UVCanvasAn open sourceReact.js component library for beautifully shaded canvas, brought to you by Latent Cat.
This release notably changes to using N-API. 🎉Breaking Dropped support for Node.js 16.x and below. Changed Migrated to N-API (by way of node-addon-api) and removed libuv and v8 dependencies Change from node-pre-gyp to prebuild-install Defer the initialization of the op variable to the defaultswitch case to avoid a compiler warning. (#2229) Use a defaultswitch case with a null statement if some
ゲームエンジンや3Dソフトウェアを利用して高度な表現ができるこの時代でも、プリミティブな描画や動き、アルゴリズムから学べることは多い。それらをJavaScriptで書くクリエイティブコーディングという形で学べる手引書が本書となる。
💥Breaking Changes This version is largely compatible with v5 except for a few subtle differences: Stricter TypingsTypeScript types have been completely re-generated and work for all packages. There are likely subtle differences between v5 types where the new types are much more exact. Also, we have removed the use of PIXI global namespace in typings. If you were previously using that you'll nee
Skia Canvas is a browser-less implementation of theHTML Canvas drawingAPI for Node.js.It is based onGoogle’s Skia graphics engine and, accordingly, produces verysimilar results toChrome’s <canvas> element. The library is well suited for use on desktopmachines where you can render hardware-accelerated graphics to a window and on the server whereit can output a variety of image formats. Whil
Slow Code HATES him! Optimising a web app from 1 to 60fps This post explores my experience optimising a web app throughiterative improvement. The app usesSvelte, but you don’t need any prior experience, and most of what I discuss applies to any web app.It follows on fromEmbrace yourObsessions! so if you want to learn more about Minesweeper and the context of this post, giveit a read. After m
Website -Discord -GitHub ⚠️ WORK IN PROGRESS ⚠️ Hex Engine is a 2D Game Engine for the browser, written inTypeScript.It is designed to feelsimilar toReact. Hex Engine implements a variant of the popular Entity-Component-System model, adaptingit to make Components radically composable. In Hex Engine, every Component is a function, and Components can call special Hook functions to define thei
In this 3 minute tutorial we’ll write a tinyJavaScript function that helps us crop images to various aspect ratios. Super useful for cropping photos before posting to social media timelines or uploading profile pictures as these are often required to be of a certain aspect ratio. In this tutorial we’ll by modifying image data. For example, when a user is about to upload a an image we cropit to a
1.4.0Minimap for web pages. You can find an example on this web site in thetop right corner. And there are two more demo pages: boxes andtext. Exampleusageadd a canvas tag to yourHTML page: <canvas id='map'></canvas> fixit's position on the screen: #map { position: fixed;top: 0; right: 0; width: 200px; height: 100%; z-index: 100; } init and style the minimap: pagemap(document.querySelector
Can you believeit’s beenit’s been this long? Nearly 2 years?? I guess that’s what happens because… life! (for me, Iblame the fact I added two kids to the world) Still, better late than never right? So without further ado... (drum roll) PixiJS v5 is here! That’s right, today we get to officially announce that v5 has landed in the PixiJS master branch and also on npm. This is a huge step asit me
OffscreenCanvas(オフスクリーンキャンバス)はWeb Workers(ウェブワーカー)を使用してWorkerスレッドで描画処理を行える機能です。負荷の高い描画処理をWorkerスレッドに移動することで、メインスレッドの負担が軽くなり、余裕ができます。これによりメインスレッドでスムーズなユーザー操作を実現できるようになり、ユーザー体験の向上が期待できます。本記事ではOffscreenCanvasについて機能と使い方を解説します。 ▲ OffscreenCanvasを使用したデモ。OffscreenCanvasを使用すると、Canvasへの描画負荷が高い場合でもスムーズなユーザー操作とCSSアニメーションの再生を実現できるJavaScriptでマルチスレッドに処理を実行できるWeb Workers OffscreenCanvasの説明の前に、まずはWeb Workersについて
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