Run away from the bombs into the mysterious cavern beneath the shelter. Made your way through the procedurally generated dungeon and met different people there. Go as far as you can before you run out of guts and get completely scared.
DISCLAIMER:
This is an early prototype and not much of a game, to be honest. I had this idea to make a rogue-lite game in Bitsy and just ran with it to see what I can do. Hope you'll enjoy this short experience!
P.S.: as of now the game has no win state, you just go as far as you could until your character runs out of guts or until the game runs out of rooms.
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Valeriy Petrov |
Genre | Role Playing |
Made with | bitsy |
Tags | Bitsy,Dungeon Crawler,Pixel Art,Roguelite |
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Hi Valeriy, this game is really cool! It doesn’t feel like a prototype to me, as a Bitsy game it feels like a complete game :)
If you want to make something bigger I’d fancy things like unlocking new classes (one with a keys bonus, one with a guts bonus) and, after reaching the end, unlocking new dungeons with different environments and stories to explore. My favorites rogue-like games are: “1-bit Rogue” and “Cardinal Quest 2” if you like a reference for my favorite unlocking systems.
Wish you all the best of luck!
P.s. The “random feature” is a standard Bitsy feature or is it a hack?
Glad you've enjoyed my game!
Some of these things definitely crossed my mind when I was working on this prototype. Unlocking new dungeons after reaching milestones is definitely the thing I want to add in the future, however, this might be somewhat finicky due to the engine limitations. Nevertheless, thanks for the ideas and references!
Answering your question: yes, randomness is a standard feature in Bitsy. I've done it through the shuffle lists tool, which basically allows you to add a bunch of different scripts in one list, and then the game will choose them at random.