
Hello everyone, it's been a while since I last updated PixelBasher. Life events have kept me busy (in a good way), but I think it's about time I got back on the horse. This is a relatively small update, which basically amounts to some bugfixes and quality of life updates. The biggest change would be that the NWJS runtime was updated to support Apple silicon chips.
Below you will find the changes made in this build and below that I'll talk a bit about the future of the application.
I've been working on PixelBasher as a side-project for about 2 years now. In my daily life I have a job, I'm trying to build a game studio (Blastmode) and somewhere in between I make this tool. When working on it I've always tried to add cool features the fastest way possible, because the time I have to work in it is limited. Sometimes this means features work like a charm, but sometimes it just doesn't (ahem, undo system). It's safe to say that the PixelBasher project is a mess and it's very cumbersome to add any new functionality.
So we've come to the inevitable point: I'm going to completely rewrite the program from scratch. This has already happened in the past, just take a look at the application name 'PixelBash2'. Yes, the current version is one of those complete rewrites! So the next version will be the third iteration :)
The philosophy of this new 3rd version will be to give the user complete control over the kitbashing library and how brushes are constructed. Currently only '9-Slice' style brushes are supported, but the idea is to set up a flexible system to allow for many types of brushes.
In some ways version 2 of the application was the real proof of concept. The system works, now I feel it's time to ditch this prototype and rebuild it in a proper way. So it can be maintained for a longer period of time.
It'll probably take a while before version 3 is released. But I'm already working on some promising prototypes for that super flexible kitbashing system.
Sorry for the lack of updates in the past months! I hope this post provides some clarity over what's going on over here. Meanwhile I'm also working on Mighty Goose 2 and Sea Sniffers, you can check out myTwitter/X for some work in progress footage of those.
Cheers!
A Pixel Art Kitbashing tool.
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How can I add my own patterns or sprites to user tab? I bought this for creating easy with my own sprites and patterns. But I can't find any way to do this. Can we change built-in sprites?
I found a way but this is very weird. After I opened sample project an edit icon appeared on user library tab. But it doesn't work fine. I wish I realized that the user section is not completed.
Thank you so much!
I used it to create my ship of my Asteropix clone:
AsteroPIX by Tistic Games (itch.io)
or
Hey i am making an app its kind of similar to this one only this one is farrrr better ofc. but could i use the sprites in this app in my own of course i will give credit and all it would mean a lot since I'm trying to make it before my last school year and the only thing im missing is better and just more sprites also i would love to get some tips and tricks on how to make an application more professional and profitable from someone who is already up there
That's a good question. Actually I don't think I'm okay with that, a lot of effort went into the creation of these assets and the application. If you want to create a piece of software similar to PixelBasher, you will have to create the assets for it yourself. I've updated theEULA on the website to also cover this.
For the sprites I'd recommend visiting something like https://lospec.com/pixel-art-tutorials and just following one of those.