Alright, I’m glad you guys are interested
Here is the current release for Blender 2.8 (Built on v2.80.29)
ProceduralCloudscapev0.4.blend (1.8 MB)
Features:
Easy to set up

Single clouds for hand placing

Generation of whole animated cloudscapes

Paintable cloud distribution

Setup:
- Make sure you turn on volumetrics for eevee and get familiar with the settings. The tile size is a handy parameter for convenient navigation for preview.
- You will notice that the clouds will be generated in the bounding box of an object, so its best to just use cubes and scale/rotate them.
- For painted distribution you have to use a plane with a solidify modifier
I’m planning to do a short tutorial where I show setup / parameters / tips. That might not happen before a later release though. But I’m sure you can figure it out with ease.
I hope you enjoy it, definitely show me what you create with it!
You can tweet me@simonthommes or just post it here
edit Here the licensing part:

Pixelshatter:
Use it however you like (even commercially)
However, it would still be nice if you would credit me / this thread (if the shader is prominently displayed in your work) and give me a heads-up.
BUT if you want to modify/improve the shader itself, ask me before you distribute that modified shader
I did a quick read on the CC page. Here’s the fitting licensing:
https://creativecommons.org/licenses/by-nd/4.0/
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