I have an object (say the default cube) and I want to limit its movement along the x-axis only, in integer increments of 1m. How can I achieve this using only object constraints if possible (without snapping, without keyframes, etc)?
For example, in this case the cube can only have the coordinates {0, 0}, {1, 0}, {2, 0}, ..., {inf, 0}, and no float numbers in between, only integers.
The problem if I use the Limit Location Constraint in Blender for example, is that the object can have any non integer value between {lower limit, higher limit} which is not desirable.
- $\begingroup$Why do you need this? What's the context? What are you doing?$\endgroup$Martynas Žiemys– Martynas Žiemys2025-12-16 19:28:44 +00:00Commented15 hours ago
2 Answers2
If the "location" of the object is not important for later use, you can use geometry nodes to offset the geometry back to a round position with a custom step size.
If the location will be important later, however, then you may use the same geometry nodes to control a mesh that has a single vertex at 0,0,0. Then you parent your target object to this vertex via vertex parent.
You could do this with drivers. You need to add drivers for location x, y and z, each right-clicking and choosing Add Driver:
The expression isround(self.location.x) and similarlyself.location.y and then.z
Note that Auto-Run Python Scripts needs to be enabled for this.
It is dangerous to enable Auto-Run Python Scripts
Make sure to exclude your downloads paths or any paths that you may download .blend files to. Malicious software in .blend files is popular these days.
- $\begingroup$Just keep in mind this is a dependency cycle and expect some quirkiness as a result :D$\endgroup$Markus von Broady– Markus von Broady2025-12-16 19:50:06 +00:00Commented15 hours ago
- $\begingroup$@MarkusvonBroady, it makes sense, but do you know some specific cases, where it becomes a problem? It works fine with transform operators and it works fine with hierarchy. I cannot find any cases where it becomes a problem.$\endgroup$Martynas Žiemys– Martynas Žiemys2025-12-16 19:53:48 +00:00Commented15 hours ago
- 1$\begingroup$I played with similar techniques, one problem I remember is that if I moved the object, but then cancelled the movement with a right-click, something wrong would happen, I don't remember what, I think it just wouldn't update properly. No idea if this is still the case.$\endgroup$Markus von Broady– Markus von Broady2025-12-16 19:56:38 +00:00Commented15 hours ago
- $\begingroup$It's a good idea to keep an eye on it, but as far as I can tell it should work fine mostly...$\endgroup$Martynas Žiemys– Martynas Žiemys2025-12-16 19:58:28 +00:00Commented15 hours ago
- $\begingroup$Oh, and sorry, I only now noticed the question asked about X axis only, so I don't make much sense talking about other axis, but... it will obviously work for one axis as well.$\endgroup$Martynas Žiemys– Martynas Žiemys2025-12-16 20:03:34 +00:00Commented15 hours ago
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