Procedural Cloudscape Generation in Cycles (now Eevee!)

ArtworkWorks in Progress

Alright, I’m glad you guys are interested:slight_smile:
Here is the current release for Blender 2.8 (Built on v2.80.29)

ProceduralCloudscapev0.4.blend (1.8 MB)

Features:

  • Easy to set up
    setup

  • Single clouds for hand placing
    screen1

  • Generation of whole animated cloudscapes
    ani

  • Paintable cloud distribution
    CloudsWriting

Setup:

  • Make sure you turn on volumetrics for eevee and get familiar with the settings. The tile size is a handy parameter for convenient navigation for preview.
  • You will notice that the clouds will be generated in the bounding box of an object, so its best to just use cubes and scale/rotate them.
  • For painted distribution you have to use a plane with a solidify modifier

I’m planning to do a short tutorial where I show setup / parameters / tips. That might not happen before a later release though. But I’m sure you can figure it out with ease.

I hope you enjoy it, definitely show me what you create with it!
You can tweet me@simonthommes or just post it here:slight_smile:

edit Here the licensing part:

Pixelshatter:

Use it however you like (even commercially):smiley:
However, it would still be nice if you would credit me / this thread (if the shader is prominently displayed in your work) and give me a heads-up.
BUT if you want to modify/improve the shader itself, ask me before you distribute that modified shader

I did a quick read on the CC page. Here’s the fitting licensing:
https://creativecommons.org/licenses/by-nd/4.0/

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