A downloadable Pico 4 VR app for Android
XR Browser is actually a derivate from my fitness app Treadmill XR Companion. It's stripped from the virtual runner functionalities and abasic web browser with see-through feature. However, since owners of a rowing machine and other fitness devices asked for something similar, XR Browser should fit their needs. For everyone else, enjoy browsing the web, watching videos on a huge virtual screen floating in your room.
This is a basic browser for media consumption! Please don't expect a fully fledged productivity tool. Development is stopped, please read the devlog.
| Status | Released |
| Category | Tool |
| Platforms | Android |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Autosyphon Studios |
| Tags | browser,google,pico,pico-4,pico4,vimeo,Virtual Reality (VR),xr,xr-browser,youtube |
| Average session | About an hour |
| Languages | English |
In order to download this Pico 4 VR app you must purchase it at or above the minimum price of $3.99 USD. You will get access to the following files:
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Oops, seems I misunderstood earlier! 🙂 I've always envisioned a perfect blend betweenPeloton andKinomap. Interestingly, I've seen something akin to this in the Oculus store.
When using the Peloton app on a standard stationary bike, it seamlessly integrates data from heart rate monitors like the Polar H10 via Bluetooth. Plus, I can also sync any Bluetooth cadence sensor, enabling me to view my foot speed in real-time along with the instructor's guidance.
The essence of cardiorespiratory training lies in optimizing the area of a triangle: the base represents zone two (endurance training zone), and the peak symbolizes VO2 max (maximum oxygen consumption rate). The objective isn't merely having a broad base or a towering peak but achieving an expansive area. This emphasizes the need for a balanced training regime, avoiding an all-endurance or an all-high-intensity approach. As a general guideline, it's recommended to allocate approximately 80% of training in zone two and the remaining 20% at VO2 max. This principle holds true for both everyday individuals and elite athletes.Here's a detailed video on the topic.
For me, it's crucial to monitor my heart zone and cadence continuously on-screen. While Peloton excels at HIIT-style VO2 max training, I lean towards scenic rides from Kinomap or engaging YouTube videos likethis for ZONE 2 exercises. In such instances, I often opt for the Wahoo or Polar Beat app for Android.
To clarify, I don't really require motion tracking from Pico or integration with any native fitness apps.
P.S.: I possess programming skills, albeit not specifically for VR. If you're open to collaboration, I'd be eager to discuss further!
Sorry, i mixed it all up with my other app. Didn't realize that this is the XR Browser section... ;)
The big question is, do all these devices have the same standard? I'm sure Peloton has the budget to integrate support for a lot of different brands.
And if there are SDK's available, then i would need them for Unity (C#). And each device itself of course...
To the best of my knowledge, Android supports Bluetooth heart monitor sensors without the need for additional drivers. I personally use cost-effective heart and cadence sensors fromMagene that I purchased viaAliExpress.They work seamlessly with platforms like Peloton, Wahoo, and Polar Beat.
While many sensors offer unique features, their core functionality remains consistent. For further details, you can refer to thisGitHub repository by Polar.
I haven't worked with Unity, so I can't provide insights on that front.
I understand the challenges of being a solo programmer with limited resources. In my opinion, if you're targeting a niche audience like indoor cycling enthusiasts, having a standout feature could be beneficial. If you're planning to monetize your product, this could add significant value. Alternatively, if revenue isn't your primary goal, consider open-sourcing your project. This might attract other developers who can contribute and elevate your product's development.
Hi, the main point of the app is the passthrough feature, so i will keep the project alive as long i can. Ironing out the quirks as good as possible. I'm also eagerly waiting for a certain webengine core update that will hopefully boost performance. However, projects like Wolvic are extremely well funded and i will have no chance against this in a long term perspective. At a certain point a game engine VR browser will make no sense anymore against a native app VR browser.
Since 0.1.2 widewine DRM is supported. Works with Amazon Prime Video for instance. Sadly Netflix has additional protections systems, which they seem to share with the big player browser companies only...
You can test this withhttps://bitmovin.com/demos/drm
Just watched your video. You might need to test it out more, you really missed a lot. Here is a video by someone else (older version and in german only):
The button (upper left corner) is for re-adjusting to the height of your headset only. The button right from that is for free positioning. For YouTube and Vimeo videos, full screen becomes available when the browser parsed the links. A button appears in the right upper corner, but full screen will only work with videos that allow embedding (this is a restriction that comes from YT and Vimeo and how they cope with this browser engine).
Besides that, sadly the way you streamed the presentation, didn't show the pass-through feature. I guess that's because of the privacy settings.
I don't use pass through, because I turn off guardian. But I did note below that I missed a few things and said after I watched the video the extra settings. The touch feels a bit off. So like if I press something I using buttons that was normal in other apps. So I was a bit frustrated because I expected one button to type and move the browser but it was a trigger button. I'm not saying the browser is bad. I hope it didn't come off that way. It is still in beta and I did say he's working on it and it's worth supporting developers. My videos are more about other things not really app reviews.