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Pixel art dungeon scene with characters, monsters, props, and the text 'the Roguelike vol. 3 icons - tiles - props'.

The Roguelike

Poll-like : Optimization

The Roguelike »Devlog

**First of all I want to thank all of you for supporting me! It means a lot! I hope you are happy with my work**

So I was wondering.. as I am expanding the spreadsheet, I try to optimize it by adding new categories. This helps us in the long term to find the assets we want easier, although all assets from below are moving downwards..

Does this affect the development process and mixes the assets in the levels? Do you think I should expand the spreadsheet  and give it a little more space for future updates? Or even crop it in  parts and have 4-5 spreadsheets (World, Props, Life, Items..)

*Also...if you haven't rate the asset you can here>> ⭐️⭐️⭐️⭐️⭐️

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From my experience you might want to have a repeatable section in your tile sheet asset that you can expand upon. For example you have a core section of tiles in what ever format. Then the themes expanding down or to the right repeat tile placements. So a japan and greek house will have the same location when you subtract their offsets as if they were in different images.

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