Ability

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Gyarados loweringDynamaxHydreigon'sAttack stat with itsIntimidate Ability

AnAbility (Japanese:特性Ability) is a game mechanic introduced inGeneration III that provides a passive effect in battle or in the overworld. Individual Pokémon may have only one Ability at a time. Prior toGeneration VI, an Ability could not be changed after a Pokémon was obtained except byEvolution—where the new Ability is determined by the former Ability—andform change. Not every Ability is entirely beneficial;some of them are hindering.

A Pokémon's Ability was often originally referred to as a "special ability",[1] "special Ability",[2] or "Sp. Ability"[3] inGeneration III, or sometimes simply "ability" untilGeneration V,[4] after which it is consistently capitalized as "Ability".

Abilities are functionally absent inPokémon: Let's Go, Pikachu! and Let's Go, Eevee!,Pokémon Legends: Arceus andPokémon Legends: Z-A.

Contents

Mechanics

PrimalKyogre activating its Ability,Primordial Sea inPokémon Omega Ruby and Alpha Sapphire. Note the banner on the left.

Some species of Pokémon have multiple possible Abilities. The most Abilities any species or form has is three: two normal Abilities and one Hidden Ability. In mostwild Pokémon encounters, the Pokémon's Ability will be one of its non-Hidden Abilities (each having an even chance of appearing if the species has two). Hidden Abilities were introduced inGeneration V; they are relatively rare and usually require some type of special encounter.

In technical terms, a species' Abilities may be thought of as having separate slots, with an individual Pokémon's non-Hidden slot determined by itspersonality value. For example, anEevee—with two non-Hidden Abilities—hasRun Away for its first non-Hidden slot,Adaptability for its second, andAnticipation for its Hidden Ability slot.Vaporeon—with only one non-Hidden Ability—can be considered to haveWater Absorb for both non-Hidden slots. When a Pokémon evolves, its Ability slot remains the same. This means that aPoochyena withRun Away will evolve into aMightyena withIntimidate, while a Poochyena withQuick Feet will evolve into a Mightyena withQuick Feet.

Aside from Evolution, there are four ways for Pokémon to change Abilities in a permanent manner. First, if the Pokémon has differentforms with different Abilities. Second,transferring a Pokémon from one generation of games to a later one in which the Ability in a given slot is different. Third, using theAbility Capsule, introduced inGeneration VI, will change a Pokémon's non-Hidden Ability slot, but it will not work if the Pokémon's species has only one non-Hidden Ability. Fourth, using theAbility Patch, introduced inGeneration VIII, will change a Pokémon's Ability slot from its non-Hidden Ability to its Hidden Ability if it has one, or starting inGeneration IX, from its Hidden Ability slot to its first non-Hidden Ability slot. Aside from these methods, during battle, Pokémon may also change their Ability throughMega Evolution orPrimal Reversion, and certainmoves and Abilities can also change a Pokémon's Ability.

When Abilities were introduced inGeneration III, some Pokémon only had one possible Ability. A number of these species were given a second Ability in a later generation. If a Pokémon whose species gained an Ability after Generation III is transferred to Generations IV orV, it will initially retain its original Ability; upon evolving, however, its Ability slot will be recalculated and its Ability may change. When a Pokémon is transferred to Generation VI orGeneration VII, however, it will be locked into the appropriate slot for its current Ability.

Aside from in-battle effects, some Abilities also have effectsoutside of battle.

Hidden Abilities

Main article:Hidden Ability

A Hidden Ability is essentially a rare Ability that Pokémon normally do not have access to, introduced inGeneration V. Most Pokémon encountered in the games will not have a Hidden Ability; but usually, there are special encounter methods where Pokémon can have a Hidden Ability. Certainevent Pokémon and special in-game Pokémon may also have their Hidden Ability.

The Hidden Ability is implemented as a third slot, and a Pokémon with its Hidden Ability will retain its Hidden Ability slot uponEvolution in the same way that its normal Abilities may change. For example, aCaterpie with its Hidden Ability ofRun Away will haveShed Skin upon evolving once andTinted Lens upon evolving intoButterfree. Prior toGeneration VIII, it was not possible to change a Pokémon's Ability slot from a normal Ability to a Hidden Ability.Generation VIII introduced the consumableAbility Patch, which allows switching between a Pokémon's normal and Hidden Abilities.

Whenbreeding with a Pokémon that has its Hidden Ability, its offspringhave a chance of having their Hidden Ability as well.

Inheriting Abilities

Main article:Pokémon breeding → Inheriting Abilities

In GenerationsIII andIV, Abilities could not be inherited bybreeding. An Egg would simply randomly be born with one of its possible Abilities.

SinceGeneration V, it has been possible for female Pokémon to pass down their Ability. InPokémon Black and White, if a female Pokémon has its Hidden Ability and is bred with a male Pokémon, it has a 60% chance of passing it down. InBlack 2 and White 2, a female Pokémon bred with a male Pokémon has an 80% chance of passing down its Ability slot (regardless of whether it is a Hidden Ability or not). FromGeneration VI onward, a female Pokémon has an 80% (60% for Hidden Ability) chance to pass down its Ability slot, regardless of whether it is bred with a male Pokémon orDitto.

SinceGeneration VI, it is possible for male andgender-unknown Pokémon (such asMagnemite) to pass down their Ability if bred with a Ditto, in which case it has a 60% chance to pass down its Hidden Ability. They cannot pass down a Hidden Ability when bred with any Pokémon other than Ditto. Ditto's Ability is always irrelevant to inheritance.

If an Egg does not inherit its Ability from a parent, it can only be born with one of its non-Hidden Abilities.

Ability-related effects

Various items, moves, and Abilities can affect a Pokémon's Ability, usually in battle.

Permanent changes

NameCategoryEffectGen.
Ability CapsuleItemPermanently changes a Pokémon's Ability slotVI
Ability PatchItemPermanently changes a Pokémon's non-Hidden Ability to its Hidden AbilityVIII

Protecting Abilities in battle

These items protect the holder's Ability from some effects in battle.

NameCategoryEffectGen.
Ability ShieldItemProtects the holder's Ability frombeing changed and fromeffects that bypass itIX

Changing Abilities in battle

The following moves and Abilities canchange a Pokémon's Ability in battle, giving it a different Ability. If a Pokémon's Ability is changed, its original Ability is restored when it switches out; if the original Ability hasan effect triggered by switching, likeNatural Cure, it will function properly.

NameCategoryEffectGen.
TransformNormalStatusCopies the target Pokémon, including its AbilityI
Role PlayPsychicStatusReplaces the user's Ability with the target's AbilityIII
Skill SwapPsychicStatusExchanges the Abilities of the user and the targetIII
TraceAbilityCopies an opposing Pokémon's Ability upon entering battleIII
Worry SeedGrassStatusChanges the target's Ability toInsomniaIV
EntrainmentNormalStatusChanges the target's Ability to match the user'sV
MummyAbilityContact with the Pokémon changes the attacker's Ability to MummyV
Simple BeamNormalStatusChanges the target's Ability toSimpleV
Power of AlchemyAbilityCopies the Ability of a defeated allyVII
ReceiverAbilityCopies the Ability of a defeated allyVII
Wandering SpiritAbilityContact with the Pokémon exchanges the Abilities of both PokémonVIII
DoodleNormalStatusChanges the Ability of the user and its ally to match the target'sIX
Lingering AromaAbilityContact with the Pokémon changes the attacker's Ability to Lingering AromaIX

Suppressing Abilities

These moves and Abilities can suppress the effects of an Ability or Abilities. This effect wears off when it leaves battle.

NameCategoryEffectGen.
Gastro AcidPoisonStatusSuppresses the target's AbilityIV
Core EnforcerDragonSpecialDoes damage and suppresses the target's Ability if it has already had its turnVII
Neutralizing GasAbilitySuppresses the effects of all Pokémon's AbilitiesVIII

Countering other Abilities

Hindering Abilities

These moves and Abilities have an effect that ignoresmost Abilities that hamper the success, damage, or effects of moves.

NameCategoryEffectGen.
Mold BreakerAbilityMoves ignore most AbilitiesIV
TeravoltAbilityMoves ignore most AbilitiesV
TurboblazeAbilityMoves ignore most AbilitiesV
Light That Burns the SkyPsychicSpecialDoes damage and ignores most AbilitiesVII
Menacing Moonraze MaelstromGhostSpecialDoes damage and ignores most AbilitiesVII
Moongeist BeamGhostSpecialDoes damage and ignores most AbilitiesVII
Photon GeyserPsychicSpecialDoes damage and ignores most AbilitiesVII
Searing Sunraze SmashSteelPhysicalDoes damage and ignores most AbilitiesVII
Sunsteel StrikeSteelPhysicalDoes damage and ignores most AbilitiesVII
G-Max Drum SoloGrassVariesDoes damage and ignores most AbilitiesVIII
G-Max FireballFireVariesDoes damage and ignores most AbilitiesVIII
G-Max HydrosnipeWaterVariesDoes damage and ignores most AbilitiesVIII

Other

NameCategoryEffectGen.
Aura BreakAbilityThe effects of "Aura" Abilities are reversed to lower the power of affected moves.VI

Synergistic Abilities

The Abilities below interact beneficially with each other.

NameCategoryEffectGen.
Minus/PlusAbilityBoosts the Sp. Atk stat of the Pokémon if an ally also has one of these AbilitiesIII

Countering other Ability and move effects

These Abilities counter effects of other Abilities and moves.

NameCategoryEffectGen.
Clear BodyAbilityPrevents other Pokémon's moves or Abilities from lowering the Pokémon's statsIII
White SmokeAbilityThe Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.III
Full Metal BodyAbilityPrevents other Pokémon's moves or Abilities from lowering the Pokémon's statsVII
Propeller TailAbilityIgnores the effects of opposing Pokémon's Abilities and moves that draw in movesVIII
StalwartAbilityIgnores the effects of opposing Pokémon's Abilities and moves that draw in movesVIII

List of Abilities

#NameDescriptionGen.
1StenchBy releasing a stench when attacking, the Pokémon may cause the target to flinch.III
2DrizzleThe Pokémon makes it rain when it enters a battle.III
3Speed BoostThe Pokémon's Speed stat is boosted every turn.III
4Battle ArmorHard armor protects the Pokémon from critical hits.III
5SturdyThe Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.III
6DampThe Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.III
7LimberThe Pokémon's limber body prevents it from being paralyzed.III
8Sand VeilBoosts the Pokémon's evasiveness in a sandstorm.III
9StaticThe Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.III
10Volt AbsorbIf hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.III
11Water AbsorbIf hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.III
12ObliviousThe Pokémon is oblivious, keeping it from being infatuated,falling for taunts,or being affected by Intimidate.III
13Cloud NineEliminates the effects of weather.III
14Compound EyesThe Pokémon's compound eyes boost its accuracy.III
15InsomniaThe Pokémon's insomnia prevents it from falling asleep.III
16Color ChangeThe Pokémon's type becomes the type of the move used on it.III
17ImmunityThe Pokémon's immune system prevents it from being poisoned.III
18Flash FireIf hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves.III
19Shield DustProtective dust shields the Pokémon from the additional effects of moves.III
20Own TempoThe Pokémon sticks to its own tempo, preventing it from becoming confusedor being affected by Intimidate.III
21Suction CupsThe Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out.III
22IntimidateWhen the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats.III
23Shadow TagThe Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out.III
24Rough SkinThe Pokémon's rough skin damages attackers that make direct contact with it.III
25Wonder GuardIts mysterious power only lets supereffective moves hit the Pokémon.III
26LevitateBy floating in the air, the Pokémon receives full immunity to all Ground-type moves.III
27Effect SporeContact with the Pokémon may inflict poison, sleep, or paralysis on the attacker.III
28SynchronizeIf the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.III
29Clear BodyPrevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.III
30Natural CureThe Pokémon's status conditions are cured when it switches out.III
31Lightning RodThe Pokémon draws in all Electric-type moves.Instead of taking damage from them, its Sp. Atk stat is boosted.III
32Serene GraceRaises the likelihood of additional effects occurring when the Pokémon uses its moves.III
33Swift SwimBoosts the Pokémon's Speed stat in rain.III
34ChlorophyllBoosts the Pokémon's Speed stat in harsh sunlight.III
35IlluminateBy illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.III
36TraceWhen it enters a battle, the Pokémon copies an opposing Pokémon's Ability.III
37Huge PowerDoubles the Pokémon's Attack stat.III
38Poison PointContact with the Pokémon may poison the attacker.III
39Inner FocusThe Pokémon's intense focus prevents it from flinchingor being affected by Intimidate.III
40Magma ArmorThe Pokémon's hot magma coating prevents it from being frozen.III
41Water VeilThe Pokémon's water veil prevents it from being burned.III
42Magnet PullPrevents Steel-type Pokémon from fleeing by pulling them in with magnetism.III
43SoundproofSoundproofing gives the Pokémon full immunity to all sound-based moves.III
44Rain DishThe Pokémon gradually regains HP in rain.III
45Sand StreamThe Pokémon summons a sandstorm when it enters a battle.III
46PressurePuts other Pokémon under pressure, causing them to expend more PP to use their moves.III
47Thick FatThe Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.III
48Early BirdThe Pokémon awakens from sleep twice as fast as other Pokémon.III
49Flame BodyContact with the Pokémon may burn the attacker.III
50Run AwayEnables a sure getaway from wild Pokémon.III
51Keen EyeThe Pokémon's keen eyes prevent its accuracy from being lowered.It also ignores the target's stages in evasion.III
52Hyper CutterThe Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat.III
53PickupThe Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.III
54TruantEach time the Pokémon uses a move, it spends the next turn loafing around.III
55HustleBoosts the Pokémon's Attack stat but lowers its accuracy.III
56Cute CharmThe Pokémon may infatuate attackers that make direct contact with it.III
57PlusBoosts the Sp. Atk stat of the Pokémon if an ally with thePlus or Minus Ability is also in battle.III
58MinusBoosts the Sp. Atk stat of the Pokémon if an ally with the Plusor Minus Ability is also in battle.III
59ForecastThe Pokémon transforms with the weather to change its type to Water, Fire, or Ice.III
60Sticky HoldThe Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon.III
61Shed SkinThe Pokémon may cure its own status conditions by shedding its skin.III
62GutsIt's so gutsy that having a status condition boosts the Pokémon's Attack stat.III
63Marvel ScaleThe Pokémon's marvelous scales boost its Defense stat if it has a status condition.III
64Liquid OozeThe strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves.III
65OvergrowPowers up Grass-type moves when the Pokémon's HP is low.III
66BlazePowers up Fire-type moves when the Pokémon's HP is low.III
67TorrentPowers up Water-type moves when the Pokémon's HP is low.III
68SwarmPowers up Bug-type moves when the Pokémon's HP is low.III
69Rock HeadProtects the Pokémon from recoil damage.III
70DroughtTurns the sunlight harsh when the Pokémon enters a battle.III
71Arena TrapPrevents opposing Pokémon from fleeing from battle.III
72Vital SpiritThe Pokémon is full of vitality, and that prevents it from falling asleep.III
73White SmokeThe Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.III
74Pure PowerUsing its pure power, the Pokémon doubles its Attack stat.III
75Shell ArmorA hard shell protects the Pokémon from critical hits.III
76Air LockEliminates the effects of weather.III
77Tangled FeetBoosts the Pokémon's evasiveness if it is confused.IV
78Motor DriveThe Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted.IV
79RivalryThe Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender.IV
80SteadfastThe Pokémon's determination boosts its Speed stat every time it flinches.IV
81Snow CloakBoosts the Pokémon's evasiveness in snow.IV
82GluttonyIf the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.IV
83Anger PointThe Pokémon is angered when it takes a critical hit, and that maxes its Attack stat.IV
84UnburdenBoosts the Speed stat if the Pokémon's held item is used or lost.IV
85HeatproofThe Pokémon's heatproof body halves the damage taken from Fire-type moves.IV
86SimpleDoubles the effects of the Pokémon's stat changes.IV
87Dry SkinRestores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.IV
88DownloadThe Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat — whichever will be more effective.IV
89Iron FistPowers up punching moves.IV
90Poison HealIf poisoned, the Pokémon has its HP restored instead of taking damage.IV
91AdaptabilityPowers up moves of the same type as the Pokémon.IV
92Skill LinkMaximizes the number of times multistrike moves hit.IV
93HydrationCures the Pokémon's status conditions in rain.IV
94Solar PowerIn harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn.IV
95Quick FeetBoosts the Speed stat if the Pokémon has a status condition.IV
96NormalizeAll the Pokémon's moves become Normal type.The power of those moves is boosted a little.IV
97SniperIf the Pokémon's attack lands a critical hit, the attack is powered up even further.IV
98Magic GuardThe Pokémon only takes damage from attacks.IV
99No GuardThe Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.IV
100StallThe Pokémon is always the last to use its moves.IV
101TechnicianPowers up weak moves so the Pokémon can deal more damage with them.IV
102Leaf GuardPrevents status conditions in harsh sunlight.IV
103KlutzThe Pokémon can't use any held items.IV
104Mold BreakerThe Pokémon's moves are unimpeded by the Ability of the target.IV
105Super LuckThe Pokémon is so lucky that the critical-hit ratios of its moves are boosted.IV
106AftermathDamages the attacker if it knocks out the Pokémon with a move that makes direct contact.IV
107AnticipationThe Pokémon can sense an opposing Pokémon's dangerous moves.IV
108ForewarnWhen it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.IV
109UnawareWhen attacking, the Pokémon ignores the target's stat changes.IV
110Tinted LensThe Pokémon can use "not very effective" moves to deal regular damage.IV
111FilterReduces the power of supereffective attacks that hit the Pokémon.IV
112Slow StartFor five turns, the Pokémon's Attack and Speed stats are halved.IV
113ScrappyThe Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves.It is also unaffected by Intimidate.IV
114Storm DrainThe Pokémon draws in all Water-type moves.Instead of taking damage from them, its Sp. Atk stat is boosted.IV
115Ice BodyThe Pokémon gradually regains HP in snow.IV
116Solid RockReduces the power of supereffective attacks that hit the Pokémon.IV
117Snow WarningThe Pokémon makes it snow when it enters a battle.IV
118Honey GatherThe Pokémon may gather Honey after a battle.IV
119FriskWhen it enters a battle, the Pokémon can check an opposing Pokémon's held item.IV
120RecklessPowers up moves that have recoil damage.IV
121MultitypeChanges the Pokémon's type to match the plate it holds.IV
122Flower GiftBoosts the Attack and Sp. Def stats of the Pokémon and its allies in harsh sunlight.IV
123Bad DreamsDamages opposing Pokémon that are asleep.IV
124PickpocketThe Pokémon steals the held item from attackers that make direct contact with it.V
125Sheer ForceRemoves any additional effects from the Pokémon's moves, but increases the moves' power.V
126ContraryReverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them — and attempts to lower its stats will boost them.V
127UnnerveUnnerves opposing Pokémon and makes them unable to eat Berries.V
128DefiantIf the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.V
129DefeatistHalves the Pokémon's Attack and Sp. Atk stats when its HP drops to half or less.V
130Cursed BodyMay disable a move that has dealt damage to the Pokémon.V
131HealerSometimes cures the status conditions of the Pokémon's allies.V
132Friend GuardReduces damage dealt to allies.V
133Weak ArmorThe Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.V
134Heavy MetalDoubles the Pokémon's weight.V
135Light MetalHalves the Pokémon's weight.V
136MultiscaleReduces the amount of damage the Pokémon takes while its HP is full.V
137Toxic BoostPowers up physical moves when the Pokémon is poisoned.V
138Flare BoostPowers up special moves when the Pokémon is burned.V
139HarvestMay create another Berry after one is used.V
140TelepathyThe Pokémon anticipates and dodges the attacks of its allies.V
141MoodyEvery turn, one of the Pokémon's stats will be boosted sharply, but another stat will be lowered.V
142OvercoatThe Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.V
143Poison TouchMay poison a target when the Pokémon makes contact.V
144RegeneratorThe Pokémon has a little of its HP restored when withdrawn from battle.V
145Big PecksPrevents the Pokémon from having its Defense stat lowered.V
146Sand RushBoosts the Pokémon's Speed stat in a sandstorm.V
147Wonder SkinMakes status moves more likely to miss the Pokémon.V
148AnalyticBoosts the power of the Pokémon's move if it is the last to act that turn.V
149IllusionThe Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.V
150ImposterThe Pokémon transforms itself into the Pokémon it's facing.V
151InfiltratorThe Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.V
152MummyContact with the Pokémon changes the attacker's Ability to Mummy.V
153MoxieWhen the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.V
154JustifiedWhen the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.V
155RattledThe Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attackor if intimidated, which boosts its Speed stat.V
156Magic BounceThe Pokémon reflects status moves instead of getting hit by them.V
157Sap SipperThe Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.V
158PranksterGives priority to the Pokémon's status moves.V
159Sand ForceBoosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.V
160Iron BarbsThe Pokémon's iron barbs damage the attacker if it makes direct contact.V
161Zen ModeChanges the Pokémon's shape when its HP drops to half or less.V
162Victory StarBoosts the accuracy of the Pokémon and its allies.V
163TurboblazeThe Pokémon's moves are unimpeded by the Ability of the target.V
164TeravoltThe Pokémon's moves are unimpeded by the Ability of the target.V
165Aroma VeilProtects the Pokémon and its allies from effects that prevent the use of moves.VI
166Flower VeilAlly Grass-type Pokémon are protected from status conditions and the lowering of their stats.VI
167Cheek PouchThe Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect.VI
168ProteanChanges the Pokémon's type to the type of the move it's about to use.This works only once each time the Pokémon enters battle.VI
169Fur CoatHalves the damage taken from physical moves.VI
170MagicianThe Pokémon steals the held item from any target it hits with a move.VI
171BulletproofProtects the Pokémon from ball and bomb moves.VI
172CompetitiveBoosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.VI
173Strong JawThe Pokémon's strong jaw boosts the power of its biting moves.VI
174RefrigerateNormal-type moves become Ice-type moves. The power of those moves is boosted a little.VI
175Sweet VeilPrevents the Pokémon and its allies from falling asleep.VI
176Stance ChangeThe Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King's Shield.VI
177Gale WingsGives priority to the Pokémon's Flying-type moveswhile its HP is full.VI
178Mega LauncherPowers up pulse moves.VI
179Grass PeltBoosts the Pokémon's Defense stat on Grassy Terrain.VI
180SymbiosisThe Pokémon passes its held item to an ally that has used up an item.VI
181Tough ClawsPowers up moves that make direct contact.VI
182PixilateNormal-type moves become Fairy-type moves. The power of those moves is boosted a little.VI
183GooeyContact with the Pokémon lowers the attacker's Speed stat.VI
184AerilateNormal-type moves become Flying-type moves. The power of those moves is boosted a little.VI
185Parental BondThe parent and child attack one after the other.VI
186Dark AuraPowers up the Dark-type moves of all Pokémon on the field.VI
187Fairy AuraPowers up the Fairy-type moves of all Pokémon on the field.VI
188Aura BreakThe effects of "Aura" Abilities are reversed to lower the power of affected moves.VI
189Primordial SeaThe Pokémon changes the weather to nullify Fire-type attacks.VI
190Desolate LandThe Pokémon changes the weather to nullify Water-type attacks.VI
191Delta StreamThe Pokémon changes the weather so that no moves are supereffective against the Flying type.VI
192StaminaBoosts the Defense stat when the Pokémon is hit by an attack.VII
193Wimp OutThe Pokémon cowardly switches out when its HP drops to half or less.VII
194Emergency ExitThe Pokémon, sensing danger, switches out when its HP drops to half or less.VII
195Water CompactionBoosts the Defense stat sharply when the Pokémon is hit by a Water-type move.VII
196MercilessThe Pokémon's attacks become critical hits if the target is poisoned.VII
197Shields DownWhen its HP drops to half or less, the Pokémon's shell breaks and it becomes aggressive.VII
198StakeoutDoubles the damage dealt to a target that has just switched into battle.VII
199Water BubbleLowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned.VII
200SteelworkerPowers up Steel-type moves.VII
201BerserkBoosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to drop to half or less.VII
202Slush RushBoosts the Pokémon's Speed stat in snow.VII
203Long ReachThe Pokémon uses its moves without making contact with the target.VII
204Liquid VoiceSound-based moves become Water-type moves.VII
205TriageGives priority to the Pokémon's healing moves.VII
206GalvanizeNormal-type moves become Electric-type moves. The power of those moves is boosted a little.VII
207Surge SurferDoubles the Pokémon's Speed stat on Electric Terrain.VII
208SchoolingWhen it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.VII
209DisguiseOnce per battle, the shroud that covers the Pokémon can protect it from an attackat the cost of 12.5% of its HP.VII
210Battle BondWhen the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted.VII
211Power ConstructCells gather to aid the Pokémon when its HP drops to half or less, causing it to change into its Complete Forme.VII
212CorrosionThe Pokémon can poison the target even if it's a Steel- or Poison-type.VII
213ComatoseThe Pokémon is always drowsing and will never wake up. It can attack while in its sleeping state.VII
214Queenly MajestyThe Pokémon's majesty pressures opponents and makes them unable to use priority moves against the Pokémon or its allies.VII
215Innards OutWhen the Pokémon is knocked out, it damages its attacker by the amount equal to the HP it had left before it was hit.VII
216DancerWhenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself.VII
217BatteryPowers up ally Pokémon's special moves.VII
218FluffyHalves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.VII
219DazzlingThe Pokémon dazzles its opponents, making them unable to use priority moves against the Pokémon or its allies.VII
220Soul-HeartBoosts the Pokémon's Sp. Atk stat every time another Pokémon faints.VII
221Tangling HairContact with the Pokémon lowers the attacker's Speed stat.VII
222ReceiverThe Pokémon copies the Ability of a defeated ally.VII
223Power of AlchemyThe Pokémon copies the Ability of a defeated ally.VII
224Beast BoostBoosts the Pokémon's most proficient stat every time it knocks out a target.VII
225RKS SystemChanges the Pokémon's type to match the memory disc it holds.VII
226Electric SurgeTurns the ground into Electric Terrain when the Pokémon enters a battle.VII
227Psychic SurgeTurns the ground into Psychic Terrain when the Pokémon enters a battle.VII
228Misty SurgeTurns the ground into Misty Terrain when the Pokémon enters a battle.VII
229Grassy SurgeTurns the ground into Grassy Terrain when the Pokémon enters a battle.VII
230Full Metal BodyPrevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.VII
231Shadow ShieldReduces the amount of damage the Pokémon takes while its HP is full.VII
232Prism ArmorReduces the power of supereffective attacks that hit the Pokémon.VII
233NeuroforcePowers up the Pokémon's supereffective attacks even further.VII
234Intrepid SwordBoosts the Pokémon's Attack stat when the Pokémon enters a battlefor the first time.VIII
235Dauntless ShieldBoosts the Pokémon's Defense stat when the Pokémon enters a battlefor the first time.VIII
236LiberoChanges the Pokémon's type to the type of the move it's about to use.This works only once each time the Pokémon enters battle.VIII
237Ball FetchIf the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.VIII
238Cotton DownWhen the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stats of all Pokémon except itself.VIII
239Propeller TailIgnores the effects of opposing Pokémon's Abilities and moves that draw in moves.VIII
240Mirror ArmorBounces back only the stat-lowering effects that the Pokémon receives.VIII
241Gulp MissileWhen the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.VIII
242StalwartIgnores the effects of opposing Pokémon's Abilities and moves that draw in moves.VIII
243Steam EngineBoosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.VIII
244Punk RockBoosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.VIII
245Sand SpitThe Pokémon creates a sandstorm when it's hit by an attack.VIII
246Ice ScalesThe Pokémon is protected by ice scales, which halve the damage taken from special moves.VIII
247RipenRipens Berries and doubles their effect.VIII
248Ice FaceThe Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows.VIII
249Power SpotJust being next to the Pokémon powers up moves.VIII
250MimicryChanges the Pokémon's type depending on the terrain.VIII
251Screen CleanerWhen the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.VIII
252Steely SpiritPowers up the Steel-type moves of the Pokémon and its allies.VIII
253Perish BodyWhen hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.VIII
254Wandering SpiritThe Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.VIII
255Gorilla TacticsBoosts the Pokémon's Attack stat, but only allows the use of the first selected move.VIII
256Neutralizing GasWhile the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered.VIII
257Pastel VeilPrevents the Pokémon and its allies from being poisoned.VIII
258Hunger SwitchThe Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn.VIII
259Quick DrawEnables the Pokémon to move first occasionally.VIII
260Unseen FistIf the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.VIII
261Curious MedicineWhen the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.VIII
262TransistorPowers up Electric-type moves.VIII
263Dragon's MawPowers up Dragon-type moves.VIII
264Chilling NeighWhen the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.VIII
265Grim NeighWhen the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.VIII
266As OneThis Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability.VIII
267As OneThis Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability.VIII
268Lingering AromaContact with the Pokémon changes the attacker's Ability to Lingering Aroma.IX
269Seed SowerTurns the ground into Grassy Terrain when the Pokémon is hit by an attack.IX
270Thermal ExchangeBoosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.IX
271Anger ShellWhen an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.IX
272Purifying SaltThe Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.IX
273Well-Baked BodyThe Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.IX
274Wind RiderBoosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.IX
275Guard DogBoosts the Pokémon's Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.IX
276Rocky PayloadPowers up Rock-type moves.IX
277Wind PowerThe Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.IX
278Zero to HeroThe Pokémon transforms into its Hero Form when it switches out.IX
279CommanderWhen the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.IX
280ElectromorphosisThe Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.IX
281ProtosynthesisBoosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.IX
282Quark DriveBoosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.IX
283Good as GoldA body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.IX
284Vessel of RuinThe power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.IX
285Sword of RuinThe power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.IX
286Tablets of RuinThe power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.IX
287Beads of RuinThe power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.IX
288Orichalcum PulseTurns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.IX
289Hadron EngineTurns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.IX
290OpportunistIf an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.IX
291Cud ChewWhen the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.IX
292SharpnessPowers up slicing moves.IX
293Supreme OverlordWhen the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.IX
294CostarWhen the Pokémon enters a battle, it copies an ally's stat changes.IX
295Toxic DebrisScatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.IX
296Armor TailThe mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.IX
297Earth EaterIf hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.IX
298Mycelium MightThe Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.IX
299HospitalityWhen the Pokémon enters a battle, it showers its ally with hospitality, restoring a small amount of the ally's HP.IX
300Mind's EyeThe Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.IX
301Embody AspectThe Pokémon's heart fills with memories, causing the Teal Mask to shine and the Pokémon's Speed stat to be boosted.IX
302Embody AspectThe Pokémon's heart fills with memories, causing the Hearthflame Mask to shine and the Pokémon's Attack stat to be boosted.IX
303Embody AspectThe Pokémon's heart fills with memories, causing the Wellspring Mask to shine and the Pokémon's Sp. Def stat to be boosted.IX
304Embody AspectThe Pokémon's heart fills with memories, causing the Cornerstone Mask to shine and the Pokémon's Defense stat to be boosted.IX
305Toxic ChainThe power of the Pokémon's toxic chain may badly poison any target the Pokémon hits with a move.IX
306Supersweet SyrupA sickly sweet scent spreads across the field the first time the Pokémon enters a battle, lowering the evasiveness of opposing Pokémon.IX
307Tera ShiftWhen the Pokémon enters a battle, it absorbs the energy around itself and transforms into its Terastal Form.IX
308Tera ShellThe Pokémon's shell contains the powers of each type. All damage-dealing moves that hit the Pokémon when its HP is full will not be very effective.IX
309Teraform ZeroWhen Terapagos changes into its Stellar Form, it uses its hidden powers to eliminate all effects of weather and terrain, reducing them to zero.IX
310Poison PuppeteerPokémon poisoned by Pecharunt's moves will also become confused.IX

Alternatives

Generation II

Prior to the introduction of Abilities, theGeneration II games already featured a mechanic similar toPickup andHoney Gather uniquely available to a single Pokémon species: after each battle, aBerry held by aShuckle has a 1/16 chance of transforming intoBerry Juice. No other Pokémon has this trait, and it has not returned in subsequent games.

Generation VIII

While Abilities are absent inPokémon Legends: Arceus, the effects ofFlower Gift andSlow Start are nonetheless applied toCherrim andRegigigas respectively.Plates are also available asKey Items to changeArceus's form withoutMultitype.

Generation IX

While Abilities are absent inPokémon Legends: Z-A, the effects ofStance Change,Disguise, andHunger Switch are nonetheless applied toAegislash,Mimikyu, andMorpeko, respectively.MegaMawile,Meditite,Medicham, and Mega Medicham have higher Attackbase stats than they do in other games to compensate for the absence ofHuge Power andPure Power. AnyZygarde in 10% Forme or 50% Forme whose HP has fallen below half will change into Complete Forme at the end of its turn, in a similar vein toPower Construct. IfDondozo is sent out in battle whileTatsugiri is in the party, Tatsugiri will be swallowed by Dondozo, raising all of Dondozo's stats and preventing it from switching out, in a similar vein toCommander.

In other games

Pokémon Mystery Dungeon series

Main article:Mystery Dungeon game mechanics → Abilities

Abilities available in the core series games are also available in the Pokémon Mystery Dungeon series. Some Abilities differ from their counterparts in the core series (e.g.Intimidate reduces the opposing Pokémon's Attack by 20%). Prior toGates to Infinity, Pokémon with two Abilities would have both rather than just one. There are no Hidden Abilities in Mystery Dungeon games.

Pokémon Conquest

Main article:List of Abilities in Pokémon Conquest

While most Pokémon species inPokémon Conquest have access to three Abilities (similar to the main series, Hidden Abilities included), many of these Abilities are different from the main series due to differences in the battle system. For example, Abilities likeCute Charm andRivalry do not exist in Pokémon Conquest (due to the game's lack of agender mechanic), while other Abilities utilize mechanics unique to Pokémon Conquest battles (like "Sprint", which increases the user's movementRange).

Like the main series, an individual Pokémon's Ability is dictated by its current species (i.e. evolutionary form) and may change duringEvolution.

Pokémon UNITE

InPokémon UNITE, Abilities appear in a similar way to the main series. Every Pokémon with a Unite License uses one of their Abilities from the core series games as their Ability. A Pokémon's Ability can change when it evolves, such asTyranitar havingGuts as aLarvitar andShed Skin as aPupitar before gainingSand Stream as a Tyranitar.

Abilities usually have effects that activate passively, be that when a certain condition is true, when the Pokémon performs a certain action, or when an action is done to that Pokémon. The effects of Abilities usually correlate to their main series counterparts, such as howGarchomp'sRough Skin deals damage to opponents who hit it withphysical melee attacks. However, this is not always the case, asMewtwo'sPressure only serves to enable itsMega Evolution instead of having an effect that lines up with its main series effect of reducingPP. Even if two Pokémon have the same Ability, the effects of the Ability differ between each Pokémon. For example, bothGardevoir andMew haveSynchronize, but Gardevoir's version inflicts any movement speed decreases and damage-over-timestatus conditions back on the attacker while Mew's version increases the movement speed of itself and its allies when Mew uses amove. Even so, often Abilities with the same name have similar effects since they are all adapted from the same Ability from the core series.Charizard,Cinderace, andDelphox all haveBlaze for instance, and it always serves to increase their power when their health is low. However, each Pokémon's Blaze does so in a different way.

Abilities often have multiple effects aside from adapting the main series Abilities. These effects can fill gauges or give the Pokémon resources that contribute to the effectiveness of its other attacks andmoves. Many Abilities that trigger as a result of something happening, such asPikachu'sStatic activating when it takes damage, cannot trigger again until a cooldown period has passed.

In some cases, like withZoroark'sIllusion andHoopa'sMagician, an Ability's icon is visible along with the Pokémon's moves and is manually activated with a button press. These Abilities temporarily enter a cooldown state after being used, and cannot be used again until that cooldown concludes.

In animation

Harrison'sKecleon activatingColor Change

Pokémon the Series

Abilities have been shown inPokémon the Series, but are usually only used inbattles; however, sometimes they have an effect on the plot, such asInfernape'sBlaze. Abilities sometimes workdifferently in the animated series than they would in the games, such asMold Breaker, which cancels out more Abilities in the animated series than it would in the games.

Pokémon the Series: Gold and Silver

The only Ability that was seen in theoriginal series wasColor Change, being used byMadison and Alexa'sKecleon inThe Kecleon Caper. It was later used byHarrison's Kecleon inPlaying With Fire!.

Pokémon the Series: Ruby and Sapphire

The first Ability to be seen other thanColor Change wasRough Skin, first seen inSharpedo Attack!. It was used by awildSharpedo.

InNow That's Flower Power! a Kecleon usedColor Change.

InA Poké-BLOCK Party!,Alanna'sWhismur used itsSoundproof Ability to stay awake and listen toJigglypuff'ssong.

Colonel Hansen'sShedinja usedWonder Guard to protect itself againstSpike Cannon byMisty's Corsola inThe Princess and the Togepi.

Colonel Hansen'sShedinja activatingWonder Guard

Two Abilities were seen inBalance of Power, being used byAsh's Pikachu andGrovyle, usingStatic andOvergrow respectively.

Bart'sCastform usedForecast inUnfair Weather Friends, turning into itsSunny and Rainy Form.

InThe Garden of Eatin',Marcel'sVigoroth possessedVital Spirit, which prevented it from falling asleep while fighting aSnorlax that kept usingYawn.

BothDrizzle andDrought were seen inGaining Groudon andThe Scuffle of Legends respectively byKyogre andGroudon.

InIt's Still Rocket Roll to Me!,Liza's Lunatone usedLevitate.

InEight Ain't Enough,Juan'sLuvdisc usedSwift Swim to increase its speed.

InShowdown At Linoone,Kimmy'sLinoone, Tokin, usedPickup to steal and take items to its private stash, includingMay's Poké Balls.

InAt the End of the Fray,Tyson'sHariyama usedThick Fat to halve the damage it took fromAsh's Torkoal'sFlamethrower.

InRough, Tough Jigglypuff,Lisa Mitchum'sJigglypuff usedCute Charm whilst herfather'sLoudred used Soundproof to stop Jigglypuff'sSing from working.

Angela's Kecleon used Color Change inFrom Cradle to Save, whileBrock's Bonsly usedRock Head.

InPinch Healing!, a wildWooper usedWater Absorb.

InOnce More With Reeling!,May's Blaziken used its Blaze Ability whileAsh's Sceptile usedOvergrow during theirContest Battle in theTerracottaContest.

Pokémon the Series: Diamond and Pearl

Abilities proved important in the battlesPaul andAsh had withRoark. During Paul's battle inShapes of Things to Come!, hisElekid uses Static toparalyze Roark'sOnix andCranidos although the latter shakes it off withMold Breaker. Paul also deliberately allows hisChimchar to take extra damage so that it can activate Blaze. After Ash's first match with Roark ends in defeat,Brock briefly lends himSudowoodo inWild in the Streets! because its Ability Rock Head makes it similar to Roark's Pokémon Onix, who also had the Ability. During Ash's rematch inO'er the Rampardos We Watched!, Pikachu also activates Static against Roark's newly evolvedRampardos and it is similarly ineffective.

InA Secret Sphere of Influence!,Officer Jenny'sStunky usedStench againstTeam Rocket.

Gardenia'sCherubi caught Ash by surprise during their first battle inThe Grass Menagerie! when it was able to move very quickly withChlorophyll.

InTag! We're It...!, Ash and Paul found themselves at a disadvantage during their firstTag Battle in theHearthome City Tag Battle Competition because theRhydon used by one of their opponents possessedLightning Rod, rendering Pikachu'sElectric-typeattacks useless.

InGlory Blaze! Ash,Dawn, andBrock found Paul andhis other Pokémon evidently abusing his Chimchar, repeatedly attacking it until it eventually collapsed from exhaustion. When confronted, Paul explained that Chimchar actually wanted the brutal training regimen; when they first met, Chimchar was being attacked by wildZangoose and when pushed to the limit it activated Blaze and defeated all of the Zangoose withFlame Wheel. This incredible power was what drove Paul to capture Chimchar in the first place and the two have been trying to replicate the experience ever since with no success.

Swift Swim was an important part ofAsh's Buizel going toe to toe withMaylene's Lucario inA Triple Fighting Chance!

Blaze returned inChim - Charred! when Ash's Chimchar became enraged during a battle withPaul's Ursaring. It took considerable effort for Ash to return Chimchar to normal after it defeated Ursaring, causing Paul to leave the battle a draw. Paul told Ash that they would only battle again when and if Ash and Chimchar learned to control Blaze.

Ash's Monferno activatingBlaze

InBattling the Generation Gap!,Lila'sDelcatty activated hisCute Charm Ability while battlingDawn's Ambipom in the final round of theCelesticContest.

Brock's Croagunk first used hisAnticipation Ability inLosing Its Lustrous!. He often used it to find Team Rocket and chase them off on his own.

TwoDarkrai have usedBad Dreams. One used it inThe Rise of Darkrai and another inSleepless in Pre-Battle!.

InA Shield with a Twist!,Fantina'sGengar possessedLevitate.

InDealing with Defensive Types!,Byron'sBronzor used itsHeatproof Ability to minimize damage fromAsh's Chimchar'sFlamethrower.

InAnother One Gabites the Dust!,Jessie's Yanmega activated herSpeed Boost Ability while performing in theChocovineContest.

InPursuing a Lofty Goal!,Paul's Honchkrow used its AbilitySuper Luck.

InSliding Into Seventh!,Jeremiah'sSkuntank was known to have Stench as it Ability, but the Ability was activated off-screen.

InEvolving Strategies!,Paul's Magmortar used itsFlame Body Ability to burnAsh's Pikachu.Paul's Ursaring also used itsGuts Ability whenAsh's Pikachu'sStatic activated.

AnArceus usedMultitype inArceus and the Jewel of Life.

InChallenging a Towering Figure!,Palmer'sRhyperior usedSolid Rock to lessen the damage fromAsh's Grotle'sEnergy Ball.

A wildTrapinch used itsArena Trap Ability inA Rivalry to Gible On!.

A wildHeatran usedFlash Fire inPokémon Ranger: Heatran Rescue!.

Volkner'sElectivire used itsMotor Drive Ability inThe Eighth Wonder of the Sinnoh World! against Ash in theirGym battle. The same Ability was later used byPaul's Electivire inBattling a Thaw in Relations!.

InCasting a Paul on Barry!,Barry's Empoleon activated itsTorrent Ability while battling Paul's Electivire in the third round of theLily of the Valley Conference.

Paul'sAggron used itsRock Head Ability inFamiliarity Breeds Strategy! to avoid damage from itsDouble-Edge attack. Inthe next episode, Paul'sFroslass andNinjask usedSnow Cloak and Speed Boost, respectively.

Illusion was seen twice inZoroark: Master of Illusions, being used by aZoroark andZorua.

Pokémon the Series: Black & White

A Hidden Ability was first seen inSaving Darmanitan From the Bell! by aDarmanitan usingZen Mode.

InA Rival Battle for Club Champ!,Trip'sTranquill activatedSuper Luck to easily defeatAsh's Oshawott andTepig. Trip'sFrillish later usedCursed Body.

InHere Comes the Trubbish Squad!, a wildTrubbish used its AbilityStench.

InA Night in the Nacrene City Museum!,Lenora'sWatchog used itsIlluminate Ability to reveal an invisibleYamask.

Ash's Sewaddle was revealed to haveSwarm inA Connoisseur's Revenge! but he wasn't shown activating it.Cilan's Dwebble was shown using itsSturdy Ability in the same episode.

A wildVenipede used itsPoison Point Ability to poison Ash inA Venipede Stampede!.

InGotta Catch A Roggenrola!,Iris pointed out thatRoggenrola had the Ability Sturdy, implying that Roggenrola would receive less damage than a Pokémon normally would.

Alder'sBouffalant activatingSap Sipper

Luke's Zorua often used Illusion to helpLuke in making his movies. It was first seen inMovie Time! Zorua in "The Legend of the Pokémon Knight"!.

InThe Club Battle Hearts of Fury: Emolga Versus Sawk!,Iris's Emolga used Static to help her win a battle againstStephan's Sawk.

InEnter Elesa, Electrifying Gym Leader!,Bianca's father's "Red Flash Darmanitan" used Zen Mode.

Three Darmanitan used Zen Mode inA Maractus Musical!.

InScraggy and the Demanding Gothita!, a wildGarbodor used Stench.

InA Call for Brotherly Love!,Chili's Pansear used itsGluttony Ability.

InBattling the King of the Mines!,Ash's Boldore used its Sturdy Ability to stop aHorn Drill from working.

InThe Clubsplosion Begins!,Edmund'sSeismitoad used Swift Swim against Stephan's Sawk, but ended up losing.

InGoodbye, Junior Cup - Hello Adventure!,Alder'sBouffalant usedSap Sipper to negateTrip's Serperior'sSolar Beam.

InThe Road to Humilau!,Marlon'sJellicent used Cursed Body.

Ash's Leavanny first activated Swarm inStrong Strategy Steals the Show! during a battle against Stephan's Sawk.

InThe Island of Illusions!, aZoroark used Illusion.

InThe Journalist from Another Region!, a Trainer'sSlaking was shown to haveTruant as its Ability.

InSurvival of the Striaton Gym!,Morana'sAbomasnow used itsSnow Warning Ability.Cilan's Pansage was confirmed to have Gluttony as his Ability in the same episode.

Pokémon the Series: XY

Olympia'sMeowstic activatingPrankster

Clemont's Chespin used its AbilityOvergrow inAn Appetite for Battle! battling against aDelphox.

InMega Evolution Special I,Siebold'sBlastoise was shown to haveMega Launcher whenMega Evolved.

BothDark Aura fromYveltal andFairy Aura fromXerneas were seen inDiancie and the Cocoon of Destruction.

Ramos'sJumpluff andWeepinbell were both shown to have Chlorophyll as their Ability inThe Green, Green Grass Types of Home!.

Ash's Goodra used its AbilityHydration in Ash'sGym battle againstClemont inThe Moment of Lumiose Truth!.

Ash's Fletchinder used its Flame Body Ability inA Not-So-Flying Start! to help hatch anEgg that hisHawlucha found.

Both ofOlympia'sMeowstic were seen using their respective Abilities inAll Eyes on the Future!, with the male Meowstic having his Hidden AbilityPrankster and the female one havingKeen Eye.

Two Abilities were seen inMega Evolution Special IV, both in a battle againstAlain's Charizard. AMegaVenusaur used Thick Fat to halve the damage it took from aFlamethrower.Malva'sHoundoom later used Flash Fire to absorb another Flamethrower.

InDream a Little Dream from Me!, aDarkrai activated its AbilityBad Dreams.

Sawyer'sClawitzer was shown to haveMega Launcher as its Ability during its battle against Ash inA Full-Strength Battle Surprise!.

Wulfric's Abomasnow was shown to haveSnow Warning as its Ability during its Gym battle against Ash inAll Hail the Ice Battlefield!. HisAvalugg was later shown to haveIce Body in the same episode.

In theLumiose Conference, many Pokémon were seen activating their Abilities during battles. InA League of His Own!,Trevor's MegaCharizard Y was shown to haveDrought as its Ability. In thefollowing episode, the effects of three different Abilities were shown during the battle betweenTierno andSawyer; Tierno'sLudicolo was shown activatingSwift Swim while Sawyer's MegaSceptile andAegislash were revealed to haveLightning Rod andStance Change as their Abilities, respectively. InAnalysis Versus Passion!, Sawyer'sSlaking was shown to have Truant as its Ability. InFinals Not for the Faint-Hearted!, Alain'sTyranitar was shown activatingSand Stream.

Pokémon the Series: Sun & Moon

Nanu'sKrookodile activatingIntimidate

Sophocles's Togedemaru used her Ability Lightning Rod inThe Guardian's Challenge!, absorbing Ash's Pikachu'sThunderbolt to increase the power of herZing Zap.

ATapu Koko used its AbilityElectric Surge frequently during battles in the series to power up Electric-type moves, first seen inThe Guardian's Challenge!.

Jessie's Mimikyu has usedDisguise frequently during battles in the series to absorb damage from the first blow taken, first seen inLoading the Dex!.

A wildPalossand activated its AbilityWater Compaction inA Shivering Shovel Search! when it was hit byLana's Popplio'sBubble Beam, allowing it to repair the damage done to its body by the attack.

DJ Leo'sAlolanDugtrio used its AbilityTangling Hair inGetting the Band Back Together! where it was able to grab and bind Jessie's Mimikyu andJames's Mareanie.

AnAllyCastform activated its Forecast Ability during its battle with Ash in theLush Jungle inCurrying Favor and Flavor!, changing into its Sunny Form.

Gladion's Silvally activatedRKS System inMission: Total Recall!, changing into aDark type with theDark Memory. It has since then activated the Ability on multiple other occasions.

Lusamine's Clefable activatedMagic Guard in10,000,000 Reasons to Fight! to cross a field of poison without taking damage.

Nanu'sKrookodile activatedIntimidate in both of its battles againstLycanroc inTough Guy Trials! andGuiding an Awakening!.

Hapu's Mudsdale activatedStamina in its battle againstTupp,Rapp, andZipp inThat's Some Spicy Island Research! It was reactivated inA Grand Debut!.

Guzma'sGolisopod activatedEmergency Exit in its battle against Ash's Pikachu inThe Dealer of Destruction!. It was later activated again inGetting Down to The Ire!.

Mohn'sZoroark activated Illusion inChasing Memories, Creating Dreams! as it followedGladion around.

Ilima'sMegaKangaskhan activated herParental Bond Ability in her fight againstGuzma'sScizor inBattling Besties!.

Acerola's Gengar, the Greedy Rapooh, activated itsCursed Body Ability in its fight againstKiawe's Marowak inThe Battlefield of Truth and Love!. In the same episode,Snowy activated its Snow Cloak Ability in its fight againstGladion's Umbreon.

Pokémon Journeys: The Series

Rinto'sGallade activatingJustified

SixDarmanitan used their Hidden Ability,Zen Mode, inRaid Battle in The Ruins!.One of them was caught byGoh.

InDestination: Coronation!,Visquez'sElectrode activated its Hidden AbilityAftermath after being knocked out byAsh's Pikachu.

InSobbing Sobble!, aMorpeko thatJames wouldlater catch activated itsHunger Switch Ability againstTeam Rocket.

InSecrets of the Jungle, a wildCramorant used itsGulp Missile Ability when Ash's Pikachu shocked it while stuck in its mouth.

InSearching for Chivalry!,Wikstrom'sAegislash activated itsStance Change during a battle againstAsh and Goh.

InA Rollicking Roll…, multipleGulpin belonging toTeam Rocket activated theirSticky Hold Ability.

InBeyond Chivalry… Aiming to be a Leek Master!,Rinto'sGallade activated his Hidden AbilityJustified after being struck byAsh's Sirfetch'd'sNight Slash.

InNightfall? Nightmares!, aDarkrai activated its AbilityBad Dreams.

InDetective Drizzile!,Gizmo'sKecleon activated her AbilityColor Change.

InThe Arceus Chronicles (Part 2),Saturn'sHeatran activated its AbilityFlash Fire.

InBattling as Hard as Stone!,Ash's Dracovish was revealed to possess the AbilityStrong Jaw, which boosts the power of itsFishious Rend andIce Fang.

InBewitch, Battle, and Bewilder!,Cynthia'sTogekiss activated its AbilitySerene Grace to increase its chances to make Ash's Pikachuflinch withAir Slash. In the same episode, Cynthia'sRoserade wasburned byAsh's Gengar'sWill-O-Wisp. Inthe next episode, Roserade was revealed to have used itsNatural Cure Ability to heal itself upon being switched out.

InValor: A Strategic Part of Battling!,Ash's Lucario was revealed to possess the AbilityInner Focus, which protected it from flinching against Cynthia's Togekiss.

InJust a Scone's Throw From Here!, a Cramorant from theRocket Prize Master used Gulp Missile with Team Rocket'sArrokuda to attack Goh's Pokémon.

InA Flood of Torrential Gains!,Leon'sCinderace activated its Hidden AbilityLibero to change its type to match themove it used. During the same episode,Ash's Gengar activatedCursed Body against Leon'sMr. Rime.

Ash's Talonflame constantly used its Flame Body Ability inBearing Down Easy! to keep everyone warm fromBeartic's attacks.

Pokémon Horizons: The Series

Pagogo activatingTera Shift

Like inPokémon the Series, Abilities are usually only used inbattles, but can be relevant in other ways to the plot or used outside of battle for various purposes. Abilities can also still workdifferently than they would in the games, or have extra effects that are not observed in the games.

InThe Ancient Poké Ball,Liko's Sprigatito activated herOvergrow Ability for the first time, though the Ability would not be properly identified untilA Challenge from the Explorers.

InThe Future I Choose,Lucius'sgiantArboliva activated itsSeed Sower Ability for the first time, to help a mass of plantedBerries grow into new trees.

InSpecial Training Time!,Roy's Wattrel activated itsWind Power Ability for the first time, though the Ability would not be properly identified untilHZ119, after it had already evolved.

InKabu's Battle Training!,Kabu'sCentiskorch used itsFlash Fire Ability to negate incomingEmbers fromRoy's Fuecoco.

InCharge! Galar Mine!,Amethio's Ceruledge used itsHidden AbilityWeak Armor to lower itsDefense and increase itsSpeed during its battle againstFriede's Charizard.

InRoar of the Black Rayquaza,Terapagos activatedTera Shift for the first time to protectLiko from theBlack Rayquaza.

InTransform! Hero of the Seas, Palafin, a wildPalafin activated itsZero to Hero Ability to transform into its Hero Form and help out people in need. As thanks for protecting it froma group of photographers wanting to take a photo its transformation sequence, Palafin allowed Liko to witness said transformation.

InTrending Terastallization! Dance, Dance, Quaxly!,Iono'sBellibolt activated itsElectromorphosis Ability while battling againstDot's Quaxly.

InShowdown! The Paldea Elite Four,Hassel'sBaxcalibur activated itsThermal Exchange Ability while battling againstRoy andBrassius.

InLiko vs. Rika! Towards the Battle's End,Katy'sLokix activated itsSwarm Ability after beingpoisoned by aPoison Jab fromRika'sClodsire.

InThe Terapagos I Don't Know,Raifort's Zoroark activatedIllusion several times.

InResonating Spirits in a Challenge to Ryme!,Ryme'sToxtricity activated itsPunk Rock Ability while battle against Roy's Fuecoco.

InShine on, Terastallization! Liko vs. Roy!,Roy's Kilowattrel activated its Wind Power Ability, though the Ability would not be properly identified until HZ119. In the same episode,Liko's Hattrem activatedHealer to cureFloragato of her paralysis.

InThe Three Explorers,Diana'sArcanine activatedJustified in its battle against Liko's Floragato.

InEntei's Fierce Battle Cry!, a wildEntei activatedPressure.

InOver the Top!,Geeta'sGlimmora activatedToxic Debris. In the same episode, Liko's Floragato activated her Overgrow Ability.

InThe Pillar of Fire,Lucius's Gouging Fire activatedProtosynthesis while battling Liko, Roy, Dot, and Friede.

InThe Rising Volt Tacklers vs. The Explorers!,Spinel'sBeheeyem was revealed to haveTelepathy when he traded it forCaptain Pikachu'sLightning Rod viaSkill Swap.

InThe Pokémon Center Lady, a wildVileplume usedEffect Spore to paralyzeRoy's Lucario.

InThe Knight in the Ruins, aCharcadet Liko later captured used its Flash Fire Ability. In the same episode,Penny'sSylveon activatedCute Charm.

InFriends as Two, Me and You, bothIndi andRubina'sDarmanitan activated their Hidden AbilityZen Mode.

InHZ115,Lacey'sPlusle andMinun used their own Electric-type moves to activate their Hidden AbilitiesLightning Rod andVolt Absorb, respectively.

InHZ116,Drayton'sKingdra usedRain Dance to activate itsSwift Swim Ability for the first time. InHZ119, hisArchaludon activated itsStamina Ability.

In the manga

Be the Best! Pokémon B+W

Pokémon Ranger'sZebstrika activatingLightningrod inBe the Best! Pokémon B+W

Monta'sRoggenrola activatedSturdy inThe Key to Triple Battles.

APokémon Ranger'sZebstrika and Monta'sExcadrill activatedLightningrod andSand Force inThe Battle for More Friends!.

Dol'sBouffalant activatedSap Sipper inChallenge the Battle Subway!.

Monta'sWatchog activatedIlluminate inLet's Master Pokémon Capturing!.

Monta'sVictini was unable to activateVictory Star inThe Birth of the Best Pokémon Trainer! since theSerperior Cheren borrowed usedGastro Acid.

Movie adaptations

Darkrai activatedBad Dreams inThe Rise of Darkrai.

Xerneas activatedFairy Aura inDiancie and the Cocoon of Destruction.

Pokémon Adventures

Ruby & Sapphire arc

Brawly's Makuhita activatingThick Fat inPokémon Adventures

Parallel to their introduction inGeneration III of the video games, Abilities were first introduced in theRuby & Sapphire arc ofPokémon Adventures.

Wally'sKecleon activated itsColor Change Ability inTongue-Tied Kecleon.

Matt'sSharpedo andAmber'sCarvanha both activatedRough Skin inMowing Down Ludicolo.Ruby'sCastform,Fofo, first activatedForecast in the same chapter.

DuringSapphire's battle withRoxanne inBlowing Past Nosepass I,Roxanne's Nosepass proved superior toRono. Worried that Rono would be defeated, Sapphire attempted to switch Rono out forChic but was unable to. Roxanne explained that because herNosepass hasMagnet Pull,Steel-type Pokémon cannot switch out.

Ruby's first encounter with Abilities arrived inStick This in Your Craw, Crawdaunt! II when he andMr. Briney were attacked by a wildCrawdaunt.Peeko tried to defeat him withQuick Attack, but the Crawdaunt'sShell Armor prevented her from doing much damage at all. After Mr. Briney fell unconscious, Ruby hadKiki useDouble-Edge andinfatuate Crawdaunt with her Ability,Cute Charm.

Sapphire later struggled against a potent counter Ability when she facedBrawly inMashing Makuhita. After Rono was quickly defeated byBrawly's Makuhita, Chic usedFlamethrower againstMakuhita, but it had little effect due to hisThick Fat Ability.

While on their way toSlateport City, Ruby and Sapphire were attacked byCourtney andTabitha at theAbandoned Ship duringAdding It Up with Plusle & Minun II. They escaped with the help of a wildPlusle andMinun after Ruby realized that their complimentary Abilities,Plus andMinus, greatly amplified their power when they fought together.

AfterWattson is captured by theNew Mauville generator, Sapphire devised aDouble Battle strategy using hisElectrike inPlugging Past Electrike II. While Electrike did not have the moves to stop the generator itself, and the wildDonphan that Wattson and theTrick Master had originally intended to capture would be quickly eradicated by its powerful attacks, Electrike's Ability,Lightning Rod, would allow him to redirect the bolt away from Donphan, buying Donphan enough time to destroy the generator withRollout.

Archie'sWalrein activatedThick Fat during battle withMaxie'sCamerupt inWalrein and Camerupt. Maxie's Camerupt activatedMagma Armor during the same battle.

Groudon andKyogre activatedDrought andDrizzle, respectively, inThe Beginning of the End with Kyogre & Groudon III.

Amber'sNinjask activatedSpeed Boost inCan I Ninjask You a Question?.

Brawly'sMachoke activatedGuts inThe Beginning of the End with Kyogre & Groudon IX.

Sapphire'sLairon,Rono, and herDonphan, Phado, both activatedSturdy to survive against aSheer Cold attack from Archie's Walrein inThe Beginning of the End with Kyogre & Groudon X.

Norman'sSpinda was revealed to haveOwn Tempo as his Ability inRayquaza Redemption I, butSkill Swapped it with hisSlaking'sTruant Ability.

FireRed & LeafGreen arc

Red'sAero activatingRock Head in Pokémon Adventures

Ultima'sMeganium andTyphlosion activatedOvergrow andBlaze respectively inOld Ultima Puts Them to the Test.

Red'sGyarados,Gyara, activatedIntimidate at the start ofRed andBlue's battle inRed and Blue Make Purple Opponents.

Red'sAerodactyl,Aero, activatedRock Head while usingTake Down inDouble Dealing with Deoxys. In the same chapter,Blue's Rhydon activatedLightning Rod.

Red'sPoliwrath,Poli, activatedDamp inPut Your Beast Foot Forward. It wasSkill Swapped byOrganism No. 2 inStorming the Forretress for itsPressure ability.

Organism No. 2 activatedPressure inDon't Doubt Deoxys.

Blue'sAlakazam copiedChuchu'sStatic Ability withRole Play inSecrets from Sneasel.

Emerald arc

Lucy's Seviper activatedShed Skin inSwanky Showdown with Swalot.

TheBattle Factory'sGolem usedRock Head, and the Battle Factory'sPinsir,Mawile, andLinoone were revealed to haveHyper Cutter,Intimidate, andPickup respectively by Emerald'sPokédex inPinsir Me, I Must Be Dreaming.

InGotcha Where I Wantcha, Glalie, therentalGlalie thatNoland used during hisBattle Factory match againstEmerald was revealed to have Inner Focus as its Ability by Emerald'sPokédex.

InMoving Past Milotic,Crystal'sStarmie was revealed to haveNatural Cure as its Ability.

InJust My Luck...Shuckle,Lucy'sShuckle andMilotic were revealed to haveSturdy andMarvel Scale respectively as their Abilities byEmerald'sPokédex.Crystal'sRapidash was also revealed to haveRun Away as his Ability byEmerald'sPokédex.Crystal'sBlissey usedNatural Cure in the same chapter.

Emerald's borrowedPhanpy hadPickup inA Dust-Up With Dusclops.

InSneaky Like Shedinja,Greta'sShedinja was mentioned to have Wonder Guard as its Ability.

Ruby'sRara usedSynchronize inCunning Kirlia.

Ruby'sFeefee used its abilityMarvel Scale inSusceptible to Sceptile.

Diamond & Pearl arc

Cyrus'sMagnezone activatingMagnet Pull in Pokémon Adventures

Diamond'sMunchlax,Lax, activatedPickup inStagestruck Starly.

Roark'sOnix usedRock Head inA Conk on Cranidos's Cranium.

A wildStunky activatedStench inA Big Stink Over Stunky.

Saturn's Croagunk activatedAnticipation inCrowded by Croagunk & Advanced on by Abra I.

A wildHippowdon activatedSand Stream inBombastic Bibarel & Heroic Hippopotas.

Cyrus'sMagnezone activatedMagnet Pull inProblematic Probopass and Mad Magnezone II.

Sird'sDarkrai first usedBad Dreams inStartling Staraptor.

Diamond'sLickilicky,Kit, was revealed to haveOwn Tempo as his Ability inWell Met, Weepinbell but couldn't activate it sinceSebastian'sWeepinbell cancelled it out withGastro Acid.

Cynthia'sSpiritomb andCyrus'sWeavile both activatedPressure inShunning Spiritomb.

Platinum arc

Platinum's Lopunny activated herCute Charm Ability inGetting the Drop on Gallade II to help her defeatDarach'sGallade.

TheBattle Factory'sLoudred was revealed to haveSoundproof inUprooting Seedot.

ATyranitar belonging to theBattle Factory activatedSand Stream inOutlasting Ledian. AQwilfish belonging to the Battle Factory also activatedPoison Point in the same chapter.

Diamond's Rotom was confirmed to haveLevitate inUnplugging Rotom (Heat, Wash, Mow, Fan, Frost).

Platinum'sCherrim activatedFlower Gift inThe Final Dimensional Duel X. In the same chapter,Diamond'sReg, theLake guardians,Palkia,Dialga,Palmer'sCresselia, andCharon'sHeatran all usedInsomnia viaMarley'sShaymin'sWorry Seed.

HeartGold & SoulSilver arc

InAll About Arceus IV,Arceus activatedMultitype.

Black & White arc

N's Zorua activatingIllusion in Pokémon Adventures

N's Zorua first usedIllusion inLost in the Big City.

Burgh'sWhirlipede activatedPoison Point inBig City Battles.

Several wildDarmanitan used their Hidden AbilityZen Mode inTo Make a Musical.

Elesa'sZebstrika usedMotor Drive inBattle on a Roller Coaster.

Brycen'sVanillish hadIce Body inThe Cold Hard Truth.

Brycen'sBeartic activatedSnow Cloak inA Cold Reception.Drayden'sDruddigon was also mentioned to haveSheer Force as its Ability.

N's Darmanitan activated its Hidden Ability Zen Mode inThe Lesson Ends Here.

Marlon'sJellicent usedCursed Body inThe Tournament Continues.

Black'sCarracosta,Costa, activatedSolid Rock inOne Way or Another, butIris's Haxorus negated it withMold Breaker.

Black 2 & White 2 arc

InDeduction Time,Hugh'sVibrava obtainedSimple via aTeam Plasma Grunt'sAudino'sSimple Beam.

X & Y arc

X'sÉlec activatingLightning Rod in Pokémon Adventures

Celosia'sAegislash activatedStance Change inLucky Lucario Was Here.

X'sKangaskhan,Kanga and Li'l Kanga, activatedParental Bond as a Mega Kangaskhan inCharging After Electrike.

InConnecting with Gardevoir,Diantha mentioned that herGardevoir hasTrace as its Ability. In the same chapter, Gardevoir usedPixilate as a Mega Gardevoir.

X'sGengar, Garma, activated hisShadow Tag Ability as a Mega Gengar inChanging Gengar.

InPyroar Breathes, X'sManectric,Élec, used hisLightning Rod Ability to drainLysandre's machine's energy.

X's MegaPinsir, Rute, usedAerilate inZygarde Appears.

Xerosic'sMalamar usedContrary inChesnaught Protects.

Omega Ruby & Alpha Sapphire arc

InSalamence Evolves,Zinnia's Salamence was mentioned to haveIntimidate as its Ability. In the same chapter, Salamence usedAerilate as a Mega Salamence.

Groudon andKyogre activatedDesolate Land andPrimordial Sea asPrimal Groudon and Primal Kyogre respectively inGroudon Returns.

Sun, Moon, Ultra Sun & Ultra Moon arc

Professor Kukui'sMunchlax activatedThick Fat inThe Announcement and the Prize.

Sun'sWishiwashi, Quarter, activated hisSchooling Ability inDefeat and the Commander of the School of Fish.

Sun'sMimikyu, Penny, activated hisDisguise Ability inA Photoshoot and the Abandoned Thrifty Megamart.

Gladion's Silvally activated itsRKS System Ability inDestroy!! Results of the Training!.

Zygarde activated its AbilityPower Construct inFinale!! The Battle Against the Other Dimension!.

Sword & Shield arc

ATeam Yell Grunt'sLinoone activatingQuick Feet in Pokémon Adventures

InZap!! A Rising Beam of Light,Casey'sScorbunnyburned aTeam Yell Grunt'sGalarianLinoone. However, this ended up activating Linoone's Hidden Ability,Quick Feet. In the same chapter, a Team Yell Grunt'sThievul burned aDynamaxedGurdurr, activating his Ability,Guts. He was soon defeated and caught byHenry Sword.

InGulp!! Gulp Pokémon, Casey'sKilo was mentioned to have his Hidden Ability,Propeller Tail. In the same chapter,Hop'sCramorant used its Ability,Gulp Missile.

InChomp!! It's Dracovish,Marnie'sMorpeko was shown to have the AbilityHunger Switch.

InCracking!! Brilliant Tap-Dancing, Casey'sEiscue, Peta, activated his AbilityIce Face.

Scarlet & Violet arc

InChallenge! The Avant-Garde Gym Leader!!,Scarlet'sTarountula was unaffected byBrassius'sPetilil'sSleep Powder due to its Ability,Insomnia. In the same chapter, Brassius'sSudowoodo was able to survive aLava Plume from Scarlet'sArmarouge thanks to itsSturdy Ability, but it still fainted regardless due to receiving a burn from the attack.

InPASV12,Iono mentioned herMismagius had the AbilityLevitate.

InPASV16,Mela'sTorkoal andSchedar Starmobile Revavroom activated their Abilities,Drought andSpeed Boost, respectively, during her battle againstViolet.

InPASV17,TitanOrthworm used its AbilityEarth Eater to recover health during its battle against Scarlet andArven.

Scarlet'sPalafin activated itsZero to Hero Ability to transform into its Hero Form while fightingAtticus.

Pokémon Battle Frontier

Enta's Vulpix activatingFlash Fire inPokémon Battle Frontier

Enta's Vulpix activatedFlash Fire inEnta Arrives at the Battle Frontier!.

Enta'sFeebas activatedSwift Swim inIntroducing the Frontier Brains!.

When Enta battledLucy's Seviper withZangoose inThe Predestined Battle!, Zangoose activatedImmunity to prevent itself from being poisoned.

Pocket Monsters BW: The Heroes of Fire and Thunder

Togari'sWatchog activatedKeen Eye inJustice Trainer Shin Appears!.

Pocket Monsters Diamond & Pearl

Electivire was shown to activateMotor Drive inAsh's imagination inPDP07 ifPikachu usedVolt Tackle on it.

Pokémon Diamond and Pearl Adventure!

Saturn'sRhyperior activatedLightningrod to redirectHareta'sLuxioElectric-type moves to it.

Hareta'sRiolu hasSteadfast which activated afterflinching fromB-2'sDrapion.

Hareta's Piplup hasTorrent, which powered up itsWater-type moves.

Hareta'sLuxio activatedIntimidate inA Novel Test!! onCandice'sRegirock andRegice but Regirock'sClear Body prevented Intimidate from working. Regice andRegisteel were revealed to have Clear Body in the same chapter but weren't shown activating it.

Hareta's Regigigas hasSlow Start, which proved to be a disadvantage forHareta.

Koya'sAbsol'sSuper Luck nearly defeated Hareta's Empoleon but a comeback with Empoleon'sSurf would have given Hareta the win but the battle was interrupted byMitsumi'sGlaceon'sIce Beam.

Koya'sMamoswine activatedSnow Cloak during a hailstorm.

Pocket Monsters Platinum: Aim to Be Battle King!!

InPBK1,Shin'sBronzong hadHeatproof to minimize the damage taken fromYū Shirogane's Infernape'sFire-type moves but Infernape'sBlaze powered them back up.

'sScizor receivedHeatran'sFlash Fire Ability afterBronzongSkill Swapped them inPBK4. Yū's Bronzong hadLevitate in that same chapter.

Yū'sRegigigas hadSlow Start inPBK7.

Pokémon Pocket Monsters

Norman'sSlakoth activatedTruant inI Won't Let You Lead.

Zorua andZoroark activatedIllusion inPMHGSS20.

Pocket Monsters XY: The Legend of the Pokémon Dragon King

Taichi'sAmpharos hasStatic as its Ability.

In the TCG

Main article:Ability (TCG)

Abilities under the name of Abilities did not appear in theTrading Card Game until theBlack & White expansion kicking offGeneration V. However, this was merely a renaming of the longstandingPokémon Powers. Pokémon Powers were very similar to Abilities, but were introduced much earlier, appearing in the very firstBase Set duringGeneration I. In fact, some Abilities from the games originally appeared as Pokémon Powers.

With the introduction of theExpedition Base Set, Pokémon Powers were split into two groups: Poké-Powers and Poké-Bodies. Poké-Powers are special effects that the player must trigger or announce using. A Poké-Body's effect is a passive Ability that is always in effect. When Pokémon Powers were renamed to Abilities inBlack and White, these distinctions were done away with.

Trivia

  • Zygarde is the only Pokémon that has two standard Abilities but does not have a Hidden Ability.
  • The unused AbilityCacophony was included in the coding for third-generation games as Ability #076 (Air Lock was #077). From the fourth generation, Cacophony was removed and Air Lock was renumbered as #076, with the new Abilities positioned from #077 onward.
  • Generation III introduced the most Abilities, with a total of 76.Generation VI introduced the fewest, with a total of 27.
  • In Generation III, there is an unused Ability placeholder labeled as "-------" with the description "No special ability".
  • Every Ability introduced inGeneration VIII is asignature Ability.

In other languages

LanguageTitle
ChineseCantonese特性Dahksing
Mandarin特性Tèxìng
特技Tèjì*
CzechSchopnost
DanishSpecielle evne
Egenskab[5]
Færdighed*
DutchCapaciteit
Talent*
FinnishKyky
Erikoisominaisuus
Erkoiskyky
FrenchCanadaTalent*
Capacité spéciale*
Habileté spéciale*
EuropeTalent*
Capacité spéciale*
GermanFähigkeit
HindiकाबिलियतKabiliyat
HungarianKépesség
IndonesianKemampuan
ItalianAbilità
Korean특성Teukseong
MalaysianKebolehan
NorwegianEvne*
Ferdighet*
PolishUmiejętność*
Zdolność*
PortugueseBrazilHabilidade
Técnica (PS273)
Característica (PS189)
PortugalPoder*
Habilidade
Especialidade
RussianТалантTalant*
СпособностьSposobnost'*
SpanishHabilidad
SwedishFörmåga
ThaiคุณสมบัติพิเศษKhunsombat phiset
TurkishYetenek
VietnameseĐặc tính
Đặc trưng

References

  1. In the descriptions ofRole Play,Skill Swap, andTrace, placeholder text for a Pokémon with no Ability, and NPC dialogue.
  2. In the manual ofPokémon Ruby and Sapphire.
  3. In theeasy chat system.
  4. On thesummary screen, in the description ofTM48 (Skill Swap) and when Skill Swap is used in battle, inFireRed and LeafGreen andGeneration IV in the descriptions ofRole Play,Skill Swap,Trace, andWorry Seed, and in NPC dialogue inDiamond, Pearl, andPlatinum.
  5. pokemon.com/dk

Related articles

Pokémon individuality
Level (Experience) •StatsShininessGenderNatureCharacteristic
Ability (Hidden Ability) •Effort valuesIndividual valuesGo PowerEffort level
SizeSheenConditionPerformanceFriendshipAffectionMemory
Dynamax LevelGigantamax FactorTera type
This article is part ofProject Moves and Abilities, aBulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.