Battle Institute

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
This article is missing one or more images.
Please feel free to add any missing images to this article. Needed images can beuploaded to the Bulbagarden Archives.
Reason: Missing complete layout maps

Inside theKalos Battle Institute
Outside theUnova Battle Institute
Inside the Unova Battle Institute

TheBattle Institute (Japanese:トライアルハウスTrial House) is afacility for theplayer to participate in mock battles. There is one Battle Institute in each of theUnova,Kalos, andHoenn regions.

InGeneration V, the Battle Institute is located inNimbasa City. InPokémon Black 2 and White 2, the Battle Institute can only be accessed after entering theHall of Fame; if the player tries to access it before that point, anAce Trainer will exit the institute and block the entrance, telling the player that they must become theChampion before they can enter. However, the Battle Institute does not require the player to save the game before participating.

InPokémon X and Y, the Battle Institute is located on Northern Boulevard inLumiose City. InPokémon Omega Ruby and Alpha Sapphire, the Battle Institute is located on the west side of the eastern mall ofMauville City, behind the white storefront. While the player can enter the building in these games as soon as their respective areas become accessible, the receptionist inside will refuse to administer the Battle Test until the player has defeated the Champion.

Battles

By speaking to the receptionist, the player can opt to fight five consecutive rounds—called aBattle Test—of either Single Battles (requiring three Pokémon) orDouble Battles (requiring four Pokémon). The Trainers met during these battles are the same ones found in theBattle Subway andBattle Maison. Standard battle facility rules still apply during the Battle Test, so all Pokémon temporarily become level 50, bag items are not permitted to be used, andspecial Pokémon, Pokémon of the same species, and duplicate items cannot be included on a team. Because all Pokémon are temporarily set to level 50 without requiring the game to be saved (even inGeneration VI, where the Battle Maison allows lower-leveled Pokémon to retain their original level), the Battle Institute is commonly used for the purpose of examining the stats of Pokémon that are newly hatched fromEggs, to narrow down their possible range ofindividual values with more precision than the original level would allow.

Each battle grows in difficulty, starting with pre-evolved Pokémon and potentially fighting Trainers who useLegendary Pokémon by the end. Once the Battle Test begins, there is no quitting early; after each battle (regardless of whether it's won or lost) the player's team is healed, and the next battle immediately starts, until all five battles are complete. The 'Run' command acts as a way of forfeiting the current battle only.

See more:
List of Battle Subway Trainers
List of Battle Maison Trainers
Battle No.Trainer RangePokémon IVsTrainer Notes
1051-070All 7sThese are trainers who are first eligible to appear at battle 7BWB2W2 or 6XYORAS of the normal courses.
2111-160All 19sThese are trainers who are first eligible to appear at battle 1 of the super courses.
3161-180All 23sThese are trainers who are first eligible to appear at battle 7BWB2W2 or 11XYORAS of the super courses.
4241-270All 31sThese are subsets of the trainers who can appear in the super courses after the Subway BossBWB2W2
or Battle ChatelaineXYORAS has been defeated.
5271-300All 31s

Scoring system

At the end of the fifth battle, the player is awarded a score and a rank. InGeneration VI, the player will receive a certain amount ofBattle Points and an item depending on their rank, and the white computer on the right side can be used to recall the high score list in each battle mode. InGeneration V, there is no reward at the end of the test, and the black computer on the right side will only display the score of the most recent test, but the player's highest-scoring test of all time (without distinguishing between Single or Double Battles) is saved to the back of their Trainer Card. In all games, if the player has scored high enough to reach Master Rank at least once, the receptionist's greeting will acknowledge that fact whenever the player talks to them thereafter, saying"The master returns!"

RankPointsStarsBP RewardItem Reward
Beginner0-99913 BPRandomWing
(Except Pretty Wing)
Novice1000-199925 BP
Normal2000-299937 BP
Super3000-399949 BPRandomVitamin
Hyper4000-4999511 BP
Elite5000-5999613 BP
Master6000-9999715 BPPP Up

Points are awarded depending on how many battles are won and how quickly the player beats the opponent; fainted teammates count against the final score, as does damage taken.

The scoring breakdown is as follows:

  • 1000 points per battle won
  • 80 points for each opposing Pokémon that fainted
    • This bonus does not require that the player's Pokémon was directly responsible for causing the opponent to faint with an attack, and will be scored even if the opponent fainted as a result of weather damage, self-inflicted recoil damage, or using a move such asExplosion.
  • -80 points for each of the player's own Pokémon that fainted
  • 15 points each time the player's Pokémon uses one of its moves that it hasn't already used in the current battle
  • 5 points each time the player directly switches Pokémon
    • Switching Pokémon as a result of a move such asVolt Switch doesn't count for this bonus, and neither does sending out a Pokémon to replace one that fainted.
    • Only the first 255 Pokémon switches of a battle give points. The 256th switch and the following switches don't grant points.
  • 1 point each time the player hits an opponent with an attack that's supereffective
    • If a move targets both opponents, count a type effectiveness bonus and/or penalty against each of them separately, if applicable. If a move targets a teammate, no bonus or penalty is applied based on type matchups against it.
  • -2 points each time the player hits an opponent with an attack that's not very effective
  • -10 points each time the player uses a move that "doesn't affect" an opponent
    • This penalty only applies as a result of type chart immunities, other innate type-based immunities (such as trying to useToxic against aPoison-type), and all effects that cause a Pokémon to be un-grounded againstGround-type moves. Ability-based immunities do not result in this penalty, with the sole exception ofLevitate.
    • If a move is blocked byProtect, misses a target due to accuracy or evasion, or simply doesn't accomplish anything for any other reason (such as attempting to inflict a status on a Pokémon that already has one), the penalty doesn't apply, nor does any other bonus or penalty that would have applied based on type matchups.
  • 2 points each time an opponent hits one of the player's Pokémon with an attack that's not very effective
  • 5 points each time an opponent uses a move that "doesn't affect" the player's Pokémon, with the same limitations as in the opposite case
  • -10 points for each turn that passes
    • If a battle is forfeited at the beginning of a turn, the cost of that turn is still counted.
  • Between -0 and -100 points per battle depending on how much HP the player's Pokémon are missing at the end of the battle, as a percentage (rounded down) of the combined maximum HP of all team members

The total score for an individual battle can be less than zero, but if the sum of all five battles' scores would be negative, the final total is displayed as 0 points instead. If the total score would be greater than 9999, it is displayed as 9999.

In animation

Pokémon the Series

Pokémon the Series: Black & White

InLost at the Stamp Rally!, asubway announcement said that one train was an express train to the Battle Institute.

In other languages

LanguageTitle
ChineseCantonese試煉屋Silihn Ūk
Mandarin試煉屋 / 试炼屋Shìliàn Wū
FinnishOttelukoulu
FrenchClub des Épreuves
GermanHaus der Prüfung
ItalianCasa Esami
Korean트라이얼하우스Trial House
PolishInstytut Bitew
SpanishCasa Examinadora

Related articles

Lumiose City
Major Streets
Vernal AvenueEstival AvenueAutumnal AvenueHibernal AvenueSaison Canal

Vert District
Major Streets
Vert StreetSouth Boulevard
Areas
Vert Sectors:123456789
Coulant WaterwayStation FrontVert Plaza
Wild zones
121117


Rouge District
Major Streets
Rouge StreetNorth Boulevard
Areas
Rouge Sectors:12345678
Académie ÉtoileDormez Bien CemeteryRouge Plaza
Wild zones
3413


Jaune District
Major Streets
Jaune StreetNorth Boulevard
Areas
Jaune Sectors:123456789101112
Saison CanalsideJaune Plaza
Wild zones
68111519


Centrico Plaza
Wild zones
20


Points of interest
Prism Tower

See also
Battle zoneWild zoneHair SalonLumi Cab
Access to
Hyperspace Lumiose
Points of interest in Pokémon X & Y
Battle InstituteJuice ShoppeLumiose Gym
This article is part ofProject Locations, aBulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.