Rush
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Rush is an ability that allfighters have that will charge over time. It charges through a meter that builds up each time an attack is used, regardless of if it connects or not, however, punches that connect will gain more than those that whiff. Charging will also add to the Rush gauge. Once activated, it will retract the fighter'sARMS and deflect any nearby ones, too. During a Rush, the fighter using it will glow with a yellow aura. After a brief pause, the player is then able to start punching rapidly, potentially doing massive damage to their opponent. The maximum number of hits and damage is determined by whatARMS the player has equipped. Numerous Rush attacks can be chained into each other in afight with more than two players or againstHedlok. A Rush will be disabled if the player is hit by a charged ARM.
Rush can be replenished by attacking or by standing inRush Juice. Thisitem fills the Rush gauge slowly, yet consistently, for any player standing within its circular radius.
Appearances in other media
Super Smash Bros. Ultimate
- Main article on SmashWiki:ARMS Rush
The Rush attack appears inSuper Smash Bros. Ultimate asMin Min'sFinal Smash, ARMS Rush. This attack featuresSpring Man,Ribbon Girl,Ninjara,Master Mummy,Mechanica andTwintelle throwing punches at the opponent with Min Min'sDragon unleashing a laser upon them as a finishing blow.
Spring Man also uses a Rush within his attacks as anAssist Trophy. Unlike theToaster Rush inARMS, this Rush does not utilize a fire attribute.
Trivia
- While not possible in an actual fight, it is possible to chain Rush attacks into each other to reach the highest possible damage counter, being 9999.[1]
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| Chinese (Traditional) | 必殺猛攻 Bītsaat Máahnggūng | Definite Kill Rush Attack |
| Chinese (Simplified) | 必杀猛攻 Bìshā Měnggōng | Definite Kill Rush Attack |