Coin Case glitches

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Coin Case glitches are a variety of glitches involving theCoin Case in the English-language versions ofGold and Silver Versions. They all involve listening to a Pokémon'scry, then immediately using the Coin Case. Due to a translation bug, the Coin Case text is improperly terminated, making the game jump to $E112 every time it is used. This section of RAM is used by the game to store data related to Pokémon cries. Depending on the Pokémon's cry listened to, one of several effects will be activated: the game may restart with an altered color scheme and possibly blocks of color placed on the screen ("Glitch Dimension", "Shadow Puppet Effect" and "Shadow Puppets"), the game may crash to a white screen, or "Coin Case:" and a glitch phrase may be displayed (e.g., "which move?PP of"). The most well known of these glitches can be performed in Pokémon Gold using theMachop inVermilion City.

Glitches caused by each Pokémon cry

PokémonEffect
Bulbasaur‡Glitch Dimension
Ivysaur*which move?PP of
Venusaur*which move?
Charmander*which move?PP of
Charmeleon*which move?PP of
Charizard*which move?
Squirtle*which move?PP of
Wartortle*which move?PP of
Blastoise*which move?
Caterpie‡Glitch Dimension
Metapod‡Glitch Dimension
Butterfree*which move?PP of
Weedle‡Glitch Dimension
KakunaGlitch Dimension
Beedrill‡Glitch Dimension
Pidgey‡Glitch Dimension
Pidgeotto*which move?
Pidgeot*which move?
Rattata*which move?
Raticate*which move?
Spearow*which move?
Fearow*which move?
Ekans*which move?PP of
Arbok‡Glitch Dimension
Pikachu‡Glitch Dimension
Raichu‡Glitch Dimension
Sandshrew*which move?PP of
Sandslash*which move?
Nidoran♀‡Glitch Dimension
NidorinaGlitch Dimension
Nidoqueen*which move?
Nidoran♂*which move?
Nidorino‡Glitch Dimension
Nidoking*which move?
Clefairy‡Glitch Dimension
ClefableGame crashes
Vulpix‡Glitch Dimension
Ninetales‡Glitch Dimension
Jigglypuff‡Glitch Dimension
Wigglytuff‡Glitch Dimension
Zubat‡Glitch Dimension
Golbat*which move?
Oddish‡Glitch Dimension
Gloom*which move?PP of
Vileplume*which move?
ParasGlitch Dimension
Parasect*which move?
Venonat*which move?PP of
Venomoth*which move?
Diglett‡Glitch Dimension
Dugtrio‡Glitch Dimension
Meowthglitch block
Persian*which move?
Psyduck‡Glitch Dimension
Golduck*which move?PP of
Mankey‡Glitch Dimension
Primeape*which move?PP of
Growlithe*which move?PP of
Arcanine*which move?
Poliwag*which move?
Poliwhirl‡Glitch Dimension
Poliwrath*which move?
Abra‡Glitch Dimension
Kadabra*which move?
Alakazam*which move?
MachopGlitch Dimension
MachokeGlitch Dimension
MachampGlitch Dimension
BellsproutGlitch Dimension
Weepinbellno effect
Victreebelwhich move?
Tentacool‡Glitch Dimension
Tentacruelwhich move?
Geodude‡Glitch Dimension
Graveler*which move?
Golem*which move?PP of
Ponyta*which move?
Rapidash*which move?
Slowpoke*which move?
Slowbro*which move?
Magnemite‡Glitch Dimension
Magneton*which move?
Farfetch'dGlitch Dimension
Doduo‡Glitch Dimension
DodrioGlitch Dimension
Seel‡Glitch Dimension
Dewgong*which move?
Grimer*which move?
Muk*which move?
Shellder*which move?
CloysterGlitch Dimension
Gastly*which move?
Haunter*which move?PP of
Gengar*which move?
Onix*which move?
Drowzee‡Glitch Dimension
Hypno*which move?PP of
KrabbyGlitch Dimension
KinglerGlitch Dimension
Voltorb‡Glitch Dimension
Electrode‡Glitch Dimension
Exeggcute*which move?
Exeggutor*which move?
Cubone*which move?
MarowakGlitch Dimension
Hitmonlee‡Glitch Dimension
Hitmonchan*which move?
Lickitung*which move?
Koffing*which move?
Weezing*which move?
Rhyhorn*which move?
Rhydon*which move?
Chansey*which move?
Tangela*which move?
Kangaskhan*which move?
Horseaglitch block
Seadra‡Glitch Dimension
Goldeen*which move?PP of
Seaking*which move?
StaryuGame crashes
Starmie*which move?
Mr. Mime*which move?PP of
Scyther*which move?
Jynx*which move?
Electabuzz*which move?
Magmar‡Glitch Dimension
Pinsir*which move?
Tauros*which move?PP of
Magikarp‡Glitch Dimension
Gyarados*which move?
Lapras*which move?
Ditto*which move?
Eevee‡Glitch Dimension
Vaporeon*which move?
Jolteon*which move?
Flareon‡Glitch Dimension
Porygon*which move?
OmanyteGlitch Dimension
Omastar*which move?PP of
Kabuto*which move?PP of
KabutopsGame crashes
Aerodactyl*which move?
SnorlaxGame crashes
Articuno*which move?PP of
Zapdos*which move?
Moltres*which move?PP of
Dratini*which move?PP of
Dragonair*which move?
Dragonite*which move?
Mewtwo*which move?
Mew*which move?
Chikorita‡Glitch Dimension
Bayleef*which move?
Meganium‡Glitch Dimension
Cyndaquil‡Glitch Dimension
Quilava*which move?
Typhlosion*which move?
Totodile‡Glitch Dimension
Croconaw‡Glitch Dimension
Feraligatr*which move?
Sentret‡Glitch Dimension
Furret*which move?
Hoothootno effect
Noctowl*which move?
Ledybano effect
LedianGlitch Dimension
Spinarak‡Glitch Dimension
Ariados*which move?
Crobat*which move?
Chinchou*which move?
Lanturn‡Glitch Dimension
Pichu*which move?
Cleffa‡Glitch Dimension
IgglybuffNo effect
Togepi*which move?
TogeticGame crashes
Natu‡Glitch Dimension
XatuGlitch Dimension
Mareep‡Glitch Dimension
Flaaffy‡Glitch Dimension
AmpharosGame crashes
Bellossom*which move?
MarillNo effect
Azumarill*which move?
Sudowoodo*which move?
Politoed*which move?
Hoppipno effect
Skiploom‡Glitch Dimension
Jumpluff*which move?
Aipomno effect
SunkernGlitch Dimension
Sunflora*which move?
Yanma‡Glitch Dimension
WooperNo effect
Quagsire*which move?
Espeon*which move?
UmbreonGame crashes
Murkrow*which move?
Slowking‡Glitch Dimension
MisdreavusNo effect
Unown*which move?
Wobbuffet*which move?
Girafarig‡Glitch Dimension
Pineco*which move?
Forretress*which move?
Dunsparce*which move?
Gligar*which move?
Steelix‡Glitch Dimension
Snubbullno effect
Granbull*which move?
QwilfishGame crashes
Scizor‡Glitch Dimension
ShuckleNo effect
Heracross‡Glitch Dimension
SneaselNo effect
TeddiursaNo effect
UrsaringNo effect
SlugmaNo effect
Magcargo*which move?PP of
Swinub*which move?
Piloswine*which move?
CorsolaGlitch Dimension
Remoraid*which move?
Octillery*which move?
DelibirdNo effect
Mantine‡Glitch Dimension
Skarmory*which move?
Houndour*which move?
Houndoom*which move?
Kingdra*which move?
Phanpy*which move?
Donphan*which move?
Porygon2‡Glitch Dimension
Stantler*which move?
SmeargleGlitch Dimension
TyrogueGlitch Dimension
Hitmontop*which move?
Smoochum*which move?
ElekidGlitch Dimension
Magby*which move?
Miltank‡Glitch Dimension
Blissey*which move?
Raikou*which move?
Entei*which move?
Suicune*which move?
Larvitar*which move?PP of
Pupitar*which move?
Tyranitar*which move?
Lugia*which move?
Ho-Oh*which move?
CelebiGlitch Dimension
??????????‡Glitch Dimension
Info
  • An asterisk by an effect means that the text is displayed in a dialogue box one line under "Coins:".
  • "†" (a dagger)in addition to an asterisk by an effect means that the text goes over the edge of the dialogue box.
  • "‡" (double daggers) by an effect means that a special version of the "Glitch Dimension" is started, dubbed "Shadow Puppets" or called the "Shadow Puppet Effect".

Display alterations

Glitch dimension

Main article:Glitch dimension

When accessed, the game restarts in what appears as an altered color scheme. This is particularly evident in the beginning cutscene/intro movie. The entire (apparently) game can be played as normal. When the player talks to a character, gets on his bike, goes through a door/portal, opens the menu, or does any other action affecting his sprite (though not necessarily changing it), a purple block is generated depending on the position of the player. At other times, seemingly randomly, blocks of color will be generated. For example, after flying to Cinnabar Island and Surfing downwards, the water will be blue, red and green in different places. Battles will be conducted with the colors of the HP bar, names, Pokémon, and Trainers altered, and with blocks of purple. Interestingly, the blocks seem to slide across the screen as the battle begins (at the point where the stat areas and Trainer slide into view). In towns, houses, routes, and other locations, blocks of color can be made to disappear by moving so that they move off-screen. The blocks appear to not be just a display problem, because they scroll with the map. This is apparently caused by the game thinking that it is being played on a ClassicGame Boy.

When acheating device is used to walk through objects, in some cases where the game does notfreeze when the player walks out of thegame, the game will restart in a "clean" glitch dimension where the background of the title screen is gray and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear.

When the game is restarted, the color scheme is forced to use the player's palette on the title sequence. This makes it appear to displayHo-Oh in color, due to the similarities in the palette and where the colors are assigned.Lugia's sprite is assigned only two colors in Silver and will not display in color.

Ho-Oh in a "clean" Glitch Dimension.

Video

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Shadow Theater

Everything is completely white, except for the sprites (such as the player character, the NPCs, the Game Freak logo at the beginning). The sprites are either black, extremely darkened, dark blue, or near white. Sometimes an already-dark sprite will become white. Sprites with areas of high contrast (near black near white combinations) will appear partially black and partially white. Menus are not visible, but it is possible to navigate through them by memory. When viewing the PokéGear only the arrow selector pointing upwards is visible in the upper-left corner. During battles, the images of the Pokémon are not visible, but the blacked-out move graphics are. The specific cause of this is unknown, but is probably related to the cause of the Glitch Dimension.

Video

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Changes in the beginning cutscene

Object(s)Original colorColor inGlitch DimensionColor inShadow Theater
Game Freak logoYellowWhiteBlack
ShellderBlue-white with red tonguePink with blue tongueBlack
LaprasBlue with blue-white shellPink-Red with light pink shellBlack
MagikarpRedBlueBlack
PikachuYellow, red cheek pouchesSame as normal colorBlack
JigglypuffPurpleSame as normal colorBlack
TotodileLight bluePinkBlack
ChikoritaGreenLight orangeBlack
CyndaquilOrange and black with red flamesSame as normal colorBlack with white detail
CharizardRedBlueWhite
Gold VersionGoldSilverInvisible
Ho-Oh silhouetteBlackRed with pink wing tipsBlack
Sparkles from silhouetteYellowPurpleBlack
Silver VersionSilverBlue-grey with white highlightInvisible
Lugia silhouetteBlackBlackBlack
Clouds from silhouetteGreyBlackBlack
"Pokémon" logoYellow with blue borderDark yellow with blue border and green shadowInvisible/White

Arbitrary code execution

See also:Arbitrary code execution

Perfect EVs

When the game jumps to $E112, it starts executing data related toPokémon cries as machine instructions. In particular, whenCoin Case is used after hearing theMachop cry, the game will eventually reach address $E912. Data around that address is related to the overworld and can be manipulated through moving around in different patterns. When exiting Professor Elm's Laboratory and moving four steps to the right (prior to using the Coin Case after hearing the Machop's cry), the game will jump to address $FA98, which is in the middle of the data of the third Pokémon in the player's party. The game can therefore be made to execute specific code, based on the Pokémon's attributes such as species, item held, ..., by deliberately placing party Pokémon. By placing a specific species of Pokémon in the fourth slot of the party with the correct held item and first move, the game's execution may even be made to jump to the memory area that stores the items deposited in the player's PC, where code will execute based on the identifier and quantity of the items in the PC.

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Pokémon modifying using box names

By meeting special conditions, the player can allow the Coin Case to execute arbitrary code based on the names of their PC boxes, which in turn can modify the first Pokémon in the player's party. The exploit requires having a freshly caught low-level "slide" Pokémon with specific DVs in the party's third slot (preferably caught from Route 29), and a Quagsire holding TM02 with Return as its first move. Finally by performing a specific movement pattern, the player can listen to a certain Pokémon's cry (e.g. Machop or Bellsprout), then use the Coin Case to execute code from the box names.

The "slide Pokémon" is what allows the game to read the Quagsire and its first move and held item, which in turn uses it as a jump location to execute arbritrary code (because Quagsire's index number C3 represents the instruction jp yyxx), in this case the location it goes to is the PC box names. It is important to have a "good" slide Pokémon as bad opcodes such as FF (rst $38) causes the game to not reach the Quagsire's data, and is unable to execute the box names as code. Without a "good" slide Pokémon, the game will freeze or trigger Glitch Dimension upon using the Coin Case even after the other requirements are met. Obtaining a working slide Pokémon can be very time consuming and luck dependant, as a result this is one of the most common reasons the glitch fails. The best solution if the glitch fails is to catch another Pokémon, and repeat if it doesn't work. Once a "good" slide Pokémon is caught, it will always work.[citation needed]

Requirements

  • Slot 1: Pokémon that the player wants changed
  • Slot 2: Any Pokémon
  • Slot 3: A low-leveled freshly caught "slide Pokémon"

The player must also haveBellsprout registered in the Pokédex to listen to its cry.

How to perform:

  • Leave the Poké Mart and take 4 steps to the right
  • Switch pockets (required) and use the Coin Case
  • If performed correctly, the menus will slow down and the sprites will disappear. To fix it, save the game and reset. If the glitch fails despite all the other requirements being met, this means the player needs to replace their slide Pokémon. If the glitch shows the Shadow Puppet Effect instead, then the player should only listen to the cry once.

Make Pokémon 1 shiny

The following box names are needed:

  • Box 1: A p 0 'd 'v R 5 5
  • Box 2: é 'm 2 p p 0 4 5
  • Box 3: é A 4 p 0 'd 'v Q
  • Box 4: é ? 2 p 0 k 5 5
  • Box 5: 5 5 é A 4 p p p
  • Box 6: 'v 7 'v 'd é 4 2 p
  • Box 7: é D 9 'l 'l A 'l x
  • Box 8: 'd 5 5 5 5 5 5 5

Modify Pokémon species in party slot 1

The following box names are needed:

  • Box 1: A p 0 k 'v A 5 5
  • Box 2: é 'm 2 p [x x x x]*
  • Box 3: é A 4 p 'v 7 'v 'd
  • Box 4: é ♂ 2 p é D 9 'l
  • Box 5: 'l 5 5 5 5 5 5 5
  • Box 6: 5 5 5 A 'l x 'd 5

*The species is modified by the last 4 letters/numbers in box 2's name. After performing the glitch correctly, the player needs to deposit the Pokémon in slot 1 at the Day Care and withdraw it. Only the species of the Pokémon is changed, it will still have its previous name (e.g. its name is still PIDGEY, although it can be changed granted it is not anoutsider), previous moves and it will not be registered into the Pokédex.

The player can also modify anEgg this way as well. If this glitch is performed with an Egg in the first slot, it will hatch into the desired Pokémon without the need of depositing and withdrawing it from the Day Care.

Pokémon obtained by modifying box 2

PokémonBox name
Bulbasaur0B'vA
Ivysaur0C'vA
Venusaur0D'vA
Charmander0E'vA
Charmeleon0F'vA
Charizard0G'vA
Squirtle0H'vA
Wartortle0I'vA
Blastoise0J'vA
Caterpie0K'vA
Metapod0L'vA
Butterfree0M'vA
Weedle0N'vA
Kakuna0O'vA
Beedrill0P'vA
Pidgey0Q'vA
Pidgeotto0R'vA
Pidgeot0S'vA
Rattata0T'vA
Raticate0U'vA
Spearow0V'vA
Fearow0W'vA
Ekans0X'vA
Arbok0Y'vA
Pikachu0Z'vA
Raichu0('vA
Sandshrew0)'vA
Sandslash0:'vA
Nidoran♀0;'vA
Nidorina0['vA
Nidoqueen0]'vA
Nidoran♂0a'vA
Nidorino0b'vA
Nidoking0c'vA
Clefairy0d'vA
Clefable0e'vA
Vulpix0f'vA
Ninetales0g'vA
Jigglypuff0h'vA
Wigglytuff0i'vA
Zubat0j'vA
Golbat0k'vA
Oddish0l'vA
Gloom0m'vA
Vileplume0n'vA
Paras0o'vA
Parasect0p'vA
Venonat0q'vA
Venomoth0r'vA
Diglett0s'vA
Dugtrio0t'vA
Meowth0u'vA
Persian0v'vA
Psyduck0w'vA
Golduck0x'vA
Mankey0y'vA
Primeape0z'vA
Growlithe0?'vm
Arcanine0?'vl
Poliwag0?'vk
Poliwhirl0?'vj
Poliwrath0?'vi
Abra0?'vh
Kadabra0?'vg
Alakazam0?'vf
Machop0?'ve
Machoke0?'vd
Machamp0?'vc
Bellsprout0?'vb
Weepinbell0?'va
Victreebel0?'v]
Tentacool0?'v[
Tentacruel0?'v;
Geodude0?'v:
Graveler0?'v)
Golem0?'v(
Ponyta0?'vZ
Rapidash0?'vY
Slowpoke0?'vX
Slowbro0?'vW
Magnemite0?'vV
Magneton0?'vU
Farfetch'd0?'vT
Doduo0?'vS
Dodrio0?'vR
Seel0?'vQ
Dewgong0?'vP
Grimer0?'vO
Muk0?'vN
Shellder0?'vM
Cloyster0?'vL
Gastly0?'vK
Haunter0?'vJ
Gengar0?'vI
Onix0?'vH
Drowzee0?'vG
Hypno0?'vF
Krabby0?'vE
Kingler0?'vD
Voltorb0?'vC
Electrode0?'vB
Exeggcute0?'vA
Exeggutor0!'vA
Cubone0.'vA
Marowak0&'vA
Hitmonlee0é'vA
Hitmonchan0♂'vE
Lickitung0♂'vD
Koffing0♂'vC
Weezing0♂'vB
Rhyhorn0♂'vA
Rhydon0×'vB
Chansey0×'vA
Tangela0/'vB
Kangaskhan0/'vA
Horsea0,'vA
Seadra0♀'vA
Goldeen00'vA
Seaking01'vA
Staryu02'vA
Starmie03'vA
Mr. Mime04'vA
Scyther05'vA
Jynx06'vA
Electabuzz07'vA
Magmar08'vA
Pinsirp0(space)5
Taurosp0A5
Magikarpp0B5
Gyaradosp0C5
Laprasp0D5
Dittop0E5
Eeveep0F5
Vaporeonp0G5
Jolteonp0H5
Flareonp0I5
Porygonp0J5
Omanytep0K5
Omastarp0L5
Kabutop0M5
Kabutopsp0N5
Aerodactylp0O5
Snorlaxp0P5
Articunop0Q5
Zapdosp0R5
Moltresp0S5
Dratinip0T5
Dragonairp0U5
Dragonitep0V5
Mewtwop0W5
Mewp0X5
Chikoritap0Y5
Bayleefp0Z5
Meganiump0(5
Cyndaquilp0)5
Quilavap0:5
Typhlosionp0;5
Totodilep0[5
Croconawp0]5
Feraligatrp0a5
Sentretp0b5
Furretp0c5
Hoothootp0d5
Noctowlp0e5
Ledybap0f5
Ledianp0g5
Spinarakp0h5
Ariadosp0i5
Crobatp0j5
Chinchoup0k5
Lanturnpol5
Pichup0m5
Cleffap0n5
Igglybuffp0o5
Togepip0p5
Togeticp0q5
Natup0r5
Xatup0s5
Mareepp0t5
Flaaffyp0u5
Ampharosp0v5
Bellossomp0w5
Marillp0x5
Azumarillp0y5
Sudowoodop0z5
Politoed0z'v9
Hoppip0z'v8
Skiploom0z'v7
Jumpluff0z'v6
Aipom0z'v5
Sunkern0z'v4
Sunflora0z'v3
Yanma0z'v2
Wooper0z'v1
Quagsire0z'v0
Espeon0k'v?
Umbreon0l'v?
Murkrow0m'v?
Slowking0n'v?
Misdreavus0o'v?
Unown0p'v?
Wobbuffet0q'v?
Girafarig0r'v?
Pineco0s'v?
Forretress0t'v?
Dunsparce0u'v?
Gligar0v'v?
Steelixp0'd5
Snubbullp0'l5
Granbullp0'm5
Qwilfishp0'r5
Scizorp0's5
Shucklep0't5
Heracrossp0'v5
Sneasel0't'v8
Teddiursa0'v'v8
Ursaring0'v'v7
Slugma0'v'v6
Magcargo0'v'v5
Swinub0'v'v4
Piloswine0'v'v3
Corsola0'v'v2
Remoraid0'v'v1
Octillery0'v'v0
Delibirdp0PK5
Mantinep0MN5
Skarmoryp0-5
Houndour0A'v:
Houndoom0A'v)
Kingdrap0?5
Phanpyp0!5
Donphanp0.5
Porygon2p0&5
Stantlerp0é5
Smeargle0A'vV
Tyrogue0A'vU
Hitmontop0A'vT
Smoochum0A'vS
Elekidp0♂5
Magby0A'vQ
Miltankp0×5
Blissey0A'vO
Raikoup0/5
Enteip0,5
Suicunep0♀5
Larvitarp005
Pupitarp015
Tyranitarp025
Lugiap035
Ho-Ohp045
Celebip055
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Unused Memory Game

The glitch can be used for executing the code for the unusedmemory game. The player needs aQuagsire, which holds anHP Up and a new captured Pokémon, which does not hold an item. Also the player needs the following items in his PC in the following order:

Then the player has to go back to Professor Elm's Laboratory, save the game, exit and moving four steps to the right. If you now hear the cry of aBellsprout, it is possible to enter the memory game by opening theCoin Case.

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Glitch effectsGame freezeGlitch battleGlitch song
Gen I only:Glitch screenTMTRAINER effectInverted sprite
Gen II only:Glitch dimension
ListsGlitches (GOHOMEMystery DungeonTCG GBSpin-off)
Glitch Pokémon (Gen IGen IIGen IIIGen IVGen VGen VIGen VIIGen VIII)
Glitch moves (Gen I) •Glitch types (Gen IGen II)


This article is part ofProject GlitchDex, aBulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.