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Dice Warfare

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Dice Warfare is a turn-based strategy board game where the goal is to use your dice to conquer every territory on the map - it's a new take on the classic Dice Wars flash game!

How to Play:

On your turn, click a region you control and select a neighboring enemy region to attack. A region must contain two dice in order to attack. Both the attacker and defender will roll the number of dice that their region contains; the larger total of the rolled numbers wins, with ties going to the defender. There is no limit to how many attacks you can perform per turn; you can continue to attack as long as you have regions that are eligible to attack.

When you are done attacking, press "End Turn." You will receive a number of dice, randomly distributed, equal to the highest number of regions you control that are connected to each other. The number of dice you will receive at the end of your turn is displayed on the right hand side of the screen.

If at any point you no longer control any regions, you will be defeated. If you take control of every region on the map, you will emerge victorious!

Features:
-Up to 8 players
-Local multiplayer with any combination of human and computer opponents
-Completely fair AI dice rolls (computer players don't have an advantage)

StatusReleased
PlatformsHTML5
Rating
Rated 4.8 out of 5 stars
(6 total ratings)
AuthorBadHorse
GenreStrategy
Made withUnity
TagsBoard Game,Dice,risk,Turn-based,Turn-based Strategy,Unity,War
Average sessionA few minutes
LanguagesEnglish
MultiplayerLocal multiplayer
Player count1 - 8

Comments

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i love dice wars (original), its classic. what made it work is leading player by territories gets attacked much by ai, and its smart of them. expanding comes with risk. i dont see that here. i usually slow expansion until im ready to fight everyone (that can hit me).

I see I am a little late to the party. I played Dice Wars a lot on a regional website and I absolute loved it. I definitely do notice the inspiration here. I do have some point of feedback though. I noticed you use a similar game mechanic like in the original flash games and that is not bad per sé, but since Dice Wars itself was based on Risk you'd expect a bit more of the game mechanics from the board game.

Like for example, the dice are randomly distributed over the different tiles. In the actual Risk you can pick the countries where you want to place troops. Doing this right or wrong can make a huge change. Also, you count new dice amount per turn based on the largest collection of tiles that are connected. But may I recommend doing it differently? Like count the total of occupied tiles and divide them by 3? Because right now the one who has the biggest chance to win is usually the one who has the least surrounding enemy neighbor tiles. Since you can let the tiles in the back get maxed out so you can easier defend the tiles in the front. Rinse & repeat + a little luck of the dice and you can easily win every match.

dice are randomly distributed

you have to wait for inside territories to max out before they contribute to front. it slows growth, as designed.

[income] based on the largest collection of tiles

this encourages splitting enemy apart. the best way to win late game or do some damage. altho it does suck trying to suicide errant territories early game. youre describing such a different game. check my top level comment. cheers.

Interesting idea, but the first player has too much of an advantage and there is not enough agency from the player to build a strategy. Maybe it would be interesting to not randomize the distribution of dices, or the initial population of the map.

Fun take on Risk.

me and friend had fun

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