



This update brings a major improvement for developers using theInventory Slot Plugin inGodot 4.x.x.

Item Metadata System
It is now possible to assign and retrieve metadata from any inventory item using:
var data = Inventory.get_metadata(_item_unique_id)
The metadata system allows you to add custom information such as rarity, durability, modifiers, or any gameplay-related data directly to your items.
Complete English Documentation
The entire plugin documentation has been translated and restructured for greater clarity and accessibility.
It now includes detailed explanations and code examples for all methods inInventory andInventoryFile.
Compatible withGodot 4.3, 4.4, and 4.5
Ifget_metadata() is called with an invalid_item_unique_id, the function will simply return an empty dictionary, preventing crashes and keeping your code safe.
Combine the metadata system with your item logic to create dynamic and modular gameplay systems.
An inventory plugin for Godot, and easy to use.