Megawatt

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Megawatt
TypeHeavy
AttributeElectric
WeightHeavy
Default FighterMin Min
Brand


TheMegawatt is aHeavy-typeARMS weapon with theElectric attribute.

Contents

Description

Appearance

They look a lot likeMegaton, and are very similar, but are yellow.

Function

"Big! Strong! Heavy! High-powered! Electrified! What more do you want?! They're a bit slower than Megatons but pack just as much punch."
Official Description


  • A round massive ARM which fires in a slow linear trajectory with some manual control.
  • ARush fires off the weapon normally, dealing multiple hits; weight class of the projectiles is increased toSuper Heavy for the duration of the attack.

Technical data

Damage

Megawatt
NormalPlus
Uncharged110120
Charged120130
Rush175 (5 total hits)175 (5 total hits)

Frame data

Megawatt
Status Duration (Electric)75 frames (1.25 sec. approx)
StandardGroundedAerial
Extension speedRetraction speedExtension speedRetraction speed
Max duration (uncharged)79 frames (1.32 sec. approx)25 frames (0.42 sec. approx)80 frames (1.33 sec. approx)26 frames (0.43 sec. approx)
Max duration (charged)86 frames (1.43 sec. approx)25 frames (0.42 sec. approx)88 frames (1.47 sec. approx)26 frames (0.43 sec. approx)
GrabGroundedAerial
Extension speedRetraction speedExtension speedRetraction speed
Max duration (uncharged)79 frames (1.32 sec. approx)26 frames (0.43 sec. approx)80 frames (1.33 sec. approx)26 frames (0.43 sec. approx)
Max duration (charged)86 frames (1.43 sec. approx)26 frames (0.43 sec. approx)87 frames (1.45 sec. approx)26 frames (0.43 sec. approx)
RushGroundedAerial
Extension speedRetraction speedExtension speedRetraction speed
Max duration82 frames (1.37 sec. approx)24 frames (0.4 sec. approx)84 frames (1.4 sec. approx)25 frames (0.42 sec. approx)

Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.

Note: All frame data shown is tested using Spring Man.

Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.

Note: All frame data is used consisting of the ARMS weapon being in both hands.


Related Badges

Main article:Badge Stash
DescriptionRewardDesignUnlock Criteria
You've punched with aMegawatt
1,000 times. Megnificent!
Token60Punch 1,000 times with the Megawatt.

Appearances in other media

Super Smash Bros. Ultimate

Min Min can use ARM Change to equip the Megawatt onto her right ARM inSuper Smash Bros. Ultimate. Similarly to the original game, the Megawatt is a slow-moving ARM that deals massive damage if it connects with an opponent. If a Smash Attack is inputted and charged for long enough, the Megawatt will be fully charged, providing more knockback and power.

Gallery

    Trivia

    • The Megawatt is internally labelled as 'Wpn_BigPunch', with its Japanese dev-internal name listed as 'ビッグパンチ2' (translation: 'Big Punch 2').

    Names in other languages

    LanguageNameMeaning
     Japaneseメガボルト
    Megaboruto
    Megavolt
     Chinese (Traditional)超級電擊
    Chīukāp Dihngīk
    Super Electric Shock
     Chinese (Simplified)超级雷击
    Chāojí Léijí
    Super Thunder Shock
     DutchGigantGiant
     FrenchÉlectrochocElectric shock
     GermanMegawattMegawatt
     ItalianMegawattMegawatt
     RussianМегаватт
    Megavatt
    Megawatt
     SpanishMegavatioMegawatt

    Version history

    Version history
    1.0.0Added to game.
    2.0.0Shortened the amount of time necessary to return after being extended.
    2.1.0 Improved curving performance.

    Increased retraction speed.

    3.0.0 Increased extension speed.
    Increased expansion rate when extending.
    Increased retraction speed.
    Increased speed of charge attack.
    Increased charge attack damage.
    3.1.0 Increased extension speed.
    3.2.0 Increased expansion rate when extending.

    Increased extension speed.
    Increased expansion rate of charge attacks.

    5.0.0 Lessened deceleration when knocking down mid-weight ARMS.
    Decreased speed of normal attacks.
    Increased speed of charge attacks.
    5.4.0 Increased expansion rate for charge attacks.
    Decreased time from drop to retrieval.
    UsableARMS

    Glove,Curve,Heavy,Multi-Shot,Shield, andWhip are the only official names for ARM types. For the sake of clarity, these categories have been expanded upon.

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