A downloadable tool

This plugin adds health bars to enemies in side view battle. The position of the health bars is dynamically adjusted based on the position of the enemy sprite in battle. The Display Condition parameter should be a JavaScript condition that determines whether the health bar should be displayed for a given enemy. This can be used to only show enemy health bars when an enemy is the subject of an attack for example, or just set this value to 'true' to always show the health bars.
To use this plugin, simply install it and the health bars will appear automatically in battle by default. Place this plugin near the bottom of your plugin list. This plugin should be compatible with most other plugins like Yanfly, VictorEngine, etc. It may be incompatible with other plugins that drastically modify enemy sprites.
You can alter the bar's width, height, display condition (this is a snippet of javascript code that should evaluate to either 'true' or 'false') and the gradient for the bar with hex codes.

This code is under the MIT license. You are free to use this plugin in any game, commercial or not (18+ games are fine too).You must credit Axial Escape in your project if you plan to release commercially.You are free to extend and make changes to the code base. Thank you!
I'm an indie dev myself using RPG Maker MV (I'm developing Born In Reverie on Steam). As you know, developing a years-long project can be a massive undertaking, financially, emotionally, physically, etc. I work with some badass RPG Maker community members to help develop my
project, and I'm super happy to support them all financially. And now... I'm trying to supportmyself financially! I refuse to compromise on the quality of my own art, and I refuse to do anything less than support all the contractors I work with to the best of my financial ability. Buuuuut I'm still a team of one trying my best to make ends meet at the end of the day, so anything helps! I use all my plugins myself and I ain't going anywhere, so you can rest easy knowing I'll continue to support these and update them in years to come.
Thanks
-Taylor
| Status | Released |
| Category | Tool |
| Rating | Rated 5.0 out of 5 stars (2 total ratings) |
| Author | Axial Escape |
| Made with | RPG Maker |
| Tags | asset,plugin,RPG Maker,RPG Maker MV,tool |
| Code license | MIT License |
| Average session | A few seconds |
| Languages | English |
In order to download this tool you must purchase it at or above the minimum price of $0.60 USD. You will get access to the following files:
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Here's some background info that may help. The plugin iteratively checks each enemy during a screen update. You can access each individual enemy object with this code, where i is the index that the plugin uses to iterate:
$gameTroop.members()[i]
As such there are tons of different ways to show or hide the HP bars for each specific enemy in each scenario. For example, this is a condition I use (in addition to some others):
$gameTroop.members()[i].isSelected()
This checks if an enemy is being selected by an attack, skill, spell, etc. If you wanted to only show HP bars for living enemies, try this:
$gameTroop.members()[i].isAlive()
This method does exactly what you think it does, and only evaluates true if the enemy is still alive.