This is a demo of my new Generative Painter tool—built in Processing (P2D) with a custom GLSL smudge shader.It’s part brush engine, part particle ecosystem, and part color-sampling collagemachine. Everything begins with an image. Any image. Loadit in, and the system usesit as a color source while you paint. You canswitch between:
A project by ConnerMacPhee & Anali Gharakhani, photo by Taiyo Watanabe iGeo is free and open source 3D modeling software library inJava for computational design in architecture, product design, interaction design and more.It includes libraries of vector math operations, NURBS curve and surface geometries, polygon meshes and 3D model file I/O.It also has an interface specialized for processing.
A few months ago I was asked to make some visuals forGoogle IO , something I've done in the past with these procedural circuit-board diagrams. I spent agood few weeks experimenting with a ton of different things, in both THREE.JS and Processing, and slowly gravitated towards one concept. This post will be image heavy, so I'll skip on the failed experiments and get right toit. The idea of a proc
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