❤️❤️
❤️❤️🤍🤍
0🤍🤍
🤍🤍
After this move, the user is more easily startled.
ProtectCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others.
RolloutTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
TackleTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Take DownTough
6❤️❤️❤️❤️
❤️❤️🤍🤍
0🤍🤍
🤍🤍
After this move, the user is more easily startled.
 


MoveCategoryAppealJamDescription
First Turn
PoundTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Follow Up
DoubleSlapTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Faint AttackSmart
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works great if performed first.
SlamTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles POKéMON that made a same-type appeal.
 


MoveCategoryAppealJamDescription
First Turn
Rain DanceTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works best the more the crowd is excited.
Follow Up
BubbleCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
2🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
BubbleBeamBeauty
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
ClampTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
CrabhammerTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
DiveBeauty
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others once.
Hydro CannonBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Jams the others, and misses one turn of appeals.
Hydro PumpBeauty
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Muddy WaterTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
OctazookaTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
SurfBeauty
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
ThunderCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
2🖤🖤
🤍🤍
Startles all POKéMON that have done their appeals.
Water GunCute
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Water PulseBeauty
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Scrambles the order of appeals on the next turn.
Water SportCute
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Water SpoutBeauty
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works better the later it is performed.
WaterfallTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
The appeal works great if performed last.
Weather BallSmart
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
WhirlpoolBeauty
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
WithdrawCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others.
 


MoveCategoryAppealJamDescription
First Turn
Rock ThrowTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works well if it’s the same type as the one before.
Follow Up
Rock SlideTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
Rock TombSmart
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
 


MoveCategoryAppealJamDescription
First Turn
SandstormTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Scrambles the order of appeals on the next turn.
Follow Up
Mud-SlapCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Sand TombSmart
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Sand-AttackCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Weather BallSmart
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
 


MoveCategoryAppealJamDescription
First Turn
Scary FaceTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
BiteTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
CrunchTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Badly startles the POKéMON in front.
LeerCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Super FangTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


MoveCategoryAppealJamDescription
First Turn
ScratchTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Follow Up
Fury SwipesTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
SlashCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the appeal in front goes.
 


MoveCategoryAppealJamDescription
First Turn
SludgeTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Badly startles the POKéMON in front.
Follow Up
Sludge BombTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
 


MoveCategoryAppealJamDescription
First Turn
Sludge BombTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Startles the POKéMON that has the JUDGE’s attention.
Follow Up
SludgeTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Badly startles the POKéMON in front.
 


MoveCategoryAppealJamDescription
First Turn
SmogTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles those that have made appeals.
Follow Up
SmokeScreenSmart
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Shifts the JUDGE’s attention from others.
 


MoveCategoryAppealJamDescription
First Turn
StockpileTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Can avoid being startled by others once.
Follow Up
Spit UpTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
SwallowTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Ups the user’s condition. Helps prevent nervousness.
 


MoveCategoryAppealJamDescription
First Turn
ViceGripTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
A highly appealing move.
Follow Up
BindTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
GuillotineCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all POKéMON that made good appeals.
 


Contest Spectaculars

Combinationsdo not work the same as they did in Generation III; instead of earning double the normal appeal, moves that finish a combination will instead always earn 3 extra Appeal Points. The combinations themselves are often different, and the Beauty and Smart categories have been renamed to Beautiful and Clever respectively.

Lead move category: Cool

MoveCategoryAppealJamDescription
First Turn
Force PalmCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Quite an appealing move.
Thunder WaveCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Follow Up
HexClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Smelling SaltsTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


MoveCategoryAppealJamDescription
First Turn
AgilityCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Causes the user to move earlier on the next turn.
Follow Up
Baton PassCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works well if the user is pumped up.
Electro BallCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Excites the audience a lot if used first.
 


MoveCategoryAppealJamDescription
First Turn
Focus EnergyCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Blaze KickCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
Drill RunTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
Karate ChopTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Quite an appealing move.
Night SlashCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
Poison TailClever
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
Shadow ClawCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Quite an appealing move.
Stone EdgeTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


MoveCategoryAppealJamDescription
First Turn
Stealth RockCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Dragon TailTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Causes the user to move later on the next turn.
RoarCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Causes the user to move later on the next turn.
WhirlwindClever
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Causes the user to move later on the next turn.
 

Lead move category: Beautiful

MoveCategoryAppealJamDescription
First Turn
InfernoBeautiful
1❤️🤍🤍🤍
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Badly startles the last Pokémon to act before the user.
Will-O-WispBeautiful
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes audience expect little of other contestants.
Follow Up
HexClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
 


MoveCategoryAppealJamDescription
First Turn
Lovely KissBeautiful
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
SporeBeautiful
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Follow Up
Dream EaterClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
HexClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
NightmareClever
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Wake-Up SlapTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


MoveCategoryAppealJamDescription
First Turn
HailBeautiful
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
Follow Up
BlizzardBeautiful
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
GlaciateBeautiful
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Icicle CrashBeautiful
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Excites the audience a lot if used last.
Icy WindBeautiful
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
Powder SnowBeautiful
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Quite an appealing move.
Weather BallBeautiful
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 


MoveCategoryAppealJamDescription
First Turn
Mean LookBeautiful
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
ExplosionBeautiful
8❤️❤️❤️❤️
❤️❤️❤️❤️
0🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
MementoTough
8❤️❤️❤️❤️
❤️❤️❤️❤️
0🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
Perish SongBeautiful
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
Self-DestructBeautiful
8❤️❤️❤️❤️
❤️❤️❤️❤️
0🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
 


MoveCategoryAppealJamDescription
First Turn
Rain DanceBeautiful
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works better the more the crowd is excited.
Follow Up
HurricaneTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
SoakCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of.
ThunderCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works better the more the crowd is excited.
Water SportCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Excites the audience in any kind of contest.
Weather BallBeautiful
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 


MoveCategoryAppealJamDescription
First Turn
Sunny DayBeautiful
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works better the more the crowd is excited.
Follow Up
GrowthBeautiful
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
MoonlightBeautiful
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Effectiveness varies depending on when it is used.
Morning SunBeautiful
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Effectiveness varies depending on when it is used.
Solar BeamCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
SynthesisClever
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Effectiveness varies depending on when it is used.
Weather BallBeautiful
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 

Lead move category: Cute

MoveCategoryAppealJamDescription
First Turn
CelebrateCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Excites the audience in any kind of contest.
CovetCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Shows off the Pokémon’s appeal about as well as the move used just before it.
Happy HourCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Excites the audience in any kind of contest.
WishCute
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Excites the audience a lot if used last.
Follow Up
BestowCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works better the more the crowd is excited.
FlingCute
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
PresentCute
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 


MoveCategoryAppealJamDescription
First Turn
AmnesiaCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Prevents the user from being startled until the turn ends.
Hone ClawsCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Baton PassCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works well if the user is pumped up.
Stored PowerClever
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works well if the user is pumped up.
 


MoveCategoryAppealJamDescription
First Turn
EntrainmentCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Play NiceCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works better the more the crowd is excited.
Follow Up
Circle ThrowCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Causes the user to move later on the next turn.
RoarCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Seismic TossTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
Sky DropTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Smack DownTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of.
Storm ThrowCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Excites the audience in any kind of contest.
Vital ThrowCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works great if the user goes last this turn.
Wake-Up SlapTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


MoveCategoryAppealJamDescription
First Turn
SingCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
YawnCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Dream EaterClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
HexClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
NightmareClever
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Wake-Up SlapTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


MoveCategoryAppealJamDescription
First Turn
BlockCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
ExplosionBeautiful
8❤️❤️❤️❤️
❤️❤️❤️❤️
0🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
MementoTough
8❤️❤️❤️❤️
❤️❤️❤️❤️
0🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
Perish SongBeautiful
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
Self-DestructBeautiful
8❤️❤️❤️❤️
❤️❤️❤️❤️
0🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
 


MoveCategoryAppealJamDescription
First Turn
Defense CurlCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Prevents the user from being startled one time this turn.
Follow Up
Ice BallBeautiful
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
RolloutCute
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 


MoveCategoryAppealJamDescription
First Turn
EncoreCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
CounterTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works great if the user goes last this turn.
Destiny BondClever
8❤️❤️❤️❤️
❤️❤️❤️❤️
0🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
GrudgeTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Startles all other Pokémon. User cannot act in the next turn.
Metal BurstCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works great if the user goes last this turn.
Mirror CoatBeautiful
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works great if the user goes last this turn.
SpiteTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
 


MoveCategoryAppealJamDescription
First Turn
RestCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Prevents the user from being startled until the turn ends.
Follow Up
Sleep TalkCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Effectiveness varies depending on when it is used.
SnoreCute
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
 


MoveCategoryAppealJamDescription
First Turn
Soft-BoiledCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works great if the user goes first this turn.
Follow Up
Egg BombCute
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Quite an appealing move.
 

Lead move category: Clever

MoveCategoryAppealJamDescription
First Turn
Dark VoidClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Grass WhistleClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Prevents the user from being startled one time this turn.
HypnosisClever
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Sleep PowderClever
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Follow Up
Dream EaterClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
HexClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
NightmareClever
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Wake-Up SlapTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


MoveCategoryAppealJamDescription
First Turn
Poison GasClever
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes audience expect little of other contestants.
Poison PowderClever
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
ToxicClever
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
Follow Up
HexClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Venom DrenchClever
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
VenoshockBeautiful
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
 


MoveCategoryAppealJamDescription
First Turn
Calm MindClever
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Nasty PlotClever
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Baton PassCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works well if the user is pumped up.
Stored PowerClever
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works well if the user is pumped up.
 


MoveCategoryAppealJamDescription
First Turn
ChargeClever
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Charge BeamBeautiful
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works well if the user is pumped up.
DischargeBeautiful
2❤️❤️🤍🤍
🤍🤍🤍🤍
2🖤🖤
🤍🤍
Startles all of the Pokémon to act before the user.
Electro BallCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Excites the audience a lot if used first.
NuzzleCute
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Parabolic ChargeClever
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock WaveCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works great if the user goes first this turn.
SparkCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Quite an appealing move.
ThunderCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works better the more the crowd is excited.
Thunder FangCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Quite an appealing move.
Thunder PunchCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Quite an appealing move.
Thunder ShockCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Quite an appealing move.
ThunderboltCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Quite an appealing move.
Volt SwitchCool
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the audience quickly grow bored when an appeal move has little effect.
Volt TackleCool
6❤️❤️❤️❤️
❤️❤️🤍🤍
0🤍🤍
🤍🤍
A very appealing move, but after using this move, the user is more easily startled.
 


MoveCategoryAppealJamDescription
First Turn
Mind ReaderClever
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Causes the user to move earlier on the next turn.
Follow Up
Sheer ColdBeautiful
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
 


MoveCategoryAppealJamDescription
First Turn
Parabolic ChargeClever
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Follow Up
ElectrifyClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
 


MoveCategoryAppealJamDescription
First Turn
Shift GearClever
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Gear GrindClever
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Quite an appealing move.
 


MoveCategoryAppealJamDescription
First Turn
SpikesClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Dragon TailTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Causes the user to move later on the next turn.
RoarCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Causes the user to move later on the next turn.
WhirlwindClever
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Causes the user to move later on the next turn.
 


MoveCategoryAppealJamDescription
First Turn
String ShotClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Startles the last Pokémon to act before the user.
Follow Up
ElectrowebBeautiful
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of.
Spider WebClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Sticky WebTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of.
 


MoveCategoryAppealJamDescription
First Turn
TauntClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles Pokémon that the audience has high expectations of.
Follow Up
CounterTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works great if the user goes last this turn.
Destiny BondClever
8❤️❤️❤️❤️
❤️❤️❤️❤️
0🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
GrudgeTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Startles all other Pokémon. User cannot act in the next turn.
Metal BurstCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works great if the user goes last this turn.
Mirror CoatBeautiful
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works great if the user goes last this turn.
SpiteTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
 


MoveCategoryAppealJamDescription
First Turn
Toxic SpikesClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
Dragon TailTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Causes the user to move later on the next turn.
HexClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
RoarCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Venom DrenchClever
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Brings down the energy of any Pokémon that have already used a move this turn.
VenoshockBeautiful
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works well if it is the same type as the move used by the last Pokémon.
WhirlwindClever
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Causes the user to move later on the next turn.
 

Lead move category: Tough

MoveCategoryAppealJamDescription
First Turn
EndureTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Causes the user to move later on the next turn.
Follow Up
EndeavorTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works great if the user goes last this turn.
FlailCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works better the later it is used in a turn.
Pain SplitClever
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
ReversalCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works better the later it is used in a turn.
 


MoveCategoryAppealJamDescription
First Turn
GlareTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
3🖤🖤
🖤🤍
Badly startles all of the Pokémon to act before the user.
Follow Up
HexClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles Pokémon that used a move of the same type.
Smelling SaltsTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Affected by how well the previous Pokémon’s move went.
 


MoveCategoryAppealJamDescription
First Turn
Rock PolishTough
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Causes the user to move earlier on the next turn.
Follow Up
Baton PassCute
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works well if the user is pumped up.
Electro BallCool
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Excites the audience a lot if used first.
 


MoveCategoryAppealJamDescription
First Turn
RototillerTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Bullet SeedCool
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Effectiveness varies depending on when it is used.
Leech SeedClever
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Seed BombTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Quite an appealing move.
Worry SeedClever
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
 


MoveCategoryAppealJamDescription
First Turn
SandstormTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
Follow Up
Sand AttackCute
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes audience expect little of other contestants.
Sand TombClever
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Temporarily stops the crowd from growing excited.
Weather BallBeautiful
3❤️❤️❤️🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
An appealing move that can be used repeatedly without boring the audience.
 


MoveCategoryAppealJamDescription
First Turn
StockpileTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Follow Up
Spit UpTough
1❤️🤍🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works well if the user is pumped up.
SwallowTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Prevents the user from being startled one time this turn.
 


MoveCategoryAppealJamDescription
First Turn
TormentTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Makes the remaining Pokémon nervous.
Follow Up
CounterTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works great if the user goes last this turn.
Destiny BondClever
8❤️❤️❤️❤️
❤️❤️❤️❤️
0🤍🤍
🤍🤍
A move of huge appeal, but using it prevents the user from taking further contest moves.
GrudgeTough
4❤️❤️❤️❤️
🤍🤍🤍🤍
4🖤🖤
🖤🖤
Startles all other Pokémon. User cannot act in the next turn.
Metal BurstCool
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works great if the user goes last this turn.
Mirror CoatBeautiful
2❤️❤️🤍🤍
🤍🤍🤍🤍
0🤍🤍
🤍🤍
Works great if the user goes last this turn.
SpiteTough
2❤️❤️🤍🤍
🤍🤍🤍🤍
1🖤🤍
🤍🤍
Badly startles all Pokémon that successfully showed their appeal.
 

In animation

InPokémon the Series, Contest combinations are frequently presented by Pokémon during both theappeals andbattle rounds of aPokémon Contest.

PictureNameDescription
Swift-EmberFlareon usesSwift and then usesEmber on it, causing the Swift stars to be outlined in red. The combination was developed bySandra and used bySavannah in the Appeals Round of theRubello Town Contest inCruisin' for a Losin'.
Shadow Ball-SwiftHoundoom usesShadow Ball and then usesSwift on it. The Swift stars begin to rotate around the Shadow Ball, giving it an amazing look. The combination was used byJoshua in the Appeals Round of thePacifidlog Town Contest inMean With Envy.
Razor Leaf-Silver WindBulbasaur usesRazor Leaf andBeautifly usesSilver Wind. The twomoves combine to land a critical hit on the opponents. The combination was used byMay during her battle againstHarley in theHoenn Grand Festival inRhapsody in Drew.
Swift-PsychicEspeon usesSwift and then usesPsychic on it, involving the Swift stars in a light blue aura and moving them so as to form several rings. Espeon then leaps and somersaults several times through the rings and gracefully lands on the stage. The combination was used byLilian Meridian during the preparations for theSaffron City Contest inThe Saffron Con.
Focus BallEevee launches aShadow Ball andMunchlax usesFocus Punch on it. The Focus Punch energy fuses with the Shadow Ball and makes it stronger, faster and prettier. The combination was used byMay during her battle againstHarley in theKanto Grand Festival inThinning the Hoard!.
Dragon Razor WindAbsol launches aRazor Wind andFlygon usesDragonBreath on it, improving the attack's speed and power. The combination was used byDrew during his battle againstMay in the quarter-finals of theKanto Grand Festival inChanneling the Battle Zone!.
Water and Fire WhirlwindCombusken usesFire Spin andSquirtle usesBubble. The two moves fuse and trap the opponent inside it. Blue sparks appear where the bubbles touch the Fire Spin. The combination is based uponTucker'sFire andWater tactic. It was used byMay during her battle againstDrew in theKanto Grand Festival inChanneling the Battle Zone! and again inA Full Course Tag Battle! withDawn's Piplup replacing Squirtle.
Mud Bomb-Shock WaveShellos fires aMud Bomb into the air andGlameow usesShock Wave on it, dotting up the attack. Shellos then usesHidden Power on the balls of mud, destroying them to create a beautiful and flashy fireworks display. The combination was used byZoey inA Stand-Up Sit-Down!.
Spinning Poison StingDustox usesPoison Sting towards the sky. When the stings begin to fall,Seviper hits them withPoison Tail, making them spin very fast while heading towards the opponent. It also adds power to them. The combination was used byJessilina during her battle againstZoey inA Stand-Up Sit-Down!.
Shadow Claw-BlizzardGlameow usesShadow Claw and thenShellos usesBlizzard on it. The two moves fuse into a Shadow Claw filled with small snowballs. The combination was used byZoey during her battle againstJessilina inA Stand-Up Sit-Down!.
Ice Aqua JetBuizel uses another Pokémon'sIce-typemove to freeze itsAqua Jet while going towards the opponent. The combination was first attempted byDawn inA Stand-Up Sit-Down! and successfully used byAsh in his battle againstKyle in theWallace Cup inPruning a Passel of Pals!. It was used again inA Crasher Course in Power!,Classroom Training! andFamiliarity Breeds Strategy!.
Flame IceMamoswine usesIce Shard to trapCyndaquil in a cuboid of ice. Cyndaquil then usesFlame Wheel, which causes the cuboid to shine beautifully, and goes towards the opponent. The combination was developed byDawn inDouble-Time Battle Training! and used againstUrsula in theDaybreak Contest inPlaying the Performance Encore!.
Haze-SonicBoomSeviper usesHaze andYanmega usesSonicBoom. The two moves fuse into a SonicBoom with streaks of smoke. The combination was used byJessilina during her battle againstUrsula in the Daybreak Contest inPlaying the Performance Encore!.
Poison Tail-Silver WindYanmega liftsSeviper into the air. Seviper then holds itsPoison Tail towards the sky and Yanmega usesSilver Wind on the tail, causing purple missiles to be formed. The combination was used byJessilina during her battle againstUrsula in the Daybreak Contest inPlaying the Performance Encore!.
Quadruple CombinationMamoswine usesIce Shard and jumps into the air to eat it. The fur on its back is then frozen and Mamoswine gains ice spikes.Cyndaquil usesSwift in a circle around Mamoswine and makes the flame on its back split into two. Mamoswine then usesTake Down while Cyndaquil is on its back. The combination was used byDawn during her battle againstUrsula in the final of the Daybreak Contest inPlaying the Performance Encore!.
Scary Face-SandstormGabite usesSandstorm to create a cyclone andFlareon usesScary Face in the eye of the cyclone to make a frightening image in the sand. The combination was used byUrsula during her battle againstDawn in theSinnoh Grand Festival inOpposites Interact!.
Ice ChandelierBuneary usesIce Beam orMamoswine usesIce Shard to trapPachirisu in a ball of ice. Pachirisu then runs around in the ball while usingDischarge. The result is a chandelier of ice that glows in a beautiful blue hue. Pachirisu can run inside the chandelier to hit the foes.AncientPower allows it to float whileHidden Power adds power to it. The combination was developed byDawn inTeaching the Student Teacher! and used againstUrsula in theSinnoh Grand Festival inOpposites Interact!.
Energy Fusion BallLeafeon usesEnergy Ball andMismagius usesShock Wave. The two moves fuse to create an electrifying meteorite. The combination was used byZoey during her battle againstNando in the semi-finals of theSinnoh Grand Festival inComing Full-Festival Circle!.
SnowflakesKricketune usesSilver Wind whileLopunny spins in a circle around it and usesBlizzard, causing the two moves to fuse and form snowflakes that float gently down to the ground. The combination was used byNando during his battle againstZoey in the semi-finals of theSinnoh Grand Festival inComing Full-Festival Circle!.
Aerial Ace-PsywaveLeafeon usesAerial Ace andMismagius usesPsywave. The two moves combine to give Leafeon beautiful bluish-white wings. Leafeon then goes towards the opponent while usingLeaf Blade. The combination was used byZoey during her battle againstNando in the semi-finals of theSinnoh Grand Festival inComing Full-Festival Circle!.
Signal TailGallade fires aSignal Beam atGlameow while it is usingIron Tail. By twirling its tail around, Glameow captures the Signal Beam and gives the move a spiral effect. Glameow then fires the move at the opponent. The combination was used byZoey during her battle againstDawn in the final of theSinnoh Grand Festival inA Grand Fight for Winning!.
Aura WhirlpoolPiplup fires aWhirlpool andTogekiss fires anAura Sphere inside it, causing the Whirlpool to turn light blue. The combination was used byDawn during her battle againstZoey in the final of theSinnoh Grand Festival inA Grand Fight for Winning!.
Rocket FormationTogekiss utilizesSky Attack while havingPiplup on her back usingPeck. It results in a crimson aerial attack which resembles a rocket. The combination was used byDawn during her battle againstZoey in the final of theSinnoh Grand Festival inA Grand Fight for Winning!.
Electrified Psycho CutGlameow puts its tail up andGallade jumps into it. Glameow then usesThunderbolt on Gallade, causing his blades to be charged with electricity. The blades start to glow yellow, and Gallade fires an electrifiedPsycho Cut at the opponent. The combination was used byZoey during her battle againstDawn in the final of theSinnoh Grand Festival inA Grand Fight for Winning!.
Flamethrower-Ice Punch-Fairy WindDelphox usesFlamethrower to create a big ring of fire, after whichPancham usesIce Punch on the floor beneath it, surrounding it in a ring of ice. Pancham then usesStone Edge to provide platforms for Delphox andSylveon, who meet at the middle of the ring to form a ball combining Flamethrower andFairy Wind. This combination was used bySerena during her appeal in theLilycove Contest Spectacular inReuniting for the First Time!.

Related articles

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