Ice Dragon
| Ice Dragon | |
|---|---|
![]() | |
| Type | Beam |
| Attribute | |
| Weight | Medium |
| Default Fighter | |
| Brand | |
TheIce Dragon is aBeam-typeARMS weapon with theIce attribute.[1]
Description
Appearance
The Ice Dragon appears as a simplified blue and white coloured Chinese dragon head.
Function
"These 4,000-year-old cooling machines take a bit to warm up, but they'll freeze opponents in their tracks quicker than snow on a school day." —Official Description
- It will extend a short distance then freezes in midair to shoot a laser beam in the direction of the opponent. The laser can be manually adjusted while it is firing its laser.
- When used close up, the ARM will deal contact damage and retract without firing the laser, dealing the same damage and charged effect as the laser.
- ARush fires a large multi hit laser beam; weight class of the projectiles is increased toHeavy for the duration of the attack.
Technical data
Damage
| Ice Dragon | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Normal | Plus | ||||||||
| Uncharged | 90 | 100 | |||||||
| Charged | 100 | 110 | |||||||
| Rush | 175 (8 total hits) | 175 (8 total hits) | |||||||
Frame data
| Ice Dragon | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Status Duration (Ice) | 150 frames (2.5 sec. approx) | ||||||||||||||||
| Standard | Grounded | Aerial | |||||||||||||||
| Extension speed | Beam duration | Retraction speed | Extension speed | Beam duration | Retraction speed | ||||||||||||
| Max duration (uncharged) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
| Max duration (uncharged) [Outer Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
| Max duration (uncharged) [Inner Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
| Max duration (charged) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
| Max duration (charged) [Outer Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
| Max duration (charged) [Inner Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
| Grab | Grounded | Aerial | |||||||||||||||
| Extension speed | Retraction speed | Extension speed | Retraction speed | ||||||||||||||
| Max duration (uncharged) | 66 frames (1.1 sec. approx) | 22 frames (0.37 sec. approx) | 67 frames (1.12 sec. approx) | 22 frames (0.37 sec. approx) | |||||||||||||
| Max duration (charged) | 66 frames (1.1 sec. approx) | 22 frames (0.37 sec. approx) | 67 frames (1.12 sec. approx) | 22 frames (0.37 sec. approx) | |||||||||||||
| Rush | Grounded | Aerial | |||||||||||||||
| Extension speed | Beam duration | Retraction speed | Extension speed | Beam duration | Retraction speed | ||||||||||||
| Max duration | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
| Max duration [Outer Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
| Max duration [Inner Curve] | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | 51 frames (0.85 sec. approx) | 48 frames (0.8 sec. approx) | 28 frames (0.47 sec. approx) | |||||||||||
Note: ARMS runs at 30 fps when in three or four player split screen, meaning all frame counts are halved.
Note: All frame data shown is tested using Spring Man.
Note: All frame data shown are from punches/grabs that do not contact the opponent and are started at the maximum range possible.
Note: All frame data is used consisting of the ARMS weapon being in both hands.
Related Badges
- Main article:Badge Stash
| Description | Reward | Design | Unlock Criteria |
|---|---|---|---|
| You won a match usingDragon andIce Dragon! You can never have too much dragon. | Win a match with Dragon and Ice Dragon equipped. | ||
| You've punched with aIce Dragon 1,000 times. Cool! | Punch 1,000 times with the Ice Dragon. |
Gallery
The second-place winners in the 'Actually Cute if You Look Closely' ARMS Ranking. (GIF)
Trivia
- The Ice Dragon releases smoke when charged.
- The Ice Dragon is internally labelled as 'Wpn_Laser', with its Japanese dev-internal name listed as 'レーザー砲2' (translation: 'Laser Cannon 2').
Names in other languages
| Language | Name | Meaning |
|---|---|---|
| Japanese | レイドラ reidora | Portmanteau of 零度 (reido, meaning zero/freezing) and ドラ (dora, short for the loan-word "Dragon") |
| Chinese (Traditional) | 冰龍砲 Bīnglùhng Paau | Ice Dragon Gun |
| Chinese (Simplified) | 冰龙炮 Bīnglóng Páo | Ice Dragon Gun |
| Dutch | Winterdraak | Winter dragon |
| French | Blizzard | Blizzard |
| German | Cryolindwurm | Cryo lindworm |
| Italian | Tormenta | Blizzard |
| Russian | Буран Buran | Blizzard |
| Spanish | Ventisca | Storm |
Version history
| Version history | ||
|---|---|---|
| 1.0.0 | Added to game. | |
| 5.4.0 | ▼ Changing the angle when firing the laser is now slower. ▲ Increased rush damage. | |
References
- ↑Snorth93."ARMS Min Min Gameplay",2017-05-12, retrieved2017-05-14.
- Glove
- Curve
- Multi-Shot
- Heavy
- Shield
- Whip
- Missile
- Beam
- Hammer
- Umbrella
- Nunchuck
- Unique
Glove,Curve,Heavy,Multi-Shot,Shield, andWhip are the only official names for ARM types. For the sake of clarity, these categories have been expanded upon.
