EMUUROM is a nonviolent creature-scanning metroidvania.
Z andarrowkeys to move,ESC to pause. Controller supported!
Blue flowers save the game.
If the browser version lags, try out the desktop version for better experience.
EMUUROM is created with theTIC-80 fantasy console.
Status | In development |
Platforms | HTML5,Windows,macOS,Linux |
Release date | Feb 02, 2020 |
Rating | Rated 4.6 out of 5 stars (107 total ratings) |
Author | borbware |
Genre | Platformer,Puzzle |
Made with | Sublime Text,TIC-80 |
Tags | 8-Bit,Exploration,Metroidvania,Non violent,Pixel Art,Retro,Short,Speedrun,TIC-80 |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard,Xbox controller |
Accessibility | Subtitles,Configurable controls,Interactive tutorial |
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I found this randomly on a "metroidbrainia" list, and I am already in love. I hope you play things smart and get a publisher with the experience and drive to get this game up to share the spotlight with its predecessors. Here's hoping it can be the hit game that all the fans of Animal Well can eagerly dig into!
EMUUROM will be released on Steam, yes!Wishlist the game to support development :>
what is your route? I can't even get to the boss that fast.... Is there some skip I am unaware of?
I get to scan at about 35 seconds, and I enter the bird room, open up the turtles, go left into the bouncy room, double jump at the very left to enter the upper room next to the boss, and this can't be done at your speed (or I am just bad at double jumps lol)
OMG that is crazy!! Would you mind sharing how many species there are total? I don't know how to tell how close to 100% I am ^^;; Also any advice on the stone where you have to avoid the warp to the softlock to get there would be appreciated-- I can get there but I have no idea how I'm supposed to get back to a save without softlocking afterwards
Maybe this one! (Warning, contains demo spoilers!)
https://cdn.discordapp.com/attachments/810464844133826570/1208877763600195645/SPOILER_20230805210735_1.jpg?ex=65f75726&is=65e4e226&hm=7c346bb5826a484115b50f94d15e96dc3ffc1d6014723513302d48a961f185aa&
How do you number the rooms? While reading the comment section, I saw stuff like room 2.5 or 5.7 and I have no idea what that means. Also, how do you do the double jump thing?
Edit: I also just realized that you can start the boss, exit the room and come back and you will be able to finish the game even before you start the second phase lol
Well, I couldn't replicate it, but I just activated the first phase of the boss, left the boss room, went back and the boss was still active (I could start the next "attack"), but the barrier was gone and I could just finish the demo. I'm not sure, but it could be related to quitting and reloading a bunch of times on the same save before the bossfight. I also visited the out of bounds section.
Anyway, I found another way to practically skip most of the boss. After starting to scan the big bird during the first phase, it will normally push you off the platform, but if you start scanning again while being pushed, you'll just clip through the bird. If you already knew about that and decided not to remove it, I think you should make the timing more precise or make the strat harder in some other way, because I actually found this on my first playthrough and it feels way too easy.
Edit: I actually switched from Past Simple to Present Simple in the middle of a sentence and then went back to Past Simple, it should be fixed now.
Edit 2: Wow, that's a ton of text in a single comment.
I tried to replicate your bug as well, but couldn't get it to happen. I may need to research it further...
Yeah, I knew about the scan skip, but good call - it's too easy to do accidentally. I made it more precise, so it's something you can still do but not as easily! This change will be included in the next demo update.
Thanks for the long comment! :> It already made the game better.
Let's see...
- Lately I've focused on bugfixing & gameplay fixes, which is actually the reason why I haven't had that much new stuff to showcase
- But! I finally got the second-to-last bossfight done a few weeks ago. Not that much left!
- Yesterday, I finished the EMUUROM OST. All songs are now done!
It's all coming together, slowly but surely!
Ok, this game is amazing, wow, good job!
Spent in it around 2 and a half hours so far, finished with... emm... unexpectedly high %, but still sure i didn't do everything i could've done. Left few small places unexplored. Highly recommend.
*spoilers below, idk how to do that fancy blue on blue text :p*
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Ok, i think i found new bug, since i didn't see anyone here mention it. If you jump on top of a top Kaakana in 3.5, and activate scan, you can phase through walls while getting carried away. Pretty neat, didn't have to learn a double jump (never was able to do that either). Easy way out of bounds.
I decided to try the game out, because i remembered Beyond Good & Evil, photographing some monsters and fantastical creatures, and loved the idea. But the out of bounds, meta jokes, easter eggs and, well, so much more content than expected, it's just amazing. Hope the full version will be as full of surprises.
Keep up the good work, borb ;)
This has come together so nicely over the months!
*spoilers*
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I love how the double-jump can be used to find 'secret' areas. It really captures that sense of mystery. Looking for a mushroom cap that lights up at the perfect frame to assist in this. It's out there somewhere!
I *think* that one of the butterflies flew off to another screen and got lost somewhere in the world. Hopefully I can track them down or they respawn in the original screen but I need to test this more.
I may try to decode the rune language to see what they say :D maybe the runes are just translations of the area names?
Only downside of the demo is accidently falling into a screen of no-return where the demo ends and having to load a save.
Favorite tune so far is when scanning the comet. So ominous!
Thanks for continuous support! :D
I should probably make an explanation blogpost of the runes. 🤔
Spoilery responses:
Hi, can anyone please give me a hint how to get to 2.6 if it's possible? From 2.5 I can't get to the right (too high jump). I managed to get to the narrow horizontal tunnel in 3.5 (the one that the topmost bird flies through) and throug it to 3.6, but there seems to be no way to ride that bird to jump up from 3.6 to 2.6.
First you need to go to the bouncy thing with hat above the two large snails. There use the double jump to get on the ledge above the bouncy thing. Then go left as far as possible through a room with all the bouncy things that you scanned thus far. After that room is a bear and some bouncy flowers. To the left of the bottom parts of the flowers (one screen below the tops of the flowers) is a secret passage to a blind room (you need to scan for ground). There you must get to the top left via some clouds. There you will transit to room on the left where you will fall. There is a whole new area after that and from there you can through some more rooms fall through to the top right of the map. Haven't played for a while, so I'm notu sure about the last part, but the whole route is quite convoluted and long.