Ramram

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Ramram
TypeCurve
AttributeFire
WeightMedium
Default FighterMin Min
Brand


TheRamram is aCurve-typeARMS weapon with theFire attribute.

Contents

Description

Appearance

The Ramram appears as an orange ring bordered by protrusions capped with green fins. The ring ignites when charged.

Function

"That same curving path you know and love, now with fire! Great for charring opponents quickly and thoroughly—or for cooking dinner!"
Official Description


  • Curved trajectory ARM, its travel speed is constant, resulting in it taking a variable amount of time to reach its destination depending on its thrown angle.
  • ARush fires off a flurry on rams; weight class of the projectiles is increased toHeavy for the duration of the attack.

Technical data

Damage

Ramram
NormalPlus
Uncharged8090
Charged110120
Rush220 (13 total hits)220 (13 total hits)

Frame data

Ramram
StandardGroundedAerial
Extension speedRetraction speedExtension speedRetraction speed
Max duration (uncharged)63 frames (1.05 sec. approx)45 frames (0.75 sec. approx)63 frames (1.05 sec. approx)45 frames (0.75 sec. approx)
Max duration (uncharged) [Outer Curve]81 frames (1.35 sec. approx)50 frames (0.83 sec. approx)81 frames (1.35 sec. approx)50 frames (0.83 sec. approx)
Max duration (uncharged) [Inner Curve]80 frames (1.33 sec. approx)50 frames (0.83 sec. approx)80 frames (1.33 sec. approx)51 frames (0.85 sec. approx)
Max duration (charged)65 frames (1.08 sec. approx)44 frames (0.73 sec. approx)65 frames (1.08 sec. approx)44 frames (0.73 sec. approx)
Max duration (charged) [Outer Curve]82 frames (1.37 sec. approx)50 frames (0.83 sec. approx)82 frames (1.37 sec. approx)49 frames (0.82 sec. approx)
Max duration (charged) [Inner Curve]82 frames (1.37 sec. approx)50 frames (0.83 sec. approx)83 frames (1.38 sec. approx)49 frames (0.82 sec. approx)
GrabGroundedAerial
Extension speedRetraction speedExtension speedRetraction speed
Max duration (uncharged)72 frames (1.2 sec. approx)45 frames (0.75 sec. approx)72 frames (1.2 sec. approx)46 frames (0.77 sec. approx)
Max duration (charged)76 frames (1.27 sec. approx)45 frames (0.75 sec. approx)76 frames (1.27 sec. approx)45 frames (0.75 sec. approx)
RushGroundedAerial
Extension speedRetraction speedExtension speedRetraction speed
Max durationTBDTBDTBDTBD
Max duration [Outer Curve]TBDTBDTBDTBD
Max duration [Inner Curve]TBDTBDTBDTBD

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Related Badges

Main article:Badge Stash
DescriptionRewardDesignUnlock Criteria
You've punched with aRamram
1,000 times. Rah rah!
Token60Punch 1,000 times with the Ramram.

Appearances in other media

Super Smash Bros. Ultimate

Min Min wields the Ramram as her default right ARM inSuper Smash Bros. Ultimate. Similarly to the original game, the Ramram is a fast ARM that travels in a circular motion. It deals weak damage if it connects with an opponent, but in turn has phenomenal range and coverage.

Gallery

    Trivia

    • Similar to theChakram, the Ramram's angle can be altered during aRush attack.
    • The Ramram is one of the ARMS thatMin Min utilizes in her moveset inSuper Smash Bros. Ultimate.
    • The Ramram is internally labelled as 'Wpn_Chakram', with its Japanese dev-internal name listed as 'チャクラム2' (translation: 'Chakram 2').

    Names in other languages

    LanguageNameMeaning
     Japaneseホットリング
    hottoringu
    Hot-Ring
     Chinese (Traditional)火熱之環
    Fóyiht jī Wàahn
    Ring of Fire
     Chinese (Simplified)火热之环
    Huǒrè zhī Huán
    Ring of Fire
     DutchRamramRamram
     FrenchRamramRamram
     GermanFeueramFire ram
     ItalianRamramRamram
     RussianЖаррам
    Zharram
    From жарzhar, fire
     SpanishIgniokramFromignio, latin for fire

    Version history

    Version history
    1.0.0Added to game.
    2.1.0 Decreased retraction speed.
    Decreased expansion rate for charge attacks.
    Decreased speed of charge attacks.
    5.4.0Increased flotation for jump attacks.
    Decreased homing.
    UsableARMS

    Glove,Curve,Heavy,Multi-Shot,Shield, andWhip are the only official names for ARM types. For the sake of clarity, these categories have been expanded upon.

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